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Computers in Human Behavior, Volume 99
Volume 99, October 2019
- Brandon T. McDaniel, Michelle Drouin:
Daily technology interruptions and emotional and relational well-being. 1-8 - Laura Burbach, Chantal Lidynia, Philipp Brauner, Martina Ziefle:
Data protectors, benefit maximizers, or facts enthusiasts: Identifying user profiles for life-logging technologies. 9-21 - Andre Dowsett, Mervyn Jackson:
The effect of violence and competition within video games on aggression. 22-27 - Graeme McLean, Kofi Osei-Frimpong:
Hey Alexa ... examine the variables influencing the use of artificial intelligent in-home voice assistants. 28-37 - Meredydd Williams, Jason R. C. Nurse, Sadie Creese:
Smartwatch games: Encouraging privacy-protective behaviour in a longitudinal study. 38-54 - M. Dolores Gallego, F. José Racero, Salvador Bueno, Jan Noyes:
Corrigendum to "Open source software: The effects of training on acceptance" [Computers in Human Behavior 49 (2015) 390-399]. 55 - Beryl Noë, Liam D. Turner, David E. J. Linden, Stuart M. Allen, Bjorn Winkens, Roger M. Whitaker:
Identifying Indicators of Smartphone Addiction Through User-App Interaction. 56-65 - Jens F. Binder, Klaudia Cebula, Sondos Metwally, Michael Vernon, Christopher Atkin, Suvobrata Mitra:
Conversational engagement and mobile technology use. 66-75 - Julie M. Turner-Cobb, Mashal Asif, James E. Turner, Chris Bevan, Danae Stanton Fraser:
Use of a non-human robot audience to induce stress reactivity in human participants. 76-85 - Wenliang Su, Xiaoli Han, Cheng Jin, Yan Yan, Marc N. Potenza:
Are males more likely to be addicted to the internet than females? A meta-analysis involving 34 global jurisdictions. 86-100 - Martina Braasch, Petra Buchwald, Stevan E. Hobfoll:
Commerce and crossover of resources in Facebook Groups - A qualitative study. 101-108 - DongBack Seo, Soumya Ray:
Habit and addiction in the use of social networking sites: Their nature, antecedents, and consequences. 109-125 - Silke Vanslambrouck, Chang Zhu, Bram Pynoo, Koen Lombaerts, Jo Tondeur, Ronny Scherer:
A latent profile analysis of adult students' online self-regulation in blended learning environments. 126-136 - Jantina Huizenga, Wilfried Admiraal, Geert Ten Dam, Joke Voogt:
Mobile game-based learning in secondary education: Students' immersion, game activities, team performance and learning outcomes. 137-143 - Johannes Steinrücke, Bernard P. Veldkamp, Ton de Jong:
Determining the effect of stress on analytical skills performance in digital decision games towards an unobtrusive measure of experienced stress in gameplay scenarios. 144-155 - Cheng-Ting Peng, Tai-Yee Wu, Yaxuan Chen, David J. Atkin:
Comparing and modeling via social media: The social influences of fitspiration on male instagram users' work out intention. 156-167
- Daniel R. Anderson, Matthew C. Davidson:
Receptive versus interactive video screens: A role for the brain's default mode network in learning from media. 168-180
- Maureen A. Coyle, Cheryl L. Carmichael:
Perceived responsiveness in text messaging: The role of emoji use. 181-189 - Pierre de Bérail, Marlène Guillon, Catherine Bungener:
The relations between YouTube addiction, social anxiety and parasocial relationships with YouTubers: A moderated-mediation model based on a cognitive-behavioral framework. 190-204 - Joshua Introne, Sean P. Goggins:
Advice reification, learning, and emergent collective intelligence in online health support communities. 205-218 - Yonghwan Kim, Youngju Kim:
Incivility on Facebook and political polarization: The mediating role of seeking further comments and negative emotion. 219-227 - Nafsika Antoniadou, Constantinos M. Kokkinos, Angelos I. Markos:
Psychopathic traits and social anxiety in cyber-space: A context-dependent theoretical framework explaining online disinhibition. 228-234 - Emily K. Vraga, Leticia Bode, Anne-Bennett Smithson, Sonya V. Troller-Renfree:
Accidentally Attentive: Comparing visual, close-ended, and open-ended measures of attention on social media. 235-244 - Kristien Daems, Patrick De Pelsmacker, Ingrid Moons:
The effect of ad integration and interactivity on young teenagers' memory, brand attitude and personal data sharing. 245-259 - Robin L. Nabi, Richard Huskey, Spencer B. Nicholls, Lauren Keblusek, Megan Reed:
When audiences become advocates: Self-induced behavior change through health message posting in social media. 260-267 - Joy Yeonjoo Lee, Jeroen Donkers, Halszka Jarodzka, Jeroen J. G. van Merriënboer:
How prior knowledge affects problem-solving performance in a medical simulation game: Using game-logs and eye-tracking. 268-277 - Yu-Leung Ng, Flora Ma, Frederick K. Ho, Patrick Ip, King-wa Fu:
Effectiveness of virtual and augmented reality-enhanced exercise on physical activity, psychologijournals/ijebr/SaprikisM18 journals/jtaer/SaprikisMZV17 journals/chb/AntoniadouKM16 journals/sac/DEnzaM15 conf/ecda/MarkosD14 journals/ecr/ZarmpouSMV12 journals/ida/MarkosMP09 conf/icete/PatsiouraKM09cal outcomes, and physical performance: A systematic review and meta-analysis of randomized controlled trials. 278-291 - Darren L. Linvill, Brandon C. Boatwright, Will J. Grant, Patrick L. Warren:
"THE RUSSIANS ARE HACKING MY BRAIN!" investigating Russia's internet research agency twitter tactics during the 2016 United States presidential campaign. 292-300 - Cristina Alonso-Fernández, Ana R. Cano, Antonio Calvo-Morata, Manuel Freire-Morán, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Lessons learned applying learning analytics to assess serious games. 301-309 - Ulas Ilic, Yavuz Akbulut:
Effect of disfluency on learning outcomes, metacognitive judgments and cognitive load in computer assisted learning environments. 310-321 - Shazia Akhtar, Catriona M. Morrison:
The prevalence and impact of online trolling of UK members of parliament. 322-327 - Alejandra Sarmiento, Mauricio Herrera-López, Izabela Zych:
Is cyberbullying a group process? Online and offline bystanders of cyberbullying act as defenders, reinforcers and outsiders. 328-334 - Hui-Lien Chou, Chien Chou:
A quantitative analysis of factors related to Taiwan teenagers' smartphone addiction tendency using a random sample of parent-child dyads. 335-344 - Xiaozhe Yang, Lin Lin, Pei-Yu Cheng, Xue Yang, Youqun Ren:
Which EEG feedback works better for creativity performance in immersive virtual reality: The reminder or encouraging feedback? 345-351 - Yeliz Yücel, Kerem Rizvanoglu:
Battling gender stereotypes: A user study of a code-learning game, "Code Combat, " with middle school children. 352-365
- Antigoni Parmaxi, Panayiotis Zaphiris:
Emerging Technologies for Artifact Construction in Learning. 366-367 - Anna Keune, Kylie A. Peppler, Karen E. Wohlwend:
Recognition in makerspaces: Supporting opportunities for women to "make" a STEM career. 368-380 - Ignasi Iriondo Sanz, José Antonio Montero, Xavier Sevillano, Joan Claudi Socoró:
Developing a videogame for learning signal processing and project management using project-oriented learning in ICT engineering degrees. 381-395 - Carina Girvan, Timothy Savage:
Virtual worlds: A new environment for constructionist learning. 396-414 - Sofia Papavlasopoulou, Michail N. Giannakos, Letizia Jaccheri:
Exploring children's learning experience in constructionism-based coding activities through design-based research. 415-427
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