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ACM Journal of Educational Resources in Computing, Volume 4
Volume 4, Number 1, March 2004
- Bettina Bair, Joanne McGrath Cohoon:
Special issue on gender-balancing computing education. 1 - Kathy Garvin-Doxas, Lecia Jane Barker:
Communication in computer science classrooms: understanding defensive climates as a means of creating supportive behaviors. 2 - Sarah B. Berenson, Kelli M. Slaten, Laurie A. Williams, Chih-Wei Ho:
Voices of women in a software engineering course: reflections on collaboration. 3 - Linda L. Werner, Brian Hanks, Charlie McDowell:
Pair-programming helps female computer science students. 4 - Cynthia Y. Lester, Marcus Brown:
Creating gender parity: an instruction aide's influence. 5 - Peter McKenna:
Gender and black boxes in the programming curriculum. 6
Volume 4, Number 2, June 2004
- Deepak Kumar:
Introduction to special issue on robotics in undergraduate education. 1 - Igor M. Verner, David J. Ahlgren:
Robot contest as a laboratory for experiential engineering education. 2 - Christopher Kitts, Neil Quinn:
An interdisciplinary field robotics program for undergraduate computer science and engineering education. 3 - Elizabeth Sklar, Simon Parsons, Peter Stone:
Using RoboCup in university-level computer science education. 4
Volume 4, Number 3, September 2004
- Deepak Kumar:
Introduction to special issue on robotics in undergraduate education. 1 - Amruth N. Kumar:
Three years of using robots in an artificial intelligence course: lessons learned. 2:1-2:15 - Douglas S. Blank, Deepak Kumar, Lisa Meeden, Holly A. Yanco:
Pyro: A python-based versatile programming environment for teaching robotics. 3:1-3:15 - Susan P. Imberman:
An intelligent agent approach for teaching neural networks using LEGO® handy board robots. 4:1-4:12
Volume 4, Number 4, December 2004
- Amer Diwan, William M. Waite, Michele H. Jackson, Jacob Dickerson:
PL-detective: A system for teaching programming language concepts. 1:1-1:22 - Daniel R. White, Mike Joy:
Sentence-based natural language plagiarism detection. 2:1-2:20 - Avi Cohen:
Stateless programming as a motif for teaching computer science. 3:1-3:13
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