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30th OZCHI 2018: Melbourne, VIC, Australia
- George Buchanan, Duncan Stevenson:
Proceedings of the 30th Australian Conference on Computer-Human Interaction, OzCHI 2018, Melbourne, VIC, Australia, December 04-07, 2018. ACM 2018, ISBN 978-1-4503-6188-0
Information
- Carol Butler, Stephann Makri, Andrew MacFarlane, Stella Wisdom, Ian Cooke:
Sheltering the dream and protecting the dreamer: the role of place and space in the online interactions of fiction authors and readers. 1-11 - Hasan Shahid Ferdous, Dipto Das, Farhana Murtaza Choudhury:
Social media question asking (SMQA): whom do we tag and why? 12-22 - Andrew J. Simmons, Maheswaree Kissoon Curumsing, Rajesh Vasa:
An interaction model for de-identification of human data held by external custodians. 23-26 - Dana McKay:
Stand in the place where you work: digital implications of the use of the physical elements of a library during browsing. 27-31
Ability spectrums
- Amani Indunil Soysa, Abdullah Al Mahmud:
Assessing tablet applications focused on social interactions: what functionalities do Sri Lankan practitioners want for children with ASD? 32-41 - Andreas Duenser, Daniel V. Smith, Jill Freyne, Elizabeth Gilleran, Kristy de Salas, Hilary Cinis:
Engaging assessments: interface design of a referral support tool for adults and children. 42-52 - Jessica Korte, Alexandra Thompson:
Visual juggling: reflective recommendations for observers working with deaf children in design research. 53-57 - Susana Alarcon-Licona, Lian Loke, Naseem Ahmadpour:
From autism educators to game designers: integrating teaching strategies into game design for autism education support. 58-62
Rights & culture
- Thilina Halloluwa, Pradeepa Bandara, Hakim Usoof, Dhaval Vyas:
Value for money: co-designing with underbanked women from rural Sri Lanka. 63-73 - Rafael A. Calvo, Dorian Peters, Julian Huppert, Gerard Goggin:
HCI as social policy: perspectives on digital rights in ethical design. 74-82 - Aung Pyae, Hein Htoo Zaw, May Thin Khine:
Understanding the impact of cultural contents in digital games on players' engagement, enjoyment, and motivation in gameplay. 83-87 - Harry Fulgencio, Jane Farmer:
Conceptualizing the everyday life application components: a scoping review of technology mediated experience. 88-91 - Asam Almohamed, Dhaval Vyas, Jinglan Zhang:
Designing for refugees: insights from design workshop. 92-96 - Dorian Peters, Susan Hansen, Jenny McMullan, Theresa Ardler, Janet Mooney, Rafael A. Calvo:
"Participation is not enough": towards indigenous-led co-design. 97-101
Intellectural disability
- Saminda Sundeepa Balasuriya, Laurianne Sitbon, Andrew A. Bayor, Maria Hoogstrate, Margot Brereton:
Use of voice activated interfaces by people with intellectual disability. 102-112 - Andrew Bayor, Filip Bircanin, Laurianne Sitbon, Bernd Ploderer, Stewart Koplick, Margot Brereton:
Characterizing participation across social media sites amongst young adults with intellectual disability. 113-122 - Shanjana Farhin, Laurianne Sitbon, Margot Brereton:
Insights from people with ID on a transport application. 123-127 - Laurianne Sitbon, Maria Hoogstrate, Julie Yule, Stewart Koplick, Filip Bircanin, Margot Brereton:
A non-clinical approach to describing participants with intellectual disability. 128-132
Citizenship and collaboration
- Jessica L. Oliver, Margot Brereton, David M. Watson, Paul Roe:
Visualisations elicit knowledge to refine citizen science technology design: spectrograms resonate with birders. 133-144 - Dario Casadevall, Marcus Foth, Ana Bilandzic:
Skunkworks finder: unlocking the diversity advantage of urban innovation ecosystems. 145-155 - Peter Lyle, Mariacristina Sciannamblo, Cláudia Silva, Maurizio Teli:
Communication in infrastructuring, or tales from a collaborative project. 156-161 - Trevor Hunter, Peter Worthy, Stephen Viller, Ben Matthews:
Designing for citizen-centric smart cities: supporting people's needs of a community garden. 162-166 - Chunnan Zheng, Awais Hameed Khan, Ben Matthews:
Bridging the cross-cultural language divide through design. 167-171
Aging and animals
- Simon Coghlan, Jenny Waycott, Bárbara Barbosa Neves, Frank Vetere:
Using robot pets instead of companion animals for older people: a case of 'reinventing the wheel'? 172-183 - Jane Turner, David Browning, Ann Morrison:
Pathways & paws(es): engaging human-animal partnerships for community building and slow cities. 184-188 - Jai Farrell, Chris McCarthy, Caslon Chua:
Adapting HCI techniques for the design and evaluation of canine training technologies. 189-193 - Anna Kalma, Bernd Ploderer, Laurianne Sitbon:
Ageing and making: a positive framing for human-computer interaction. 194-199 - Wendy Cavenett, Steven Baker, Jenny Waycott, Romina Carrasco, Elena Robertson, Frank Vetere, Ralph Hampson:
Deploying new technology in residential aged care: staff members' perspectives. 200-204
Visualisation
- Carlos Gerardo Prieto-Alvarez, Roberto Martínez Maldonado, Simon Buckingham Shum:
Mapping learner-data journeys: evolution of a visual co-design tool. 205-214 - Md. Zakir Hossain, Tom Gedeon, Atiqul Islam:
Understanding two graphical visualizations from observer's pupillary responses and neural network. 215-218 - Wenjing Tang, Gun A. Lee, Mark Billinghurst, Robert W. Lindeman:
User virtual costume visualisation in an augmented virtuality immersive cinematic environment. 219-223 - Konomi Inaba, Akihiko Murai, Yuta Sugiura:
Center of pressure estimation and gait pattern recognition using shoes with photo-reflective sensors. 224-228 - SooJeong Yoo, Phillip Gough, Judy Kay:
VRFit: an interactive dashboard for visualising of virtual reality exercise and daily step data. 229-233
Methods
- Maria Huusko, Yiying Wu, Virpi Roto:
Structuring and engaging: the roles of design fictions in a co-design workshop. 234-241 - Mads Møller Jensen, Jesper Aagaard:
A postphenomenological method for HCI research. 242-251 - Katalin Osz, Kaspar Raats, Vaike Fors, Sarah Pink, Thomas Lindgren:
Combining WOz testing and ride along video ethnographies: advancing methodologies for autonomous driving car development for mixed traffic environments. 252-255 - Hamish Henderson, Martin Tomitsch, Tuck Wah Leong:
Tools to think with: augmenting user interviews with rapid modular prototypes. 256-260 - Sangyeon Kim, Sangwon Lee:
Three levels of perceiving affordance: possibility, specificity, and signification levels. 261-265
Location and sound
- Champika Ranasinghe, Sven Heitmann, Albert Hamzin, Max Pfeiffer, Christian Kray:
Pedestrian navigation and GPS deteriorations: user behavior and adaptation strategies. 266-277 - Ronny Andrade, Steven Baker, Jenny Waycott, Frank Vetere:
Echo-house: exploring a virtual environment by using echolocation. 278-289 - Nazatul Naquiah Abd Hamid, Wan Adilah Wan Adnan, Fariza Hanis Abdul Razak:
Investigating blind people's preferences when exploring maps using static and rotatable audio-tactile maps at different orientations. 290-293 - Stuart Favilla, Matthew Shackleton, Carl Looper, David Sly, Joanne Cannon:
Acoustic sound localisation: visualisations of a 1st order ambisonic microphone array. 294-297 - Karen Anne Cochrane, Lian Loke, Caitilin de Bérigny, Andrew J. Campbell:
Sounds in the moment: designing an interactive EEG nature soundscape for novice mindfulness meditators. 298-302
Family communication
- Diego Muñoz, Bernd Ploderer, Margot Brereton:
Towards design for renegotiating the parent-adult child relationship after children leave home. 303-313 - Ryan Kelly, Daniel Gooch, Leon Watts:
Designing for reflection on sender effort in close personal communication. 314-325 - Bernd Ploderer, Yaman Mazyed S. Alsahfi, Stewart G. Trost:
Technologies to engage young children in physical activity: an online study of parenting practices. 326-331 - Eleanor Chin Derix, Tuck Wah Leong:
Days of our lives: family experiences of digital technology use. 332-337
Design context
- Emanuel Felipe Duarte, Fabrício Matheus Gonçalves, M. Cecília C. Baranauskas:
InstInt: enacting a small-scale interactive installation through co-design. 338-348 - Atima Tharatipyakul, Hyowon Lee:
Towards a better video comparison: comparison as a way of browsing the video contents. 349-353 - Liam Bray:
Activated: designing for collective participation in media architecture. 354-358 - Chelsea Owensby, Martin Tomitsch, Callum Parker:
A framework for designing interactions between pedestrians and driverless cars: insights from a ride-sharing design study. 359-363 - Eleanor Sandry:
Encounter, story and dance: human-machine communication and the design of human-technology interactions. 364-367 - Bradley M. Herbert, Mark Billinghurst, Amali Weerasinghe, Barrett Ens, Grant B. Wigley:
A generalized, rapid authoring tool for intelligent tutoring systems. 368-373
Gesture
- Hiroki Usuba, Shota Yamanaka, Homei Miyashita:
Pointing to targets with difference between motor and visual widths. 374-383 - Matthias Seuter, Eduardo Rodriguez Macrillante, Gernot Bauer, Christian Kray:
Running with drones: desired services and control gestures. 384-395 - Weidong Huang, Mark Billinghurst, Leila Alem, Seungwon Kim:
HandsInTouch: sharing gestures in remote collaboration. 396-400 - Toshiyuki Ando, Toshiya Isomoto, Buntarou Shizuki, Shin Takahashi:
Press & tilt: one-handed text selection and command execution on smartphone. 401-405 - Theophilus Teo, Gun A. Lee, Mark Billinghurst, Matt Adcock:
Hand gestures and visual annotation in live 360 panorama-based mixed reality remote collaboration. 406-410 - Koshi Ikegawa, Buntarou Shizuki:
Tesla blocks: magnetism-based tangible 3D modeling system using block-shaped objects. 411-415 - Carlos A. Arce-Lopera, Gilberto Avendaño, Brayan Rodríguez, Daniela Victoria:
In store shelf display technology for enhancing customer brand recognition. 416-420
HCI in the workplace
- Nicolai Brodersen Hansen, Kim Halskov:
Teaching interaction design by research through design. 421-431 - Herman Wahidin, Jenny Waycott, Steven Baker:
The challenges in adopting assistive technologies in the workplace for people with visual impairments. 432-442 - R. H. A. Dulmini H. Ehaliyagoda, Laurianne Sitbon:
A proposed system to increase work readiness of fresh IT graduates at interviews. 443-447 - Augusto Dias Pereira dos Santos, Lian Loke, Roberto Martínez Maldonado:
Exploring video annotation as a tool to support dance teaching. 448-452 - Louise M. Lawrence, Arindam Dey, Mark Billinghurst:
The effect of video placement in AR conferencing applications. 453-457 - Jeremy Opie, Anjali Tumkur Jaiprakash, Bernd Ploderer, Ross Crawford, Margot Brereton, Jonathan Roberts:
Understanding the challenges and needs of knee arthroscopy surgeons to inform the design of surgical robots. 458-462
Design & games
- Ti Hoang, Rohit Ashok Khot, Noel Waite, Florian 'Floyd' Mueller:
What can speculative design teach us about designing for healthcare services? 463-472 - Jeanette Falk Olesen, Nicolai Brodersen Hansen, Kim Halskov:
Four factors informing design judgement at a hackathon. 473-483 - Nikolche Vasilevski, Jeffrey Brand, James R. Birt:
Analysing micro-location beacon gamification: scenarios, types and characteristics. 484-489 - Linda Pfister, Sabiha Ghellal:
Exploring the influence of non-diegetic and diegetic elements on the immersion of 2D games. 490-494 - Nicole Vickery, Nicoletta Tancred, Peta Wyeth, Daniel Johnson:
Directing narrative in gameplay: player interaction in shaping narrative in the witcher 3. 495-500 - Selen Türkay, Sonam Adinolf:
Understanding online collectible card game players' motivations: a survey study with two games. 501-505
Student design challenge
- Perrin Anto Jones, Jodie Clothier, Xueqing Jiang:
DigiView: connecting digital resources to the physical sphere through embedded library interfaces. 506-512 - Awais Hameed Khan, Trevor Hunter, Peter Worthy:
