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6th VS-GAMES 2014: Valletta, Malta
- 6th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2014, Valletta, Malta, September 9-12, 2014. IEEE 2014, ISBN 978-1-4799-4056-1
Main Conference
- Mark Bennett:
Semantic Content Generation Framework for Game Worlds. 1-8 - Keith Bugeja, Kurt Debattista, Sandro Spina, Alan Chalmers:
High-Fidelity Graphics for Dynamically Generated Environments Using Distributed Computing. 1-8 - Shawn Cassar, Matthew Montebello, Saviour Zammit:
Hybrid Peer to Peer and Server Client System for Limited Users Multiplayer First Person Style Games. 1-8 - Fernando Cassola, Hugo Paredes, Benjamim Fonseca, Paulo Martins, Silvia Ala, Francisco Cardoso, Fausto de Carvalho, Leonel Morgado:
Online-Gym: Multiuser Virtual Gymnasium Using RINIONS and Multiple Kinect Devices. 1-4 - Yaelle Chaudy, Thomas M. Connolly, Thomas Hainey:
EngAGe: A Link between Educational Games Developers and Educators. 1-7 - Chris G. Christou, Despina Michael:
Aliens versus Humans: Do Avatars Make a Difference in How We Play the Game? 1-7 - Stella Doukianou, Panagiotis Petridis, Ian Dunwell, Joshua Cooper:
A Usability Evaluation of Game-Based Approaches Assessing Risk and Delayed Gratification. 1-8 - Steven Galea, Kurt Debattista, Sandro Spina:
GPU-Based Selective Sparse Sampling for Interactive High-Fidelity Rendering. 1-8 - Jing Guo, Nicolas Singer, Rémi Bastide:
A Serious Game Engine for Interview Simulation: Application to the Development of Doctor-Patient Communication Skills. 1-6 - Ilmari Lahti, Tomas Rosin, Pekka Qvist, Ville Vuorela, Mika Luimula, Jouni Smed:
IndustrySim: Finding the Fun in Industrial Simulations. 1-4 - Tomi Mäntylä, Ilmari Lahti, Harri Ketamo, Mika Luimula, Jouni Smed:
Designing Reality Guides. 1-8 - Manuel Ninaus, Silvia Erika Kober, Elisabeth V. C. Friedrich, Christa Neuper, Guilherme Wood:
The Potential Use of Neurophysiological Signals for Learning Analytics. 1-5 - Björn Berg Marklund, Per Backlund, Henrik Engström:
The Practicalities of Educational Games: Challenges of Taking Games into Formal Educational Settings. 1-8 - Evangelia Mavromihelaki, Jessica Eccles, Neil A. Harrison, Thomas Grice-Jackson, Jamie Ward, Hugo D. Critchley, Katerina Mania:
Cyberball3D+: A 3D Serious Game for fMRI Investigating Social Exclusion and Empathy. 1-8 - Simon Mayr, Wolfgang Horleinsberger, Paolo Petta:
The Trauma Treatment Game: Design Constraints for Serious Games in Psychotherapy. 1-6 - Zeno Menestrina, Antonella De Angeli, Paolo Busetta:
APE: End User Development for Emergency Management Training. 1-4 - Timothy Ng, Kurt Debattista, Alan Chalmers:
Applying Activity Theory in Comparatively Evaluating Serious Games. 1-7 - Gonçalo Duarte Garcia Pereira, Rui Prada, Ana Paiva:
Disaster Prevention Social Awareness: The Stop Disasters! Case Study. 1-8 - Robin J. S. Sloan, Dayna Galloway, Iain Donald:
A Sweetspot for Innovation: Developing Games with Purpose through Student-Staff Collaboration. 1-8
Posters
- Cristian Lorenzini, Raffaello Brondi, Marcello Carrozzino, Michele Nistico, Chiara Evangelista, Franco Tecchia:
LawVille: A Collaborative Serious Game for Citizenship Education. 1-2 - Inke Schmidt:
Evaluating Digital Applications for Language Learning: Outcomes and Insights. 1 - Gregor Zavcer, Simon Mayr, Paolo Petta:
Design Pattern Canvas: Towards Co-Creation of Unified Serious Game Design Patterns. 1-2 - Ryan Sammut, Dylan Seychell, Neville Attard:
Gamification of Project Management within a Corporate Environment: An Exploratory Study. 1-2
Doctoral Workshop
- Thomas Cuschieri, Rilla Khaled, Vincent-Emmanuel Farrugia, Héctor Pérez Martínez, Georgios N. Yannakakis:
The iLearnRW Game: Support for Students with Dyslexia in Class and at Home. 1-2 - Li Ping Thong:
Situated Learning with Role-Playing Games to Improve Transfer of Learning in Tertiary Education Classrooms. 1-5 - Daniela Vaseva:
The Potential of Serious Games Based on Literary Plots to Develop Knowledge, Skills and Habitual Patterns. 1-4
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