default search action
20th HCI 2018: Las Vegas, NV, USA
- Panayiotis Zaphiris, Andri Ioannou:
Learning and Collaboration Technologies. Learning and Teaching - 5th International Conference, LCT 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part II. Lecture Notes in Computer Science 10925, Springer 2018, ISBN 978-3-319-91151-9
Learners Engagement, Motivation and Skills
- Isuru Balasooriya, Enric Mor, M. Elena Rodríguez:
Understanding User Engagement in Digital Education. 3-15 - Rocael Hernández Rizzardini, Hector R. Amado-Salvatierra:
Exploring New Ways to Increase Engagement in Full-Path MOOC Programs. 16-25 - Sandra Huedo-Martínez, Rafael Molina-Carmona, Faraón Llorens-Largo:
Study on the Attitude of Young People Towards Technology. 26-43 - Irina Kondratova, Heather Molyneaux, Hélène Fournier:
Supporting Trust and Engagement in Personalized Learning. 44-59 - Juan Alejandro Melián-Melián, Jorge Martín-Gutiérrez:
Improving the Professional Competencies of Architect Students. 60-70 - Paula Miranda, Pedro T. Isaías, Sara Pífano:
Digital Literacy in Higher Education - A Survey on Students' Self-assessment. 71-87 - Konstantinos Tsiakas, Maher Abujelala, Akilesh Rajavenkatanarayanan, Fillia Makedon:
User Skill Assessment Using Informative Interfaces for Personalized Robot-Assisted Training. 88-98 - Maria Zenios, Eleni Ioannou:
Digital Natives and Digital Immigrants Revisited: A Case of CALL. 99-110
Games and Gamification for Learning
- Evangelia Baka, Mike Kentros, George Papagiannakis, Nadia Magnenat-Thalmann:
Virtual Reality Rehabilitation Based on Neurologic Music Therapy: A Qualitative Preliminary Clinical Study. 113-127 - Xavier Calvo, David Fonseca, Mónica V. Sánchez-Sepúlveda, Daniel Amo, Josep Llorca, Ernesto Redondo:
Programming Virtual Interactions for Gamified Educational Proposes of Urban Spaces. 128-140 - Cristóbal Fernández Robin, Scott McCoy, Diego Yáñez Martínez:
Learning in Marketing Simulation. 141-149 - Jay Dee Johns III, Aleshia Hayes, Laura Grant, Dylan Caldwell:
Classroom Gamification: Merging Game Design Theory and Behavior Analysis for Increased Engagement. 150-163 - Mohsen M. Jozani, Michele Maasberg, Emmanuel Ayaburi:
Slayers vs Slackers: An Examination of Users' Competitive Differences in Gamified IT Platforms Based on Hedonic Motivation System Model. 164-172 - Naomi Nagata, Tomofumi Uetake:
An e-Learning System Using Gamification to Support Preliminary Learning for Job Hunting. 173-184 - Stefano Perini, Manuel Oliveira, Maria Margoudi, Marco Taisch:
The Use of Digital Game Based Learning in Manufacturing Education - A Case Study. 185-199 - Arturo Rojas López, Elvira G. Rincón Flores:
Gamification as Learning Scenario in Programming Course of Higher Education. 200-210 - Rafael Vescovi Bassani:
Gamification with Lego in Higher Education: Experience in the Course of Logistic Distribution. 211-224 - Yun Zhou, Tao Xu, Zhixin Zhu, Zi Wang:
Learning in Doing: A Model of Design and Assessment for Using New Interaction in Educational Game. 225-236
Technology-Enhanced Teaching and Assessment
- Aqua Chuan-Yu Chen, Yu-Cheng Lin:
Warm Robot Classroom_Using Wearable Technology as a Gateway to Culturally Responsive Teaching. 239-253 - Pedro Company, Jeffrey M. Otey, María Jesús Agost, Manuel Contero, Jorge D. Camba:
Go/No Go Criteria in Formative E-Rubrics. 254-264 - Jennifer Dobberfuhl-Quinlan:
Exploring Sociocultural Theory Application in Online Language Courses. 265-275 - Barbara Endicott-Popovsky:
Applications of Distributed Socio-technical Synthetic Intelligent (SI) Systems Using Hybrid "Compensating Controls" Architectures. 276-285 - Vishrant K. Gupta, Philippe J. Giabbanelli, Andrew A. Tawfik:
An Online Environment to Compare Students' and Expert Solutions to Ill-Structured Problems. 286-307 - Ying Luo, Yajie Wang, Younghwan Pan:
An Analytical Investigation on Ecological Strategy Based on "Edu+AR" Education Cloud Platform. 308-318 - Mohammad Javad Mahzoon, Mary Lou Maher, Omar Eltayeby, Wenwen Dou, Kazjon Grace:
A Framework for Interactive Exploratory Learning Analytics. 319-331 - Emanuela Marchetti, Andrea Valente:
Quiz-R-Us - Re-Conceptualizing Quizzes to Enrich Blended Learning in Occupational Therapy Study Lines. 332-349 - Michael-Brian Ogawa:
Evaluation of Flip-Flop Learning Methodology. 350-360 - Blanca J. Polo, Paula Alexandra Silva, Martha E. Crosby:
Applying Studio-Based Learning Methodology in Computer Science Education to Improve 21st Century Skills. 361-375 - Yuval Shafriri, Dalit Levy:
Uniqueness Profile of Mobile Applications for Learning. 376-390 - Jan Stelovsky, Branden Ogata, Umida Stelovska:
"Flip-Flop" Learning by Teaching Methodologies: "Peer Improvement", "Agile Tooltip", Support Technology, and Next Steps. 391-406 - Yang Ting Shen, Xin Mao Chen, Pei Wen Lu, Ju Chuan Wu:
Use BCI to Generate Attention-Based Metadata for the Assessment of Effective Learning Duration. 407-417
Computing and Engineering Education
- Juan Cruz-Benito, Ismael Faro, Francisco Martín-Fernández, Roberto Therón, Francisco J. García-Peñalvo:
A Deep-Learning-Based Proposal to Aid Users in Quantum Computing Programming. 421-430 - Francisco José Gallego-Durán, Carlos Villagrá-Arnedo, Rosana Satorre-Cuerda, Patricia Compañ-Rosique, Faraón Llorens-Largo:
Effects of Low-Level Development on Learning to Program. 431-445 - Karen Lemmel-Vélez, Saúl Emilio Rivero-Mejía, Carlos Alberto Ocampo-Quintero:
Experiences of the SICAP Research Seeding in the Development of Soft Skills. 446-460 - Toomas Lepik, Kaie Maennel, Margus Ernits, Olaf Maennel:
Art and Automation of Teaching Malware Reverse Engineering. 461-472 - Birgy Lorenz, Kaido Kikkas, Kairi Osula:
Development of Children's Cyber Security Competencies in Estonia. 473-482 - Javier Machado-Toledo, Carlos Efrén Mora Luis, Beatriz Añorbe Díaz, Antonio Manuel González Marrero, Jorge Martín-Gutiérrez:
Project-Oriented Problem-Based Learning for an Entrepreneurial Vision in Engineering Education. 483-491 - Sten Mäses, Liina Randmann, Olaf Maennel, Birgy Lorenz:
Stenmap: Framework for Evaluating Cybersecurity-Related Skills Based on Computer Simulations. 492-504 - João Silva, Ramiro Gonçalves, José Martins, Frederico Branco, António Pereira:
Accessibility in Software Engineering: Pursuing the Mainstream from a Classroom. 505-517 - Andrea Vázquez-Ingelmo, Francisco J. García-Peñalvo, Roberto Therón:
Application of Domain Engineering to Generate Customized Information Dashboards. 518-529 - Morgan A. Zantua, Viatcheslav Popovsky, Barbara Endicott-Popovsky, Fred B. Holt:
Discovering a Profile for Protect and Defend: Penetration Testing. 530-540
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.