List of battle glitches in Generation IV
This glitch is in need of research. Reason: How do battle-specific glitches work in Link Battles considering different language versions where the glitches are fixed and different games altogether (e.g.: Acid rain glitch in a Link Battle with DP)? You can discuss this on the talk page. |
- For other glitches in this generation, see List of glitches in Generation IV
This is a list of Pokémon battle glitches in Generation IV games.
Pokémon Diamond, Pearl, Platinum, HeartGold, and SoulSilver
Fire Fang Wonder Guard glitch
Fire Fang is able to hit through Wonder Guard, even if the target does not have a weakness to Fire-type moves. This does not apply to Ice Fang, Thunder Fang, or any other Fire-type moves. This is possible if the opponent copies Wonder Guard by Trace. This happens due to a typo within the switch statement for a function for Wonder Guard in relation to moves with a charging turn and Bide. The function is intended to compare move effect codes to a list in the function to prevent specific moves' charging turn(s) from being affected by Wonder Guard. Shadow Force, which its move effect code is 272, is intended to be a part of the switch statement, but Fire Fang, which is 273, is instead in the statement. Since Fire Fang doesn't have a charging turn, this allows it to always bypass Wonder Guard. Notably, despite not being a part of this function, Shadow Force behaves normally against a foe with Wonder Guard.[1]
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Invisible status condition glitch
If a Pokémon has a non-volatile status condition, if its confusion or infatuation is cured by Own Tempo or Oblivious, the status condition icon will disappear from the HP bar while that Pokémon is in battle. The status condition icon is still displayed in the party menu; if the Pokémon is switched out, the status condition icon will appear again when it is switched back in.
The status condition remains entirely in effect, maintaining its effects and preventing the Pokémon from being afflicted by another status condition. This bug is only a display error.
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Rage glitch
- Main article: Rage glitch
If a Pokémon that is under the effect of Rage selects a move other than Rage, it removes all volatile status conditions, except Rage.
Sprite translation glitch
This glitch is in need of research. Reason: Is translation flipped or the same when perform by the other side in the battle? You can discuss this on the talk page. |
Each time a Pokémon performs the animation for Facade, Strength, DynamicPunch, Spit Up, Helping Hand, a Pokémon sprite will be translated after the animation is completed:
- Facade translates the user's sprite up one pixel
- Strength and Spit Up translate the user's sprite right two pixels
- DynamicPunch and Helping Hand translate the target's sprite left one pixel
While the difference may not be obvious after only a few uses, after repeated uses the change becomes very apparent. If a Pokémon performs Facade's animation enough times, its sprite can be translated so high that a gap between the bottom of its sprite and the bottom of the window emerges.
Using multiple of these affected moves allows combining their translations.
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Transform glitches
- Main article: List of Transform glitches
Pokémon Diamond and Pearl
All languages
Arceus Plate glitch
While in Pal Park or Great Marsh, if the player has an Arceus holding a Plate in the front of their party, and initiates a battle, the game will freeze.
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Protection bypass glitch
If an attack is given perfect accuracy through the effect of a move (Lock-On/Mind Reader), the weather (Thunder in rain, or Blizzard in hail), or an Ability (No Guard), it has a chance to hit through Protect and Detect equal to (100 - move accuracy)%
. This may simply be an inversion of the result of the move's hit or miss check. OHKO moves are unaffected, and will never hit through Protect or Detect.
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Starly defeating first partner Pokémon oversight
During the first battle of the game with the player's first partner Pokémon against a wild Starly, if the player's Pokémon reaches red HP (20% or lower), Starly is programmed to flee instead of attack so that the player does not lose. Critical hits also do not occur in this battle. However, under specific circumstances it is possible for Starly's Tackle to hit the player's Pokémon at above 20% HP and reduce it to 0, bypassing the red HP state and causing the player to black out. This causes the game to crash.
Specifically, if the player's Pokémon's HP has been reduced to 4/19 (~21% HP) and Starly's Tackle inflicts exactly 4 damage, it reduces the player's Pokémon's HP to 0 (resulting in the game crash). For this to be possible, the player must choose Chimchar as their first partner Pokémon, as the other first partner Pokémon cannot have a maximum HP of 19 or less at level 5.
The possible values for Starly's Attack stat are 6 and 7. The possible values for the player's Chimchar's Defense stat are 8, 9, 10, and 11. If Starly's Attack stat is 7 and Chimchar's Defense stat is 8 or 9, Starly will deal 3 damage 15/16 (93.75%) of the time and 4 damage 1/16 (6.25%) of the time. For the other Attack and Defense stats, it is not possible for Starly to inflict 4 damage to Chimchar.
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The probability of this occurring is detailed below:
Condition | Requirement | Probability | |
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Calculation | Value (%) | ||
Chimchar's HP stat is 19 | Chimchar's HP IV is 11 or lower | 37.50% | |
Chimchar's Defense stat is 8 or 9 | Chimchar has a negative Nature for Defense, or a Defense IV of 11 or lower | 47.50% | |
Starly's Attack stat is 7 | Starly's has a Nature that does not decrease Attack | 84.00% | |
Starly reduces Chimchar's HP to 4/19 | Starly deals 3 damage five times in a row, or Starly deals 4 damage three times and 3 damage once (in any order) |
~72.51% | |
Starly deals 4 damage on the final hit | Starly deals 4 damage on the final hit | 6.25% |
Assuming the player picked Chimchar and does not KO Starly before it has the chance to land the sufficient number of hits, the probably of this crash occurring is the product of the probabilities of each of the conditions being met. This comes to approximately 0.68%.
