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17th SVR 2015: Sao Paulo, Brazil
- XVII Symposium on Virtual and Augmented Reality, SVR 2015, Sao Paulo, Brazil, May 25-28, 2015. IEEE Computer Society 2015, ISBN 978-1-4673-7204-6
Technical Section 1: Tracking and Interaction
- Samuel Macêdo, Givanio Melo, Judith Kelner:
A Comparative Study of Grayscale Conversion Techniques Applied to Descriptor Based Tracking. 1-6 - Joao Paulo Silva do Monte Lima, Rafael Alves Roberto, Veronica Teichrieb, Guilherme Reis da Rocha Borba Marques:
Study about Natural Feature Tracking for Augmented Reality Applications on Mobile Devices. 7-14 - Alexandre Martins Ferreira de Sousa, Carlos Hitoshi Morimoto:
5* Magic Wand: An RGBD Camera-Based 5 DoF User Interface for 3D Interaction. 15-22 - Daniel Ramos Pimentel, Alexandre Cardoso, Edgard Afonso Lamounier:
A Proposal for Integration of Peripherals for Natural Interaction with SVR. 23-30
Technical Section 2: Devices and Systems
- Alexandre Gomes, Iraquitan Cordeiro Filho, Fredson Santos, Wallace P. Lira, Bruno Duarte Gomes, Schubert R. Carvalho:
Anticipatory EEG Signals for Detecting and Classifying Game Interaction Onset. 31-32 - Alyson Matheus de Carvalho Souza, Selan Rodrigues dos Santos:
Investigating the Distance Compression on Virtual Environments by Comparing Visualization Devices. 33-41 - Bruno Pagno, Diogo Costa, Leandro Soares Guedes, Carla Maria Dal Sasso Freitas, Luciana Porcher Nedel:
Guidelines for Designing Dynamic Applications with Second Screen. 42-51 - Sahra Karolina Gomes e Silva, Fátima de Lourdes dos Santos Nunes Marques:
Depth Perception Evaluation with Different Stereoscopic Techniques: A Case Study. 52-60 - Mário Popolin Neto, José Remo Ferreira Brega:
A Survey of Solutions for Game Engines in the Development of Immersive Applications for Multi-projection Systems as Base for a Generic Solution Design. 61-70 - Douglas Galetti Ribeiro, Josivan Pereira da Silva, Celso Setsuo Kurashima:
A System for 3D Teleconference over IP Network. 71-74
Technical Section 3: Modeling and Simulation
- Francisco Caio Maia Rodrigues, Joaquim Bento Cavalcante Neto, Creto Augusto Vidal:
Split Grammar Evolution for Procedural Modeling of Virtual Buildings. 75-83 - Ricardo Bustamante de Queiroz, Teofilo Bezerra Dutra, Creto Augusto Vidal, Joaquim B. Cavalcante Neto:
Analysis of the Influence of the Field of View on a Crowd Simulation Model Based on Synthetic Vision. 84-91 - Eline Raquel de Macedo, Liliane S. Machado:
Metrics for User Assessment in Simulators Based on VR. 92-98 - Guilherme Bezerra Zampronio, Alberto Barbosa Raposo, Marcelo Gattass:
A 3D Simulation System for Emergency Evacuation in Offshore Platforms. 99-106 - Ives Fernando Martins Santos de Moura, Liliane dos Santos Machado:
Study of Cutting Techniques in Simulations with Virtual Reality. 107-111
Technical Section 4: Training and Education
- Lênin Ferreira Barbosa, Fátima L. S. Nunes:
WhisperLuck: A Game Using Virtual Reality to Evaluate and Train the Auditory Attention in Adults. 112-120 - Paulo Roberto Jansen dos Reis, Caio Eduardo Falcão Matos, Petterson Sousa Diniz, Daniel Mota Silva, Whesley Dantas, Geraldo Braz Junior, Anselmo Cardoso de Paiva, Antônio Sérgio de Araújo:
An Immersive Virtual Reality Application for Collaborative Training of Power Systems Operators. 121-126 - Antonio Valério Netto:
Application of Interactive Technology for Training in the Security Area. 127-132 - Alex da Silva Martire, Tatiana Bina:
DOMUS R.A. and DOMUS REDUX: Cyber-Archeology Extended to Education. 133-136 - Bruna Vieira Frade, Pedro Henrique Campos Cunha Gondim, Pedro Moises de Sousa:
The Use of Virtual Reality as the Object of Mathematics Learning. 137-141 - Carlúcio S. Cordeiro, Juliana Paludo, Eduardo Hideki Tanaka, Leonardo R. Domingues, Edgar Gadbem, Adriana Euflausino:
Development of Immersive Virtual Reality Environment to Train Electricians to Work on Substations. 142-146 - Vinícius Emanuel Miranda Silva, Caio Lins, Andre Silva, Rafael Alves Roberto, Cristiano C. de Araújo, Veronica Teichrieb:
Voxar Puzzle: An Innovative Hardware/Software Computer Vision Game for Children Development. 147-153
Technical Section 5: Medicine and Health 1
- Manoela Rogofski Brum, Rafael Rieder:
Virtual Reality Applications for Smart Cities in Health: A Systematic Review. 154-159 - Edimo Sousa Silva, Maria Andréia Formico Rodrigues:
Gesture Interaction and Evaluation Using the Leap Motion for Medical Visualization. 160-169 - Emanoel Fontana, Daiana Biduski, Ana Carolina Bertoletti De Marchi, Rafael Rieder:
Smart Environments Using Gesture-Based Interactions for Health: A Systematic Review. 170-175 - Paulo Vinícius de Farias Paiva, Liliane dos Santos Machado, Thiago Vinicius Vieira Batista:
A Collaborative and Immersive VR Simulator for Education and Assessment of Surgical Teams. 176-185 - Carina da Cruz Teixeira, Jauvane Cavalcante de Oliveira:
Right Hand Rehabilitation with CyberForce, CyberGrasp, and CyberGlove. 186-189
Technical Section 6: Medicine and Health 2
- Renato Kawakami, Eunice Pereira dos Santos Nunes, Cristiano Maciel:
Three-Dimensional Virtual Environments That Support Hospitalized Children's Learning: A Systematic Review. 190-199 - Priscila Ariel, Rosa Maria Esteves Moreira da Costa:
Gym & Muscles - Developing a Software for Supporting Weight Training Exercises. 200-207 - Erico de Souza Veriscimo, João Luiz Bernardes:
A New 3D Interaction Technique Accessible to the Visually Impaired. 208-211
Technical Section 7: AR and VR Applications
- Danilo Vitori Salioni, Silvio Ricardo Rodrigues Sanches, Valdinei F. Silva, Tiago De Gaspari, Antonio Carlos Sementille:
Segmentation Quality for Augmented Reality: An Objective Metric. 212-219 - Dicksson Rammon Oliveira de Almeida, Paulo Abadie Guedes, Manoela Milena Oliveira da Silva, Andre Luiz Buarque Vieira e Silva, Joao Paulo Silva do Monte Lima, Veronica Teichrieb:
Interactive Makeup Tutorial Using Face Tracking and Augmented Reality on Mobile Devices. 220-226 - Leila Cristina Carneiro Bergamasco, Hiago Barreto Campos, Fátima L. S. Nunes:
Interactive Visualization of Three-Dimensional Descriptors Using Virtual Reality. 227-236
Technical Section 8: Multidisciplinary Applications
- Marina Fortes Rey, Inatan Hertzog, Nicolas Kagami, Luciana P. Nedel:
Blind Guardian: A Sonar-Based Solution for Avoiding Collisions with the Real World. 237-244 - Alison de Araujo Bento, Leonardo Cunha de Miranda:
Steering All: Infinite Racing Game Controlled by Haar Cascade through OpenCV. 245-254 - Joyce Horn Fonteles, Edimo S. Sousa, Maria Andréia Formico Rodrigues:
Visual and Interactive Performance of Particles Conducted by the Leap Motion for an Orchestral Arrangement. 255-264 - Felipe Gomes de Carvalho, Philip Dunker, Thiago Motta, Eduardo de Albuquerque, Alberto Barbosa Raposo, Ismael H. F. dos Santos, Mauricio Galassi:
SimVR-Robotics: A Virtual Reality Tool for Evaluating and Planning the Use of Robots in Offshore Scenarios. 265-273
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