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VR 2003: Los Angeles, CA, USA
- IEEE Virtual Reality Conference 2003 (VR 2003), 22-26 March 2003, Los Angeles, CA, USA, Proceedings. IEEE Computer Society 2003, ISBN 0-7695-1882-6
Keynote Address
- Steven Feiner:
Taking It to the Streets: How Virtual Reality Can Change Mobile Computing. 3-
Clusters and System Design for VR
- Jiung-yao Huang, Yi-chang Du, Chien-Min Wang:
Design of the Server Cluster to Support Avatar Migration. 7-14 - Benjamin Schaeffer, Camille Goudeseune:
Syzygy: Native PC Cluster VR. 15-22 - Dennis G. Brown, Simon Julier, Yohan Baillot, Mark A. Livingston:
An Event-Based Data Distribution Mechanism for Collaborative Mobile Augmented Reality and Virtual Environments. 23-
Panel
- Randall Smith, Geoff Dorn, Rob Leslie, Joe Garlington, Paul T. Barham:
VR in Industry: Where It Succeeds, Fails, and Needs Improvement. 33-
Large Display Systems and Augmented Reality
- Christian P. Spagno, Andreas M. Kunz:
Construction of a Three-sided Immersive Telecollaboration System. 37-44 - Itaru Kitahara, Yuichi Ohta:
Scalable 3D Representation for 3D Video Display in a Large-scale Spac. 45-52 - Chunyu Gao, Hong Hua, Narendra Ahuja:
Easy Calibration of a Head-Mounted Projective Display for Augmented Reality Systems. 53-60 - Ulrich Neumann, Suya You, Jinhui Hu, Bolan Jiang, Jong Weon Lee:
Augmented Virtual Environments (AVE): Dynamic Fusion of Imagery and 3D Models. 61-
Applications I
- Michael Keckeisen, Stanislav L. Stoev, Matthias Feurer, Wolfgang Straßer:
Interactive Cloth Simulation in Virtual Environments. 71-78 - Peter Willemsen, Joseph K. Kearney, Hongling Wang:
Ribbon Networks for Modeling Navigable Paths of Autonomous Agents in Virtual Urban Environments. 79-86 - Philo Tan Chua, Rebecca Crivella, Bo Daly, Ning Hu, Russ Schaaf, David Ventura, Todd Camill, Jessica K. Hodgins, Randy F. Pausch:
Training for Physical Tasks in Virtual Environments: Tai Chi. 87-
VR in Medicine
- Ulrich Bockholt, Alexander Bisler, Mario Becker, Wolfgang Müller-Wittig, Gerrit Voss:
Augmented Reality for Enhancement of Endoscopic Interventions. 97-101 - Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo:
Adaptive techniques for real-time haptic and visual simulation of bone dissection. 102-109 - Kok-Lim Low, Adrian Ilie, Greg Welch, Anselmo Lastra:
Combining Head-Mounted and Projector-Based Displays for Surgical Training. 110-
Panel
- Chadwick A. Wingrave, Deborah Hix, Dieter Schmalstieg, Blair MacIntyre, Doug A. Bowman, Mark R. Mine:
Mixed Reality: The Continuum from Virtual to Augmented Reality. 121-124
Human Performance in VR
- Benjamin Lok, Samir Naik, Mary C. Whitton, Frederick P. Brooks Jr.:
Effects of Handling Real Objects and Avatar Fidelity On Cognitive Task Performance in Virtual Environments. 125-132 - Benjamin Watson, Neff Walker, Peter Woytiuk, William Ribarsky:
Maintaining Usability During 3D Placement Despite Delay. 133-140 - Michael Meehan, Sharif Razzaque, Mary C. Whitton, Frederick P. Brooks Jr.:
Effect of Latency on Presence in Stressful Virtual Environments. 141-148 - Shumin Zhai, Rogier Woltjer:
Human Movement Performance in Relation to Path Constraint - The Law of Steering in Locomotion. 149-
Banquet Keynote
- Itsuo Sakane:
Toward the Innovative Collaboration Between Art and Science: The Task in the Age of Media Culture through Case Studies in the Contemporary Field of Media Arts. 159-
Multi-User Virtual Environments and Collaboration
- Jim X. Chen, Yonggao Yang, R. Bowen Loftin:
MUVEES: a PC-based Multi-User Virtual Environment for Learning. 163-170 - Hong Hua, Leonard D. Brown, Chunyu Gao, Narendra Ahuja:
A New Collaborative Infrastructure: SCAP. 171-179 - Thomas C. Hudson, Aron T. Helser, Diane H. Sonnenwald, Mary C. Whitton:
Managing Collaboration in the nanoManipulator. 180-
Tracking and User Interfaces in VR
- Robert van Liere, Jurriaan D. Mulder:
Optical Tracking Using Projective Invariant Marker Pattern Properties. 191-198 - Eric Foxlin, Leonid Naimark:
VIS-Tracker: A Wearable Vision-Inertial Self-Tracker. 199-206 - Jacob Eisenstein, Shahram Ghandeharizadeh, Leana Golubchik, Cyrus Shahabi, Donghui Yan, Roger Zimmermann:
Device Independence and Extensibility in Gesture Recognition. 207-
Haptic Devices and Object Manipulation
- Haruo Noma, Yasuyuki Yanagida, Nobuji Tetsutani:
