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Michela Ott
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- affiliation: National Research Council, Italy
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2010 – 2019
- 2017
- [p1]Marilena Alivizatou-Barakou, Alexandros Kitsikidis, Filareti Tsalakanidou, Kosmas Dimitropoulos, Giannis K. Chantas, Spiros Nikolopoulos, Samer Al Kork, Bruce Denby, Lise Buchman, Martine Adda-Decker, Claire Pillot-Loiseau, Joëlle Tillmane, Stéphane Dupont, Benjamin Picart, Francesca Pozzi, Michela Ott, Erdal Yilmaz, Vasileios S. Charisis, Stelios Hadjidimitriou, Leontios J. Hadjileontiadis, Marius Cotescu, Christina Volioti, Athanasios Manitsaris, Sotiris Manitsaris, Nikos Grammalidis:
Intangible Cultural Heritage and New Technologies: Challenges and Opportunities for Cultural Preservation and Development. Mixed Reality and Gamification for Cultural Heritage 2017: 129-158 - 2016
- [j19]Elizabeth A. Boyle, Thomas Hainey, Thomas M. Connolly, Grant Gray, Jeffrey Earp, Michela Ott, Theodore Lim, Manuel Ninaus, Cláudia Sofia Ribeiro, João Madeiras Pereira:
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games. Comput. Educ. 94: 178-192 (2016) - 2015
- [j18]Alessandra Antonaci, Francesca Maria Dagnino, Michela Ott, Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Elisa Lavagnino, Margarida Romero, Mireia Usart, Igor S. Mayer:
A gamified collaborative course in entrepreneurship: Focus on objectives and tools. Comput. Hum. Behav. 51: 1276-1283 (2015) - [j17]Michela Ott, Francesca Maria Dagnino, Francesca Pozzi:
Intangible Cultural Heritage: Towards collaborative planning of educational interventions. Comput. Hum. Behav. 51: 1314-1319 (2015) - [j16]Laura Freina, Rosa Maria Bottino, Michela Ott, Filippo Costa:
Social Empowerment of Intellectually Impaired through a Cloud Mobile System. Future Internet 7(4): 429-444 (2015) - [j15]Margarida Romero, Mireia Usart, Michela Ott:
Can Serious Games Contribute to Developing and Sustaining 21st Century Skills? Games Cult. 10(2): 148-177 (2015) - [c32]Rosa Maria Bottino, Laura Freina, Michela Ott, Filippo Costa:
Cloud-mobile Assistive Technologies for People with Intellectual Impairments: A Microsoft Azure-based Solution. Digital Health 2015: 103-104 - [c31]Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Michela Ott, Maria Magdalena Popescu, Jannicke Baalsrud Hauge:
Supporting Collaborative Serious Game Studies Online. GALA 2015: 228-237 - [c30]Samer Al Kork, Deniz Ugurca, C. Sahin, Patrick Chawah, Lise Crevier-Buchman, Martine Adda-Decker, Kele Xu, Bruce Denby, Pierre Roussel-Ragot, Benjamin Picart, Stéphane Dupont, Filareti Tsalakanidou, Alexandros Kitsikidis, Francesca Maria Dagnino, Michela Ott, Francesca Pozzi, Maureen Stone, Erdal Yilmaz:
A Novel Human Interaction Game-like Application to Learn, Perform and Evaluate Modern Contemporary Singing - "Human Beat Box". VISAPP (2) 2015: 640-650 - [c29]Erdal Yilmaz, Deniz Ugurca, C. Sahin, Francesca Maria Dagnino, Michela Ott, Francesca Pozzi, Kosmas Dimitropoulos, Filareti Tsalakanidou, Alexandros Kitsikidis, Samer Al Kork, Kele Xu, Bruce Denby, Pierre Roussel, Patrick Chawah, Lise Crevier-Buchman, Martine Adda-Decker, Stéphane Dupont, Benjamin Picart, Joëlle Tilmanne, Marilena Alivizatou, Leontios J. Hadjileontiadis, Vassilios S. Charisis, Alina Glushkova, Christina Volioti, Athanasios Manitsaris, Edgar Hemery, Fabien Moutarde, Nikolaos Grammalidis:
Novel 3D Game-like Applications Driven by Body Interactions for Learning Specific Forms of Intangible Cultural Heritage. VISAPP (2) 2015: 651-660 - 2014
- [j14]Jeffrey Earp, Michela Ott, Maria Popescu, Margarida Romero, Mireia Usart:
Supporting Human Capital development with Serious Games: An analysis of three experiences. Comput. Hum. Behav. 30: 715-720 (2014) - [j13]Francesca Maria Dagnino, Leontios J. Hadjileontiadis, Michela Ott, Francesca Pozzi:
An Integrated Platform Supporting Intangible Cultural Heritage Learning and Transmission: Definition of Requirements and Evaluation Criteria. J. Comput. Inf. Technol. 22(4): 277-292 (2014) - [j12]Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Elisa Lavagnino, Alessandra Antonaci, Francesca Maria Dagnino, Michela Ott, Margarida Romero, Mireia Usart, Igor S. Mayer:
