default search action
Leonardo Cunha de Miranda
Person information
Refine list
refinements active!
zoomed in on ?? of ?? records
view refined list in
export refined list as
2020 – today
- 2024
- [j15]Gabriel Alves Mendes Vasiljevic, Leonardo Cunha de Miranda:
Comparing users' performance and game experience between a competitive and collaborative brain-computer interface. Behav. Inf. Technol. 43(1): 40-59 (2024) - [j14]Gabriel Alves Mendes Vasiljevic, Leonardo Cunha de Miranda:
The CoDIS Taxonomy for Brain-Computer Interface Games Controlled by Electroencephalography. Int. J. Hum. Comput. Interact. 40(15): 3908-3935 (2024) - [j13]Franklin Matheus da Costa Lima, Leonardo Cunha de Miranda, Gabriel Alves Mendes Vasiljevic, M. Cecília C. Baranauskas:
An Analysis of the Authorship and Co-authorship Networks of the Brazilian Human-Computer Interaction Conference. J. Interact. Syst. 15(1): 265-293 (2024) - 2023
- [j12]Gabriel Alves Mendes Vasiljevic, Leonardo Cunha de Miranda, Murilo de Araújo Bento:
The PGIRec Software to Support the Evaluation of User-System Interaction with a Synchronous and Multi-perspective Recording System. J. Interact. Syst. 14(1): 416-428 (2023) - [j11]Paulo Leonardo Souza Brizolara, Leonardo Cunha de Miranda, Gabriel Alves Mendes Vasiljevic, Bruna Camila de Menezes:
The Interactive Sphere for Three-Dimensional Control in Games and Virtual Reality. J. Interact. Syst. 14(1): 448-469 (2023) - [j10]Fabio Phillip Rocha Marques, Leonardo Cunha de Miranda:
Heuristics to Support the Evaluation of Optimal Experience in Educational Games for Learning Japanese as a Second Language. J. Interact. Syst. 14(1): 494-517 (2023) - [c34]Franklin Matheus da Costa Lima, Leonardo Cunha de Miranda:
An Analysis of Authorship and Co-authorship Networks in the Papers of Two Relevant Events in the Brazilian Computing Scenario. IHC 2023: 33:1-33:11 - [c33]Gabriel Alves Mendes Vasiljevic, Leonardo Cunha de Miranda:
Model, Taxonomy and Methodology for Research Employing EEG-based Brain-Computer Interface Games. IHC 2023: 42:1-42:10 - 2022
- [c32]Franklin Matheus da Costa Lima, Leonardo Cunha de Miranda, M. Cecília C. Baranauskas:
Visualizing and analyzing the evolution of authorship and co-authorship networks of articles from the Brazilian symposium on human factors in computing systems. IHC 2022: 31:1-31:11 - 2020
- [j9]Gabriel Alves Mendes Vasiljevic, Leonardo Cunha de Miranda:
Brain-Computer Interface Games Based on Consumer-Grade EEG Devices: A Systematic Literature Review. Int. J. Hum. Comput. Interact. 36(2): 105-142 (2020) - [c31]Gabriel Alves Mendes Vasiljevic, Leonardo Cunha de Miranda:
A General Model for Electroencephalography-Controlled Brain-Computer Interface Games. ICCSA (2) 2020: 174-189
2010 – 2019
- 2019
- [j8]Gabriel Alves Mendes Vasiljevic, Leonardo Cunha de Miranda:
The influence of graphical elements on user's attention and control on a neurofeedback-based game. Entertain. Comput. 29: 10-19 (2019) - [j7]Gabriel Alves Mendes Vasiljevic, Leonardo Cunha de Miranda:
The Effect of Auditory Stimuli on User's Meditation and Workload in a Brain-Computer Interface Game. Interact. Comput. 31(3): 250-262 (2019) - [c30]Franklin Matheus da Costa Lima, Leonardo Cunha de Miranda, Gabriel Alves Vasiljevic Mendes, M. Cecília C. Baranauskas:
An intra and inter-conferences correlation analysis of the field of HCI: revealing new trends from the international and brazilian communities. IHC 2019: 12:1-12:11 - 2018
