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MindTrek 2009: Tampere, Finland
- Artur Lugmayr, Heljä Franssila, Olli Sotamaa, Pertti Näränen, Jukka Vanhala:
Proceedings of the 13th International Academic MindTrek Conference: Everyday Life in the Ubiquitous Era, MindTrek 2009, Tampere, Finland, September 30 - October 2, 2009. ACM 2009, ISBN 978-1-60558-633-5
Ubimedia track
- Hannu Soronen, Santtu Pakarinen, Mervi Hansen, Markku Turunen, Jaakko Hakulinen, Juho Hella, Juha-Pekka Rajaniemi, Aleksi Melto, Tuuli Laivo:
User experience of speech controlled media center for physically disabled users. 2-5 - Thomas Schmieder, Robert J. Wierzbicki:
Competitive acting: issues on action, interaction and acting in converged media. 6-10 - Kate Lund, Paul Coulton, Reuben Edwards:
Ambient conversations using a physical avatar. 11-14 - Pauliina Tuomi:
A brief history of social iTV entertainment. 15-18 - Anders Sundnes Løvlie:
Poetic augmented reality: place-bound literature in locative media. 19-28 - Ichiro Satoh:
Context-aware ambient media infrastructure. 29-36 - Vesa A. Korhonen, Ritva Pyykkönen:
Creating context as you go. 37-40 - Douglas Easterly, Angela Blachnitzky:
UbiBall: a ubiquitous computing game for children. 41-44 - Tero Jokela, Heli Väätäjä, Tiina Koponen:
Mobile Journalist Toolkit: a field study on producing news articles with a mobile device. 45-52 - Heljä Franssila:
Mobile email as a business performance driver in everyday knowledge work: a diary and interview study. 53-56
Games track
- Annakaisa Kultima:
Casual game design values. 58-65 - Angela Tinwell, Mark Grimshaw:
Bridging the uncanny: an impossible traverse? 66-73 - Hannu Korhonen, Janne Paavilainen, Hannamari Saarenpää:
Expert review method in game evaluations: comparison of two playability heuristic sets. 74-81 - Jaakko Stenros, Janne Paavilainen, Frans Mäyrä:
The many faces of sociability and social play in games. 82-89 - Marko Siitonen:
Exploring the experiences concerning leadership communication in online gaming groups. 90-93 - Markus Montola, Timo Nummenmaa, Andrés Lucero, Marion Boberg, Hannu Korhonen:
Applying game achievement systems to enhance user experience in a photo sharing service. 94-97 - Sari Kujala, Piia Nurkka:
Identifying user values for an activating game for children. 98-105 - Conor Linehan, Shaun W. Lawson, Mark Doughty, Ben Kirman:
Developing a serious game to evaluate and train group decision making skills. 106-113 - Ellen Schuurink, Maartje de Vries:
Combining advanced learning technologies in an immigrant educational program. 114-117
Social media track
- Arttu Perttula, Scott A. Carter, Laurent Denoue:
Kartta: using multimedia and context to navigate unfamiliar environments. 120-123 - Anne Naukkarinen, Jenna Sutela, Andrea Botero, Kari-Hans Kommonen:
Designing locative media for creative misuse: learning from urban intervention. 124-127 - Virpi Oksman, Antti Tammela, Tiina Mäkelä:
iTV and changing social interactions. 128-134 - Christian Safran, Victor Manuel García-Barrios, Martin Ebner:
The benefits of Geo-Tagging and microblogging in m-Learning: a use case. 135-141 - Antti Syvänen, Joanna Muukkonen, Mika Sihvonen:
Are the open issues of social software-based personal learning environment practices being addressed? 142-148 - Victor Manuel García-Barrios, Korab Qerkini, Christian Safran:
What students really need beyond learning content: ubiquitous shared-connectivity services to foster learning communities on the campus. 149-156 - Jari Multisilta, Marko Suominen:
MoViE: Mobile Video Experience. 157-161 - Kaisa Väänänen-Vainio-Mattila, Minna Wäljas:
Developing an expert evaluation method for user eXperience of cross-platform web services. 162-169 - Ben Kirman, Shaun W. Lawson, Conor Linehan:
Mario, Luigi and Dave: the effect of language on the social structure of a bilingual online mobile game. 170-175 - Kristine Visanen, Aapo Rista:
Fusion mobile: a case study on designing a social networking system with communities. 176-179
Cross-disciplinary track
- Anders Drachen, Alessandro Canossa:
Analyzing spatial user behavior in computer games using geographic information systems. 182-189 - João Martinho, Teresa Chambel:
ColorsInMotion: interactive visualization and exploration of video spaces. 190-197 - Andrea Botero, Sami Vihavainen, Kimmo Karhu:
From closed to open to what?: an exploration on community innovation principles. 198-201 - Anders Drachen, Alessandro Canossa:
Towards gameplay analysis via gameplay metrics. 202-209
Posters
- Juho Jouhtimäki, Suvi Kitunen, Margaret Plaisted, Päivi Rainò:
The Brave Little Troll: a rhythmic game for deaf and hard of hearing children. 212 - Timo Kuula, Sami Vihavainen, Anu Seisto:
Playful learning with hybrid school books. 214 - Merja Haveri, Jouka Mattila:
Enhancing traveling experiences with augmented reality. 215 - Florian Klompmaker, Christian Reimann:
Towards standardized distributed multitouch interaction. 216 - David Raposo, Teresa Chambel:
Movie table: tangible interaction with movies. 217 - Eva Oliveira, Teresa Chambel:
Emotional access and interaction with videos. 218-219
Tutorials
- Rudolf Kadlec, Ondrej Burkert, Cyril Brom:
Creating game bots in a few easy steps. 222-223 - Aki Järvinen:
Workshop: game design for social networks. 224-225
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