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Simon Richir
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- affiliation: Arts & Metiers ParisTech
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2020 – today
- 2024
- [c51]Simon Richir:
The Laval Phenomenon: A Deep Dive into France's VR Capital. VR 2024: 1 - 2023
- [j33]Aurélien Agnès, Sylvain Fleury, Rishi Vanukuru, Simon Richir:
Studying the effect of symmetry in team structures on collaborative tasks in virtual reality. Behav. Inf. Technol. 42(14): 2467-2475 (2023) - [j32]Sylvain Fleury, Fabien Bernard, Raphael Paquin, Philippe Blanchard, Simon Richir:
Augmented and Virtual Reality Simulation in Industry. Computer 56(12): 55-64 (2023) - [j31]Geoffrey Gorisse, Simon Wellenreiter, Sylvain Fleury, Anatole Lécuyer, Simon Richir, Olivier Christmann:
I am a Genius! Influence of Virtually Embodying Leonardo da Vinci on Creative Performance. IEEE Trans. Vis. Comput. Graph. 29(11): 4328-4338 (2023) - [c50]Samory Houzangbe, Sylvain Fleury, Dimitri Masson, David Antonio Gómez Jáuregui, Jérémy Legardeur, Nadine Couture, Simon Richir:
Exploration of Physiological Arousal in Divergent and Convergent Thinking using 2D screen and VR Sketching Tools. ACII 2023: 1-8 - [c49]Abdul Rahman Abdel Razek, Daniela Fehrenbach, Christian van Husen, Marc Pallot, Simon Richir:
Exploring the Integration of SCRUM Elements into Service Prototyping Processes for Technology & Service Innovation. ICE/ITMC 2023: 1-9 - 2022
- [j30]Killian Poinsot, Geoffrey Gorisse, Olivier Christmann, Sylvain Fleury, Simon Richir:
Effect of Social Actors Perceived Agency on Social Presence in Computer-Mediated Communication. Adv. Hum. Comput. Interact. 2022: 9632119:1-9632119:12 (2022) - [j29]Charles Mille, Olivier Christmann, Sylvain Fleury, Simon Richir:
Effects of continuous and discontinuous non-relevant stimulus on creativity. Digit. Creativity 33(2): 171-181 (2022) - [j28]Panagiotis Germanakos, Catherine Sotirakou, Constantinos Mourlas, Simon Richir, Hajo G. Boomgaarden:
Editorial: Immersive reality and personalized user experiences. Frontiers Virtual Real. 3 (2022) - [j27]Samory Houzangbe, Dimitri Masson, Sylvain Fleury, David Antonio Gómez Jáuregui, Jérémy Legardeur, Simon Richir, Nadine Couture:
Is virtual reality the solution? A comparison between 3D and 2D creative sketching tools in the early design process. Frontiers Virtual Real. 3 (2022) - [j26]Anne-Sophie Milcent, Abdelmajid Kadri, Simon Richir:
Using Facial Expressiveness of a Virtual Agent to Induce Empathy in Users. Int. J. Hum. Comput. Interact. 38(3): 240-252 (2022) - [j25]Olivier Christmann, Sylvain Fleury, Jérôme Migaud, Vincent Raimbault, Benjamin Poussard, Thibaut Guitter, Geoffrey Gorisse, Simon Richir:
Visualizing the invisible: User-centered design of a system for the visualization of flows and concentrations of particles in the air. Inf. Vis. 21(3): 311-320 (2022) - [c48]Sylvain Fleury, Alexandre Nollet, Noémie Chaniaud, Benjamin Poussard, Philippe Blanchard, Simon Richir:
Virtual Reality as a tool for furniture design. CW 2022: 218-219 - [c47]Noémie Chaniaud, Sylvain Fleury, Benjamin Poussard, Olivier Christmann, Thibaut Guitter, Simon Richir:
Why does the quality of sketches in virtual reality depend so much on individuals? Analysis and identification of factors based on laboratory and field experiments. RoCHI 2022: 149-156 - 2021
- [j24]Charlotte Dubosc, Geoffrey Gorisse, Olivier Christmann, Sylvain Fleury, Killian Poinsot, Simon Richir:
Impact of avatar facial anthropomorphism on body ownership, attractiveness and social presence in collaborative tasks in immersive virtual environments. Comput. Graph. 101: 82-92 (2021) - [j23]Sylvain Fleury, Rishi Vanukuru, Charles Mille, Killian Poinsot, Aurélien Agnès, Simon Richir:
CRUX: a creativity and user experience model. Digit. Creativity 32(2): 116-123 (2021) - [j22]Geoffrey Gorisse, Audrey Brousse, Simon Richir, Olivier Christmann:
Quantitative and Qualitative Exploration of the Effect of a Wearable Item on Non-Organic Virtual Limb Embodiment and User Behavior in Immersive Environments. Presence Teleoperators Virtual Environ. 30: 213-231 (2021) - [c46]Marc Pallot, Laurent Dupont, Sylvain Fleury, Gina Araque-Tellez, Simon Richir:
Investigating the Impact of Visual Representations during Ideation: Towards Immersive eXperience Design. ICE/ITMC 2021: 1-8 - [c45]Abdul Rahman Abdel Razek, Christian van Husen, Marc Pallot, Simon Richir:
Extended Analysis of a Service Prototyping Experiment Conducted in Germany and France. ICE/ITMC 2021: 1-9 - [c44]Charlotte Dubosc, Geoffrey Gorisse, Olivier Christmann, Sylvain Fleury, Killian Poinsot, Simon Richir:
Impact of Avatar Anthropomorphism and Task Type on Social Presence in Immersive Collaborative Virtual Environments. VR Workshops 2021: 438-439 - 2020
- [j21]Emilie Loup-Escande, Jean-Marie Burkhardt, Olivier Christmann, Noémie Chaniaud, Simon Richir:
Usefulness and needs construction process in innovative artefacts: an exploratory study of designers' viewpoints. Int. J. Virtual Real. 20(1): 48-71 (2020) - [j20]Samory Houzangbe, Olivier Christmann, Geoffrey Gorisse, Simon Richir:
Effects of voluntary heart rate control on user engagement and agency in a virtual reality game. Virtual Real. 24(4): 665-681 (2020) - [c43]Katy Tcha-Tokey, Colin T. Schmidt, Erik Geslin, Simon Richir:
Improving humans: enhancing the complex sociological being with the virtual. AH 2020: 14:1-14:5 - [c42]Charles Mille, Olivier Christmann, Sylvain Fleury, Simon Richir:
Comparing Creativity, User-experience and Communicability Linked to Digital Tools during the Fuzzy Phases of Innovation. CHIRA 2020: 87-95 - [c41]Geoffrey Gorisse, Charlotte Dubosc, Olivier Christmann, Sylvain Fleury, Killian Poinsot, Simon Richir:
Effect of Avatar Anthropomorphism on Body Ownership, Attractiveness and Collaboration in Immersive Virtual Environments. ICAT-EGVE 2020: 71-79
2010 – 2019
- 2019
- [j19]Adrien Lecossier, Marc Pallot, Pascal Crubleau, Simon Richir:
Towards radical innovations in a mature company: an empirical study on the UX-FFE model. Artif. Intell. Eng. Des. Anal. Manuf. 33(2): 172-187 (2019) - [j18]Geoffrey Gorisse, Olivier Christmann, Samory Houzangbe, Simon Richir:
From Robot to Virtual Doppelganger: Impact of Visual Fidelity of Avatars Controlled in Third-Person Perspective on Embodiment and Behavior in Immersive Virtual Environments. Frontiers Robotics AI 6: 8 (2019) - [j17]Simon Richir:
Editorial - IJVR 19(2). Int. J. Virtual Real. 19(2): 1 (2019) - [j16]Abdul Rahman Abdel Razek, Christian van Husen, Marc Pallot, Simon Richir:
Comparing Conventional versus Immersive Service Prototypes: An Empirical Study. Int. J. Virtual Real. 19(2): 16-34 (2019) - [j15]Olivier Christmann, Simon Richir:
Editorial - IJVR 19(3). Int. J. Virtual Real. 19(3): 1 (2019) - [c40]Adrien Lecossier, Marc Pallot, Pascal Crubleau, Simon Richir:
A New Approach Dedicated to the Continuous Assessment and Improvement of a Radical Innovation Capacity within a Mature Company. ICE/ITMC 2019: 1-6 - [c39]Abdul Rahman Abdel Razek, Christian van Husen, Marc Pallot, Simon Richir:
Comparing Different Performance Factors of Conventional VS Immersive Service Prototypes. ICE/ITMC 2019: 1-9 - [c38]Anne-Sophie Milcent, Erik Geslin, Abdelmajid Kadri, Simon Richir:
Expressive Virtual Human: Impact of expressive wrinkles and pupillary size on emotion recognition. IVA 2019: 215-217 - [c37]Samory Houzangbe, Olivier Christmann, Geoffrey Gorisse, Simon Richir:
Effects of Voluntary Heart Rate Control on User Engagement in Virtual Reality. VR 2019: 982-983 - 2018
- [j14]Katy Tcha-Tokey, Olivier Christmann, Emilie Loup-Escande, Guillaume Loup, Simon Richir:
Towards a Model of User Experience in Immersive Virtual Environments. Adv. Hum. Comput. Interact. 2018: 7827286:1-7827286:10 (2018) - [c36]Geoffrey Gorisse, Olivier Christmann, Samory Houzangbe, Simon Richir:
From robot to virtual doppelganger: impact of avatar visual fidelity and self-esteem on perceived attractiveness. AVI 2018: 48:1-48:5 - [c35]Samory Houzangbe, Olivier Christmann, Geoffrey Gorisse, Simon Richir:
Fear as a biofeedback game mechanic in virtual reality: effects on engagement and perceived usability. FDG 2018: 12:1-12:6 - [c34]Adrien Lecossier, Marc Pallot, Pascal Crubleau, Simon Richir:
Application of the UX-FFE Model for Optimizing the Performance of the Upstream Innovation Process. ICE/ITMC 2018: 1-9 - [c33]Abdul Rahman Abdel Razek, Christian van Husen, Marc Pallot, Simon Richir:
A Proposed Research Framework and Model for Service Prototyping. ICE/ITMC 2018: 1-8 - [c32]Abdul Rahman Abdel Razek, Christian van Husen, Marc Pallot, Simon Richir:
A Comparative Study on Conventional versus Immersive Service Prototyping (VR, AR, MR). VRIC 2018: 9:1-9:10 - [c31]Samory Houzangbe, Olivier Christmann, Geoffrey Gorisse, Simon Richir:
Integrability and Reliability of Smart Wearables in Virtual Reality Experiences: A Subjective Review. VRIC 2018: 16:1-16:6 - [c30]Laurent Dupont, Marc Pallot, Olivier Christmann, Simon Richir:
A Universal Framework For Systemizing the Evaluation of Immersive And Collaborative Performance. VRIC 2018: 17:1-17:10 - [e4]Simon Richir:
Proceedings of the Virtual Reality International Conference - Laval Virtual, VRIC 2018, Laval, France, April 04-06, 2018. ACM 2018, ISBN 978-1-4503-5381-6 [contents] - 2017
- [j13]Geoffrey Gorisse, Olivier Christmann, Amato Etienne-Armand, Simon Richir:
First- and Third-Person Perspectives in Immersive Virtual Environments: Presence and Performance Analysis of Embodied Users. Frontiers Robotics AI 4: 33 (2017) - [j12]Laurent Dupont, Marc Pallot, Laure Morel, Olivier Christmann, Vincent Boly, Simon Richir:
Exploring Mixed-methods Instruments for Performance Evaluation of Immersive Collaborative Environments. Int. J. Virtual Real. 17(2): 1-29 (2017) - [j11]Simon Richir:
Editorial - IJVR 17(2). Int. J. Virtual Real. 17(2) (2017) - [j10]Katy Tcha-Tokey, Emilie Loup-Escande, Olivier Christmann, Simon Richir:
Effects of Interaction Level, Framerate, Field of View, 3D Content Feedback, Previous Experience on Subjective User eXperience and Objective Usability in Immersive Virtual Environment. Int. J. Virtual Real. 17(3): 27-51 (2017) - [c29]Katy Tcha-Tokey, Emilie Loup-Escande, Olivier Christmann, Simon Richir:
Effects on User Experience in an Edutainment Virtual Environment: Comparison Between CAVE and HMD. ECCE 2017: 1-8 - [c28]Henri Samier, Emmanuel Chene, Hervé Chistofol, Simon Richir:
How to Increase Intuition for Entrepreneurship Spirit in Innovation Process? InterSol/CNRIA 2017: 94-103 - [c27]Marc Pallot, Olivier Christmann, Simon Richir, Laurent Dupont, Vincent Boly, Laure Morel:
ICE Breaking: Disentangling Factors Affecting the Performance of Immersive Co-creation Environments. VRIC 2017: 23:1-23:7 - 2016
- [j9]Simon Richir:
Editorial - The International Journal of Virtual Reality Vol.16 n°1. Int. J. Virtual Real. 16(1) (2016) - [j8]Katy Tcha-Tokey, Olivier Christmann, Emilie Loup-Escande, Simon Richir:
Proposition and Validation of a Questionnaire to Measure the User Experience in Immersive Virtual Environments. Int. J. Virtual Real. 16(1): 33-48 (2016) - [c26]Katy Tcha-Tokey, Emilie Loup-Escande, Olivier Christmann, Simon Richir:
A questionnaire to measure the user experience in immersive virtual environments. VRIC 2016: 19 - [c25]Marc Teyssier, Grégoire Cliquet, Simon Richir:
ArLive: unified approach of interaction between users, operable space and smart objects. VRIC 2016: 21 - [e3]Simon Richir:
Proceedings of the 2016 Virtual Reality International Conference, Laval, France, March 23-25, 2016. ACM 2016, ISBN 978-1-4503-4180-6 [contents] - 2015
- [j7]Simon Richir:
Editorial - The International Journal of Virtual Reality Vol.15 n°1. Int. J. Virtual Real. 15(1) (2015) - [j6]Simon Richir, Philippe Fuchs, Domitile Lourdeaux, Dominique Millet, Cédric Buche, Ronan Querrec:
How to design compelling Virtual Reality or Augmented Reality experience? Int. J. Virtual Real. 15(1): 35-47 (2015) - [c24]Katy Tcha-Tokey, Emilie Loup-Escande, Olivier Christmann, Gaëlle Canac, Fabien Farin, Simon Richir:
Towards a user experience in immersive virtual environment model: a review. IHM 2015: 26:1-26:6 - [c23]Simon Richir, Samuel Pineau, Éric Monacelli, Frederic Goncalves, Benjamin Malafosse, Claude Dumas, Alain Schmid, Jérôme Perret:
Design of portable and accessible platform in charge of wheelchair feedback immersion. VR 2015: 389-390 - [c22]Candace Gibson, Simon Richir, Dag von Lubitz:
The Urbi et Orbi project, from a largely individualistic «democracy of words» to a fully collaborative «democracy of action». VRIC 2015: 12:1-12:7 - 2014
- [j5]Emilie Loup-Escande, Jean-Marie Burkhardt, Olivier Christmann, Simon Richir:
Needs' elaboration between users, designers and project leaders: Analysis of a design process of a virtual reality-based software. Inf. Softw. Technol. 56(8): 1049-1061 (2014) - [c21]Benjamin Poussard, Simon Richir, Jukka Vatjus-Anttila, Stylianos Asteriadis, Dimitrios Zarpalas, Petros Daras:
3DLive: A multi-modal sensing platform allowing tele-immersive sports applications. EUSIPCO 2014: 356-360 - [c20]Benjamin Poussard, Guillaume Loup, Olivier Christmann, Rémy Eynard, Marc Pallot, Simon Richir, Franck Hernoux, Emilie Loup-Escande:
Investigating the main characteristics of 3D real time tele-immersive environments through the example of a computer augmented golf platform. VRIC 2014: 31:1-31:8 - 2013
- [c19]Simon Richir, Philippe Fuchs, Domitile Lourdeaux, Cédric Buche, Ronan Querrec:
An industrial approach to design compelling VR and AR experience. ERVR 2013: 864907 - [c18]Jayesh S. Pillai, Uday A. Athavankar, Colin T. A. Schmidt, Simon Richir:
Presence in Visual Mental Imagery. IVIC 2013: 627-639 - [c17]Marc Pallot, Remy Eynard, Benjamin Poussard, Olivier Christmann, Simon Richir:
Augmented sport: exploring collective user experience. VRIC 2013: 4:1-4:8 - [c16]Farah Jdid, Simon Richir, Alain Lioret:
Virtual stage sets in live performing arts (from the spectator to the spect-actor). VRIC 2013: 22:1-22:6 - [e2]Simon Richir:
Virtual Reality International Conference - Laval Virtual, VRIC 2013, Laval, France, March 20-22, 2013. ACM 2013, ISBN 978-1-4503-1875-4 [contents] - 2012
- [c15]Marc Pallot, Petros Daras, Simon Richir, Emilie Loup-Escande:
3D-live: live interactions through 3D visual environments. VRIC 2012: 23 - [c14]Romain Rolland, Etienne Yvain, Olivier Christmann, Emilie Loup-Escande, Simon Richir:
E-commerce and web 3D for involving the customer in the design process: the case of a gates 3D configurator. VRIC 2012: 25 - [e1]Simon Richir:
Virtual Reality International Conference, VRIC 2012, Laval, France, March 28-30, 2012. ACM 2012, ISBN 978-1-4503-1243-1 [contents] - 2011
- [c13]Pierrick Thébault, Dominique Decotter, Simon Richir:
Towards the design of intelligible object-based applications for the Web of Things. WoT 2011: 10 - 2010
- [j4]Olivier Christmann, Noëlle Carbonell, Simon Richir:
Visual search in dynamic 3D visualisations of unstructured picture collections. Interact. Comput. 22(5): 399-416 (2010) - [j3]Emilie Loup-Escande, Jean-Marie Burkhardt, H. Christofol, Simon Richir:
3D Child Software. A Decision-making Help Tool in Innovative Product Design. J. Decis. Syst. 19(1): 9-31 (2010)
2000 – 2009
- 2009
- [j2]Bob Ménélas, Mehdi Ammi, Patrick Bourdot, Simon Richir:
Survey on haptic rendering of data sets: Exploration of scalar and vector fields. J. Virtual Real. Broadcast. 6 (2009) - [c12]Colin T. A. Schmidt, Olivier Nannipieri, Simon Richir:
Identity and Virtual Reality: A Uchronic Approach. AAAI Fall Symposium: Biologically Inspired Cognitive Architectures 2009 - [c11]Fabien Goslin, Florian Schramm, Claude Andriot, Alexandre Bouchet, Simon Richir:
High-resolution stereo video rectification through a cost-efficient real-time GPU implementation using intrinsic and extrinsic camera parameters. CIVE 2009: 7-13 - [c10]Akihiko Shirai, Simon Richir, Takuya Iwamoto, Takayuki Kosaka, Hidetaka Kimura:
WiiRemote programming: development experiences of interactive techniques that can be applied to education for young engineers. SIGGRAPH ASIA Educators Program 2009 - 2007
- [c9]Akihiko Shirai, Erik Geslin, Simon Richir:
WiiMedia: motion analysis methods and applications using a consumer video game controller. Sandbox@SIGGRAPH 2007: 133-140 - [c8]Abdelmajid Kadri, Anatole Lécuyer, Jean-Marie Burkhardt, Simon Richir:
The Influence of Visual Appearance of User's Avatar on the Manipulation of Objects in Virtual Environments. VR 2007: 291-292 - 2006
- [c7]Lionel Dominjon, Anatole Lécuyer, Jean-Marie Burkhardt, Simon Richir:
A Comparison of Three Techniques to Interact in Large Virtual Environments Using Haptic Devices with Limited Workspace. Computer Graphics International 2006: 288-299 - [c6]Lionel Dominjon, Simon Richir, Anatole Lécuyer, Jean-Marie Burkhardt:
Haptic Hybrid Rotations: Overcoming Hardware Angular Limitations of Force-Feedback Devices. VR 2006: 167-174 - 2005
- [c5]Lionel Dominjon, Anatole Lécuyer, Jean-Marie Burkhardt, Guillermo Andrade-Barroso, Simon Richir:
The "Bubble" Technique: Interacting with Large Virtual Environments Using Haptic Devices with Limited Workspace. WHC 2005: 639-640 - [c4]Akihiko Shirai, Masafumi Takahashi, Kiichi Kobayashi, Hideki Mitsumine, Simon Richir:
A new real-time video synthesis method for virtual studio environments using GPU and projected screens. SIGGRAPH Posters 2005: 120 - [c3]Akihiko Shirai, Masafumi Takahashi, Kazunori Miyata, Makoto Sato, Simon Richir:
Development of robotic TV game player using haptic interface and GPU image recognition. SIGGRAPH Posters 2005: 122 - [c2]Lionel Dominjon, Anatole Lécuyer, Jean-Marie Burkhardt, Paul Richard, Simon Richir:
Influence of Color/Display Ratio on the Perception of Mass of Manipulated Objects in Virtual Environments. VR 2005: 19-25 - 2004
- [c1]Dag von Lubitz, Benjamin Carrasco, Francesco Gabbrielli, Howard Levine, Tim McClelland, Frédéric Patricelli, Caleb Poirier, Simon Richir:
Distributed, Multiplatform High Fidelity Human Patient Simulation Environment in an Ultra-Long Distance Setting. AMCIS 2004: 34 - 2001
- [j1]Simon Richir, Bernard Taravel, Henry Samier:
Information networks and technological innovation for industrial products. Int. J. Technol. Manag. 21(3/4): 420-427 (2001)
Coauthor Index
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last updated on 2024-10-07 21:21 CEST by the dblp team
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