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The opening gala of the Michelle & Kevin Douglas IMAX Theatre and Immersive Lab

The USC School of Cinematic Arts is a hotbed of creative innovation, narrative storytelling, and design where we use narrative and cinematic tools to enhance technology, products and experiences to make life more engaging. The faculty, students and research staff at SCA collaborate with industry partners to develop new technologies and methodologies that make content and consumer experiences more engaging.

Contact us to learn how our sponsors and collaborators have built a relationship with the USC School of Cinematic Arts to capitalize on our storytelling expertise and develop the potential of diverse industries.

To partner your company or organization with SCA, contact:

Kyndal Wilson
Director of Development
Stewardship and Corporate/Foundation Relations
kwilson@cinema.usc.edu


IMAX

The IMAX Corporation, in cooperation with Michelle and Kevin Douglas, has revolutionized the creation and study of large-format filmmaking at the USC School of Cinematic Arts, while also enabling research into innovative uses for Cineplex and theatrical spaces. The Michelle and Kevin Douglas IMAX Theatre ...Show More

Electronic Arts

The Electronic Arts Interactive Entertainment Program and the Game Innovation Lab are focal points for the study of and research into games within the Interactive Media & Games Division at the USC School of Cinematic Arts. These programs not only train the brightest and most creative game designers ...Show More

Jaunt

The Jaunt VR Lab is the hub for developing and exploring narrative best practices in virtual reality and augmented reality. By creating and funding the lab within the USC School of Cinematic Arts, Jaunt VR is collaborating to define the best practices and cinematic language that guide all virtual reality ...Show More

Microsoft

The Microsoft Corporation's Microsoft Next Generation Entertainment Initiative created the Microsoft Endowed Professorship, and has supported both research into games and the academic curriculum within the Game Innovation Lab and the Interactive Media & Games Division. The Microsoft Endowed Professorship, ...Show More

New Form Digital

New Form Digital and Imagine Entertainment are collaborating with the School of Cinematic Arts to enable a two-semester program that ideates and develops content for New Form Digital's online platforms. Through a combination of financial support, mentorship and industry guidance, students prolifically ...Show More

Christie

Christie Digital Systems, a global leader in audio, visual and collaboration solutions has partnered with the School of Cinematic Arts to provide state-of-the-art projection and audio technology to the School's flagship theatrical venues. This high-profile placement of equipment offers students and ...Show More

Intel

Intel has worked with the World Building Media Lab closely since its inception on the lab's well-known Leviathan Project which debuted at the 2014 Consumer Electronics Show. Leviathan is a research-based, experiential storytelling platform that explores new possibilities in entertainment-where physical ...Show More

BMW

Researchers at the School of Cinematic Arts, in collaboration with BMW, have developed technologies to deepen the profound connection that drivers have with their cars. Using ambient storytelling techniques, this collaboration explored methodologies for augmenting the driving experience by combining...Show More

OptiTrack

OptiTrack supports advanced projects and courses at the School of Cinematic Arts with motion capture hardware and software installed in the most advanced classroom and laboratory spaces of the School, including the Motion Capture Stage at the Zemeckis Center, the Michelle & Kevin Douglas IMAX Theatre ...Show More