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Run Away
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にげあし
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Run Away
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Flavor text
Generation IV
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Enables sure getaway from wild Pokémon.DPPtHGSS Enables sure getaway from wild Pokémon. It has no effect in Pokétopia.PBR
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Run Away (Japanese: にげあし Run Away) is an Ability introduced in Generation III.
Effect
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This Ability effect may be in need of research. Reason: Does it allow wild Pokémon with Teleport, roaming Pokémon, and the initial Nihilego to bypass trapping moves and Abilities You can discuss this on the talk page.
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In battle
A Pokémon with this Ability can always flee and use Teleport successfully, regardless of trapping moves and Abilities (including Ingrain and binding moves). This Ability has no effect on switching out. Run Away does not guarantee escape in the Battle Pyramid, but if a Pokémon with this Ability successfully flees, this escape will be credited to Run Away.
In Generations III and IV, when the player's Pokémon with Run Away faints in a wild battle, if the player attempts to flee instead of sending out another Pokémon, they will escape without fail. From Generation V onward, escape is no longer guaranteed in this situation.
Until Generation V, when activated, the message "<Pokémon name> escaped using Run Away!" will appear. From Generation V onward, a banner with Run Away shows up instead.
Outside of battle
Run Away has no effect outside of battle.
Pokémon with Run Away
In other games
Prior to Pokémon Super Mystery Dungeon, a Pokémon with Run Away will become Terrified and run from all Pokémon when its HP is down below 50%. Leaders are unaffected.
In the Explorers series and Gates to Infinity, Run Away also protects against becoming Stuck by moves like Mean Look, or Abilities like Shadow Tag, when the HP drops below 50%.
In Super Mystery Dungeon, Run Away simply prevents the Pokémon from getting stuck, regardless of the Pokémon's HP.
Description
Games
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Description
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MDRB
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Becomes terrified and flees when HP gets low. Leaders will resist this urge.
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MDTDS
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Causes the Pokémon to become terrified when HP gets low. Doesn't affect leaders.
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BSL
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HPがへると おびえて にげだす リーダーの ときは ぐっと がまんするぞ
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MDGtI
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When its HP gets low, the Pokémon is Terrified and cannot get the Stuck status condition.* When its HP gets low, the Pokémon gets the Terrified status condition, but it's not affected by the Stuck status condition.*
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SMD
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The Pokémon won't get stuck. The other Pokémon's Ability won't make the Pokémon get stuck, either.
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MDRTDX
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The Pokémon won't get Stuck.
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In the manga
Pokémon Adventures
Trivia
- Because Ghost-type Pokémon are guaranteed to flee from any wild battle regardless of Speed, Gimmighoul's Run Away Ability is redundant unless its type is changed via a type altering move like Soak.
In other languages