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Belinda Lange
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2020 – today
- 2023
- [j6]Emil Rosenlund Høeg, Jon Ram Bruun-Pedersen, Shannon Cheary, Lars Koreska Andersen, Razvan Paisa, Stefania Serafin, Belinda Lange:
Buddy biking: a user study on social collaboration in a virtual reality exergame for rehabilitation. Virtual Real. 27(1): 245-262 (2023) - [j5]Emil Rosenlund Høeg, Jon Ram Bruun-Pedersen, Shannon Cheary, Lars Koreska Andersen, Razvan Paisa, Stefania Serafin, Belinda Lange:
Correction to: Buddy biking: a user study on social collaboration in a virtual reality exergame for rehabilitation. Virtual Real. 27(1): 493 (2023) - 2021
- [j4]Emil Rosenlund Høeg, Tina Myung Povlsen, Jon Ram Bruun-Pedersen, Belinda Lange, Niels Christian Nilsson, Kristian Birkemose Haugaard, Sune Mølgård Faber, Søren Willer Hansen, Charlotte Kira Kimby, Stefania Serafin:
System Immersion in Virtual Reality-Based Rehabilitation of Motor Function in Older Adults: A Systematic Review and Meta-Analysis. Frontiers Virtual Real. 2: 647993 (2021) - [j3]Rachel Proffitt, Stephanie M. N. Glegg, Tal Krasovsky, Belinda Lange, Danielle Levac, Anat V. Lubetzky, Wendy A. Powell, Maxime T. Robert:
Editorial: Exploring Human-Computer Interactions in Virtual Performance and Learning in the Context of Rehabilitation. Frontiers Virtual Real. 2: 754020 (2021)
2010 – 2019
- 2014
- [r1]Albert Skip Rizzo, Belinda Lange, Sebastian Koenig:
Clinical Virtual Reality. Handbook of Virtual Environments, 2nd ed. 2014: 1159-1203 - 2013
- [j2]William R. Swartout, Ron Artstein, Eric Forbell, Susan Foutz, H. Chad Lane, Belinda Lange, Jacquelyn Ford Morie, Skip Rizzo, David R. Traum:
Virtual Humans for Learning. AI Mag. 34(4): 9- (2013) - [j1]Evan A. Suma, David M. Krum, Belinda Lange, Sebastian Koenig, Albert A. Rizzo, Mark T. Bolas:
Adapting user interfaces for gestural interaction with the flexible action and articulated skeleton toolkit. Comput. Graph. 37(3): 193-201 (2013) - 2012
- [c10]Mi Zhang, Belinda Lange, Chien-Yen Chang, Alexander A. Sawchuk, Albert A. Rizzo:
Beyond the standard clinical rating scales: Fine-grained assessment of post-stroke motor functionality using wearable inertial sensors. EMBC 2012: 6111-6115 - [c9]Ming-Chun Huang, Wenyao Xu, Yi Su, Belinda Lange, Chien-Yen Chang, Majid Sarrafzadeh:
SmartGlove for upper extremities rehabilitative gaming assessment. PETRA 2012: 20 - [c8]Chien-Yen Chang, Belinda Lange, Mi Zhang, Sebastian Koenig, Phil Requejo, Noom Somboon, Alexander A. Sawchuk, Albert A. Rizzo:
Towards pervasive physical rehabilitation using Microsoft Kinect. PervasiveHealth 2012: 159-162 - [c7]Belinda Lange, Sebastian Koenig, Eric McConnell, Chien-Yen Chang, Rick Juang, Evan A. Suma, Mark T. Bolas, Albert A. Rizzo:
Interactive game-based rehabilitation using the Microsoft Kinect. VR 2012: 171-172 - 2011
- [c6]Belinda Lange, Chien-Yen Chang, Evan A. Suma, Bradley Newman, Albert Skip Rizzo, Mark T. Bolas:
Development and evaluation of low cost game-based balance rehabilitation tool using the microsoft kinect sensor. EMBC 2011: 1831-1834 - [c5]Shih-Ching Yeh, Margaret McLaughlin, Yujung Nam, Scott Sanders, Chien-Yen Chang, Bonnie Kennedy, Sheryl Flynn, Belinda Lange, Lei Li, Shuya Chen, Maureen Whitford, Carolee J. Winstein, Younbo Jung, Albert A. Rizzo:
Emotions and Telerebabilitation: Pilot Clinical Trials for Virtual Telerebabilitation Application Using Haptic Device and Its Impact on Post Stroke Patients' Mood and Motivation. HCI (14) 2011: 119-128 - [c4]Belinda Lange, Evan A. Suma, Brad Newman, Thai Phan, Chien-Yen Chang, Albert A. Rizzo, Mark T. Bolas:
Leveraging Unencumbered Full Body Control of Animated Virtual Characters for Game-Based Rehabilitation. HCI (14) 2011: 243-252 - [c3]Albert A. Rizzo, Belinda Lange, John Galen Buckwalter, Eric Forbell, Julia M. Kim, Kenji Sagae, Josh Williams, Barbara O. Rothbaum, JoAnn Difede, Greg Reger, Thomas D. Parsons, Patrick G. Kenny:
An Intelligent Virtual Human System for Providing Healthcare Information and Support. MMVR 2011: 503-509 - [c2]Albert A. Rizzo, Phil Requejo, Carolee J. Winstein, Belinda Lange, Gisele Ragusa, Alma S. Merians, James L. Patton, Pat P. Banerjee, Mindy Aisen:
Virtual Reality Applications for Addressing the Needs of those Aging with Disability. MMVR 2011: 510-516 - [c1]Evan A. Suma, Belinda Lange, Albert A. Rizzo, David M. Krum, Mark T. Bolas:
FAAST: The Flexible Action and Articulated Skeleton Toolkit. VR 2011: 247-248
Coauthor Index
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