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Martez E. Mott
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2020 – today
- 2024
- [j3]Rachel L. Franz, Sasa Junuzovic, Martez E. Mott:
A Virtual Reality Scene Taxonomy: Identifying and Designing Accessible Scene-Viewing Techniques. ACM Trans. Comput. Hum. Interact. 31(2): 23:1-23:44 (2024) - 2023
- [c18]Martez E. Mott, John C. Tang, Edward Cutrell:
Accessibility of Profile Pictures: Alt Text and Beyond to Express Identity Online. CHI 2023: 49:1-49:13 - 2022
- [j2]Momona Yamagami, Sasa Junuzovic, Mar González-Franco, Eyal Ofek, Edward Cutrell, John R. Porter, Andrew D. Wilson, Martez E. Mott:
Two-In-One: A Design Space for Mapping Unimanual Input into Bimanual Interactions in VR for Users with Limited Movement. ACM Trans. Access. Comput. 15(3): 23:1-23:25 (2022) - [c17]Johann Wentzel, Sasa Junuzovic, James Devine, John R. Porter, Martez E. Mott:
Understanding How People with Limited Mobility Use Multi-Modal Input. CHI 2022: 4:1-4:17 - 2021
- [c16]Rachel L. Franz, Sasa Junuzovic, Martez E. Mott:
Nearmi: A Framework for Designing Point of Interest Techniques for VR Users with Limited Mobility. ASSETS 2021: 5:1-5:14 - [c15]David Geerts, Radu-Daniel Vatavu, Alisa Burova, Vinoba Vinayagamoorthy, Martez E. Mott, Michael Crabb, Kathrin Gerling:
Challenges in Designing Inclusive Immersive Technologies. MUM 2021: 182-185 - [i1]Momona Yamagami, Sasa Junuzovic, Mar González-Franco, Eyal Ofek, Edward Cutrell, John R. Porter, Andrew D. Wilson, Martez E. Mott:
Two-In-One: A Design Space for Mapping Unimanual Input into Bimanual Interactions in VR for Users with Limited Movement. CoRR abs/2108.12390 (2021) - 2020
- [j1]Martez E. Mott, Kristen Shinohara:
ASSETS 2019 accessible posters and demos report. ACM SIGACCESS Access. Comput. 126: 6 (2020) - [c14]Martez E. Mott, John C. Tang, Shaun K. Kane, Edward Cutrell, Meredith Ringel Morris:
"I just went into it assuming that I wouldn't be able to have the full experience": Understanding the Accessibility of Virtual Reality for People with Limited Mobility. ASSETS 2020: 43:1-43:13
2010 – 2019
- 2019
- [c13]Martez E. Mott, Jacob O. Wobbrock:
Cluster Touch: Improving Touch Accuracy on Smartphones for People with Motor and Situational Impairments. CHI 2019: 27 - [c12]Martez E. Mott, Edward Cutrell, Mar González-Franco, Christian Holz, Eyal Ofek, Richard Stoakley, Meredith Ringel Morris:
Accessible by Design: An Opportunity for Virtual Reality. ISMAR Adjunct 2019: 451-454 - 2018
- [c11]Raymond Fok, Harmanpreet Kaur, Skanda Palani, Martez E. Mott, Walter S. Lasecki:
Towards More Robust Speech Interactions for Deaf and Hard of Hearing Users. ASSETS 2018: 57-67 - [c10]Cynthia L. Bennett, Jane E, Martez E. Mott, Edward Cutrell, Meredith Ringel Morris:
How Teens with Visual Impairments Take, Edit, and Share Photos on Social Media. CHI 2018: 76 - [c9]Martez E. Mott, Jane E, Cynthia L. Bennett, Edward Cutrell, Meredith Ringel Morris:
Understanding the Accessibility of Smartphone Photography for People with Motor Impairments. CHI 2018: 520 - 2017
- [c8]Martez E. Mott:
Accessible Touch Input for People with Motor Impairments. CHI Extended Abstracts 2017: 307-311 - [c7]Martez E. Mott, Shane Williams, Jacob O. Wobbrock, Meredith Ringel Morris:
Improving Dwell-Based Gaze Typing with Dynamic, Cascading Dwell Times. CHI 2017: 2558-2570 - 2016
- [c6]Martez E. Mott, Radu-Daniel Vatavu, Shaun K. Kane, Jacob O. Wobbrock:
Smart Touch: Improving Touch Accuracy for People with Motor Impairments with Template Matching. CHI 2016: 1934-1946 - 2014
- [c5]Martez E. Mott, Jacob O. Wobbrock:
Beating the bubble: using kinematic triggering in the bubble lens for acquiring small, dense targets. CHI 2014: 733-742 - 2013
- [c4]Thomas J. Donahue, G. Michael Poor, Martez E. Mott, Laura M. Leventhal, Guy W. Zimmerman, Dale S. Klopfer:
On interface closeness and problem solving. TEI 2013: 139-146 - 2012
- [c3]Martez E. Mott, Thomas J. Donahue, G. Michael Poor, Laura M. Leventhal:
Leveraging motor learning for a tangible password system. CHI Extended Abstracts 2012: 2597-2602 - 2011
- [c2]G. Michael Poor, Thomas J. Donahue, Martez E. Mott, Guy W. Zimmerman, Laura M. Leventhal:
Access-a-WoW: Building an Enhanced World of WarcraftTM UI for Persons with Low Visual Acuity. HCI (6) 2011: 352-361 - 2010
- [c1]Martez E. Mott, Hassan Rajaei:
Hand detection and tracking for virtual training environments. SpringSim 2010: 115
Coauthor Index
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