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ICE-GIC 2009: London, UK
- 2009 International IEEE Consumer Electronics Society's Games Innovations Conference, ICE-GIC 2009, London, UK, August 25-28, 2009. IEEE 2009, ISBN 978-1-4244-4459-5
- Ioana Bacivarov, Peter M. Corcoran:
Facial expression modeling using component AAM models - Gaming applications. 1-16 - Mircea C. Ionita, Istvan Andorko, Peter M. Corcoran:
Enhanced real-time face models from stereo imaging for gaming applications. 17-24 - Chenyang Ge, Nanning Zheng, Kuizhi Mei, Jizhong Zhao:
VLSI design of 3D display processing chip for head-mounted display. 25-28 - Seok-Han Lee, Sangkeun Lee, Jong-Soo Choi:
Real-time camera tracking using a particle filter and multiple feature trackers. 29-36 - Mariofanna G. Milanova, Leonardo Bocchi, Tsanko Stoev:
Video-based human motion estimation system for gaming user interface. 37-42 - Youngjoon Chai, DongHeon Jang, Kyusik Chang, TaeYong Kim:
Vision-based real-time game interface. 43-46 - Sjriek Alers, Emilia I. Barakova:
Multi-agent platform for development of educational games for children with autism. 47-53 - Michael J. Callaghan, Kerri McCusker, Julio Lopez Losada, Jim Harkin, Shane Wilson:
Integrating virtual worlds & virtual learning environments for online education. 54-63 - William Lawrence:
A research proposal for a GCSE maths tutoring game using neural networks. 64-69 - Bian Wu, Alf Inge Wang, Jan-Erik Strøm, Trond Blomholm Kvamme:
XQUEST used in software architecture education. 70-77 - Alf Inge Wang:
Post-mortem analysis of student game projects in a software architecture course. 78-91 - Stan Kurkovsky:
Can mobile game development foster student interest in computer science? 92-100 - Daniela M. Romano, Lawrence Lomax, Paul Richmond:
NARCSim an agent-based illegal drug market simulation. 101-108 - Ethan Kennerly:
Runesinger. 109-117 - Slawomir Grzonkowski, Peter M. Corcoran:
A secure and efficient micropayment solution for online gaming. 118-125 - Carlos Garcia Wylie, Paul Coulton:
Mobile persuasive exergaming. 126-130 - Robert Nideffer, Alf Inge Wang:
Unexceptional.net. 131-139 - Mauricio Vines, Javier Mora, Won-Sook Lee:
Haptic display of 3D liquids for interactive applications. 140-148 - Ryosuke Kokaji, Takako Nonaka, Masahiro Yonezawa, Keisuke Kurinami, Tomohiro Hase:
Magnifying glass-like user interface for game control. 149-153 - Jorge Arroyo-Palacios, Daniela M. Romano:
Exploring the use of a respiratory-computer interface for game interaction. 154-159 - Ioannis Karamouzas, Jiri Bakker, Mark H. Overmars:
Density constraints for crowd simulation. 160-168 - Ethan Kennerly, Andreas Witzel, Jonathan A. Zvesper:
Thief belief. 169-172 - Johannes Jilg, Jenny Carter:
Sudoku evolution. 173-185 - Jae-Moon Lee, Se Hong Cho, Rafael A. Calvo:
A fast algorithm for simulation of flocking behavior. 186-190 - Travis M. Doll, Raymond Migneco, Youngmoo E. Kim:
Web-based sound and music games with activities for STEM education. 191-200 - Raymond Migneco, Travis M. Doll, Jeffrey J. Scott, Christian M. Hahn, Paul J. Diefenbach, Youngmoo E. Kim:
An audio processing library for game development in flash. 201-209 - Sascha Grollmisch, Christian Dittmar, Gabriel Gatzsche:
Concept, implementation and evaluation of an improvisation based music video game. 210-212 - Andrew Dolphin:
Compositional applications of a game engine. 213-222 - Nobuhiro Tomabechi, Yoshichika Fujioka:
Traveling-salesman game with multiple competitors/cooperators and simultaneous move search algorithm. 223-230 - Patrícia Gouveia:
Narrative paradox and the design of alternate reality games (ARGs) and blogs. 231-238 - Istvan Andorko, Peter M. Corcoran, Petronel Bigioi:
FPGA based stereo imaging system with applications in computer gaming. 239-245 - James Munro, Cornelia Boldyreff, Andrea Capiluppi:
Architectural studies of games engines - The quake series. 246-255 - Eoin Mullan:
Driving sound synthesis from a physics engine. 256-264 - Mircea C. Ionita, Peter M. Corcoran:
Appearance capturing and animation techniques for realistic, true-identity gaming avatars. 265-268 - Stéphan Froment, Mélanie Ginibre, Stéphanie Mader, Antoine Sarafian, Aymeric Schwartz, Delphine Soriano, Jérôme Dupire, Alexandre Topol:
AZ66 (Demo submission). 267-268
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