Very impressive. Well done.
it is like a free patch
Pretty good.
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100% of the text is chatgpt
Amazing. A great way to re-experience HL1 for 100th time. Liked the 4th difficulty and can't wait for future releases
This is definitely the most accurate of alpha 2, compared to the other mods that also tried to recreate this same version but each in their own way and in the best possible way but this mod is really the one that recreates alpha 2. Good job!!!
this is really good, this is how you remake an old game,trying and making you things but making familiar.
Not texture guns, stupid npc and many bugs.
Nice mod for vanilla game, good efforts and ideas
Half-Life: Extended pushes GoldSrc to its absolute limits with the sheer amount of details within each of its maps. Although some sections do play out a little longer than one would help, there isn't a single area that isn't a treat for the eyes. If anything, my only complaint would be with a stutter-y framerate, but that issue is already being worked on. Great work on this demo overall.
Kirov Bastion Reporting!
Amazing level design and attention to detail. The facility feels more alive than ever and you can get lost from time to time (not a bad thing) from how everything blends so naturally. Looking forward for the rest of the chapters.
This is how the game is meant to be played.
If you play the vanilla game for 4h or such you will immediately realize a lot of content was cut ( e.g.: trapped doors, some squad commands, "less lethal" methods that are actually "less lethal" etc)
This mods adds a lot to game that just fits in perfectly, amazing work! The definitive way to play swat 4.
Has a TON of small issues and inconsistencies (quality dips, 2 maps in the same location having a ton of differences [Sector C pre and post disaster]) and a lot of questionable design choices (especially regarding the black mesa announcement system VOX lines). In WGH, a lot of the maps feel like they were massively shrunk down from the originals. In Office complex the maps feel almost completely different from the originals instead of extended (other than a few key locations like the Cafe and Freezer). Also in OC, there are MASSIVE drops in quality between levels and atmosphere, not to mention some dodgy voice acting lines
Also the second floor of Anomalous materials cannot be accessed and that made me sad (and also has a **** ton of inconsistency between C1a0 and C1a1)
Side note:
Please change the crowbar secondary animation to something more akin to pushing, since that's all it does (and the current animation has ZERO weight and feels horrible)
Side note X2:
Please remove not being able to kill scientists in the hazard course in areas where it's impossible to have guns, I want to be a psychotic killer >:(
Changes that should be done:
Change the two security guard lines in the SEC D turret room to something more normal
what it should be:
!BA_RM04: "you can use these crates scattered around (gestures towards a crate?) to hide where the turrets cannot see you, try to get to the turret panel and turn the turrets off!"
Make the announcement system not have the reverb and glitchiness (and refine the script to make it sound on par with every other line)
What it should be:
!VOX_LO1: "ATTENTION: LIGHT SYSTEM DEACTIVATED, SECTOR D, LEVEL ONE"
!VOX_ANN1: remove this line entirely, the VOX in WGH that just says it's under military command makes more sense.
!VOX_ANN2: Remove this one too. Serves no purpose and makes no sense either
EAS
!VR_EAS1OC: remove this, not used (only is in the captions file) and just taken from BMS
!EAS_BRD: HEAVILY change the script. It makes no sense in the lore for the government to try and cover up black mesa while also telling everyone everything. Also make it a TTS voice. EAS never used a actual person to speak lines past the 90s.
Hotep cope
Revisionist history bs from a hotep.
Gives more flavor to the start of the Campaign.
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good stuff..
very good