Serious games and the development of an entrepreneurial mindset in higher education engineering students. Entertain. Comput. 5(4): 357-366 (2014) - [j11]Rosa Maria Bottino, Michela Ott, Mauro Tavella:
Serious Gaming at School: Reflections on Students' Performance, Engagement and Motivation. Int. J. Game Based Learn. 4(1): 21-36 (2014) - [c28]Theodore Lim, Sandy Louchart, Neil Suttie, Jannicke Baalsrud Hauge, Jeffrey Earp, Michela Ott, Sylvester Arnab, Damian Brown, Ioana A. Stanescu, Francesco Bellotti, Maira B. Carvalho:
Serious Game Mechanics, Workshop on the Ludo-Pedagogical Mechanism. GALA 2014: 174-183 - [c27]Theodore Lim, Sandy Louchart, Neil Suttie, Jannicke Baalsrud Hauge, Ioana A. Stanescu, Iván Martínez-Ortiz, Pablo Moreno-Ger, Francesco Bellotti, Maira B. Carvalho, Jeffrey Earp, Michela Ott, Sylvester Arnab, Riccardo Berta:
Narrative Serious Game Mechanics (NSGM) - Insights into the Narrative-Pedagogical Mechanism. GameDays 2014: 23-34 - [c26]Theodore Lim, Sandy Louchart, Neil Suttie, Jannicke Baalsrud Hauge, Ioana A. Stanescu, Francesco Bellotti, Maira B. Carvalho, Jeffrey Earp, Michela Ott, Sylvester Arnab, Damian Brown:
Serious Game Mechanics, Workshop on the Ludo-Pedagogical Mechanism. GameDays 2014: 186-189 - [c25]Rosa Maria Bottino, Andrea Canessa, Michela Ott, Mauro Tavella:
SMART VIEW: A Serious Game Supporting Spatial Orientation of Subjects with Cognitive Impairments. HCI (5) 2014: 489-500 - [c24]Jeffrey Earp, Francesca Maria Dagnino, Michela Ott:
Learning through Game Making: An HCI Perspective. HCI (5) 2014: 513-524 - [c23]Michela Ott, Francesca Maria Dagnino, Francesca Pozzi, Mauro Tavella:
Widening Access to Intangible Cultural Heritage: towards the Development of an Innovative Platform. HCI (5) 2014: 705-713 - [c22]Kosmas Dimitropoulos, Sotiris Manitsaris, Filareti Tsalakanidou, Spiros Nikolopoulos, Bruce Denby, Samer Al Kork, Lise Crevier-Buchman, Claire Pillot-Loiseau, Martine Adda-Decker, Stéphane Dupont, Joëlle Tilmanne, Michela Ott, Marilena Alivizatou, Erdal Yilmaz, Leontios J. Hadjileontiadis, Vassilios S. Charisis, Olivier Deroo, Athanasios Manitsaris, Ioannis Kompatsiaris, Nikos Grammalidis:
Capturing the Intangible - An Introduction to the I-Treasures Project. VISAPP (2) 2014: 773-781 - [c21]Francesca Pozzi, Alessandra Antonaci, Francesca Maria Dagnino, Michela Ott, Mauro Tavella:
A Participatory Approach to Define User Requirements of a Platform for Intangible Cultural Heritage Education. VISAPP (2) 2014: 782-788 - 2013
- [j10]Jeffrey Earp, Michela Ott, Francesca Pozzi:
Facilitating educators' knowledge sharing with dedicated Information Systems. Comput. Hum. Behav. 29(2): 445-455 (2013) - [j9]Ilaria Caponetto, Jeffrey Earp, Michela Ott:
Aspects of the Integration of Games into Educational Processes. Int. J. Knowl. Soc. Res. 4(3): 11-21 (2013) - [c20]Alessandra Antonaci, Francesca Maria Dagnino, Michela Ott, Francesca Pozzi, Paolo Bravi, Marco Lutzu, Sebastiano Pilosu:
Digital technology and transmission of Intangible Cultural Heritage: The case of Cantu a Tenore. Digital Heritage (2) 2013: 117 - [c19]Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Elisa Lavagnino, Alessandra Antonaci, Francesca Maria Dagnino, Michela Ott:
A Gamified Short Course for Promoting Entrepreneurship among ICT Engineering Students. ICALT 2013: 31-32 - [c18]Igor S. Mayer, Johann c. k. h. Riedel, Jannicke Baalsrud Hauge, Francesco Bellotti, Alessandro De Gloria, Michela Ott, Sobah Abbas Petersen:
Serious Games in a European Policy Context. SGDA 2013: 307-320 - 2012
- [j8]Michela Ott, Francesca Pozzi:
Digital games as creativity enablers for children. Behav. Inf. Technol. 31(10): 1011-1019 (2012) - [j7]Stefania Bocconi, Silvia Dini, Michela Ott:
Challenging Current Ways of Evaluating and Documenting the Accessibility of Educational Digital Resources. Int. J. Knowl. Soc. Res. 3(1): 52-66 (2012) - [c17]Margarida Romero, Mireia Usart, Michela Ott, Jeffrey Earp:
Learning through Playing for or against Each Other? Promoting Collaborative Learning in Digital Game Based Learning. ECIS 2012: 93 - [c16]Rosa Maria Bottino, Michela Ott, Mauro Tavella:
Reasoning on Reasoning through Serious Games. ICALT 2012: 690-691 - [c15]Rosa Maria Bottino, Jeffrey Earp, Michela Ott:
MAGICAL: Collaborative Game Building as a Means to Foster Reasoning Abilities and Creativity. ICALT 2012: 744-745 - [c14]Sara de Freitas, Jeffrey Earp, Michela Ott, Kristian Kiili, Muriel Ney, Maria Popescu, Margarida Romero, Mireia Usart, Ioana A. Stanescu:
Hot Issues in Game Enhanced Learning: The GEL Viewpoint. VS-GAMES 2012: 25-31 - [c13]Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Elisa Lavagnino, Francesca Maria Dagnino, Michela Ott, Margarida Romero, Mireia Usart, Igor S. Mayer:
Designing a Course for Stimulating Entrepreneurship in Higher Education through Serious Games. VS-GAMES 2012: 174-186 - [c12]Sara de Freitas, Kristian Kiili, Muriel Ney, Michela Ott, Maria Popescu, Margarida Romero, Ioana A. Stanescu:
GEL: Exploring Game Enhanced Learning. VS-GAMES 2012: 289-292 - 2011
- [j6]Michela Ott, Francesca Pozzi:
Towards a new era for Cultural Heritage Education: Discussing the role of ICT. Comput. Hum. Behav. 27(4): 1365-1371 (2011) - [j5]Rosa Maria Bottino, Michela Ott, Mauro Tavella:
Scaffolding Pedagogical Planning and the Design of Learning Activities: An On-Line System. Int. J. Knowl. Soc. Res. 2(1): 84-97 (2011) - [c11]Rosa Maria Bottino, Michela Ott, Mauro Tavella:
Children's Performance with Digital Mind Games and Evidence for Learning Behaviour. WSKS 2011: 235-243 - [c10]Stefania Bocconi, Michela Ott:
ICT and Universal Access to Education: Towards a Culture of Accessibility. WSKS 2011: 330-337 - 2010
- [j4]Giorgio Olimpo, Rosa Maria Bottino, Jeffrey Earp, Michela Ott, Francesca Pozzi, Mauro Tavella:
Pedagogical plans as communication oriented objects. Comput. Educ. 55(2): 476-488 (2010) - [c9]Michela Ott, Francesca Pozzi, Mauro Tavella:
Teacher, What Do You Mean by "Creativity"? An Italian Survey on the Use of ICT to Foster Student Creativity. WSKS (1) 2010: 165-171 - [c8]Rosa Maria Bottino, Michela Ott, Mauro Tavella:
Empowering the Design and the Sharing of Learning Plans by Means of Net Technologies: The IAMEL System. WSKS (1) 2010: 336-342
2000 – 2009
- 2009
- [c7]Francesca Pozzi, Michela Ott:
Fostering Creativity in Online Collaborative Learning Environments. MTCSCC@EC-TEL 2009 - [c6]Rosa Maria Bottino, Michela Ott, Francesca Pozzi:
Taking Up the Challenge of Evaluating Research Results in the Field of Technology Enhanced Learning. WSKS (1) 2009: 22-30 - 2008
- [c5]Rosa Maria Bottino, Jeffrey Earp, Giorgio Olimpo, Michela Ott, Francesca Pozzi, Mauro Tavella:
Supporting the Design of Pilot Learning Activities with the Pedagogical Plan Manager. Learning to Live in the Knowledge Society 2008: 37-44 - [c4]Michela Ott, Francesca Pozzi:
ICT and Cultural Heritage Education: Which Added Value?. WSKS (1) 2008: 131-138 - 2007
- [j3]Rosa Maria Bottino, Lucia Ferlino, Michela Ott, Mauro Tavella:
Developing strategic and reasoning abilities with computer games at primary school level. Comput. Educ. 49(4): 1272-1286 (2007) - [j2]Silvia Dini, Lucia Ferlino, Anna Gettani, Cristina Martinoli, Michela Ott:
Educational software and low vision students: evaluating accessibility factors. Univers. Access Inf. Soc. 6(1): 15-29 (2007) - [c3]Stefania Bocconi, Silvia Dini, Lucia Ferlino, Cristina Martinoli, Michela Ott:
ICT Educational Tools and Visually Impaired Students: Different Answers to Different Accessibility Needs. HCI (7) 2007: 491-500 - 2006
- [j1]Stefania Bocconi, Silvia Dini, Lucia Ferlino, Michela Ott:
Accessibility of Educational Multimedia: in search of specific standards. Int. J. Emerg. Technol. Learn. 1(3) (2006) - 2003
- [c2]Giuliana Dettori, Michela Ott:
Considerations on Universal Access and Universal Design as concerns Educational Software. HCI (4) 2003: 1093-1097 - 2001
- [c1]Giuliana Dettori, Michela Ott:
Accessible software for early maths education: focusing on content, strategies, interface. HCI 2001: 798-802
Coauthor Index
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