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3DUI 2010: Waltham, MA, USA
- IEEE Symposium on 3D User Interfaces, 3DUI 2010, Waltham, MA, USA, 20-21 March, 2010. IEEE Computer Society 2010, ISBN 978-1-4244-6846-1
- Takeo Igarashi:
Keynote address: Interactive "smart" computers. - Pablo A. Figueroa, Sébastien Kuntz, Yoshifumi Kitamura:
The first 3DUI Grand Prize. - Brian M. Williamson, Chadwick A. Wingrave, Joseph J. LaViola Jr.:
RealNav: Exploring natural user interfaces for locomotion in video games. 3-10 - Ryan P. McMahan, Alexander Joel D. Alon, Shaimaa Y. Lazem, Robert J. Beaton, David Machaj, Michael Schaefer, Mara G. Silva, Anamary Leal, Robert Hagan, Doug A. Bowman:
Evaluating natural interaction techniques in video games. 11-14 - Florent Berthaut, Martin Hachet, Myriam Desainte-Catherine:
Piivert: Percussion-based interaction for immersive virtual environments. 15-18 - Maud Marchal, Anatole Lécuyer, Gabriel Cirio, Laurent Bonnet, Mathieu Emily:
Walking up and down in immersive virtual worlds: Novel interactive techniques based on visual feedback. 19-26 - Evan A. Suma, Samantha L. Finkelstein, Seth Clark, Paula Goolkasian, Larry F. Hodges:
Effects of travel technique and gender on a divided attention task in a virtual environment. 27-34 - Kristopher J. Blom, Steffi Beckhaus:
Virtual collision notification. 35-38 - Lei Liu, Jean-Bernard Martens, Robert van Liere:
Revisiting path steering for 3D manipulation tasks. 39-46 - Kaushik Das, Christoph W. Borst:
An evaluation of menu properties and pointing techniques in a projection-based VR environment. 47-50 - Bob Ménélas, Lorenzo Picinali, Brian F. G. Katz, Patrick Bourdot:
Audio haptic feedbacks for an acquisition task in a multi-target context. 51-54 - Ferran Argelaguet, André Kunert, Alexander Kulik, Bernd Froehlich:
Improving co-located collaboration with show-through techniques. 55-62 - Michael R. Marner, Bruce H. Thomas:
Augmented foam sculpting for capturing 3D models. 63-70 - David Swapp, Julian Williams, Anthony Steed:
The implementation of a novel walking interface within an immersive display. 71-74 - Yon Visell, Severin Smith, Alvin Law, Rishi Rajalingham, Jeremy R. Cooperstock:
Contact sensing and interaction techniques for a distributed, multimodal floor display. 75-78 - Dimitar Valkov, Frank Steinicke, Gerd Bruder, Klaus H. Hinrichs:
A multi-touch enabled human-transporter metaphor for virtual 3D traveling. 79-82 - Patrick Maier, Marcus Tönnis, Gudrun Klinker, Alexander Raith, Markus Drees, Fritz Kuhn:
What do you do when two hands are not enough? interactive selection of bonds between pairs of tangible molecules. 83-90 - Taejin Ha, Woontack Woo:
An empirical evaluation of virtual hand techniques for 3D object manipulation in a tangible augmented reality environment. 91-98 - Giandomenico Caruso, Guido Maria Re:
AR-Mote: A wireless device for Augmented Reality environment. 99-102 - Ryo Fukazawa, Kazuki Takashima, Garth Shoemaker, Yoshifumi Kitamura, Yuichi Itoh, Fumio Kishino:
Comparison of multimodal interactions in perspective-corrected multi-display environment. 103-110 - Sven G. Kratz, Michael Rohs:
Extending the virtual trackball metaphor to rear touch input. 111-114 - Anthony Martinet, Géry Casiez, Laurent Grisoni:
The design and evaluation of 3D positioning techniques for multi-touch displays. 115-118 - Takehiro Tawara, Kenji Ono:
A framework for volume segmentation and visualization using Augmented Reality. 121-122 - Peter Brinkmann, Charles Gunn, Steffen Weißmann:
jReality - interactive audiovisual applications across virtual environments. 123-124 - Gerd Bruder, Frank Steinicke, Dimitar Valkov, Klaus H. Hinrichs:
Immersive virtual studio for architectural exploration. 125-126 - Arindam Dey, Andrew Cunningham, Christian Sandor:
Evaluating depth perception of photorealistic mixed reality visualizations for occluded objects in outdoor environments. 127-128 - Luv Kohli:
Redirected touching: Warping space to remap passive haptics. 129-130 - Kota Arai, Michiteru Kitazaki:
3-D facial expressions modulate perception of emotive voices. 131-132 - Andrew Miller, Joseph J. LaViola Jr.:
Towards a handheld stereo projector system for viewing and interacting in virtual worlds. 133-134 - Sergio Rodríguez-Vaamonde, Artzai Picón, Aritz Villodas:
Robust vision-based hand tracking using single camera for ubiquitous 3D gesture interaction. 135-136 - Leith K. Y. Chan, Henry Y. K. Lau:
A tangible user interface using spatial Augmented Reality. 137-138 - Nicholas Katzakis, Masahiro Hori:
Mobile devices as multi-DOF controllers. 139-140 - Takumi Ohshima, Takafumi Serizawa, Yasuyuki Yanagida:
KHAKI: A Hemispherical, Multi-Function Input Device for 3D operation. 141-142 - Victor Zappi, Andrea Brogni, Darwin G. Caldwell:
Passive hand pose recognition in virtual reality. 143-144
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