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Georgios N. Yannakakis
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- affiliation: University of Malta, Institute of Digital Games
- affiliation: IT University of Copenhagen, Denmark
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2020 – today
- 2024
- [j64]Yongduan Song, Dongrui Wu, Carlos A. Coello Coello, Georgios N. Yannakakis, Huajin Tang, Yiu-ming Cheung:
CIS Publication Spotlight [Publication Spotlight]. IEEE Comput. Intell. Mag. 19(1): 24-77 (2024) - [j63]Yongduan Song, Dongrui Wu, Carlos A. Coello Coello, Georgios N. Yannakakis, Yiu-ming Cheung, Hussein A. Abbass:
CIS Publication Spotlight [Publication Spotlight]. IEEE Comput. Intell. Mag. 19(3): 9-11 (2024) - [j62]Julian Togelius, Georgios N. Yannakakis:
Choose Your Weapon: Survival Strategies for Depressed AI Academics [Point of View]. Proc. IEEE 112(1): 4-11 (2024) - [j61]David Melhart, Julian Togelius, Benedikte Mikkelsen, Christoffer Holmgård, Georgios N. Yannakakis:
The Ethics of AI in Games. IEEE Trans. Affect. Comput. 15(1): 79-92 (2024) - [j60]Konstantinos Makantasis, Kosmas Pinitas, Antonios Liapis, Georgios N. Yannakakis:
From the Lab to the Wild: Affect Modeling Via Privileged Information. IEEE Trans. Affect. Comput. 15(2): 380-392 (2024) - [c192]Erica Kleinman, Magy Seif El-Nasr, Johannes Pfau, Simone Kriglstein, Günter Wallner, David Melhart, Georgios N. Yannakakis, Jichen Zhu, Benjamin Watson, Casper Harteveld:
Ethics and Transparency in Game Data. CHI PLAY (Companion) 2024: 466-470 - [c191]Roberto Gallotta, Antonios Liapis, Georgios N. Yannakakis:
Consistent Game Content Creation via Function Calling for Large Language Models. CoG 2024: 1-4 - [c190]Roberto Gallotta, Antonios Liapis, Georgios N. Yannakakis:
LLMaker: A Game Level Design Interface Using (Only) Natural Language. CoG 2024: 1-2 - [c189]Marvin Zammit, Antonios Liapis, Georgios N. Yannakakis:
CrawLLM: Theming Games with Large Language Models. CoG 2024: 1-2 - [c188]Marvin Zammit, Antonios Liapis, Georgios N. Yannakakis:
MAP-Elites with Transverse Assessment for Multimodal Problems in Creative Domains. EvoMUSART 2024: 401-417 - [c187]Roberto Gallotta, Antonios Liapis, Georgios N. Yannakakis:
Dynamic Quality-Diversity Search. GECCO Companion 2024: 463-466 - [i56]Chintan Trivedi, Nemanja Rasajski, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Simulator-Free Visual Domain Randomization via Video Games. CoRR abs/2402.01335 (2024) - [i55]Roberto Gallotta, Graham Todd, Marvin Zammit, Sam Earle, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis:
Large Language Models and Games: A Survey and Roadmap. CoRR abs/2402.18659 (2024) - [i54]Marvin Zammit, Antonios Liapis, Georgios N. Yannakakis:
MAP-Elites with Transverse Assessment for Multimodal Problems in Creative Domains. CoRR abs/2403.07182 (2024) - [i53]Roberto Gallotta, Antonios Liapis, Georgios N. Yannakakis:
Dynamic Quality-Diversity Search. CoRR abs/2404.05769 (2024) - [i52]Matthew Barthet, Maria Kaselimi, Kosmas Pinitas, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
GameVibe: A Multimodal Affective Game Corpus. CoRR abs/2407.12787 (2024) - [i51]Matthew Barthet, Roberto Gallotta, Ahmed Khalifa, Antonios Liapis, Georgios N. Yannakakis:
Affectively Framework: Towards Human-like Affect-Based Agents. CoRR abs/2407.18316 (2024) - [i50]Matthew Barthet, Diogo Branco, Roberto Gallotta, Ahmed Khalifa, Georgios N. Yannakakis:
Closing the Affective Loop via Experience-Driven Reinforcement Learning Designers. CoRR abs/2408.06346 (2024) - [i49]Kosmas Pinitas, Konstantinos Makantasis, Georgios N. Yannakakis:
Across-Game Engagement Modelling via Few-Shot Learning. CoRR abs/2409.13002 (2024) - 2023
- [j59]Yongduan Song, Dongrui Wu, Carlos A. Coello Coello, Georgios N. Yannakakis, Huajin Tang, Yiu-ming Cheung, Hussein A. Abbass:
CIS Publication Spotlight [Publication Spotlight]. IEEE Comput. Intell. Mag. 18(1): 17-19 (2023) - [j58]Yongduan Song, Dongrui Wu, Carlos A. Coello Coello, Georgios N. Yannakakis, Huajin Tang, Yiu-Ming Cheung, Hussein A. Abbass:
CIS Publication Spotlight [Publication Spotlight]. IEEE Comput. Intell. Mag. 18(2): 13-15 (2023) - [j57]Yongduan Song, Dongrui Wu, Carlos A. Coello Coello, Georgios N. Yannakakis, Huajin Tang, Yiu-Ming Cheung, Hussein A. Abbass:
CIS Publication Spotlight [Publication Spotlight]. IEEE Comput. Intell. Mag. 18(3): 10-86 (2023) - [j56]Yongduan Song, Dongrui Wu, Carlos A. Coello Coello, Georgios N. Yannakakis, Huajin Tang, Yiu-Ming Cheung, Hussein A. Abbass:
CIS Publication Spotlight [Publication Spotlight]. IEEE Comput. Intell. Mag. 18(4): 10-12 (2023) - [j55]Georgios N. Yannakakis, David Melhart:
Affective Game Computing: A Survey. Proc. IEEE 111(10): 1423-1444 (2023) - [j54]Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
The Pixels and Sounds of Emotion: General-Purpose Representations of Arousal in Games. IEEE Trans. Affect. Comput. 14(1): 680-693 (2023) - [j53]Johannes Pfau, Antonios Liapis, Georgios N. Yannakakis, Rainer Malaka:
Dungeons & Replicants II: Automated Game Balancing Across Multiple Difficulty Dimensions via Deep Player Behavior Modeling. IEEE Trans. Games 15(2): 217-227 (2023) - [j52]Matthew Barthet, Antonios Liapis, Georgios N. Yannakakis:
Open-Ended Evolution for Minecraft Building Generation. IEEE Trans. Games 15(4): 603-612 (2023) - [c186]Matthew Barthet, Chintan Trivedi, Kosmas Pinitas, Emmanouil Xylakis, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Knowing Your Annotator: Rapidly Testing the Reliability of Affect Annotation. ACIIW 2023: 1-8 - [c185]Chintan Trivedi, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Towards General Game Representations: Decomposing Games Pixels into Content and Style. BMVC Workshop 2023 - [c184]Paris Mavromoustakos Blom, Dávid Melhárt, Antonios Liapis, Georgios N. Yannakakis, Sander Bakkes, Pieter Spronck:
Multiplayer Tension In the Wild: A Hearthstone Case. FDG 2023: 16:1-16:9 - [c183]Debosmita Bhaumik, Julian Togelius, Georgios N. Yannakakis, Ahmed Khalifa:
Lode Enhancer: Level Co-creation Through Scaling. FDG 2023: 65:1-65:8 - [c182]Konstantinos Sfikas, Antonios Liapis, Georgios N. Yannakakis:
Controllable Exploration of a Design Space via Interactive Quality Diversity. GECCO Companion 2023: 167-170 - [c181]Kosmas Pinitas, David Renaudie, Mike Thomsen, Matthew Barthet, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Predicting Player Engagement in Tom Clancy's The Division 2: A Multimodal Approach via Pixels and Gamepad Actions. ICMI 2023: 488-497 - [i48]Theodoros Galanos, Antonios Liapis, Georgios N. Yannakakis:
Architext: Language-Driven Generative Architecture Design. CoRR abs/2303.07519 (2023) - [i47]Konstantinos Sfikas, Antonios Liapis, Georgios N. Yannakakis:
Controllable Exploration of a Design Space via Interactive Quality Diversity. CoRR abs/2304.01642 (2023) - [i46]Julian Togelius, Georgios N. Yannakakis:
Choose Your Weapon: Survival Strategies for Depressed AI Academics. CoRR abs/2304.06035 (2023) - [i45]David Melhart, Julian Togelius, Benedikte Mikkelsen, Christoffer Holmgård, Georgios N. Yannakakis:
The Ethics of AI in Games. CoRR abs/2305.07392 (2023) - [i44]Konstantinos Makantasis, Kosmas Pinitas, Antonios Liapis, Georgios N. Yannakakis:
From the Lab to the Wild: Affect Modeling via Privileged Information. CoRR abs/2305.10919 (2023) - [i43]Chintan Trivedi, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Towards General Game Representations: Decomposing Games Pixels into Content and Style. CoRR abs/2307.11141 (2023) - [i42]Debosmita Bhaumik, Julian Togelius, Georgios N. Yannakakis, Ahmed Khalifa:
Lode Enhancer: Level Co-creation Through Scaling. CoRR abs/2308.01543 (2023) - [i41]Matthew Barthet, Chintan Trivedi, Kosmas Pinitas, Emmanouil Xylakis, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Knowing Your Annotator: Rapidly Testing the Reliability of Affect Annotation. CoRR abs/2308.16029 (2023) - [i40]Georgios N. Yannakakis, David Melhart:
Affective Game Computing: A Survey. CoRR abs/2309.14104 (2023) - [i39]Kosmas Pinitas, David Renaudie, Mike Thomsen, Matthew Barthet, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Predicting Player Engagement in Tom Clancy's The Division 2: A Multimodal Approach via Pixels and Gamepad Actions. CoRR abs/2310.06136 (2023) - 2022
- [j51]Yongduan Song, Jon Garibaldi, Carlos A. Coello Coello, Georgios N. Yannakakis, Huajin Tang, Yew Soon Ong, Hussein A. Abbass:
CIS Publication Spotlight [Publication Spotlight]. IEEE Comput. Intell. Mag. 17(1): 10-12 (2022) - [j50]Yongduan Song, Jon Garibaldi, Carlos A. Coello Coello, Georgios N. Yannakakis, Huajin Tang, Yew Soon Ong, Hussein A. Abbass:
CIS Publication Spotlight [Publication Spotlight]. IEEE Comput. Intell. Mag. 17(2): 11-13 (2022) - [j49]Yongduan Song, Jon Garibaldi, Carlos A. Coello Coello, Georgios N. Yannakakis, Huajin Tang, Yew Soon Ong, Hussein A. Abbass:
CIS Publication Spotlight [Publication Spotlight]. IEEE Comput. Intell. Mag. 17(3): 11-13 (2022) - [j48]Yongduan Song, Jon Garibaldi, Carlos A. Coello Coello, Georgios N. Yannakakis, Yew Soon Ong:
CIS Publication Spotlight. IEEE Comput. Intell. Mag. 17(4): 13-15 (2022) - [j47]David Melhart, Antonios Liapis, Georgios N. Yannakakis:
The Arousal Video Game AnnotatIoN (AGAIN) Dataset. IEEE Trans. Affect. Comput. 13(4): 2171-2184 (2022) - [j46]Georgios N. Yannakakis:
Editorial Leveling Up! IEEE Trans. Games 14(1): 1-2 (2022) - [j45]Yoones A. Sekhavat, Samad Roohi, Hesam Sakian Mohammadi, Georgios N. Yannakakis:
Play With One's Feelings: A Study on Emotion Awareness for Player Experience. IEEE Trans. Games 14(1): 3-12 (2022) - [c180]Matthew Barthet, Ahmed Khalifa, Antonios Liapis, Georgios N. Yannakakis:
Play with Emotion: Affect-Driven Reinforcement Learning. ACII 2022: 1-8 - [c179]Konstantinos Makantasis, Kosmas Pinitas, Antonios Liapis, Georgios N. Yannakakis:
The Invariant Ground Truth of Affect. ACIIW 2022: 1-8 - [c178]Chintan Trivedi, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Learning Task-Independent Game State Representations from Unlabeled Images. CoG 2022: 88-95 - [c177]Matthew Barthet, Ahmed Khalifa, Antonios Liapis, Georgios N. Yannakakis:
Generative Personas That Behave and Experience Like Humans. FDG 2022: 34:1-34:10 - [c176]Ziqi Wang, Jialin Liu, Georgios N. Yannakakis:
The Fun Facets of Mario: Multifaceted Experience-Driven PCG via Reinforcement Learning. FDG 2022: 44:1-44:8 - [c175]Chintan Trivedi, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Game State Learning via Game Scene Augmentation. FDG 2022: 48:1-48:4 - [c174]Konstantinos Sfikas, Antonios Liapis, Georgios N. Yannakakis:
A General-Purpose Expressive Algorithm for Room-Based Environments. FDG 2022: 64:1-64:9 - [c173]Kosmas Pinitas, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
RankNEAT: outperforming stochastic gradient search in preference learning tasks. GECCO 2022: 1084-1092 - [c172]Marvin Zammit, Antonios Liapis, Georgios N. Yannakakis:
Seeding Diversity into AI Art. ICCC 2022: 210-219 - [c171]Kosmas Pinitas, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Supervised Contrastive Learning for Affect Modelling. ICMI 2022: 531-539 - [c170]Georgios N. Yannakakis:
AI and Games: The Virtuous Cycle. SETN 2022: 3:1 - [i38]Kosmas Pinitas, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
RankNEAT: Outperforming Stochastic Gradient Search in Preference Learning Tasks. CoRR abs/2204.06901 (2022) - [i37]Marvin Zammit, Antonios Liapis, Georgios N. Yannakakis:
Seeding Diversity into AI Art. CoRR abs/2205.00804 (2022) - [i36]Chintan Trivedi, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Learning Task-Independent Game State Representations from Unlabeled Images. CoRR abs/2206.06490 (2022) - [i35]Chintan Trivedi, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Revisiting lp-constrained Softmax Loss: A Comprehensive Study. CoRR abs/2206.09616 (2022) - [i34]Chintan Trivedi, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Game State Learning via Game Scene Augmentation. CoRR abs/2207.01289 (2022) - [i33]Kosmas Pinitas, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Supervised Contrastive Learning for Affect Modelling. CoRR abs/2208.12238 (2022) - [i32]Matthew Barthet, Ahmed Khalifa, Antonios Liapis, Georgios N. Yannakakis:
Play with Emotion: Affect-Driven Reinforcement Learning. CoRR abs/2208.12622 (2022) - [i31]Matthew Barthet, Ahmed Khalifa, Antonios Liapis, Georgios N. Yannakakis:
Generative Personas That Behave and Experience Like Humans. CoRR abs/2209.00459 (2022) - [i30]Matthew Barthet, Antonios Liapis, Georgios N. Yannakakis:
Open-Ended Evolution for Minecraft Building Generation. CoRR abs/2209.03108 (2022) - [i29]Konstantinos Makantasis, Kosmas Pinitas, Antonios Liapis, Georgios N. Yannakakis:
The Invariant Ground Truth of Affect. CoRR abs/2210.07630 (2022) - 2021
- [j44]Jialin Liu, Sam Snodgrass, Ahmed Khalifa, Sebastian Risi, Georgios N. Yannakakis, Julian Togelius:
Deep learning for procedural content generation. Neural Comput. Appl. 33(1): 19-37 (2021) - [j43]Alessandro Canossa, Dmitry Salimov, Ahmad Azadvar, Casper Harteveld, Georgios N. Yannakakis:
For Honor, for Toxicity: Detecting Toxic Behavior through Gameplay. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 253:1-253:29 (2021) - [j42]Georgios N. Yannakakis, Roddy Cowie, Carlos Busso:
The Ordinal Nature of Emotions: An Emerging Approach. IEEE Trans. Affect. Comput. 12(1): 16-35 (2021) - [j41]Daniel Karavolos, Antonios Liapis, Georgios N. Yannakakis:
A Multifaceted Surrogate Model for Search-Based Procedural Content Generation. IEEE Trans. Games 13(1): 11-22 (2021) - [c169]Matthew Barthet, Antonios Liapis, Georgios N. Yannakakis:
Go-Blend Behavior and Affect. ACII (Workshops and Demos) 2021: 1-8 - [c168]Theodoros Galanos, Antonios Liapis, Georgios N. Yannakakis:
AffectGAN: Affect-Based Generative Art Driven by Semantics. ACII (Workshops and Demos) 2021: 1-7 - [c167]Konstantinos Makantasis, David Melhart, Antonios Liapis, Georgios N. Yannakakis:
Privileged Information for Modeling Affect In The Wild. ACII 2021: 1-8 - [c166]Cristiana Pacheco, David Melhart, Antonios Liapis, Georgios N. Yannakakis, Diego Perez Liebana:
Trace It Like You Believe It: Time-Continuous Believability Prediction. ACII 2021: 1-8 - [c165]Cristiana Pacheco, David Melhart, Antonios Liapis, Georgios N. Yannakakis, Diego Perez Liebana:
Discrete versus Ordinal Time-Continuous Believability Assessment. ACII (Workshops and Demos) 2021: 1-7 - [c164]Emmanouil Xylakis, Antonios Liapis, Georgios N. Yannakakis:
Architectural Form and Affect: A Spatiotemporal Study of Arousal. ACII 2021: 1-8 - [c163]Iro Voulgari, Marvin Zammit, Elias Stouraitis, Antonios Liapis, Georgios N. Yannakakis:
Learn to Machine Learn: Designing a Game Based Approach for Teaching Machine Learning to Primary and Secondary Education Students. IDC 2021: 593-598 - [c162]David Melhart, Antonios Liapis, Georgios N. Yannakakis:
Towards General Models of Player Experience: A Study Within Genres. CoG 2021: 1-8 - [c161]Tianye Shu, Jialin Liu, Georgios N. Yannakakis:
Experience-Driven PCG via Reinforcement Learning: A Super Mario Bros Study. CoG 2021: 1-9 - [c160]Chintan Trivedi, Antonios Liapis, Georgios N. Yannakakis:
Contrastive Learning of Generalized Game Representations. CoG 2021: 1-8 - [c159]Ziqi Wang, Jialin Liu, Georgios N. Yannakakis:
Keiki: Towards Realistic Danmaku Generation via Sequential GANs. CoG 2021: 1-4 - [c158]Konstantinos Sfikas, Antonios Liapis, Georgios N. Yannakakis:
Monte Carlo elites: quality-diversity selection as a multi-armed bandit problem. GECCO 2021: 180-188 - [c157]Theodoros Galanos, Antonios Liapis, Georgios N. Yannakakis, Reinhard Koenig:
ARCH-Elites: quality-diversity for urban design. GECCO Companion 2021: 313-314 - [c156]Filareti Tsalakanidou, Symeon Papadopoulos, Vasileios Mezaris, Ioannis Kompatsiaris, Birgit Gray, Danae Tsabouraki, Maritini Kalogerini, Fulvio Negro, Maurizio Montagnuolo, Jesse de Vos, Philo van Kemenade, Daniele Gravina, Rémi Mignot, Alexey Ozerov, François Schnitzler, Artur García-Sáez, Georgios N. Yannakakis, Antonios Liapis, Georgi Kostadinov:
The AI4Media Project: Use of Next-Generation Artificial Intelligence Technologies for Media Sector Applications. AIAI 2021: 81-93 - [i28]Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
The Pixels and Sounds of Emotion: General-Purpose Representations of Arousal in Games. CoRR abs/2101.10706 (2021) - [i27]Antonios Liapis, Héctor Pérez Martínez, Julian Togelius, Georgios N. Yannakakis:
Transforming Exploratory Creativity with DeLeNoX. CoRR abs/2103.11715 (2021) - [i26]Daniel Karavolos, Antonios Liapis, Georgios N. Yannakakis:
Pairing Character Classes in a Deathmatch Shooter Game via a Deep-Learning Surrogate Model. CoRR abs/2103.15451 (2021) - [i25]David Melhart, Antonios Liapis, Georgios N. Yannakakis:
The Affect Game AnnotatIoN (AGAIN) Dataset. CoRR abs/2104.02643 (2021) - [i24]Theodoros Galanos, Antonios Liapis, Georgios N. Yannakakis, Reinhard Koenig:
ARCH-Elites: Quality-Diversity for Urban Design. CoRR abs/2104.08774 (2021) - [i23]Konstantinos Sfikas, Antonios Liapis, Georgios N. Yannakakis:
Monte Carlo Elites: Quality-Diversity Selection as a Multi-Armed Bandit Problem. CoRR abs/2104.08781 (2021) - [i22]Chintan Trivedi, Antonios Liapis, Georgios N. Yannakakis:
Contrastive Learning of Generalized Game Representations. CoRR abs/2106.10060 (2021) - [i21]Tianye Shu, Jialin Liu, Georgios N. Yannakakis:
Experience-Driven PCG via Reinforcement Learning: A Super Mario Bros Study. CoRR abs/2106.15877 (2021) - [i20]Ziqi Wang, Jialin Liu, Georgios N. Yannakakis:
Keiki: Towards Realistic Danmaku Generation via Sequential GANs. CoRR abs/2107.02991 (2021) - [i19]Konstantinos Makantasis, David Melhart, Antonios Liapis, Georgios N. Yannakakis:
Privileged Information for Modeling Affect In The Wild. CoRR abs/2107.10552 (2021) - [i18]Matthew Barthet, Antonios Liapis, Georgios N. Yannakakis:
Go-Blend behavior and affect. CoRR abs/2109.13388 (2021) - [i17]Theodoros Galanos, Antonios Liapis, Georgios N. Yannakakis:
AffectGAN: Affect-Based Generative Art Driven by Semantics. CoRR abs/2109.14845 (2021) - [i16]David Melhart, Antonios Liapis, Georgios N. Yannakakis:
Towards General Models of Player Experience: A Study Within Genres. CoRR abs/2110.00978 (2021) - [i15]Emmanouil Xylakis, Antonios Liapis, Georgios N. Yannakakis:
Architectural Form and Affect: A Spatiotemporal Study of Arousal. CoRR abs/2112.05938 (2021) - 2020
- [j40]Antonios Liapis, Georgios N. Yannakakis, Manuel Gentile, Manuel Ninaus:
Introduction to the GaLA Conf 2019 Special Issue. Int. J. Serious Games 7(3): 59-60 (2020) - [j39]David Melhart, Georgios N. Yannakakis, Antonios Liapis:
I Feel I Feel You: A Theory of Mind Experiment in Games. Künstliche Intell. 34(1): 45-55 (2020) - [c155]Johannes Pfau, Antonios Liapis, Georg Volkmar, Georgios N. Yannakakis, Rainer Malaka:
Dungeons & Replicants: Automated Game Balancing via Deep Player Behavior Modeling. CoG 2020: 431-438 - [c154]David Melhart, Daniele Gravina, Georgios N. Yannakakis:
Moment-to-moment Engagement Prediction through the Eyes of the Observer: PUBG Streaming on Twitch. FDG 2020: 60:1-60:10 - [c153]Jean Michel A. Sarr, Georgios N. Yannakakis, Antonios Liapis, Alassane Bah, Christophe Cambier:
Djehuty: A Mixed-Initiative Handwriting Game for Preschoolers. FDG 2020: 84:1-84:4 - [c152]Julian Togelius, Sebastian Risi, Georgios N. Yannakakis:
Evolutionary computation and games. GECCO Companion 2020: 620-651 - [e7]Georgios N. Yannakakis, Antonios Liapis, Penny Kyburz, Vanessa Volz, Foaad Khosmood, Phil Lopes:
FDG '20: International Conference on the Foundations of Digital Games, Bugibba, Malta, September 15-18, 2020. ACM 2020, ISBN 978-1-4503-8807-8 [contents] - [i14]David Melhart, Georgios N. Yannakakis, Antonios Liapis:
I Feel I Feel You: A Theory of Mind Experiment in Games. CoRR abs/2001.08656 (2020) - [i13]Yoones A. Sekhavat, Samad Roohi, Hesam Sakian Mohammadi, Georgios N. Yannakakis:
Play with One's Feelings: A Study on Emotion Awareness for Player Experience. CoRR abs/2006.09342 (2020) - [i12]David Melhart, Daniele Gravina, Georgios N. Yannakakis:
Moment-to-moment Engagement Prediction through the Eyes of the Observer: PUBG Streaming on Twitch. CoRR abs/2008.07207 (2020) - [i11]Jialin Liu, Sam Snodgrass, Ahmed Khalifa, Sebastian Risi, Georgios N. Yannakakis, Julian Togelius:
Deep Learning for Procedural Content Generation. CoRR abs/2010.04548 (2020)
2010 – 2019
- 2019
- [j38]Phil Lopes, Antonios Liapis, Georgios N. Yannakakis:
Modelling Affect for Horror Soundscapes. IEEE Trans. Affect. Comput. 10(2): 209-222 (2019) - [j37]Antonios Liapis, Georgios N. Yannakakis, Michael Cook, Simon Colton:
Guest Editorial Special Issue on AI-Based and AI-Assisted Game Design. IEEE Trans. Games 11(1): 1-4 (2019) - [j36]Antonios Liapis, Georgios N. Yannakakis, Mark J. Nelson, Mike Preuss, Rafael Bidarra:
Orchestrating Game Generation. IEEE Trans. Games 11(1): 48-68 (2019) - [j35]Björn W. Schuller, Lucas Paletta, Peter Robinson, Nicolas Sabouret, Georgios N. Yannakakis:
Guest Editorial Intelligence in Serious Games. IEEE Trans. Games 11(4): 306-310 (2019) - [j34]Daniele Gravina, Antonios Liapis, Georgios N. Yannakakis:
Quality Diversity Through Surprise. IEEE Trans. Evol. Comput. 23(4): 603-616 (2019) - [c151]Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
From Pixels to Affect: A Study on Games and Player Experience. ACII 2019: 1-7 - [c150]David Melhart, Antonios Liapis, Georgios N. Yannakakis:
PAGAN: Platform for Audiovisual General-purpose ANnotation. ACII Workshops 2019: 75-76 - [c149]Elizabeth Camilleri, Georgios N. Yannakakis, David Melhart, Antonios Liapis:
PyPLT: Python Preference Learning Toolbox. ACII 2019: 102-108 - [c148]David Melhart, Antonios Liapis, Georgios N. Yannakakis:
PAGAN: Video Affect Annotation Made Easy. ACII 2019: 130-136 - [c147]Daniele Gravina, Ahmed Khalifa, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis:
Procedural Content Generation through Quality Diversity. CoG 2019: 1-8 - [c146]Antonios Liapis, Daniel Karavolos, Konstantinos Makantasis, Konstantinos Sfikas, Georgios N. Yannakakis:
Fusing Level and Ruleset Features for Multimodal Learning of Gameplay Outcomes. CoG 2019: 1-8 - [c145]David Melhart, Ahmad Azadvar, Alessandro Canossa, Antonios Liapis, Georgios N. Yannakakis:
Your Gameplay Says It All: Modelling Motivation in Tom Clancy's The Division. CoG 2019: 1-8 - [c144]Raphael Patrick Prager, Laura Troost, Simeon Brüggenjürgen, David Melhart, Georgios N. Yannakakis, Mike Preuss:
An Experiment on Game Facet Combination\. CoG 2019: 1-8 - [c143]Antonios Liapis, Daniele Gravina, Emil Kastbjerg, Georgios N. Yannakakis:
Modelling the Quality of Visual Creations in Iconoscope. GALA 2019: 129-138 - [c142]Iro Voulgari, Georgios N. Yannakakis:
Digital Games in Non-formal and Informal Learning Practices for Science Learning: A Case Study. GALA 2019: 540-549 - [c141]Daniele Gravina, Antonios Liapis, Georgios N. Yannakakis:
Blending notions of diversity for MAP-elites. GECCO (Companion) 2019: 117-118 - [c140]Antonios Liapis, Georgios N. Yannakakis:
Creative evolutionary computation. GECCO (Companion) 2019: 1156-1171 - [e6]Antonios Liapis, Georgios N. Yannakakis, Manuel Gentile, Manuel Ninaus:
Games and Learning Alliance - 8th International Conference, GALA 2019, Athens, Greece, November 27-29, 2019, Proceedings. Lecture Notes in Computer Science 11899, Springer 2019, ISBN 978-3-030-34349-1 [contents] - [i10]David Melhart, Ahmad Azadvar, Alessandro Canossa, Antonios Liapis, Georgios N. Yannakakis:
Your Gameplay Says it All: Modelling Motivation in Tom Clancy's The Division. CoRR abs/1902.00040 (2019) - [i9]David Melhart, Antonios Liapis, Georgios N. Yannakakis:
PAGAN: Video Affect Annotation Made Easy. CoRR abs/1907.01008 (2019) - [i8]Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
From Pixels to Affect: A Study on Games and Player Experience. CoRR abs/1907.02288 (2019) - [i7]Daniele Gravina, Ahmed Khalifa, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis:
Procedural Content Generation through Quality Diversity. CoRR abs/1907.04053 (2019) - [i6]Ruck Thawonmas, Julian Togelius, Georgios N. Yannakakis:
Artificial General Intelligence in Games: Where Play Meets Design and User Experience (NII Shonan Meeting 130). NII Shonan Meet. Rep. 2019 (2019) - 2018
- [b2]Georgios N. Yannakakis, Julian Togelius:
Artificial Intelligence and Games. Springer 2018, ISBN 978-3-319-63518-7, pp. 1-291 - [c139]Georgios N. Yannakakis:
The Ordinal Nature of Psychophysiology. CHIRA 2018: 15 - [c138]Daniel Karavolos, Antonios Liapis, Georgios N. Yannakakis:
Using a Surrogate Model of Gameplay for Automated Level Design. CIG 2018: 1-8 - [c137]Daniel Karavolos, Antonios Liapis, Georgios N. Yannakakis:
Pairing character classes in a deathmatch shooter game via a deep-learning surrogate model. FDG 2018: 51:1-51:10 - [c136]Daniele Gravina, Antonios Liapis, Georgios N. Yannakakis:
Fusing novelty and surprise for evolving robot morphologies. GECCO 2018: 93-100 - [c135]Julian Togelius, Sebastian Risi, Georgios N. Yannakakis:
Evolutionary computation and games tutorial. GECCO (Companion) 2018: 584-618 - [c134]Dimitrios Ververidis, Giannis K. Chantas, Panagiotis Migkotzidis, Eleftherios Anastasovitis, Anastasios Papazoglou-Chalikias, Efstathios Nikolaidis, Spiros Nikolopoulos, Ioannis Kompatsiaris, Georgios Mavromanolakis, Line Ebdrup Thomsen, Antonios Liapis, Georgios N. Yannakakis, Marc Müller, Fabian Hadiji:
An Authoring Tool for Educators to Make Virtual Labs. ICL (2) 2018: 653-666 - [c133]David Melhart, Konstantinos Sfikas, Giorgos A. Giannakakis, Georgios N. Yannakakis, Antonios Liapis:
A Study on Affect Model Validity: Nominal vs Ordinal Labels. AffComp@IJCAI 2018: 27-34 - [c132]Georgios N. Yannakakis:
The Ordinal Nature of Psychophysiology. PhyCS 2018: 13 - [i5]Daniele Gravina, Antonios Liapis, Georgios N. Yannakakis:
Quality Diversity Through Surprise. CoRR abs/1807.02397 (2018) - 2017
- [c131]Philip L. Lopes, Georgios N. Yannakakis, Antonios Liapis:
RankTrace: Relative and unbounded affect annotation. ACII 2017: 158-163 - [c130]Georgios N. Yannakakis, Roddy Cowie, Carlos Busso:
The ordinal nature of emotions. ACII 2017: 248-255 - [c129]Elizabeth Camilleri, Georgios N. Yannakakis, Antonios Liapis:
Towards general models of player affect. ACII 2017: 333-339 - [c128]Daniel Karavolos, Antonios Liapis, Georgios N. Yannakakis:
Learning the patterns of balance in a multi-player shooter game. FDG 2017: 70:1-70:10 - [c127]Daniele Gravina, Antonios Liapis, Georgios N. Yannakakis:
Exploring divergence in soft robot evolution. GECCO (Companion) 2017: 61-62 - [c126]Daniele Gravina, Antonios Liapis, Georgios N. Yannakakis:
Coupling novelty and surprise for evolutionary divergence. GECCO 2017: 107-114 - [c125]Owen Sacco, Antonios Liapis, Georgios N. Yannakakis:
Game Character Ontology (GCO) A Vocabulary for Extracting and Describing Game Character Information from Web Content. SEMANTiCS 2017: 9-16 - [i4]Daniele Gravina, Antonios Liapis, Georgios N. Yannakakis:
Surprise Search for Evolutionary Divergence. CoRR abs/1706.02556 (2017) - 2016
- [j33]Christoffer Holmgård, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis:
Evolving models of player decision making: Personas versus clones. Entertain. Comput. 16: 95-104 (2016) - [c124]Elizabeth Camilleri, Georgios N. Yannakakis, Alexiei Dingli:
Platformer level design for player believability. CIG 2016: 1-8 - [c123]Daniele Gravina, Antonios Liapis, Georgios N. Yannakakis:
Constrained surprise search for content generation. CIG 2016: 1-8 - [c122]Daniel Karavolos, Antonios Liapis, Georgios N. Yannakakis:
Evolving missions for Dwarf quest dungeons. CIG 2016: 1-2 - [c121]Daniel Karavolos, Antonios Liapis, Georgios N. Yannakakis:
Evolving missions to create game spaces. CIG 2016: 1-8 - [c120]Philip L. Lopes, Antonios Liapis, Georgios N. Yannakakis:
Sonancia: A multi-faceted generator for horror. CIG 2016: 1-2 - [c119]Owen Sacco, Antonios Liapis, Georgios N. Yannakakis:
A holistic approach for semantic-based game generation. CIG 2016: 1-8 - [c118]Julian Togelius, Georgios N. Yannakakis:
General general game AI. CIG 2016: 1-8 - [c117]Daniele Gravina, Antonios Liapis, Georgios N. Yannakakis:
Surprise Search: Beyond Objectives and Novelty. GECCO 2016: 677-684 - [c116]Georgios N. Yannakakis, Antonios Liapis:
Searching for Surprise. ICCC 2016: 25-32 - [c115]Philip L. Lopes, Antonios Liapis, Georgios N. Yannakakis:
Framing Tension for Game Generation. ICCC 2016: 205-212 - 2015
- [j32]Antonios Liapis, Georgios N. Yannakakis, Julian Togelius:
Constrained Novelty Search: A Study on Game Content Generation. Evol. Comput. 23(1): 101-129 (2015) - [j31]Georgios N. Yannakakis, Héctor Pérez Martínez:
Ratings are Overrated! Frontiers ICT 2: 13 (2015) - [j30]Christoffer Holmgård, Georgios N. Yannakakis, Héctor Pérez Martínez, Karen-Inge Karstoft, Henrik Steen Andersen:
Multimodal PTSD characterization via the StartleMart game. J. Multimodal User Interfaces 9(1): 3-15 (2015) - [j29]Georgios N. Yannakakis, Julian Togelius:
A Panorama of Artificial and Computational Intelligence in Games. IEEE Trans. Comput. Intell. AI Games 7(4): 317-335 (2015) - [j28]Paolo Burelli, Georgios N. Yannakakis:
Adapting virtual camera behaviour through player modelling. User Model. User Adapt. Interact. 25(2): 155-183 (2015) - [c114]Georgios N. Yannakakis, Julian Togelius:
Experience-driven procedural content generation (Extended abstract). ACII 2015: 519-525 - [c113]Georgios N. Yannakakis, Héctor Pérez Martínez:
Grounding truth via ordinal annotation. ACII 2015: 574-580 - [c112]Kostas Karpouzis, Georgios N. Yannakakis, Noor Shaker, Stylianos Asteriadis:
The platformer experience dataset. ACII 2015: 712-718 - [c111]Christoffer Holmgård, Georgios N. Yannakakis, Héctor Pérez Martínez, Karen-Inge Karstoft:
To rank or to classify? Annotating stress for reliable PTSD profiling. ACII 2015: 719-725 - [c110]Philip L. Lopes, Antonios Liapis, Georgios N. Yannakakis:
Targeting Horror via Level and Soundscape Generation. AIIDE 2015: 37-43 - [c109]William Cachia, Antonios Liapis, Georgios N. Yannakakis:
Multi-Level Evolution of Shooter Levels. AIIDE 2015: 115-121 - [c108]Antonios Liapis, Georgios N. Yannakakis:
Refining the Paradigm of Sketching in AI-Based Level Design. AIIDE 2015: 128-134 - [c107]Amy K. Hoover, William Cachia, Antonios Liapis, Georgios N. Yannakakis:
AudioInSpace: Exploring the Creative Fusion of Generative Audio, Visuals and Gameplay. EvoMUSART 2015: 101-112 - [c106]Antonios Liapis, Christoffer Holmgård, Georgios N. Yannakakis, Julian Togelius:
Procedural Personas as Critics for Dungeon Generation. EvoApplications 2015: 331-343 - [c105]Paolo Burelli, Georgios N. Yannakakis:
A Benchmark for Virtual Camera Control. EvoApplications 2015: 455-467 - [c104]Ryan Abela, Antonios Liapis, Georgios N. Yannakakis:
The Coralize Tool for Creating Underwater Environments. FDG 2015 - [c103]Christoffer Holmgård, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis:
MiniDungeons 2: An Experimental Game for Capturing and Modeling Player Decisions. FDG 2015 - [c102]Antonios Liapis, Amy K. Hoover, Georgios N. Yannakakis, Constantine Alexopoulos, Evangelia V. Dimaraki:
Iconoscope: Designing a Game for Fostering Creativity. FDG 2015 - [i3]Vincent-Emmanuel Farrugia, Héctor Pérez Martínez, Georgios N. Yannakakis:
The Preference Learning Toolbox. CoRR abs/1506.01709 (2015) - 2014
- [j27]Georgios N. Yannakakis, Katherine Isbister, Ana Paiva, Kostas Karpouzis:
Guest Editorial: Emotion in Games. IEEE Trans. Affect. Comput. 5(1): 1-2 (2014) - [j26]Héctor Pérez Martínez, Georgios N. Yannakakis, John Hallam:
Don't Classify Ratings of Affect; Rank Them! IEEE Trans. Affect. Comput. 5(3): 314-326 (2014) - [j25]Corrado Grappiolo, Héctor Pérez Martínez, Georgios N. Yannakakis:
Validating Generic Metrics of Fairness in Game-Based Resource Allocation Scenarios with Crowdsourced Annotations. Trans. Comput. Collect. Intell. 13: 176-200 (2014) - [c101]William Cachia, Luke Aquilina, Héctor Pérez Martínez, Georgios N. Yannakakis:
Procedural generation of music-guided weapons. CIG 2014: 1-2 - [c100]Christoffer Holmgård, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis:
Evolving personas for player decision modeling. CIG 2014: 1-8 - [c99]Antonios Liapis, Georgios N. Yannakakis, Julian Togelius:
Designer modeling for Sentient Sketchbook. CIG 2014: 1-8 - [c98]Philip L. Lopes, Antonios Liapis, Georgios N. Yannakakis:
The C2create authoring tool: Fostering creativity via game asset creation. CIG 2014: 1-2 - [c97]Christoffer Holmgård, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis:
Generative agents for player decision modeling in games. FDG 2014 - [c96]Julian Togelius, Noor Shaker, Georgios N. Yannakakis:
Active player modelling. FDG 2014 - [c95]Georgios N. Yannakakis, Antonios Liapis, Constantine Alexopoulos:
Mixed-initiative co-creativity. FDG 2014 - [c94]Antonios Liapis, Georgios N. Yannakakis, Julian Togelius:
Computational Game Creativity. ICCC 2014: 46-53 - [c93]Mirjam Palosaari Eladhari, Philip L. Lopes, Georgios N. Yannakakis:
Interweaving Story Coherence and Player Creativity through Story-Making Games. ICIDS 2014: 73-80 - [c92]Héctor Pérez Martínez, Georgios N. Yannakakis:
Deep Multimodal Fusion: Combining Discrete Events and Continuous Signals. ICMI 2014: 34-41 - [c91]Christoffer Holmgård, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis:
Personas versus Clones for Player Decision Modeling. ICEC 2014: 159-166 - [c90]Thomas Cuschieri, Rilla Khaled, Vincent-Emmanuel Farrugia, Héctor Pérez Martínez, Georgios N. Yannakakis:
The iLearnRW Game: Support for Students with Dyslexia in Class and at Home. VS-GAMES 2014: 1-2 - 2013
- [j24]Julian Togelius, Noor Shaker, Sergey Karakovskiy, Georgios N. Yannakakis:
The Mario AI Championship 2009-2012. AI Mag. 34(3): 89-92 (2013) - [j23]Héctor Pérez Martínez, Yoshua Bengio, Georgios N. Yannakakis:
Learning Deep Physiological Models of Affect. IEEE Comput. Intell. Mag. 8(2): 20-33 (2013) - [j22]Juan Ortega, Noor Shaker, Julian Togelius, Georgios N. Yannakakis:
Imitating human playing styles in Super Mario Bros. Entertain. Comput. 4(2): 93-104 (2013) - [j21]Julian Togelius, Mike Preuss, Nicola Beume, Simon Wessing, Johan Hagelbäck, Georgios N. Yannakakis, Corrado Grappiolo:
Controllable procedural map generation via multiobjective evolution. Genet. Program. Evolvable Mach. 14(2): 245-277 (2013) - [j20]Noor Shaker, Georgios N. Yannakakis, Julian Togelius:
Crowdsourcing the Aesthetics of Platform Games. IEEE Trans. Comput. Intell. AI Games 5(3): 276-290 (2013) - [j19]Noor Shaker, Stylianos Asteriadis, Georgios N. Yannakakis, Kostas Karpouzis:
Fusing Visual and Behavioral Cues for Modeling User Experience in Games. IEEE Trans. Cybern. 43(6): 1519-1531 (2013) - [c89]Christoffer Holmgård, Georgios N. Yannakakis, Karen-Inge Karstoft, Henrik Steen Andersen:
Stress Detection for PTSD via the StartleMart Game. ACII 2013: 523-528 - [c88]Kostas Karpouzis, Georgios N. Yannakakis, Ana Paiva, Jeppe Herlev Nielsen, Asimina Vasalou, Arnav Jhala:
User Modelling and Adaptive, Natural Interaction for Conflict Resolution. ACII 2013: 719-721 - [c87]Christoffer Holmgård, Julian Togelius, Georgios N. Yannakakis:
Decision Making Styles as Deviation from Rational Action: A Super Mario Case Study. AIIDE 2013 - [c86]Antonios Liapis, Georgios N. Yannakakis, Julian Togelius:
Towards a Generic Method of Evaluating Game Levels. AIIDE 2013 - [c85]Corrado Grappiolo, Julian Togelius, Georgios N. Yannakakis:
Shifting niches for community structure detection. IEEE Congress on Evolutionary Computation 2013: 111-118 - [c84]Antonios Liapis, Héctor Pérez Martínez, Julian Togelius, Georgios N. Yannakakis:
Adaptive game level creation through rank-based interactive evolution. CIG 2013: 1-8 - [c83]Noor Shaker, Julian Togelius, Georgios N. Yannakakis, Likith Poovanna, Vinay Sudha Ethiraj, Stefan J. Johansson, Robert G. Reynolds, Leonard Kinnaird-Heether, Tom Schumann, Marcus Gallagher:
The turing test track of the 2012 Mario AI Championship: Entries and evaluation. CIG 2013: 1-8 - [c82]Antonios Liapis, Georgios N. Yannakakis, Julian Togelius:
Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining. EvoMUSART 2013: 180-191 - [c81]Antonios Liapis, Georgios N. Yannakakis, Julian Togelius:
Generating Map Sketches for Strategy Games. EvoApplications 2013: 264-273 - [c80]Antonios Liapis, Georgios N. Yannakakis, Julian Togelius:
Sentient Sketchbook: Computer-aided game level authoring. FDG 2013: 213-220 - [c79]Christoffer Holmgård, Georgios N. Yannakakis, Rilla Khaled:
The games for health prototype. FDG 2013: 396-399 - [c78]Rilla Khaled, Georgios N. Yannakakis:
Village Voices: An adaptive game for conflict resolution. FDG 2013: 425-426 - [c77]Yana Knight, Héctor Pérez Martínez, Georgios N. Yannakakis:
Space Maze: Experience-driven game camera control. FDG 2013: 427-428 - [c76]Corrado Grappiolo, Julian Togelius, Georgios N. Yannakakis:
Using reinforcement learning and artificial evolution for the detection of group identities in complex adaptive artificial societies. GECCO (Companion) 2013: 27-28 - [c75]Antonios Liapis, Georgios N. Yannakakis, Julian Togelius:
Enhancements to constrained novelty search: two-population novelty search for generating game content. GECCO 2013: 343-350 - [c74]Corrado Grappiolo, Julian Togelius, Georgios N. Yannakakis:
Interaction-based group identity detection via reinforcement learning and artificial evolution. GECCO (Companion) 2013: 1423-1430 - [c73]Antonios Liapis, Héctor Pérez Martínez, Julian Togelius, Georgios N. Yannakakis:
Transforming Exploratory Creativity with DeLeNoX, . ICCC 2013: 56-63 - [c72]Corrado Grappiolo, Julian Togelius, Georgios N. Yannakakis:
Artificial evolution for the detection of group identities in complex artificial societies. ALIFE 2013: 126-133 - [p4]Anders Drachen, Christian Thurau, Julian Togelius, Georgios N. Yannakakis, Christian Bauckhage:
Game Data Mining. Game Analytics, Maximizing the Value of Player Data 2013: 205-253 - [p3]Georgios N. Yannakakis, Pieter Spronck, Daniele Loiacono, Elisabeth André:
Player Modeling. Artificial and Computational Intelligence in Games 2013: 45-59 - [e5]Georgios N. Yannakakis, Espen Aarseth, Kristine Jørgensen, James C. Lester:
Proceedings of the 8th International Conference on the Foundations of Digital Games, FDG 2013, Chania, Crete, Greece, May 14-17, 2013. Society for the Advancement of the Science of Digital Games 2013, ISBN 978-0-9913982-0-1 [contents] - [i2]Julian Togelius, Noor Shaker, Georgios N. Yannakakis:
Active Player Modelling. CoRR abs/1312.2936 (2013) - 2012
- [j18]Cameron Browne, Georgios N. Yannakakis, Simon Colton:
Guest Editorial: Special Issue on Computational Aesthetics in Games. IEEE Trans. Comput. Intell. AI Games 4(3): 149-151 (2012) - [j17]Antonios Liapis, Georgios N. Yannakakis, Julian Togelius:
Adapting Models of Visual Aesthetics for Personalized Content Creation. IEEE Trans. Comput. Intell. AI Games 4(3): 213-228 (2012) - [c71]Noor Shaker, Georgios N. Yannakakis, Julian Togelius, Miguel Nicolau, Michael O'Neill:
Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution. AIIDE 2012 - [c70]Tobias Mahlmann, Julian Togelius, Georgios N. Yannakakis:
Evolving card sets towards balancing dominion. IEEE Congress on Evolutionary Computation 2012: 1-8 - [c69]Noor Shaker, Georgios N. Yannakakis, Julian Togelius:
Towards player-driven procedural content generation. Conf. Computing Frontiers 2012: 237-240 - [c68]Georgios N. Yannakakis:
Game AI revisited. Conf. Computing Frontiers 2012: 285-292 - [c67]Noor Shaker, Miguel Nicolau, Georgios N. Yannakakis, Julian Togelius, Michael O'Neill:
Evolving levels for Super Mario Bros using grammatical evolution. CIG 2012: 304-311 - [c66]Manuel Kerssemakers, Jeppe Tuxen, Julian Togelius, Georgios N. Yannakakis:
A procedural procedural level generator generator. CIG 2012: 335-341 - [c65]Tobias Mahlmann, Julian Togelius, Georgios N. Yannakakis:
Spicing Up Map Generation. EvoApplications 2012: 224-233 - [c64]Mike Preuss, Paolo Burelli, Georgios N. Yannakakis:
Diversified Virtual Camera Composition. EvoApplications 2012: 265-274 - [c63]Noor Shaker, Georgios N. Yannakakis, Julian Togelius:
Digging Deeper into Platform Game Level Design: Session Size and Sequential Features. EvoApplications 2012: 275-284 - [c62]Kostas Karpouzis, Georgios N. Yannakakis, Ana Paiva, Jeppe Herlev Nielsen, Asimina Vasalou, Arnav Jhala:
User Modelling and Adaptive, Natural Interaction for Conflict Resolution. ICALT 2012: 692-693 - [c61]Corrado Grappiolo, Yun-Gyung Cheong, Rilla Khaled, Georgios N. Yannakakis:
Modelling Global Pattern Formations for Collaborative Learning Environments. ICALT 2012: 726-727 - [c60]Spyridon Giannatos, Yun-Gyung Cheong, Mark J. Nelson, Georgios N. Yannakakis:
Generating Narrative Action Schemas for Suspense. INT@AIIDE 2012 - [c59]Corrado Grappiolo, Georgios N. Yannakakis:
Towards Detecting Group Identities in Complex Artificial Societies. SAB 2012: 421-430 - [c58]Stylianos Asteriadis, Kostas Karpouzis, Noor Shaker, Georgios N. Yannakakis:
Does your profile say it all? Using demographics to predict expressive head movement during gameplay. UMAP Workshops 2012 - [c57]Stylianos Asteriadis, Kostas Karpouzis, Noor Shaker, Georgios N. Yannakakis:
Towards Detecting Clusters of Players using Visual and Gameplay Behavioral Cues. VS-GAMES 2012: 140-147 - [p2]Julian Togelius, Georgios N. Yannakakis, Sergey Karakovskiy, Noor Shaker:
Assessing Believability. Believable Bots 2012: 215-230 - [e4]Cecilia Di Chio, Alexandros Agapitos, Stefano Cagnoni, Carlos Cotta, Francisco Fernández de Vega, Gianni A. Di Caro, Rolf Drechsler, Anikó Ekárt, Anna Isabel Esparcia-Alcázar, Muddassar Farooq, William B. Langdon, Juan Julián Merelo Guervós, Mike Preuss, Hendrik Richter, Sara Silva, Anabela Simões, Giovanni Squillero, Ernesto Tarantino, Andrea Tettamanzi, Julian Togelius, Neil Urquhart, Sima Uyar, Georgios N. Yannakakis:
Applications of Evolutionary Computation - EvoApplications 2012: EvoCOMNET, EvoCOMPLEX, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoNUM, EvoPAR, EvoRISK, EvoSTIM, and EvoSTOC, Málaga, Spain, April 11-13, 2012, Proceedings. Lecture Notes in Computer Science 7248, Springer 2012, ISBN 978-3-642-29177-7 [contents] - 2011
- [j16]Georgios N. Yannakakis, Julian Togelius:
The 2010 IEEE Conference on Computational Intelligence and Games Report [Society Briefs]. IEEE Comput. Intell. Mag. 6(2): 10-14 (2011) - [j15]Georgios N. Yannakakis, Julian Togelius:
Experience-Driven Procedural Content Generation. IEEE Trans. Affect. Comput. 2(3): 147-161 (2011) - [j14]Julian Togelius, Georgios N. Yannakakis, Kenneth O. Stanley, Cameron Browne:
Search-Based Procedural Content Generation: A Taxonomy and Survey. IEEE Trans. Comput. Intell. AI Games 3(3): 172-186 (2011) - [j13]Noor Shaker, Julian Togelius, Georgios N. Yannakakis, Ben George Weber, Tomoyuki Shimizu, Tomonori Hashiyama, Nathan Sorenson, Philippe Pasquier, Peter A. Mawhorter, Glen Takahashi, Gillian Smith, Robin Baumgarten:
The 2010 Mario AI Championship: Level Generation Track. IEEE Trans. Comput. Intell. AI Games 3(4): 332-347 (2011) - [c56]Georgios N. Yannakakis, John Hallam:
Erratum: Ranking vs. Preference: A Comparative Study of Self-reporting. ACII (1) 2011: 1 - [c55]Héctor Pérez Martínez, Maurizio Garbarino, Georgios N. Yannakakis:
Generic Physiological Features as Predictors of Player Experience. ACII (1) 2011: 267-276 - [c54]Georgios N. Yannakakis, John Hallam:
Ranking vs. Preference: A Comparative Study of Self-reporting. ACII (1) 2011: 437-446 - [c53]Georgios N. Yannakakis, Kostas Karpouzis, Ana Paiva, Eva Hudlicka:
Emotion in Games. ACII (2) 2011: 497 - [c52]Héctor Pérez Martínez, Georgios N. Yannakakis:
Analysing the Relevance of Experience Partitions to the Prediction of Players' Self-reports of Affect. ACII (2) 2011: 538-546 - [c51]Noor Shaker, Stylianos Asteriadis, Georgios N. Yannakakis, Kostas Karpouzis:
A Game-Based Corpus for Analysing the Interplay between Game Context and Player Experience. ACII (2) 2011: 547-556 - [c50]Spyridon Giannatos, Mark J. Nelson, Yun-Gyung Cheong, Georgios N. Yannakakis:
Suggesting New Plot Elements for an Interactive Story. Intelligent Narrative Technologies 2011 - [c49]Antonios Liapis, Georgios N. Yannakakis, Julian Togelius:
Optimizing Visual Properties of Game Content Through Neuroevolution. AIIDE 2011 - [c48]Jorge Muñoz, Georgios N. Yannakakis, Fiona Bríd Mulvey, Dan Witzner Hansen, Germán Gutiérrez, Araceli Sanchis:
Towards gaze-controlled platform games. CIG 2011: 47-54 - [c47]Antonios Liapis, Georgios N. Yannakakis, Julian Togelius:
Neuroevolutionary constrained optimization for content creation. CIG 2011: 71-78 - [c46]Noor Shaker, Georgios N. Yannakakis, Julian Togelius:
Feature analysis for modeling game content quality. CIG 2011: 126-133 - [c45]Tobias Mahlmann, Julian Togelius, Georgios N. Yannakakis:
Modelling and evaluation of complex scenarios with the Strategy Game Description Language. CIG 2011: 174-181 - [c44]Robert G. Reynolds, Daniel A. Ashlock, Georgios N. Yannakakis, Julian Togelius, Mike Preuss:
Tutorials: Cultural Algorithms: Incorporating social intelligence into virtual worlds. CIG 2011 - [c43]Luigi Cardamone, Georgios N. Yannakakis, Julian Togelius, Pier Luca Lanzi:
Evolving Interesting Maps for a First Person Shooter. EvoApplications (1) 2011: 63-72 - [c42]Tobias Mahlmann, Julian Togelius, Georgios N. Yannakakis:
Towards Procedural Strategy Game Generation: Evolving Complementary Unit Types. EvoApplications (1) 2011: 93-102 - [c41]Julian Togelius, Emil Kastbjerg, David C. Schedl, Georgios N. Yannakakis:
What is procedural content generation?: Mario on the borderline. PCGames@FDG 2011: 3:1-3:6 - [c40]Yun-Gyung Cheong, Rilla Khaled, Corrado Grappiolo, Joana Campos, Carlos Martinho, Gordon Ingram, Ana Paiva, Georgios N. Yannakakis:
A computational approach towards conflict resolution for serious games. FDG 2011: 15-22 - [c39]Andrea Picardi, Paolo Burelli, Georgios N. Yannakakis:
Modelling virtual camera behaviour through player gaze. FDG 2011: 107-114 - [c38]Héctor Pérez Martínez, Georgios N. Yannakakis:
Mining multimodal sequential patterns: a case study on affect detection. ICMI 2011: 3-10 - [c37]Paolo Burelli, Georgios N. Yannakakis:
Towards Adaptive Virtual Camera Control in Computer Games. Smart Graphics 2011: 25-36 - [c36]Corrado Grappiolo, Yun-Gyung Cheong, Julian Togelius, Rilla Khaled, Georgios N. Yannakakis:
Towards Player Adaptivity in a Serious Game for Conflict Resolution. VS-GAMES 2011: 192-198 - [e3]Cecilia Di Chio, Stefano Cagnoni, Carlos Cotta, Marc Ebner, Anikó Ekárt, Anna Esparcia-Alcázar, Juan Julián Merelo Guervós, Ferrante Neri, Mike Preuss, Hendrik Richter, Julian Togelius, Georgios N. Yannakakis:
Applications of Evolutionary Computation - EvoApplications 2011: EvoCOMPLEX, EvoGAMES, EvoIASP, EvoINTELLIGENCE, EvoNUM, and EvoSTOC, Torino, Italy, April 27-29, 2011, Proceedings, Part I. Lecture Notes in Computer Science 6624, Springer 2011, ISBN 978-3-642-20524-8 [contents] - 2010
- [j12]Christopher Pedersen, Julian Togelius, Georgios N. Yannakakis:
Modeling Player Experience for Content Creation. IEEE Trans. Comput. Intell. AI Games 2(1): 54-67 (2010) - [j11]Georgios N. Yannakakis, Héctor Pérez Martínez, Arnav Jhala:
Towards affective camera control in games. User Model. User Adapt. Interact. 20(4): 313-340 (2010) - [c35]Noor Shaker, Georgios N. Yannakakis, Julian Togelius:
Towards Automatic Personalized Content Generation for Platform Games. AIIDE 2010 - [c34]Paolo Burelli, Georgios N. Yannakakis:
Global search for occlusion minimisation in virtual camera control. IEEE Congress on Evolutionary Computation 2010: 1-8 - [c33]Sergey Karakovskiy, Noor Shaker, Julian Togelius, Georgios N. Yannakakis:
The Mario AI Championship. CIG 2010: 1-3 - [c32]Tobias Mahlmann, Anders Drachen, Julian Togelius, Alessandro Canossa, Georgios N. Yannakakis:
Predicting player behavior in Tomb Raider: Underworld. CIG 2010: 178-185 - [c31]Julian Togelius, Mike Preuss, Nicola Beume, Simon Wessing, Johan Hagelbäck, Georgios N. Yannakakis:
Multiobjective exploration of the StarCraft map space. CIG 2010: 265-272 - [c30]Héctor Pérez Martínez, Kenneth Hullett, Georgios N. Yannakakis:
Extending neuro-evolutionary preference learning through player modeling. CIG 2010: 313-320 - [c29]Paolo Burelli, Georgios N. Yannakakis:
Combining local and global optimisation for virtual camera control. CIG 2010: 403-410 - [c28]Julian Togelius, Georgios N. Yannakakis, Kenneth O. Stanley, Cameron Browne:
Search-Based Procedural Content Generation. EvoApplications (1) 2010: 141-150 - [c27]Julian Togelius, Mike Preuss, Georgios N. Yannakakis:
Towards multiobjective procedural map generation. PCGames@FDG 2010: 3:1-3:8 - [c26]Dajana Dimovska, Patrick Jarnfelt, Sebbe Selvig, Georgios N. Yannakakis:
Towards procedural level generation for rehabilitation. PCGames@FDG 2010: 7:1-7:4 - [c25]Lawrence Johnson, Georgios N. Yannakakis, Julian Togelius:
Cellular automata for real-time generation of infinite cave levels. PCGames@FDG 2010: 10:1-10:4 - [c24]Héctor Pérez Martínez, Georgios N. Yannakakis:
Genetic search feature selection for affective modeling: a case study on reported preferences. AFFINE@MM 2010: 15-20 - [c23]Anders Drachen, Lennart E. Nacke, Georgios N. Yannakakis, Anja Lee Pedersen:
Correlation between heart rate, electrodermal activity and player experience in first-person shooter games. Sandbox@SIGGRAPH 2010: 49-54 - [e2]Georgios N. Yannakakis, Julian Togelius:
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010. IEEE 2010, ISBN 978-1-4244-6295-7 [contents] - [e1]Cecilia Di Chio, Stefano Cagnoni, Carlos Cotta, Marc Ebner, Anikó Ekárt, Anna Esparcia-Alcázar, Chi Keong Goh, Juan Julián Merelo Guervós, Ferrante Neri, Mike Preuss, Julian Togelius, Georgios N. Yannakakis:
Applications of Evolutionary Computation, EvoApplicatons 2010: EvoCOMPLEX, EvoGAMES, EvoIASP, EvoINTELLIGENCE, EvoNUM, and EvoSTOC, Istanbul, Turkey, April 7-9, 2010, Proceedings, Part I. Lecture Notes in Computer Science 6024, Springer 2010, ISBN 978-3-642-12238-5 [contents] - [i1]Anders Drachen, Lennart E. Nacke, Georgios N. Yannakakis, Anja Lee Pedersen:
Psychophysiological Correlations with Gameplay Experience Dimensions. CoRR abs/1004.0243 (2010)
2000 – 2009
- 2009
- [j10]Georgios N. Yannakakis, John Hallam:
Real-Time Game Adaptation for Optimizing Player Satisfaction. IEEE Trans. Comput. Intell. AI Games 1(2): 121-133 (2009) - [j9]Georgios N. Yannakakis, Manolis Maragoudakis, John Hallam:
Preference Learning for Cognitive Modeling: A Case Study on Entertainment Preferences. IEEE Trans. Syst. Man Cybern. Part A 39(6): 1165-1175 (2009) - [c22]Héctor Pérez Martínez, Arnav Jhala, Georgios N. Yannakakis:
Analyzing the impact of camera viewpoint on player psychophysiology. ACII 2009: 1-6 - [c21]Georgios N. Yannakakis:
Game adaptivity impact on affective physical interaction. ACII 2009: 1-6 - [c20]Georgios N. Yannakakis:
Preference learning for affective modeling. ACII 2009: 1-6 - [c19]Arnav Jhala, Martin Schwartz, Héctor Pérez Martínez, Georgios N. Yannakakis:
Investigating the Interplay between Camera Viewpoints, Game Information, and Challenge. AIIDE 2009 - [c18]Chris Pedersen, Julian Togelius, Georgios N. Yannakakis:
Optimization of Platform Game Levels for Player Experience. AIIDE 2009 - [c17]Anders Drachen, Alessandro Canossa, Georgios N. Yannakakis:
Player modeling using self-organization in Tomb Raider: Underworld. CIG 2009: 1-8 - [c16]Chris Pedersen, Julian Togelius, Georgios N. Yannakakis:
Modeling player experience in Super Mario Bros. CIG 2009: 132-139 - [c15]Anders Drachen, Michael Hitchens, Arnav Jhala, Georgios N. Yannakakis:
Towards Data-Driven Drama Management: Issues in Data Collection and Annotation. DiGRA Conference 2009 - [c14]Georgios N. Yannakakis:
Learning from preferences and selected multimodal features of players. ICMI 2009: 115-118 - [c13]Theofanis Kannetis, Alexandros Potamianos, Georgios N. Yannakakis:
Fantasy, curiosity and challenge as adaptation indicators in multimodal dialogue systems for preschoolers. WOCCI 2009: 37-42 - 2008
- [j8]Georgios N. Yannakakis, John Hallam:
Entertainment modeling through physiology in physical play. Int. J. Hum. Comput. Stud. 66(10): 741-755 (2008) - [j7]Georgios N. Yannakakis, John Hallam, Henrik Hautop Lund:
Entertainment capture through heart rate activity in physical interactive playgrounds. User Model. User Adapt. Interact. 18(1-2): 207-243 (2008) - [c12]Jacob Kaae Olesen, Georgios N. Yannakakis, John Hallam:
Real-time challenge balance in an RTS game using rtNEAT. CIG 2008: 87-94 - [c11]Georgios N. Yannakakis, John Hallam:
Real-time adaptation of augmented-reality games for optimizing player satisfaction. CIG 2008: 103-110 - [c10]Georgios N. Yannakakis:
How to model and augment player satisfaction: a review. WOCCI 2008: 21 - 2007
- [j6]Georgios N. Yannakakis, John Hallam:
Towards Optimizing Entertainment in Computer Games. Appl. Artif. Intell. 21(10): 933-971 (2007) - [j5]Georgios N. Yannakakis, John Hallam:
The AIIDE 2007 Workshop on Optimizing Player Satisfaction. AI Mag. 28(4): 131-132 (2007) - [j4]Georgios N. Yannakakis, John Hallam:
Modeling and Augmenting Game Entertainment through Challenge and Curiosity. Int. J. Artif. Intell. Tools 16(6): 981-999 (2007) - [j3]Georgios N. Yannakakis, John Levine, John Hallam:
Emerging Cooperation With Minimal Effort: Rewarding Over Mimicking. IEEE Trans. Evol. Comput. 11(3): 382-396 (2007) - [c9]Georgios N. Yannakakis, John Hallam:
Entertainment Modeling in Physical Play Through Physiology Beyond Heart-Rate. ACII 2007: 254-265 - [c8]Georgios N. Yannakakis, John Hallam:
Game and Player Feature Selection for Entertainment Capture. CIG 2007: 244-251 - [p1]Georgios N. Yannakakis, John Hallam:
Capturing Player Enjoyment in Computer Games. Advanced Intelligent Paradigms in Computer Games 2007: 175-201 - 2006
- [c7]Georgios N. Yannakakis, Henrik Hautop Lund, John Hallam:
Modeling Children's Entertainment in the Playware Playground. CIG 2006: 134-141 - [c6]Georgios N. Yannakakis, John Hallam, Henrik Hautop Lund:
Capturing Entertainment Through Heart Rate Dynamics in the Playware Playground. ICEC 2006: 314-317 - [c5]Georgios N. Yannakakis, John Hallam:
Towards Capturing and Enhancing Entertainment in Computer Games. SETN 2006: 432-442 - 2005
- [b1]Georgios N. Yannakakis:
AI in computer games : generating interesting interactive opponents by the use of evolutionary computation. University of Edinburgh, UK, 2005 - [j2]Georgios N. Yannakakis:
Review of "Synthetic Creatures with Learning and Reactive Behaviors by Alex J. Champandard", New Riders Publishing, 2004, 768 pp. Comput. Entertain. 3(1): 8 (2005) - [j1]Georgios N. Yannakakis, John Hallam:
A Generic Approach For Obtaining Higher Entertainment In Predator/Prey Games. J. Game Dev. 1(3): 23-50 (2005) - [c4]Georgios N. Yannakakis, John Hallam, John Levine:
Evolutionary computation variants for cooperative spatial coordination. Congress on Evolutionary Computation 2005: 2715-2722 - [c3]Georgios N. Yannakakis, John Hallam:
A Generic Approach for Generating Interesting Interactive Pac-Man Opponents. CIG 2005 - [c2]Georgios N. Yannakakis, Manolis Maragoudakis:
Player Modeling Impact on Player's Entertainment in Computer Games. User Modeling 2005: 74-78 - 2004
- [c1]Georgios N. Yannakakis, John Levine, John Hallam:
An evolutionary approach for interactive computer games. IEEE Congress on Evolutionary Computation 2004: 986-993
Coauthor Index
aka: David Melhart
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