Tower Tycoon event skipping
If the player achieves a 20 battle streak in the Battle Tower and battles Tower Tycoon Palmer by choosing the option "REST" and then the option "NO" instead of choosing the option "KEEP GOING", a normal Trainer will appear instead; with the same roster of the Tower Tycoon. This corrupted Trainer data also yields the otherwise unused dialogue "Now come! Show me, the Tower Tycoon, what you're really made of!" Defeating the Trainer will grant the player 1 BP instead of the normal 20 BP.
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U-turn Choice glitch
If U-turn is used to change to a Pokémon holding a Choice item that also knows the move U-turn, that Pokémon will be forced to use U-turn despite not having used a move.
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Japanese language
Pursuit Choice glitch
In the Japanese versions, when a Pokémon holding a Choice item uses Pursuit and the target Pokémon switches out, the Pokémon holding the item is allowed to change its move on the next turn.
Slow Start oversight
In the Japanese versions, removing Slow Start (via moves like Skill Swap, Worry Seed or Gastro Acid) does not undo the Attack and Speed drop. This was fixed in the localizations.
Pokémon Platinum
All languages
Trapping Ability flee glitch
This glitch is in need of research. Reason: Does this happen in Diamond/Pearl? You can discuss this on the talk page. |
If the player is in a wild Double Battle (which, at the time, was only possible when traveling with one of the Stat Trainers) and the left-side wild Pokémon has Arena Trap, Magnet Pull or Shadow Tag and the player is trapped as a result, attempting to flee will bring up the message that the user cannot flee from the right side wild Pokémon rather than the left side wild Pokémon.
This occurs even if the right side wild Pokémon was knocked out, resulting in the message "The wild Bad Egg prevents escape with Arena Trap!" etc.
While this glitch is a bug in the game's code, there is no way to legitimately activate it because no wild Pokémon that can be fought in a wild double battle has any trapping abilities.
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Japanese language
Ace Trainer Deanna oversight
In the Japanese versions, it is possible to become engaged in non-stop consecutive battles with Ace Trainer Deanna on Route 225 until the player blacks out.
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Pokémon Diamond, Pearl, and Platinum
Double Shiny Pokémon encounter glitch
During the times where an NPC accompanies the player for parts of the game, the player will encounter wild Pokémon only through Double Battles. During this time, it is possible to encounter Shiny Pokémon. However, possibly due to an oversight in the programming, if a player manages to encounter two Shiny Pokémon of the same species at once, the game will show the shiny status for the left Pokémon before softlocking. The freeze was fixed in Pokémon HeartGold and SoulSilver, although there are no Double Battle wild encounters in these games.[2]
Pokémon HeartGold and SoulSilver
Ace Trainer Kate oversight
When starting a battle with Ace Trainer Kate on Route 34, she will only battle the player if they walk straight down the path. If the player walks to either side of her, she will apologize as she would after the player has defeated her. If the player walks down the path towards her after talking to her on the side she will see them while facing the wrong way and then battle. If the player talks to her at the side, then goes directly above her, talks to her again from above and goes up, she will see the player while they are moving up, walk up, and end up on the same tile as the player's walking Pokémon.
Rival's non-Shiny first partner Pokémon
The player is able to check if Chikorita, Cyndaquil, or Totodile are Shiny before choosing one of them as their first partner Pokémon. However, if this first partner Pokémon that appeared as Shiny is obtained by the rival Silver instead, it will appear as a regular non-Shiny Pokémon for the remainder of the game. The rival's Pokémon teams are predefined in the game data, with no way to account for a possible Shiny first partner Pokémon.
Pokémon Platinum, HeartGold, and SoulSilver
Acid rain glitch
- Main article: Acid rain
Battle Tower overflow
If the player surpasses a streak of 1792 (256 rounds of 7) in the Battle Tower, the opponents that appear are as if the player's streak were its actual value modulo 1792.
Palmer will appear as the opponent for battle number 1813 (1792 + 21) with his Silver Print team. However, he will be introduced like a normal Trainer and has no pre-battle dialogue, also the player only earns 7 BP for that streak of 7.
Pokémon Battle Revolution
Arceus glitch
This glitch is in need of research. Reason: Substitute breaking You can discuss this on the talk page. |
If the player uses Baton Pass to pass a substitute on to an Arceus holding a Plate, it will appear invisible after coming out. If the same Arceus then uses an attack which does not deal damage, the game will freeze after the animation has finished.
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Collision errors
Occasionally, when a Pokémon uses a certain move on another Pokémon, part of its modeling will go straight through the other Pokémon. For example, when an Electivire uses Cross Chop on a Metang, part of its head will go through Metang.
Life Orb glitch
This glitch is in need of research. Reason: Other move animations, if any. Are there such animations which apply to moves which deal self-inflicted damage? You can discuss this on the talk page. |
The animation for Heat Wave activates after the Life Orb recoil rather than before it. This means that if a Pokémon used Heat Wave with at most 10% of its HP left, it would faint and the Heat Wave animation would seemingly come out of nowhere.
References
This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games. |