The Proactive Desk : A New Force Display System for a Digital Desk Using a 2-DOF Linear Induction Moto. 217-224 - Aaron Bloomfield, Yu Deng, Jeff Wampler, Pascale Rondot, Dina Harth, Mary McManus, Norman I. Badler:
A Taxonomy and Comparison of Haptic Actions for Disassembly Tasks. 225-231 - Koichi Hirota, Michitaka Hirose:
Dexterous Object Manipulation Based on Collision Response. 232-
Applications II
- Doug A. Bowman, Mehdi Setareh, Márcio Serolli Pinho, Ali Ndiwalana, Alex Kalita, Yunha Lee, John F. Lucas, Matthew Gracey, Malini Kothapalli, Qinwei Zhu, Ameya Datey, Pradeep Tumati:
Virtual-SAP: An Immersive Tool for Visualizing the Response of Building Structures to Environmental Conditions. 243-250 - Anatole Lécuyer, Pascal Mobuchon, Christine Mégard, Jérôme Perret, Claude Andriot, Jean-Pierre Colinot:
HOMERE: a Multimodal System for Visually Impaired People to Explore Virtual Environments. 251-258 - J. Edward Swan II, Joseph L. Gabbard, Deborah Hix, Robert S. Schulman, Keun Pyo Kim:
A Comparative Study of User Performance in a Map-Based Virtual Environment. 259-
Poster Papers
- Thomas Alexander, Jessica Conradi, Carsten Winkelholz:
Depth Perception and Visual After-effects at Stereoscopic Workbench Displays. 269-270 - Steve Vallerand, Masayuki Kanbara, Naokazu Yokoya:
Binocular Vision-Based Augmented Reality System with an Increased Registration Depth Using Dynamic Correction of Feature Positions. 271-272 - Dongsik Cho, Jihye Park, Gerard Jounghyun Kim, Sangwoo Hong, Sungho Han, Seungyong Lee:
The Dichotomy of Presence Elements: The Where and What. 273-274 - Martin Näf, Edouard Lamboray, Oliver G. Staadt, Markus H. Gross:
The blue-c Distributed Scene Graph. 275-276 - Christine Youngblut, Odette Huie:
The Relationship Between Presence and Performance in Virtual Environments: Results of a VERTS Study. 277-278 - Leonidas Deligiannidis, Larry Whitman:
User Interaction in a Power-Wall Based Virtual Reality Environment. 279-280 - Xiaoming Wei, Wei Li, Arie E. Kaufman:
Interactive Flowing of Highly Viscous Volumes in Virtual Environments. 281-282 - Joseph J. LaViola Jr.:
An Experiment Comparing Double Exponential Smoothing and Kalman Filter-Based Predictive Tracking Algorithms. 283-284 - Yohan Baillot, Joshua J. Eliason, Greg S. Schmidt, J. Edward Swan II, Dennis G. Brown, Simon Julier, Mark A. Livingston, Lawrence J. Rosenblum:
Evaluation of the ShapeTape Tracker for Wearable, Mobile Interaction. 285-286 - Robert W. Lindeman, Yasuyuki Yanagida:
Empirical Studies for Effective Near-Field Haptics in Virtual Environments. 287-288 - Tetsuro Ogi, Toshio Yamada, Michitaka Hirose, Masahiro Fujita, Kazuto Kuzuu:
High Presence Remote Presentation in the Shared Immersive Virtual World. 289-290 - Dana Cobzas, Martin Jägersand, Keith Yerex:
Editing Real World Scenes: Augmented Reality with Image-based Rendering. 291-292 - Paul Zimmons, Abigail Panter:
The Influence of Rendering Quality on Presence And Task Performance in a Virtual Environment. 293-294 - C. A. Mendoza, Christian Laugier:
Simulating Cutting in Surgery Applications using Haptics and Finite Element Models. 295-
Tutorials
- Darius Burschka, Gregory D. Hager, Zachary Dodds, Martin Jägersand, Dana Cobzas, Keith Yerex:
Recent Methods for Image-Based Modeling and Rendering. 299 - Daniel Thalmann, Nadia Magnenat-Thalmann:
Virtual Humans for Virtual Reality and Augmented Reality. 300 - Patrick Hartling:
Scalable VR Application Authoring. 301 - Jerry Isdale:
Introduction to VR Technology. 302 - Jonathan Gratch, Paul E. Debevec, Dick Lindheim, Frédéric H. Pighin, Jeff Rickel, William R. Swartout, David R. Traum, Jackie Morie:
Hollywood Meets Simulation: Creating Immersive Training Environments at the ICT. 303
Workshop
- Bruno Raffin, Marcelo Knörich Zuffo, Hank Kerzmarski, Zhingeng Pan:
Commodity Clusters for Virtual Reality. 307-
Research Demos
- Bernadette Kiss, Barnabás Takács, Gábor Szijártó:
Integrated Virtual Human Interface System with Portable Virtual Reality Capability. 311 - Jeffrey Jacobson:
Common Office Equipment and CaveUT Make a Cheap Portable Cave. 311 - Steven C. Beck:
Desktop Commodity-Level Immersive Environments. 312 - Steve Baumann, Chris Neff, Scott Fetzick, Gregg Stangl, Lee Basler, Ray Vereneck, Walter Schneider:
A Virtual Reality System for Neurobehavioral and fMRI Studie. 312 - Kambiz Ghahremani, Albert A. Rizzo, Ulrich Neumann:
360 Degree Panoramic HMD Immersion. 313
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