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You can't have more than 1 ACE SPEC card in your deck.
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You can't have more than 1 ACE SPEC card in your deck.
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You can't have more than 1 ACE SPEC card in your deck.
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FLARE
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(Prism Star) Rule You can't have more than 1 card with the same name in your deck. If a card would go to the discard pile, put it in the Lost Zone instead.
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Play Root Fossil as if it were a Basic Pokémon. While in play, Root Fossil counts as a Pokémon (instead of a Trainer card). Root Fossil has no attacks of its own, can't retreat, and can't be affected by any Special Conditions. If Root Fossil is Knocked Out, it doesn't count as a Knocked Out Pokémon. (Discard it anyway.) At any time during your turn before your attack, you may discard Root Fossil from play.
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Do Nothing
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At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
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At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
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Do Nothing
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At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
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You can't have more than 1 ACE SPEC card in your deck.
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You can't have more than 1 ACE SPEC card in your deck.
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|
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You can't have more than 1 ACE SPEC card in your deck.
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|
|
FLARE
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(Prism Star) Rule You can't have more than 1 card with the same name in your deck. If a card would go to the discard pile, put it in the Lost Zone instead.
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Play Root Fossil as if it were a Basic Pokémon. While in play, Root Fossil counts as a Pokémon (as well as a Trainer card). Root Fossil has no attacks of its own, can't retreat, and can't be affected by any Special Conditions. If Root Fossil is Knocked Out, it doesn't count as a Knocked Out Pokémon. (Discard it anyway.) At any time during your turn before your attack, you may discard Root Fossil from play.
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Do Nothing
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At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
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At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
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Do Nothing
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At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
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You can't have more than 1 ACE SPEC card in your deck.
|
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|
You can't have more than 1 ACE SPEC card in your deck.
|
|
|
|
|
You can't have more than 1 ACE SPEC card in your deck.
|
|
|
FLARE
|
|
|
(Prism Star) Rule You can't have more than 1 card with the same name in your deck. If a card would go to the discard pile, put it in the Lost Zone instead.
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|
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Play Root Fossil as if it were a Basic Pokémon. (Root Fossil counts as a Trainer card as well, but if Root Fossil is Knocked Out, this counts as a Knocked Out Pokémon.) Root Fossil can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Root Fossil from play. (This doesn't count as a Knocked Out Pokémon.)
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Do Nothing
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At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
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At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
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Do Nothing
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At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
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