Outpost: a proposal for libraries of the future. 513-518
WIP and demonstrations
- Toshihiko Isaka, Ryosuke Aoki, Naoki Ohshima, Naoki Mukawa:
Study of socially appropriate robot behaviors in human-robot conversation closure. 519-523 - Linda Duffett-Leger, Amy J. Beck:
Exploring the use of social media: implications for participatory design with undergraduate students. 524-527 - Shaoyan Huang, Huidong Bai, V. B. H. Mandalika, Robert W. Lindeman:
Improving virtual reality safety precautions with depth sensing. 528-531 - Madoka Toriumi, Takuro Watanabe, Koji Fujita, Akimoto Nimura, Yuta Sugiura:
Rehabilitation support system for patients with carpal tunnel syndrome using smartphone. 532-534 - Eduardo Benítez Sandoval, Scott Brown, Mari Velonaki:
How the inclusion of design principles contribute to the development of social robots. 535-538 - Benjamin Rowe, Jinglan Zhang, Michael Towsey, Paul Roe, Margot Brereton:
Ecosound-explorer: a method for large scale interactive visual navigation of environmental acoustic data. 539-543 - Han Duy Phan, Kirsten Ellis, Alan Dorin:
MIC, an interactive sign language teaching system. 544-547 - Aung Pyae, Paul Scifleet:
Investigating differences between native english and non-native english speakers in interacting with a voice user interface: a case of google home. 548-553 - Takeru Fukunaga, Hayato Kajiyama, Akifumi Inoue, Tohru Hoshi:
Evaluation of shape I/O controller for video games. 554-558 - Ryuta Ishikawa, Akifumi Inoue, Tohru Hoshi:
Investigating perceived slope gradient in virtual environment with visuo-haptic interaction. 559-562 - Masaki Omata, Masaya Iuchi, Megumi Sakiyama:
Comparison of eye-tracking data with physiological signals for estimating level of understanding. 563-567 - Clauirton de Siebra, Walter Correia, Marcelo Penha, Jefte Macedo, Jonysberg P. Quintino, Marcelo Anjos, Fabiana Florentin, Fabio Q. B. da Silva, André L. M. Santos:
Virtual assistants for mobile interaction: a review from the accessibility perspective. 568-571 - Abdullah Issa, Toby Murray, Gidon Ernst:
In search of perfect users: towards understanding the usability of converged multi-level secure user interfaces. 572-576 - Simon D'Alfonso, Nathaniel Carpenter, Mario Alvarez-Jimenez:
Making the MOST out of smartphone opportunities for mental health. 577-581 - Andrew W. L. Paroz, Leigh Ellen Potter:
Impact of air flow and a hybrid locomotion system on cybersickness. 582-586 - Takuto Nakamura, Buntarou Shizuki:
Distinction system of left and right hands placed on a keyboard of laptop computers. 587-589 - Eunhwa Jung:
Age differences in using Facebook: younger adults vs. older adults. 590-592 - Markéta Dolejsová:
Parlour of food futures: future food forecasting as tarot prophecies. 593-597 - Xavier Hunt, Leigh Ellen Potter:
High computer gaming experience may cause higher virtual reality sickness. 598-601
Industry presentations
- Arik Friedman, Ilias N. Flaounas:
The right metric for the right stakeholder: a case study of improving product usability. 602-606
Workshops
- Prashan Madumal, Ronal Rajneshwar Singh, Joshua Newn, Frank Vetere:
Interaction design for explainable AI: workshop proposal. 607-608 - Eduardo Velloso, Tilman Dingler, Frank Vetere, Sam Horman, Harriet McDougall, Kasia Mierzejewska:
Challenges of emerging technologies for human-centred design: bridging the gap between inquiry and invention. 609-611 - Hilary Davis, Jeni Paay, Jesper Kjeldskov, Markéta Dolejsová:
On and off the table: re-imagining food and wine interactions. 612-617 - Ann Morrison, Jane Turner, Sarah Webber:
Animal computer interaction (ACI) & designing for animal interaction (AXD): OzACI, an Australian chapter. 618-619 - Ross Brown, Selen Türkay, Laurianne Sitbon:
Educational virtuality: cognitive benefits, design processes and new frontiers. 620-622
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