Goofy from Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-
Property of Square Enix and Disney
I do not own anything.
Use for in-character fanart only. DOWNLOAD
* For anyone who plans to use these models in blender rendering, there is a file called "unconverted.mesh.ascii" included. Export your pose, import this ascii file with the XPS tools for Blender and import the pose with it. This stops any major bugs in weights since XPS makes the game weights buggy sometimes.
* Includes optional items for eyelids.
* Huge thanks to chrrox for help in textures and Crofty for help in understanding the materials and textures.
All I wanna do, is come runnin' home to you, come runnin' home to you.
And all my life I promise to, keep runnin' home to you, keep runnin' home to you.
Terra from Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-
Property of Square Enix and Disney
I do not own anything.
Use for in-character fanart only. DOWNLOAD
* For anyone who plans to use these models in blender rendering, there is a file called "unconverted.mesh.ascii" included. Export your pose, import this ascii file with the XPS tools for Blender and import the pose with it. This stops any major bugs in weights since XPS makes the game weights buggy sometimes.
* Includes a folder with a recolor for his Xehanort possessed version.
* Huge thanks to chrrox for help in textures and Crofty for help in understanding the materials and textures.
All I wanna do, is come runnin' home to you, come runnin' home to you.
And all my life I promise to, keep runnin' home to you, keep runnin' home to you.
Mickey Mouse from Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-
Property of Square Enix and Disney
I do not own anything.
Use for in-character fanart only. DOWNLOAD
* For anyone who plans to use these models in blender rendering, there is a file called "unconverted.mesh.ascii" included. Export your pose, import this ascii file with the XPS tools for Blender and import the pose with it. This stops any major bugs in weights since XPS makes the game weights buggy sometimes.
* Includes his KH2 outfit and his keyblade.
* Includes optional items for eyelids.
* Huge thanks to chrrox for help in textures and Crofty for help in understanding the materials and textures.
All I wanna do, is come runnin' home to you, come runnin' home to you.
And all my life I promise to, keep runnin' home to you, keep runnin' home to you.
Aqua from Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-
Property of Square Enix and Disney
I do not own anything.
Use for in-character fanart only. DOWNLOAD
* For anyone who plans to use these models in blender rendering, there is a file called "unconverted.mesh.ascii" included. Export your pose, import this ascii file with the XPS tools for Blender and import the pose with it. This stops any major bugs in weights since XPS makes the game weights buggy sometimes.
* Includes two versions of Aqua, one with accessories in optional items and one without. Accessories can be seen here: https://orig00.deviantart.net/748a/f/20 ... c3da8z.png
Also includes her keyblade and wayfinder, along with wayfinder recolors for Terra and Ventus.
* Huge thanks to chrrox for help in textures and Crofty for help in understanding the materials and textures.
All I wanna do, is come runnin' home to you, come runnin' home to you.
And all my life I promise to, keep runnin' home to you, keep runnin' home to you.
Donald Duck from Kingdom Hearts 0.2 Birth by Sleep -A Fragmentary Passage-
Property of Square Enix and Disney
I do not own anything.
Use for in-character fanart only. DOWNLOAD
* If you plan to use this model for a Blender render, there is a file called "blender.xps" included. Export your pose, import this file with the XPS tools for Blender and import the pose with it. This stops any major bugs in weights since XPS makes the game weights buggy sometimes.
* Includes his Mage's Staff weapon. You can also individually toggle his eyelids, default position is closed but they can be posed.
* Huge thanks to chrrox for help in textures and Crofty for help in understanding the materials and textures.