- [c29]Fábio Andrews Rocha Marques, Leonardo Cunha de Miranda:
Nihongo Kotoba Shiken: A Computerized Exam of Japanese Lexical Proficiency. CLEI 2018: 398-407 - [c28]Gabriel Alves Mendes Vasiljevic, Leonardo Cunha de Miranda, Bruna Camila de Menezes:
Zen Cat: A Meditation-Based Brain-Computer Interface Game. ICCSA (1) 2018: 294-309 - [c27]Gabriel Alves Mendes Vasiljevic, Leonardo Cunha de Miranda, Bruna Camila de Menezes:
Mental War: An Attention-Based Single/Multiplayer Brain-Computer Interface Game. ICCSA (1) 2018: 450-465 - [c26]Franklin Matheus da Costa Lima, Leonardo Cunha de Miranda, M. Cecília C. Baranauskas:
Two HCI Communities in Perspective: Revealing and Contrasting Trends. IHC 2018: 39:1-39:10 - 2017
- [c25]Samuel Oliveira de Azevedo, Jose Etiene Bezerra, Leonardo Cunha de Miranda:
A methodology of contextualized educational robotics. FIE 2017: 1-9 - [c24]Elizabeth Sucupira Furtado, Gilberto Villa Nova, Isabela Gasparini, Leonardo Cunha de Miranda, Marcelo Barbosa, Tatiana Silva de Alencar, Vânia Paula de Almeida Néris:
Re-evaluating the First Five Years of the GrandIHC-Br-Challenge 3: Ubiquity, Multiple Devices and Tangibility. IHC 2017: 69:1-69:7 - 2016
- [j6]Gabriel Alves Vasiljevic Mendes, Leonardo Cunha de Miranda, Erica Esteves Cunha de Miranda:
A Case Study of MasterMind Chess: Comparing Mouse/Keyboard Interaction with Kinect-Based Gestural Interface. Adv. Hum. Comput. Interact. 2016: 4602471:1-4602471:10 (2016) - 2015
- [c23]Juvane Nunes Marciano, Jaime Bruno Cirne de Oliveira, Bruna Camila de Menezes, Leonardo Cunha de Miranda:
Katakana Star Samurai: A mobile tool to support learning of a basic Japanese alphabet. CLEI 2015: 1-8 - [c22]Fabio Phillip Rocha Marques, Bruna Camila de Menezes, Leonardo Cunha de Miranda, Erica Esteves Cunha de Miranda, Juvane Nunes Marciano:
Sumo Sensei: Design, implementação e teste com usuários de uma ferramenta móvel para apoiar o estudo de kanjis básicos. CLEI 2015: 1-12 - [c21]Fábio Andrews Rocha Marques, Leonardo Cunha de Miranda, Bruna Camila de Menezes, Erica Esteves Cunha de Miranda:
Karuta Kanji: Jogo educacional para estudar e praticar vocabulário com Kanjis da lingua japonesa. CLEI 2015: 1-13 - [c20]Tiberio Cesar Souza do Nascimento, Leonardo Cunha de Miranda:
Chronos Ações: Ferramenta para Apoiar a Tomada de Decisão de Investidores da Bolsa de Valores [Chronos Acoes: Tool to Support Decision Making for Investor of the Stock Exchange]. SBSI 2015: 533-540 - [c19]Joao Wagner Chaves Costa, Leonardo Cunha de Miranda:
RateMyDay: Ferramenta Móvel para Acompanhar as Atividades do Cotidiano [RateMyDay: Mobile Tool to Follow the Daily Activities]. SBSI 2015: 541-548 - [c18]Alison de Araujo Bento, Leonardo Cunha de Miranda:
Steering All: Infinite Racing Game Controlled by Haar Cascade through OpenCV. SVR 2015: 245-254 - 2014
- [j5]Juvane Nunes Marciano, Leonardo Cunha de Miranda, Erica Esteves Cunha de Miranda:
Evaluating Multiple Aspects of Educational Computer Games: Literature Review and Case Study. Int. J. Comput. Games Technol. 2014: 139205:1-139205:12 (2014) - [c17]Sarah Gomes Sakamoto, Leonardo Cunha de Miranda:
M4REMAIP: Method for Requirements Elicitation Based on Mobile Applications under an Interaction Perspective. HCI (8) 2014: 74-85 - [c16]Ana Carla de Carvalho Correia, Leonardo Cunha de Miranda, Heiko Horst Hornung, Juvane Nunes Marciano:
Recommendations for Gesture-Based Residential Interactive Systems Inspired by Diversity. HCI (4) 2014: 337-345 - [c15]Sarah Gomes Sakamoto, Leonardo Cunha de Miranda, Heiko Horst Hornung:
Home Control via Mobile Devices: State of the Art and HCI Challenges under the Perspective of Diversity. HCI (6) 2014: 501-512 - [c14]Ana Carla de Carvalho Correia, Paulo Leonardo Souza Brizolara, Leonardo Cunha de Miranda, Juvane Nunes Marciano:
Syntactic/Semantic Formalizations and Metrics of Residential Applications Based on Gestural Interface. HCI (9) 2014: 521-532 - 2013
- [c13]Leonardo Cunha de Miranda, Heiko Horst Hornung, Roberto Pereira, Maria Cecília Calani Baranauskas:
Exploring Adjustable Interactive Rings in Game Playing: Preliminary Results. HCI (10) 2013: 518-527 - [c12]Ana Carla de Carvalho Correia, Leonardo Cunha de Miranda, Heiko Horst Hornung:
Gesture-Based Interaction in Domotic Environments: State of the Art and HCI Framework Inspired by the Diversity. INTERACT (2) 2013: 300-317 - 2012
- [j4]Flávia Linhalis Arantes, Tel Amiel, Leonardo Cunha de Miranda, Maria Cecília Martins, Maria Cecília Calani Baranauskas:
Laptops Educacionais em Escolas Públicas: Primeiros Resultados de uma Abordagem Socio-técnica. Revista Brasileira de Informática na Educ. 20(2) (2012) - [c11]Juvane Nunes Marciano, Leonardo Cunha de Miranda, Erica Esteves Cunha de Miranda:
Japanese language learning supported by computational tools: State of the art and challenges for the Latin America community. CLEI 2012: 1-10 - [c10]Sarah Gomes Sakamoto, Lyrene Fernandes da Silva, Leonardo Cunha de Miranda:
Identificando barreiras de acessibilidade web em dispositivos móveis: resultados de um estudo de caso orientado pela engenharia de requisitos. IHC 2012: 23-32 - [c9]Alessandro Luiz Stamatto Ferreira, Leonardo Cunha de Miranda, Erica Esteves Cunha de Miranda:
Interfaces cérebro-computador de sistemas interativos: estado da arte e desafios de IHC. IHC 2012: 239-248 - [c8]Gabriel Alves Vasiljevic Mendes, Leonardo Cunha de Miranda, Erica Esteves Cunha de Miranda, Lyrene Fernandes da Silva:
Prototipação de interfaces tangíveis de produtos interativos: estado da arte e desafios da plataforma arduino. IHC 2012: 249-258 - [c7]Diego Henrique Dantas de Oliveira, Leonardo Cunha de Miranda, Erica Esteves Cunha de Miranda, Lyrene Fernandes da Silva:
Prototipação de interfaces de aplicativos para dispositivos móveis: estado da arte e desafios de IHC. IHC 2012: 315-324 - [c6]Alessandro Luiz Stamatto Ferreira, Selan Rodrigues dos Santos, Leonardo Cunha de Miranda:
TrueSight A Pedestrian Navigation System Based in Automatic Landmark Detection and Extraction on Android Smartphone. SVR 2012: 91-99 - 2011
- [j3]Vânia Paula de Almeida Néris, Leonelo Dell Anhol Almeida, Leonardo Cunha de Miranda, Elaine Cristina Saito Hayashi, Maria Cecília Calani Baranauskas:
Collective Construction of Meaning and System for an Inclusive Social Network. Int. J. Inf. Syst. Soc. Chang. 2(3): 16-35 (2011) - [c5]Leonardo Cunha de Miranda, Heiko Horst Hornung, Maria Cecília Calani Baranauskas:
Prospecting a New Physical Artifact of Interaction for iDTV: Results of Participatory Practices. HCI (10) 2011: 167-176 - [c4]Leonardo Cunha de Miranda, Heiko Horst Hornung, Maria Cecília Calani Baranauskas:
Adjustable Interactive Rings for iDTV: First Results of an Experiment with End-Users. HCI (16) 2011: 262-271 - 2010
- [b1]Leonardo Cunha de Miranda:
Artifacts and languages of interaction with contemporary digital systems: the adjustable interactive rings for interactive digital television. University of Campinas, Brazil, 2010 - [j2]Leonardo Cunha de Miranda, Fábio Ferrentini Sampaio, José Antonio dos Santos Borges:
RoboFácil: Especificação e Implementação de um Kit de Robótica para a Realidade Educacional Brasileira. Revista Brasileira de Informática na Educ. 18(3): 46-58 (2010) - [j1]Leonardo Cunha de Miranda, Heiko Horst Hornung, Maria Cecília Calani Baranauskas:
Adjustable interactive rings for iDTV. IEEE Trans. Consumer Electron. 56(3): 1988-1996 (2010)
2000 – 2009
- 2009
- [c3]Leonelo Dell Anhol Almeida, Vânia Paula de Almeida Néris, Leonardo Cunha de Miranda, Elaine Cristina Saito Hayashi, Maria Cecília Calani Baranauskas:
Designing Inclusive Social Networks: A Participatory Approach. HCI (12) 2009: 653-662 - [c2]Leonardo Cunha de Miranda, Elaine Cristina Saito Hayashi, Maria Cecília Calani Baranauskas:
Identifying Interaction Barriers in the Use of Remote Controls. LA-WEB/CLIHC 2009: 97-104 - 2008
- [c1]Leonardo Cunha de Miranda, Lara Schibelsky Godoy Piccolo, Maria Cecília Calani Baranauskas:
Artefatos físicos de interação com a TVDI: desafios e diretrizes para o cenário brasileiro. IHC 2008: 60-69
Coauthor Index
aka: M. Cecília C. Baranauskas
aka: Gabriel Alves Mendes Vasiljevic
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.
Unpaywalled article links
Add open access links from to the list of external document links (if available).
Privacy notice: By enabling the option above, your browser will contact the API of unpaywall.org to load hyperlinks to open access articles. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the Unpaywall privacy policy.
Archived links via Wayback Machine
For web page which are no longer available, try to retrieve content from the of the Internet Archive (if available).
Privacy notice: By enabling the option above, your browser will contact the API of archive.org to check for archived content of web pages that are no longer available. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the Internet Archive privacy policy.
Reference lists
Add a list of references from , , and to record detail pages.
load references from crossref.org and opencitations.net
Privacy notice: By enabling the option above, your browser will contact the APIs of crossref.org, opencitations.net, and semanticscholar.org to load article reference information. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the Crossref privacy policy and the OpenCitations privacy policy, as well as the AI2 Privacy Policy covering Semantic Scholar.
Citation data
Add a list of citing articles from and to record detail pages.
load citations from opencitations.net
Privacy notice: By enabling the option above, your browser will contact the API of opencitations.net and semanticscholar.org to load citation information. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the OpenCitations privacy policy as well as the AI2 Privacy Policy covering Semantic Scholar.
OpenAlex data
Load additional information about publications from .
Privacy notice: By enabling the option above, your browser will contact the API of openalex.org to load additional information. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the information given by OpenAlex.
last updated on 2024-09-21 23:37 CEST by the dblp team
all metadata released as open data under CC0 1.0 license
see also: Terms of Use | Privacy Policy | Imprint