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Ben Kirman
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2020 – today
- 2023
- [c52]Daniel Lock, Ben Kirman:
Identifying the Developmental Challenges of Creating Virtual Reality Theatre: This paper reports on the identified challenges of creating virtual reality theatre from the practitioner's perspective. IMX 2023: 222-225 - 2022
- [c51]Charline Foch, Ben Kirman:
"The game doesn't judge you": game designers' perspectives on implementing failure in video games. FDG 2022: 14:1-14:13 - [c50]Ben Kirman, Conor Linehan, Tom Feltwell:
Inscrutable Games: How Players Respond to Illegible or Opaque Game Design. MindTrek 2022: 31-40 - [c49]Robb Mitchell, Ben Kirman, Enrique "Kin" Encinas:
I Just Can't Believe These are not Fictitious: Vivifying design examples through narratives populated by existing artefacts. MindTrek 2022: 129-134 - 2021
- [j5]Oliver Bates, Carolynne Lord, Hayley Alter, Adrian Friday, Ben Kirman:
Lessons From One Future of Work: Opportunities to Flip the Gig Economy. IEEE Pervasive Comput. 20(4): 26-34 (2021) - [c48]Marko Tot, Michelangelo Conserva, Alan Pedrassoli Chitayat, Athanasios Vasileios Kokkinakis, Sagarika Patra, Simon Demediuk, Alvaro Caceres Munoz, Oluseyi Olarewaju, Marian Ursu, Ben Kirman, Jonathan Hook, Florian Block, Anders Drachen, Diego Pérez-Liébana:
What Are You Looking At? Team Fight Prediction Through Player Camera. CoG 2021: 1-8 - [c47]Charline Foch, Ben Kirman:
"Slow down and look": Desirable aspects of failure in video games, from the perspective of players. FDG 2021: 27:1-27:10 - [c46]Justus Robertson, Athanasios Vasileios Kokkinakis, Jonathan Hook, Ben Kirman, Florian Block, Marian Florin Ursu, Sagarika Patra, Simon Demediuk, Anders Drachen, Oluseyi Olarewaju:
Wait, But Why?: Assessing Behavior Explanation Strategies for Real-Time Strategy Games. IUI 2021: 32-42 - 2020
- [c45]Ben Kirman, Shaun W. Lawson, Conor Linehan:
What's Your Problem with the Dog Internet? CHI Extended Abstracts 2020: 1-14 - [c44]Robb Mitchell, Enrique Encinas, Ben Kirman:
Social Icebreakers Everywhere: A Day In The Life. ECSCW 2020 - [c43]Oliver Bates, Carolynne Lord, Hayley Alter, Ben Kirman:
Let's start talking the walk: Capturing and reflecting on our limits when working with gig economy workers. ICT4S 2020: 227-235 - [c42]Alan Pedrassoli Chitayat, Athanasios Vasileios Kokkinakis, Sagarika Patra, Simon Demediuk, Justus Robertson, Oluseyi Olarewaju, Marian Ursu, Ben Kirman, Jonathan Hook, Florian Block, Anders Drachen:
WARDS: Modelling the Worth of Vision in MOBA's. SAI (2) 2020: 63-81 - [c41]Athanasios Vasileios Kokkinakis, Simon Demediuk, Isabelle Nölle, Oluseyi Olarewaju, Sagarika Patra, Justus Robertson, Peter York, Alan Pedrassoli Chitayat, Alistair Coates, Daniel Slawson, Peter Hughes, Nicolas Hardie, Ben Kirman, Jonathan Hook, Anders Drachen, Marian Florin Ursu, Florian Block:
DAX: Data-Driven Audience Experiences in Esports. IMX 2020: 94-105
2010 – 2019
- 2019
- [c40]Oliver Bates, Christian Remy, Callum Nash, Ben Kirman:
The future of techno-disruption in gig economy workforces: challenging the dialogue with fictional abstracts. HTTF 2019: 32:1-32:4 - [c39]Conor Linehan, Ben Kirman:
Imagining the Cool-ag: Or, Freedom Considered Harmful. HTTF 2019: 41:1-41:4 - 2018
- [c38]Tom Feltwell, Shaun W. Lawson, Enrique Encinas, Conor Linehan, Ben Kirman, Deborah Maxwell, Tom Jenkins, Stacey Kuznetsov:
"Grand Visions" for Post-Capitalist Human-Computer Interaction. CHI Extended Abstracts 2018 - [c37]Daniel Pargman, Elina Eriksson, Rob Comber, Ben Kirman, Oliver Bates:
The futures of computing and wisdom. NordiCHI 2018: 960-963 - [p2]Ben Kirman, Joseph Lindley, Mark Blythe, Paul Coulton, Shaun W. Lawson, Conor Linehan, Deborah Maxwell, Dan O'Hara, Miriam Sturdee, Vanessa Thomas:
Playful Research Fiction: A Fictional Conference. Funology, 2nd ed. 2018: 157-173 - [p1]Ben Kirman, Conor Linehan, Shaun W. Lawson:
Reorienting Geolocation Data Through Mischievous Design. Funology, 2nd ed. 2018: 225-240 - 2017
- [j4]Tom Feltwell, John Vines, Karen Salt, Mark Blythe, Ben Kirman, Julie Barnett, Phillip Brooker, Shaun W. Lawson:
Counter-Discourse Activism on Social Media: The Case of Challenging "Poverty Porn" Television. Comput. Support. Cooperative Work. 26(3): 345-385 (2017) - [c36]Conor Linehan, Ben Kirman:
MC Hammer Presents: The Hammer of Transformative Nostalgification - Designing for Engagement at Scale. CHI Extended Abstracts 2017: 735-746 - [c35]Kiel Long, John Vines, Selina Jeanne Sutton, Phillip Brooker, Tom Feltwell, Ben Kirman, Julie Barnett, Shaun W. Lawson:
"Could You Define That in Bot Terms"?: Requesting, Creating and Using Bots on Reddit. CHI 2017: 3488-3500 - [c34]Derek Foster, Ben Kirman, Conor Linehan, Shaun W. Lawson:
The role of social media in artisanal production: a case of craft beer. MindTrek 2017: 184-193 - 2016
- [j3]Kathrin Maria Gerling, Conor Linehan, Ben Kirman, Michael Kalyn, Adam Evans, Kieran Hicks:
Creating wheelchair-controlled video games: Challenges and opportunities when involving young people with mobility impairments and game design experts. Int. J. Hum. Comput. Stud. 94: 64-73 (2016) - [j2]Shaun W. Lawson, Ben Kirman, Conor Linehan:
Power, participation, and the dog internet. Interactions 23(4): 37-41 (2016) - 2015
- [c33]Conor Linehan, Sabine Harrer, Ben Kirman, Shaun W. Lawson, Marcus Carter:
Games Against Health: A Player-Centered Design Philosophy. CHI Extended Abstracts 2015: 589-600 - [c32]Shaun W. Lawson, Ben Kirman, Conor Linehan, Tom Feltwell, Lisa Hopkins:
Problematising Upstream Technology through Speculative Design: The Case of Quantified Cats and Dogs. CHI 2015: 2663-2672 - [c31]Alexandra Samper-Martínez, Kathrin Maria Gerling, Ercilia García-Álvarez, Ben Kirman, Shaun W. Lawson:
"After All the Time I Put Into This": Co-Creation and the End-of-life of Social Network Games. CHI PLAY 2015: 135-140 - [c30]Kieran Hicks, Kathrin Maria Gerling, Ben Kirman, Conor Linehan, Patrick Dickinson:
Exploring Twitter as a Game Platform; Strategies and Opportunities for Microblogging-based Games. CHI PLAY 2015: 151-161 - [c29]James Brown, Kathrin Maria Gerling, Patrick Dickinson, Ben Kirman:
Dead Fun: Uncomfortable Interactions in a Virtual Reality Game for Coffins. CHI PLAY 2015: 475-480 - [c28]Tom Feltwell, Grzegorz Cielniak, Patrick Dickinson, Ben J. Kirman, Shaun W. Lawson:
Dendrogram Visualization as a Game Design Tool. CHI PLAY 2015: 505-510 - 2014
- [c27]Conor Linehan, Ben Kirman, Stuart Reeves, Mark Blythe, Theresa Jean Tanenbaum, Audrey Desjardins, Ron Wakkary:
Alternate endings: using fiction to explore design futures. CHI Extended Abstracts 2014: 45-48 - [c26]Conor Linehan, Ben Kirman:
Never mind the bollocks, i wanna be anarCHI: a manifesto for punk HCI. CHI Extended Abstracts 2014: 741-748 - [c25]Laura Buttrick, Conor Linehan, Ben Kirman, Dan O'Hara:
Fifty shades of CHI: the perverse and humiliating human-computer relationship. CHI Extended Abstracts 2014: 825-834 - [c24]Conor Linehan, George Bellord, Ben Kirman, Zachary H. Morford, Bryan Roche:
Learning curves: analysing pace and challenge in four successful puzzle games. CHI PLAY 2014: 181-190 - 2013
- [c23]Conor Linehan, Nick Bull, Ben Kirman:
BOLLOCKS!! Designing Pervasive Games That Play with the Social Rules of Built Environments. Advances in Computer Entertainment 2013: 123-137 - [c22]Sean Oxspring, Ben Kirman, Olivier Szymanezyk:
Attack on the Clones: Managing Player Perceptions of Visual Variety and Believability in Video Game Crowds. Advances in Computer Entertainment 2013: 356-367 - [c21]Ben Kirman, Conor Linehan, Shaun W. Lawson, Dan O'Hara:
CHI and the future robot enslavement of humankind: a retrospective. CHI Extended Abstracts 2013: 2199-2208 - 2012
- [j1]Ben Kirman, Conor Linehan, Shaun W. Lawson:
Blowtooth: a provocative pervasive game for smuggling virtual drugs through real airport security. Pers. Ubiquitous Comput. 16(6): 767-775 (2012) - [c20]Ben Kirman, Conor Linehan, Shaun W. Lawson:
Exploring mischief and mayhem in social computing or: how we learned to stop worrying and love the trolls. CHI Extended Abstracts 2012: 121-130 - [c19]Ben Kirman, Conor Linehan, Shaun W. Lawson:
Get lost: facilitating serendipitous exploration in location-sharing services. CHI Extended Abstracts 2012: 2303-2308 - 2011
- [b1]Ben Kirman:
Playful networks : measuring, analysing and understanding the social effects of game design. University of Lincoln, UK, 2011 - [c18]Ben Kirman, Staffan Björk, Sebastian Deterding, Janne Paavilainen, Valentina Rao:
Social game studies at CHI 2011. CHI Extended Abstracts 2011: 17-20 - [c17]Conor Linehan, Ben Kirman, Shaun W. Lawson, Gail Chan:
Practical, appropriate, empirically-validated guidelines for designing educational games. CHI 2011: 1979-1988 - [c16]Derek Foster, Conor Linehan, Shaun W. Lawson, Ben Kirman:
Power ballads: deploying aversive energy feedback in social media. CHI Extended Abstracts 2011: 2221-2226 - [c15]Ben Kirman, Francesco Collova, Fabrizio Davide, Eva Ferrari, Jonathan Freeman, Shaun W. Lawson, Conor Linehan, Niklas Ravaja:
Social Architecture and the Emergence of Power Laws in Online Social Games. DiGRA Conference 2011 - [c14]Derek Foster, Ben Kirman, Conor Linehan, Shaun W. Lawson, Daniel Mills, Sarah Ellis, Helen Zulch:
"I Can Haz Emoshuns?"-Understanding Anthropomorphosis of Cats among Internet Users. SocialCom/PASSAT 2011: 712-715 - 2010
- [c13]Ben Kirman, Shaun W. Lawson, Conor Linehan, Francesco Martino, Luciano Gamberini, Andrea Gaggioli:
Improving social game engagement on facebook through enhanced socio-contextual information. CHI 2010: 1753-1756 - [c12]Ben Kirman, Conor Linehan, Shaun W. Lawson, Derek Foster, Mark Doughty:
There's a monster in my kitchen: using aversive feedback to motivate behaviour change. CHI Extended Abstracts 2010: 2685-2694 - [c11]Conor Linehan, Ben Kirman, Shaun W. Lawson, Mark Doughty:
Blowtooth: pervasive gaming in unique and challenging environments. CHI Extended Abstracts 2010: 2695-2704 - [c10]Conor Linehan, Mark Doughty, Shaun W. Lawson, Ben Kirman, Patrick Olivier, Paula Moynihan:
Tagliatelle: social tagging to encourage healthier eating. CHI Extended Abstracts 2010: 3331-3336 - [c9]Ben Kirman:
Emergence and playfulness in social games. MindTrek 2010: 71-77 - [c8]Derek Foster, Conor Linehan, Ben Kirman, Shaun W. Lawson, Gary James:
Motivating physical activity at work: using persuasive social media for competitive step counting. MindTrek 2010: 111-116
2000 – 2009
- 2009
- [c7]Ben Kirman, Eva Ferrari, Shaun W. Lawson, Jonathan Freeman, Jane Lessiter, Conor Linehan:
Familiars: representing Facebook users' social behaviour through a reflective playful experience. Advances in Computer Entertainment Technology 2009: 157-164 - [c6]Ben Kirman, Shaun W. Lawson, Conor Linehan:
Gaming On and Off the Social Graph: The Social Structure of Facebook Games. CSE (4) 2009: 627-632 - [c5]Ben Kirman, Shaun W. Lawson:
Hardcore Classification: Identifying Play Styles in Social Games Using Network Analysis. ICEC 2009: 246-251 - [c4]Conor Linehan, Shaun W. Lawson, Mark Doughty, Ben Kirman:
Developing a serious game to evaluate and train group decision making skills. MindTrek 2009: 106-113 - [c3]Ben Kirman, Shaun W. Lawson, Conor Linehan:
Mario, Luigi and Dave: the effect of language on the social structure of a bilingual online mobile game. MindTrek 2009: 170-175 - 2008
- [c2]Ben Kirman, Duncan Rowland:
Socially respectful enjoyment tracking for tabletop games. CHI Extended Abstracts 2008: 3393-3398 - 2007
- [c1]Sean Casey, Ben Kirman, Duncan Rowland:
The gopher game: a social, mobile, locative game with user generated content and peer review. Advances in Computer Entertainment Technology 2007: 9-16
Coauthor Index
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