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iTAG 2016: Notthingham, UK
- 2016 International Conference on Interactive Technologies and Games, iTAG 2016, Notthingham, United Kingdom, October 26-27, 2016. IEEE Computer Society 2016, ISBN 978-1-5090-3738-4
- Andriani Piki, Markos Markou, Anna Vasiliou:
Learning through Play: The Role of Learning and Engagement Theory in the Development of Educational Games for Intellectually Challenged Children. 1-6 - Sarmad Aslam, Penny J. Standen, Nick Shopland, Andy Burton, David J. Brown:
A Comparison of Humanoid and Non-humanoid Robots in Supporting the Learning of Pupils with Severe Intellectual Disabilities. 7-12 - Matthew K. Belmonte, Emma J. Weisblatt, Alicia Rybicki, Beverley Cook, Caroline S. Langensiepen, David J. Brown, Manuj Dhariwal, Tanushree Saxena-Chandhok, Prathibha Karanth:
Can Computer-Assisted Training of Prerequisite Motor Skills Help Enable Communication in People with Autism? 13-20 - Meurig Beynon, Russell Boyatt, Jonathan Foss, Chris Hall, Elizabeth Hudnott, Nick Pope, Steve Russ, Hamish Macleod, Dimitris Alimisis, Rene Alimisi, Emmanouil Zoulias, Ilkka Jormanainen, Tapani Toivonen, Piet Kommers, Peter Tomcsányi, Michal Winczer:
Playing Games with Observation, Dependency, and Agency in a New Environment for Making Construals. 21-28 - Nikolaos Kartsanis, Eva Murzyn:
Me, My Game-Self, and Others: A Qualitative Exploration of the Game-Self. 29-35 - Gareth Walkom:
Virtual Reality Exposure Therapy: To Benefit Those Who Stutter and Treat Social Anxiety. 36-41 - Michael P. Craven, Carlo Fabricatore:
Game Features of Cognitive Training. 42-49 - Fehmida Mohamedali, Nasser Matoorian:
Support Dementia: Using Wearable Assistive Technology and Analysing Real-Time Data. 50-54 - Beverley Cook, Philip Twidle:
Increasing Awareness of Alzheimer's Disease through a Mobile Game. 55-60 - Philip Breedon, Bill Byrom, Luke Siena, Willie Muehlhausen:
Enhancing the Measurement of Clinical Outcomes Using Microsoft Kinect. 61-69 - Abeer Alzubaidi, Georgina Cosma, David J. Brown, A. Graham Pockley:
Breast Cancer Diagnosis Using a Hybrid Genetic Algorithm for Feature Selection Based on Mutual Information. 70-76 - Harshada Patel, Sue Cobb, Madeline Hallewell, Mirabelle D'Cruz, Richard M. Eastgate, Lorenzo Picinali, Stefano Tamascelli:
User Involvement in Design and Application of Virtual Reality Gamification to Facilitate the Use of Hearing Aids. 77-81 - Eva Murzyn, Evelien Valgaeren:
Our Virtual Selves, Our Virtual Morals: Mass Effect Players' Personality and In-Game Choices. 82-86
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