From Bulbapedia, the community-driven Pokémon encyclopedia.
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Super Energy Retrieval 超エネルギー回収 Super Energy Recovery
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Super Energy Retrieval (Japanese: 超エネルギー回収 Super Energy Recovery) is a Trainer card. It was first released as part of the Neo Genesis expansion.
Card text
Unnumbered Promotional print
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You can't have more than 1 ACE SPEC card in your deck.
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You can't have more than 1 ACE SPEC card in your deck.
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You can't have more than 1 ACE SPEC card in your deck.
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FLARE
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(Prism Star) Rule You can't have more than 1 card with the same name in your deck. If a card would go to the discard pile, put it in the Lost Zone instead.
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Trade 2 of the other cards in your hand for 4 Energy cards from your discard pile. If you have fewer than 4 Energy cards there, take all of them.
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Do Nothing
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At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
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At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
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Do Nothing
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At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
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You can't have more than 1 ACE SPEC card in your deck.
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You can't have more than 1 ACE SPEC card in your deck.
|
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|
|
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You can't have more than 1 ACE SPEC card in your deck.
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|
|
FLARE
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(Prism Star) Rule You can't have more than 1 card with the same name in your deck. If a card would go to the discard pile, put it in the Lost Zone instead.
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Trade 2 of the other cards in your hand for 4 basic Energy cards from your discard pile. If you have fewer than 4 basic Energy cards there, take all of them.
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Do Nothing
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At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
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At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
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Do Nothing
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At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
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Release information
In Japan, this card was first available as an Unnumbered Promotional card on a two-card insert alongside Mewtwo in the Pocket Monsters Fan Book, released on May 20, 1997. A mail-in prize draw offering another copy was published in the December 1998 issue of Bessatsu CoroCoro Comic Special, released in late October 1998. People wishing to enter the prize draw were required to affix the application ticket on the bottom left of the article page to a postcard and send it to Shogakukan. Two thousand winners were sent a set of five mounted cards on two plain sheets: Imakuni? and Super Energy Retrieval on one; Computer Error, Lt. Surge's Electabuzz, and Erika's Dratini on the other.
It was later reprinted as one of a selection of cards included in the Pokémon Song Best Collection CD, released on January 1, 1999. It was printed outside of Japan in the Neo Genesis expansion. The Japanese Gold, Silver, to a New World... print was updated to include "basic Energy cards" in the card effect, as Special Energy cards had yet to appear in the TCG at the time of its original print. This change was included in the wording for the English version.
Gallery
Trivia
Origin
References