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CA 2000: Philadelphia, Pennsylvania, USA
- Computer Animation 2000, CA 2000, Philadelphia, Pennsylvania, USA, May 3-5, 2000. IEEE Computer Society 2000, ISBN 0-7695-0683-6
- Preface.
- Chairs.
- Program Committee and Auxiliary Reviewers.
Session 1: Physics Based Modeling
- Frederic Cordier, Nadia Magnenat-Thalmann:
Integrated System for Skin Deformation. 2-8 - François Boux de Casson, Christian Laugier:
Simulating 2D Tearing Phenomena for Interactive Medical Surgery Simulators. 9-14 - Gilles Debunne, Mathieu Desbrun, Marie-Paule Cani, Alan H. Barr:
Adaptive Simulation of Soft Bodies in Real-Time. 15-20 - Hironobu Gotoda:
Moving Finite Elements for Simulating Creasing Phenomena of Nearly Unstretchable Sheet Materials. 21-
Session 2: Animation
- Yilun Dianna Xu, Norman I. Badler:
Algorithms for Generating Motion Trajectories Described by Prepositions. 30-35 - Katherine Pullen, Christoph Bregler:
Animating by Multi-Level Sampling. 36-42 - Martin Jägersand:
Image based Animation from Learned Visual-Motor Models. 43-48 - Frank Dachille, Arie E. Kaufman:
High-Degree Temporal Antialiasing. 49-
Session 3: Motion Capture
- Sandra Sudarsky, Donald H. House:
An Integrated Approach towards the Representation, Manipulation and Reuse of Pre-Recorded Motion. 56-61 - Jonas Gomes, Luiz Velho, Fernando Wagner da Silva, Siome Goldenstein:
Motion Processing using Variable Harmonic Components. 62-70 - Chan-Jong Park, Il-Kwon Jeong, Hyeong-Kyo Kim, KwangYun Wohn:
Sensor Fusion for Motion Capture System based on System Identification. 71-76 - Lorna Herda, Pascal Fua, Ralf Plänkers, Ronan Boulic, Daniel Thalmann:
Skeleton-based Motion Capture for Robust Reconstruction of Human Motion. 77-
Invited Talk
- Richard E. Parent:
Computer Animation: Algorithms and Techniques - A Historical Review. 86-
Session 4: Human Animation
- Stefan Kopp, Ipke Wachsmuth:
Planning and Motion Control in Lifelike Gesture: A Refined Approach. 92-97 - Liwei Zhao, Monica Costa, Norman I. Badler:
Interpreting Movement Manner. 98-103 - Tae-Yong Kim, Ulrich Neumann:
A Thin Shell Volume for Modeling Human Hair. 104-111 - Gwenola Thomas, Stéphane Donikian:
Virtual Humans Animation in Informed Urban Environments. 112-
Invited Talk
- Daniel Thalmann:
Individual and Group Behaviors for Virtual Humans. 122-
Session 5: Modeling
- Kevin T. McDonnell, Hong Qin:
Dynamic Sculpting and Animation of Free-form Subdivision Solids. 126-133 - Vijay Chandru, N. Mahesh, M. Manivannan, Swami Manohar:
Volume Sculpting and Keyframe Animation System. 134-139 - Eric Fausett, Alexander A. Pasko, Valery Adzhiev:
Space-Time and Higher Dimensional Modeling for Animation. 140-145 - Raymond S. Smith, Wei Sun, Adrian Hilton, John Illingworth:
Layered Animation using Displacement Maps. 146-
Session 6: Animation Systems
- Pascal Volino, Nadia Magnenat-Thalmann:
Accurate Collision Response on Polygonal Meshes. 154-163 - Lawson Wade, Richard E. Parent:
Fast, Fully-Automated Generation of Control Skeletons for Use in Animation. 164-169 - Luiz Marcos Garcia Gonçalves, Fernando Wagner da Silva, Roderic A. Grupen, Ricardo C. Farias:
Towards an Architecture for Artificial Animated Creatures. 170-175 - Wookho Son, Kyunghwan Kim, Nancy M. Amato:
An Interactive Generalized Motion Simulator (GMS) in an Object-Oriented Framework. 176-
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