Category:Moves by effect
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Subcategories
This category has the following 72 subcategories, out of 72 total.
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- Move-drawing moves
- Moves affected by friendship
- Moves affected by weight
- Moves by stat modification
- Moves by usage method
- Moves that activate Gulp Missile
- Moves that affect Abilities
- Moves that become stronger against a Minimized target
- Moves that call other moves
- Moves that can cause crash damage
- Moves that can cause flinching
- Moves that can change damage categories
- Moves that can confuse
- Moves that can fail
- Moves that can heal non-volatile status conditions
- Moves that can hit semi-invulnerable Pokémon
- Moves that can inflict a burn
- Moves that can inflict freeze
- Moves that can inflict paralysis
- Moves that can inflict poison
- Moves that can inflict sleep
- Moves that can jam
- Moves that can raise the user's critical-hit ratio
- Moves that cannot miss
- Moves that cause the user to faint
- Moves that change a Pokémon's type
- Moves that change terrain
- Moves that change type
- Moves that cost HP to use
- Moves that create money
- Moves that deal direct damage
- Moves that do damage through protection
- Moves that have recoil
- Moves that have special type effectiveness properties
- Moves that have variable power
- Moves that ignore Abilities
- Moves that power up
- Moves that remove some type immunities
- Moves that require recharging
- Moves that restore HP
- Moves that switch the target out
- Moves that switch the user out
- Moves that thaw out the user
- Moves that use stats from different categories
- Moves that vary with environment
- Moves usable outside of battle
- Moves with a charging turn
- Moves with a high critical-hit ratio
- Moves with a perfect critical hit chance
- Moves with a semi-invulnerable turn
- Moves with no effect
- Multistrike moves
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Pages in category "Moves by effect"
The following 3 pages are in this category, out of 3 total.