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VRIC 2017: Laval, France
- Proceedings of the Virtual Reality International Conference - Laval Virtual 2017, VRIC 2017, Laval, France, March 22-24, 2017. ACM 2017
- Mélanie Remmer, Maria Denami, Pascal Marquet:
Why Pokémon GO is the future of school education: Effects of AR on intrinsic motivation of children at elementary school. 1:1-1:5 - Toshikazu Ohshima, Kenzo Kojima:
MitsuDomoe: Ecosystem Simulation of Virtual Creatures in Petri Dish. 2:1-2:3 - Christine Webster, François Garnier, Anne Sedes:
Empty Room, an electroacoustic immersive composition spatialized in virtual 3D space, in ambisonic and binaural. 3:1-3:7 - Yuya Mochizuki, Rex Hsieh, Daiki Agatsuma, Takaya Asano, Marika Higashida, Tatsuya Nishikizawa, Akihiko Shirai:
Real Baby - Real Family: Holdable tangible baby VR. 4:1-4:4 - Alcínia Zita Sampaio:
4D/BIM model linked to VR technology. 5:1-5:4 - Christian Lebek Jakobsen, Jon Byrdal Larsen, Mads Luther Nørlem, Martin Kraus:
Reviving Aggersborg: Conveying lost heritage sites through indirect augmented reality. 6:1-6:4 - Jayesh S. Pillai, Azif Ismail, Herold P. Charles:
Grammar of VR Storytelling: Visual Cues. 7:1-7:4 - Chu-I Chao, Chien-Min Wang, Hsuan-Chi Kuo, Liang-Chi Tseng, Shih-Kai Lin, Yu-Ju Tsai, Ching-Chi Lin, Da-Fang Chang:
Live Room Merger: A Real-Time Augmented Reality System for Merging Two Room Scenes. 8:1-8:4 - Ifigeneia Mavridou, James T. McGhee, Mahyar Hamedi, Mohsen Fatoorechi, Andrew Cleal, Emili Balaguer-Ballester, Ellen Seiss, Graeme Cox, Charles Nduka:
FACETEQ: A novel platform for measuring emotion in VR. 9:1-9:3 - Roy Oberhauser, Carsten Lecon:
Virtual Reality Flythrough of Program Code Structures. 10:1-10:4 - François Garnier, Alain Berthoz, Simon Lambrey:
Art - Distance Sharing: A Virtual 3D paradigm for the study of the influence of co-presence through avatars on the emotional perception of fine arts. 11:1-11:6 - Mai Orikasa, Hiroshi Inukai, Koichiro Eto, Kouta Minamizawa, Masahiko Inami:
Design of Sports Creation Workshop for Superhuman Sports. 12:1-12:4 - Bartal Henriksen, Ronni Nielsen, Martin Kraus, Bo Geng:
A Virtual Reality System for Treatment of Phantom Limb Pain using Game Training and Tactile Feedback. 13:1-13:4 - Ronni Nielsen, Bartal Henriksen, Martin Kraus, Bo Geng:
Comparison of Body Positions in Virtual Reality Mirror Box Therapy for Treatment of Phantom Limb Pain in Lower Limb Amputees. 14:1-14:2 - Mina Shibasaki, Keitaro Tsuchiya, Kouta Minamizawa:
TECHTILE Bits: Designing a Tool for Children to Create Haptic Devices. 15:1-15:4 - Mina Shibasaki, Karin Iwazaki, Minato Takeda, Youichi Kamiyama, Koichi Obata, Koichi Yoshino, Shimizu Endo, Satoru Tokuhisa, Kouta Minamizawa:
MeLight: Embodied Appreciation of "Inouzu". 16:1-16:3 - Abdelkader Bellarbi, Samir Otmane, Nadia Zenati, Hayet Belghit:
Design and Evaluation of Zoom-based 3D Interaction Technique for Augmented Reality. 17:1-17:4 - Razvan Gabriel Boboc, Florin Girbacia, Mihai Duguleana, Ales Tavcar:
A handheld Augmented Reality to revive a demolished Reformed Church from Braşov. 18:1-18:4 - Minato Takeda, Shigenori Mochizuki, Kouta Minamizawa:
Development of Wheelchair Dance Game using Wheel Rotation Speed as Input. 19:1-19:4 - Ludovic David, Guillaume Bouyer, Samir Otmane:
Towards an upper limb self-rehabilitation assistance system after stroke. 20:1-20:4 - Alcínia Zita Sampaio, Octávio P. Martins:
VR model of bridge construction: a didactic application. 21:1-21:3 - Durand de Gevigney Valentin:
Interpolation of liquids' height inside a mesh. 22:1-22:3 - Marc Pallot, Olivier Christmann, Simon Richir, Laurent Dupont, Vincent Boly, Laure Morel:
ICE Breaking: Disentangling Factors Affecting the Performance of Immersive Co-creation Environments. 23:1-23:7
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