Slamamander
Slamamander | |
---|---|
Type | Whip |
Attribute | Wind |
Weight | Medium |
Default Fighter | Kid Cobra |
Brand |
The Slamamander is a Whip-type ARMS weapon with the Wind attribute.
Description
Appearance
Reminiscent of a oven mitt or mitten this ARM displays a deep black crosshatch bevel design with two green line running down it from the tip of this ARM. A similar green line runs around the thumb. This glove elongates itself by splitting its six sections apart with the purple wire like mechanism within the glove.
Function
"Extending across the battlefield like sharply curving whips, these ARMS snake, expand, and send opponents flying when they connect." —Official Description
- Curved trajectory ARM, it travels in a shallower curve with the glove expanding and whips at the end of its reach.
- A Rush sends the ARM to do do multiple slaps; weight class of the projectiles is increased to Heavy for the duration of the attack.
Technical data
Damage
Slamamander | |||||||||
---|---|---|---|---|---|---|---|---|---|
Normal | Plus | ||||||||
Uncharged | 80 | 90 | |||||||
Charged | 90 | 100 | |||||||
Rush | 175 (10 total hits) | 175 (10 total hits) |
Frame data
Slamamander | |||||
---|---|---|---|---|---|
Standard | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | 65 frames (1.08 sec. approx) | 32 frames (0.53 sec. approx) | 66 frames (1.1 sec. approx) | 33 frames (0.55 sec. approx) | |
Max duration (uncharged) [Outer Curve] | 65 frames (1.08 sec. approx) | 34 frames (0.57 sec. approx) | 66 frames (1.1 sec. approx) | 34 frames (0.57 sec. approx) | |
Max duration (uncharged) [Inner Curve] | 65 frames (1.08 sec. approx) | 34 frames (0.57 sec. approx) | 66 frames (1.1 sec. approx) | 34 frames (0.57 sec. approx) | |
Max duration (charged) | 65 frames (1.08 sec. approx) | 32 frames (0.53 sec. approx) | 66 frames (1.1 sec. approx) | 32 frames (0.53 sec. approx) | |
Max duration (charged) [Outer Curve] | 65 frames (1.08 sec. approx) | 33 frames (0.55 sec. approx) | 66 frames (1.1 sec. approx) | 34 frames (0.57 sec. approx) | |
Max duration (charged) [Inner Curve] | 65 frames (1.08 sec. approx) | 33 frames (0.55 sec. approx) | 66 frames (1.1 sec. approx) | 34 frames (0.57 sec. approx) | |
Grab | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration (uncharged) | 60 frames (1 sec. approx) | 35 frames (0.58 sec. approx) | 59 frames (0.98 sec. approx) | 35 frames (0.58 sec. approx) | |
Max duration (charged) | 56 frames (0.93 sec. approx) | 35 frames (0.58 sec. approx) | 58 frames (0.97 sec. approx) | 35 frames (0.58 sec. approx) | |
Rush | Grounded | Aerial | |||
Extension speed | Retraction speed | Extension speed | Retraction speed | ||
Max duration | 57 frames (0.95 sec. approx) | 33 frames (0.55 sec. approx) | 58 frames (0.97 sec. approx) | 33 frames (0.55 sec. approx) | |
Max duration [Outer Curve] | 57 frames (0.95 sec. approx) | 34 frames (0.57 sec. approx) | 58 frames (0.97 sec. approx) | 34 frames (0.57 sec. approx) | |
Max duration [Inner Curve] | 57 frames (0.95 sec. approx) | 34 frames (0.57 sec. approx) | 58 frames (0.97 sec. approx) | 34 frames (0.57 sec. approx) |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Related Badges
- Main article: Badge Stash
Description | Reward | Design | Unlock Criteria |
---|---|---|---|
You won a battle as Ninjara using the Slamamander. A true ninja can master any weapon! |
30 | Defeat an opponent using Ninjara equipped with the Slamamander on at least one ARM. | |
You've punched with a Slamamander 1,000 times. Slam! |
60 | Punch 1,000 times with the Slamamander. |
Gallery
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | オロチ Orochi |
Legendary Japanese giant snake |
Chinese (Traditional) | 大蛇 Daaihsèh |
Giant Snake |
Chinese (Simplified) | 大蛇 Dàshé |
Giant Snake |
Dutch | Zwarte mamba | Black mamba |
French | Vipère | Viper |
German | Aeromander | From Aero, and Salamander, salamander |
Italian | Mamba | Mamba |
Russian | Урагандра Uragandra |
From ура ura, hooray, ураган uragan, hurricane, and саламандра salamandra, salamander |
Spanish | Víbora | Viper |
Version history
Version history | ||
---|---|---|
1.0.0 | Added to game. | |
2.1.0 | ▲ Increased homing. | |
3.0.0 | ▲ Increased speed of charge attack. ▲ Improved homing ability. | |
3.1.0 | ▲ Increased extension speed. ▼ Decreased retraction speed. | |
3.2.0 | ▲ Increased extension speed. | |
4.0.0 | ▼ Decreased extension speed. ▼ Decreased homing. | |
5.0.0 | ▼ Increased the time interval between initial launch and extension. ▲ Increased extension speed. | |
5.4.0 | ▼ Decreased retraction speed. ▲ Increased homing. |
Trivia
- The Slamamander appears similar to the Slapamander, except for the different color schemes (Slamamander: green & black, and Slapamander: red & white). Also, Slamamander uses the Wind attribute, while Slapamander uses the Fire attribute.
- The Slamamander and Slapamander are both whips.