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IMX 2023: Nantes, France
- Patrick Le Callet, Matthieu Perreira Da Silva, Toinon Vigier, Koray Tahiroglu, Niall Murray, Giuseppe Valenzise, Mea Wang:
Proceedings of the 2023 ACM International Conference on Interactive Media Experiences, IMX 2023, Nantes, France, June 12-15, 2023. ACM 2023
Human Behavior and Embodied Experiences
- Jan Torpus, Cedric Julian Spindler, Jonas Kellermeyer:
Detecting Human Attitudes through Interactions with Responsive Environments. 1-13 - Florent Robert, Hui-Yin Wu, Lucile Sassatelli, Stephen Ramanoël, Auriane Gros, Marco Winckler:
An Integrated Framework for Understanding Multimodal Embodied Experiences in Interactive Virtual Reality. 14-26 - Zachary McKendrick, Lior Somin, Patrick Finn, Ehud Sharlin:
Virtual Rehearsal Suite: An Environment and Framework for Virtual Performance Practice. 27-39 - Anna Sheremetieva, Ihor Romanovych, Sam Frish, Mykola Maksymenko, Orestis Georgiou:
What's my future: a Multisensory and Multimodal Digital Human Agent Interactive Experience. 40-46
Audiovisual Content Production & Referencing
- Katharina Wünsche, Laura Koesten, Torsten Möller, Jian Chen:
Supporting Video Authoring for Communication of Research Results. 47-59 - Haeeun Kim, Daniel Gatica-Perez:
Referencing in YouTube Knowledge Communication Videos. 60-70 - Craig Cieciura, Maxine Glancy, Philip J. B. Jackson:
Producing Personalised Object-Based Audio-Visual Experiences: an Ethnographic Study. 71-82 - Liangding Li, Stephanie Carnell, Katherine Harris, Linda Walters, Dirk Reiners, Carolina Cruz-Neira:
LIFT - A System to Create Mixed 360° Video and 3D Content for Live Immersive Virtual Field Trip. 83-93
Audiovisual Content Quality & Accessibility
- Alexandre Nevsky, Timothy Neate, Elena Simperl, Radu-Daniel Vatavu:
Accessibility Research in Digital Audiovisual Media: What Has Been Achieved and What Should Be Done Next? 94-114 - Thomas Robotham, Ashutosh Singla, Alexander Raake, Olli S. Rummukainen, Emanuël A. P. Habets:
Influence of Multi-Modal Interactive Formats on Subjective Audio Quality and Exploration Behavior. 115-128 - Iris Jennes, Elias Blanckaert, Wendy Van den Broeck:
Immersion or Disruption?: Readers' Evaluation of and Requirements for (3D-)audio as a Tool to Support Immersion in Digital Reading Practices. 129-139
Affective & Immersive User Experiences Assessment
- Mila Bujic, Mikko Salminen, Juho Hamari:
More Immersed but Less Present: Unpacking Factors of Presence Across Devices. 140-149 - Gautam Vishwanath:
Enhancing Engagement through Digital Cultural Heritage: A Case Study about Senior Citizens using a Virtual Reality Museum. 150-156 - Alexandre Bruckert, Lucie Lévêque, Matthieu Perreira Da Silva, Patrick Le Callet:
A Dataset of Gaze and Mouse Patterns in the Context of Facial Expression Recognition. 157-164
Work-in-Progress - New Forms of Interactive Media Experiences: Immersion, Tangibility, Multisensoriality and Accessibility
- Ágnes Karolina Bakk, Borbála Tölgyesi, Máté Barkóczi, Balázs Buri, András Szabó, Botond Tobai, Iva Georgieva, Christian Roth:
Zenctuary VR: Simulating Nature in an Interactive Virtual Reality Application: Description of the design process of creating a garden in Virtual Reality with the aim of testing its restorative effects. 165-169 - Chen Chen, Niall Murray, Conor Keighrey:
A Quality of Experience Evaluation of an Interactive Multisensory 2.5D Virtual Reality Art Exhibit. 170-173 - Céline Jost, Justin Debloos, Brigitte Le Pévédic, Gérard Uzan:
ICAMUS: Evaluation Criteria of an Interactive Multisensory Authoring Tool. 174-179 - François Rocca, Madison Dave, Valérie Duvivier, Agnès Van Daele, Marc Demeuse, Antoine Derobertmasure, Matei Mancas, Bernard Gosselin:
Designing an Assistance Tool for Analyzing and Modeling Trainer Activity in Professional Training Through Simulation. 180-187 - Andreina Nunez Morales, Eleuda Nuñez, Masakazu Hirokawa, Lorenzo Imbesi, Ioannis Chatzigiannakis:
A Social Awareness Interface for Helping Immigrants Maintain Connections to Their Families and Cultural Roots: The Case of Venezuelan Immigrants. 188-193 - Elias Ennadifi, Thierry Ravet, Matei Mancas, Mohammed El Amine Mokhtari, Bernard Gosselin:
Enhancing VR Gaming Experience using Computational Attention Models and Eye-Tracking. 194-198 - Yannis Kritikos, Fotis Giariskanis, Eftychia Protopapadaki, Anthi Papanastasiou, Eleni Papadopoulou, Katerina Mania:
Audio Augmented Reality Outdoors. 199-204 - Yujing Zhang, Conor Keighrey, Niall Murray:
A VR Intervention Based on Social Story™ to Develop Social Skills in Children with ASD. 205-208 - Felix Immohr, Gareth Rendle, Annika Neidhardt, Steve Göring, Rakesh Rao Ramachandra Rao, Stephanie Arévalo Arboleda, Bernd Froehlich, Alexander Raake:
Proof-of-Concept Study to Evaluate the Impact of Spatial Audio on Social Presence and User Behavior in Multi-Modal VR Communication. 209-215 - Shu Wei, Desmond Bloemers, Aitor Rovira:
A Preliminary Study of the Eye Tracker in the Meta Quest Pro. 216-221 - Daniel Lock, Ben Kirman:
Identifying the Developmental Challenges of Creating Virtual Reality Theatre: This paper reports on the identified challenges of creating virtual reality theatre from the practitioner's perspective. 222-225
Work-in-Progress - Artificial Intelligence and Interactive Media Experiences
- Alex Boutin, Lucie Lévêque, Sonia Desmoulin-Canselier:
On Legal and Ethical Challenges of Automatic Facial Expression Recognition: An Exploratory Study. 226-229 - Mohamed Benkedadra, Matei Mancas, Sidi Ahmed Mahmoudi:
Feedback Driven Multi Stereo Vision System for Real-Time Event Analysis. 230-236 - Alexandre Agossah, Frédérique Krupa, Matthieu Perreira Da Silva, Patrick Le Callet:
LLM-Based Interaction for Content Generation: A Case Study on the Perception of Employees in an IT Department. 237-241 - Antoine Maiorca, Youngwoo Yoon, Thierry Dutoit:
Validating Objective Evaluation Metric: Is Fréchet Motion Distance able to Capture Foot Skating Artifacts ? 242-247 - Vincent Stragier, Omar Seddati, Thierry Dutoit:
Developing an Interactive Agent for Blind and Visually Impaired People. 248-253 - Yuta Hagio, Makoto Okuda, Marina Kamimura, Yutaka Kaneko, Hisayuki Ohmata:
Generating Utterances for Companion Robots using Television Program Subtitles. 254-261 - Yawen Deng, Petra Jääskeläinen, Victoria Popova:
The Green Notebook - A Co-Creativity Partner for Facilitating Sustainability Reflection. 262-268 - Juan Antonio De Rus Arance, Mario Montagud, Maximo Cobos:
Towards the Creation of Scalable Tools for automatic Quality of Experience Evaluation and a Multi-Purpose Dataset for Affective Computing. 269-275 - Wala Elsharif, James She, Preslav Nakov, Simon Wong:
Enhancing Arabic Content Generation with Prompt Augmentation Using Integrated GPT and Text-to-Image Models. 276-288 - Divya Bhargavi, Karan Sindwani, Sia Gholami:
Zero-shot virtual product placement in videos. 289-297
Work-in-Progress - Future of TV and Video Content Experiences
- Jingwen Zhu, Ali Ak, Charles Dormeval, Patrick Le Callet, Kumar Rahul, Sriram Sethuraman:
Subjective Test Environments: A Multifaceted Examination of Their Impact on Test Results. 298-302 - Ege Sezen, Emmanuel Tsekleves, Andreas U. Mauthe:
Tap or Swipe? Effects of Interaction Gestures for Retrieval of Match Statistics via Second Screen on Watching Soccer on TV. 303-308 - Juliana Duarte Camargo, Telmo Silva, Jorge F. Abreu:
Interconnecting Personal assistants and TVs: a friendly approach to connect generations. 309-313 - Tiffany Marques, Jorge Ferraz de Abreu, Rita Santos:
Proactivity in the TV Context: Understanding the Relevance and Characteristics of Proactive Behaviours in Voice Assistants. 314-319 - Ali Ak, Anne-Flore Perrin, Denise Noyes, Ioannis Katsavounidis, Patrick Le Callet:
Video Consumption in Context: Influence of Data Plan Consumption on QoE. 320-324 - Pedro Silva:
Navigating Full-Motion Video: Emerging Design Patterns for Parameterized Replay Stories. 325-328 - Miguel Fernández-Dasí, Mario Montagud Climent, Isaac Fraile, Josep Paradells, Sergi Fernández:
Enabling and Understanding Interactive Social VR360 Video Viewing. 329-334 - Daniel Pereira, Teresa Chambel:
Enhancing Emotional Awareness and Regulation in Movies and Music Based on Personality. 335-343 - Shinya Abe, Shoko Fujii, Hideya Mino, Jun Goto, Go Ohtake, Satoshi Fujitsu, Kinji Matsumura, Hiroshi Fujisawa:
Survey on the Impact of Listening to Audio for Adaptive Japanese Subtitles and Captions Ruby. 344-351
IMX Demos
- Tom Roy, Quentin Galvane, Gurvan Lécuyer, Etienne Faivre D'Arcier, Patrice Hirtzlin, Pierrick Jouet, Philippe Guillotel, Patrick Fontaine:
Sensorial Immersive Experiences using MPEG Haptic and Scene Description Standards. 352-355 - Justin Debloos, Céline Jost, Dominique Archambault:
ScenaConnect: an original device to enhance experiences with multisensoriality. 356-358 - Kaulyaalalwa Peter, Selma Auala, Heike Winschiers-Theophilus:
An AR Game for Primary Learners to Safeguard Intangible Cultural Heritage of the Ovahimba Tribe. 359-361 - Charlotte Scarpa, Gwénaëlle Haese, Toinon Vigier, Patrick Le Callet:
Use of immersive and interactive systems to objectively and subjectively characterize user experience in work places. 362-365 - Minas Katsiokalis, Elisavet Tsekeri, Aikaterini Lilli, Konstantinos Gobakis, Dionysia S. Kolokotsa, Katerina Mania:
GoNature AR: Air Quality & Noise Visualization Through a Multimodal and Interactive Augmented Reality Experience. 366-369 - Christoph Lürig, Jörg Gutsche, Tilo Mentler:
HoloBrand: A Co-located XR Multiplayer Serious Game on an Economic Model. 370-372 - Ghazaleh Tanhaei, Lynda Hardman, Wolfgang Hürst:
DatAR: Comparing Relationships between Brain Regions and Diseases: An Immersive AR Tool for Neuroscientists. 373-375 - Frédérique Krupa:
InnovART2 : À l'écoute des chantiers: An industrial heritage sound-and-augmented-reality walking tour. 376-378 - Emmanouil Potetsianakis, Emmanuel Thomas:
MiroAR: Ubiquitous AR Teleconferencing Through The Mirror. 379-381 - Mickael Lafontaine, Julie Cloarec-Michaud, Kévin Riou, Yujie Huang, Kaiwen Dong, Patrick Le Callet:
Kinetic particles : from human pose estimation to an immersive and interactive piece of art questionning thought-movement relationships. 382-385
IMX Doctoral Consortium
- Florent Robert:
Analysing and Understanding Embodied Interactions in Virtual Reality Systems. 386-389 - Michael Neri, Marco Carli:
Artificial Intelligence Techniques for Quality Assessments of Immersive Multimedia. 390-393 - Charlotte Scarpa, Gwénaëlle Haese, Toinon Vigier, Patrick Le Callet:
Construction of immersive and interactive methodology based on physiological indicators to subjectively and objectively assess comfort and performances in work offices. 394-397 - Jit Chatterjee, Maria Torres Vega:
Human-Centered and AI-driven Generation of 6-DoF Extended Reality. 398-401 - Alexandre Nevsky:
Object-Based Access: Enhancing Accessibility with Data-Driven Media. 402-406 - Miguel Fernández-Dasí, Mario Montagud Climent, Josep Paradells:
Towards Distributed and Interactive Multi-cam and Multi-device VR360 Video Experiences. 407-410 - Juan Antonio De Rus Arance, Mario Montagud, Maximo Cobos:
Towards the Creation of Tools for Automatic Quality of Experience Evaluation with Focus on Interactive Virtual Environments. 411-414 - Dominika Wanat, Lucjan Janowski, Katrien De Moor:
Behavior as a Function of Video Quality in an Ecologically Valid Experiment. 415-418 - Lisa Izzouzi, Anthony Steed, Ifat Yasin:
Evaluation of Media-Based Social Interactions in Virtual Environments. 419-422 - Amar Tious, Toinon Vigier, Vincent Ricordel:
Physically-based Lighting of 3D Point Clouds for Quality Assessment. 423-426 - Yves Duvivier Victor Roger, Matthieu Perreira Da Silva, Yannick Prié:
AI-Human Collaboration for in Situ Interactive Exploration of Behaviours From Immersive Environment. 427-430 - Natalia Cieplinska, Lucjan Janowski, Katrien De Moor:
Quality Assessment of Video Services in the Long Term. 431-434 - Syed Uddin, Mikolaj Leszczuk, Michal Grega:
Optimization and Evaluation of Emerging Codecs. 435-438 - Anna Ferrarotti, Marco Carli:
Objective Metrics Definition for QoE Assessment for Extended Reality Applications. 439-442 - Saad Ahmed Maqbool, Debbie Maxwell:
Nothing Beside Remains: How might we use digital technologies and speculative design to explore the contested and hidden histories of heritage and museum artefacts? 443-446
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