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Publication search results
found 35 matches
- 2000
- Maneesh Agrawala, Denis Zorin, Tamara Munzner:
Artistic Multiprojection Rendering. Rendering Techniques 2000: 125-136 - Philippe Bekaert, Mateu Sbert, Yves D. Willems:
Weighted Importance Sampling Techniques for Monte Carlo Radiosity. Rendering Techniques 2000: 35-46 - Min Chen, James Arvo:
A Closed-Form Solution for the Irradiance due to Linearly-Varying Luminaires. Rendering Techniques 2000: 137-148 - Iddo Drori, Dani Lischinski:
Wavelet Warping. Rendering Techniques 2000: 113-124 - Frédo Durand, Julie Dorsey:
Interactive Tone Mapping. Rendering Techniques 2000: 219-230 - Simon Gibson, Alan Murta:
Interactive Rendering with Real-World Illumination. Rendering Techniques 2000: 365-376 - Xavier Granier, George Drettakis, Bruce Walter:
Fast Global Illumination Including Specular Effects. Rendering Techniques 2000: 47-58 - Ziyad S. Hakura, Jerome Edward Lengyel, John M. Snyder:
Parameterized Animation Compression. Rendering Techniques 2000: 101-112 - Wolfgang Heidrich, Stefan Brabec, Hans-Peter Seidel:
Soft Shadow Maps for Linear Lights. Rendering Techniques 2000: 269-280 - Nicolas Holzschuch, François Cuny, Laurent Alonso:
Wavelet Radiosity on Arbitrary Planar Surfaces. Rendering Techniques 2000: 161-172 - Isabelle Icart, Didier Arquès:
A Physically-Based BRDF Model for Multilayer Systems with Uncorrelated Rough Boundaries. Rendering Techniques 2000: 353-364 - Thouis R. Jones, Ronald N. Perry:
Antialiasing with Line Samples. Rendering Techniques 2000: 197-206 - Jan Kautz, Pere-Pau Vázquez, Wolfgang Heidrich, Hans-Peter Seidel:
Unified Approach to Prefiltered Environment Maps. Rendering Techniques 2000: 185-196 - Vladlen Koltun, Yiorgos Chrysanthou, Daniel Cohen-Or:
Virtual Occluders: An Efficient Intermediate PVS Representation. Rendering Techniques 2000: 59-70 - Michael S. Langer, Heinrich H. Bülthoff:
Measuring Visual Shape using Computer Graphics Psychophysics. Rendering Techniques 2000: 1-10 - Luc Leblanc, Pierre Poulin:
Guaranteed Occlusion and Visibility in Cluster Hierarchical Radiosity. Rendering Techniques 2000: 89-100 - Jerome Edward Lengyel:
Real-Time Hair. Rendering Techniques 2000: 243-256 - Stephen R. Marschner, Brian K. Guenter, Sashi Raghupathy:
Modeling and Rendering for Realistic Facial Animation. Rendering Techniques 2000: 231-242 - Ann McNamara, Alan Chalmers, Tom Troscianko, Iain D. Gilchrist:
Comparing Real & Synthetic Scenes using Human Judgements of Lightness. Rendering Techniques 2000: 207-218 - Mark Pauly, Thomas Kollig, Alexander Keller:
Metropolis Light Transport for Participating Media. Rendering Techniques 2000: 11-22 - Erik Reinhard, Brian E. Smits, Charles D. Hansen:
Dynamic Acceleration Structures for Interactive Ray Tracing. Rendering Techniques 2000: 299-306 - Gernot Schaufler, Henrik Wann Jensen:
Ray Tracing Point Sampled Geometry. Rendering Techniques 2000: 319-328 - Maryann Simmons, Carlo H. Séquin:
Tapestry: A Dynamic Mesh-based Display Representation for Interactive Rendering. Rendering Techniques 2000: 329-340 - Peter-Pike J. Sloan, Michael F. Cohen:
Hardware Accelerated Horizon Mapping. Rendering Techniques 2000: 281-286 - Brian E. Smits, Peter Shirley, Michael M. Stark:
Direct Ray Tracing of Displacement Mapped Triangles. Rendering Techniques 2000: 307-318 - Cyril Soler, François X. Sillion:
Hierarchical Instantiation for Radiosity. Rendering Techniques 2000: 173-184 - Marc Stamminger, Jörg Haber, Hartmut Schirmacher, Hans-Peter Seidel:
Walkthroughs with Corrective Texturing. Rendering Techniques 2000: 377-388 - Michael M. Stark, Richard F. Riesenfeld:
Exact Illumination in Polygonal Environments using Vertex Tracing. Rendering Techniques 2000: 149-160 - Yinlong Sun, F. David Fracchia, Mark S. Drew, Thomas W. Calvert:
Rendering Iridescent Colors of Optical Disks. Rendering Techniques 2000: 341-352 - Frank Suykens, Yves D. Willems:
Density Control for Photon Maps. Rendering Techniques 2000: 23-34
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