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Martin Dechant
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- affiliation: University College London, UK
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2020 – today
- 2024
- [j6]Benedikt W. Hosp, Martin Dechant, Yannick Sauer, Björn Severitt, Rajat Agarwala, Siegfried Wahl:
VisionaryVR: An Optical Simulation Tool for Evaluating and Optimizing Vision Correction Solutions in Virtual Reality. Sensors 24(8): 2458 (2024) - [c18]Wen Mo, Martin Johannes Dechant, Nicolai Marquardt, Amid Ayobi, Aneesha Singh, Catherine Holloway:
Exploring the Design Space of Input Modalities for Working in Mixed Reality on Long-haul Flights. Conference on Designing Interactive Systems 2024 - [c17]Wen Mo, Martin Johannes Dechant, Nicolai Marquardt, Amid Ayobi, Aneesha Singh, Catherine Holloway:
Knowledge Work on Airplanes: Challenges, Workarounds, and Design Implications. CHI Extended Abstracts 2024: 214:1-214:7 - [c16]Karla Waldenmeier, Susanne Poeller, Martin Johannes Dechant, Nicola Baumann, Regan L. Mandryk:
Cheat Codes as External Support for Players Navigating Fear of Failure and Self-Regulation Challenges In Digital Games. CHI 2024: 363:1-363:13 - [c15]Beatriz Mello, Robin Welsch, Marissa Christien Verbokkem, Pascal Knierim, Martin Johannes Dechant:
Navigating the Virtual Gaze: Social Anxiety's Role in VR Proxemics. CHI 2024: 598:1-598:15 - [c14]Susanne Poeller, Martin Johannes Dechant, Regan L. Mandryk:
Playing with Prejudice: Do Colour Scheme and Hypersexualization of Women In Games Influence Player Decisions, Perceptions, and Avatar Appeal? FDG 2024: 24 - 2023
- [j5]Susanne Poeller, Martin Johannes Dechant, Madison Klarkowski, Regan L. Mandryk:
Suspecting Sarcasm: How League of Legends Players Dismiss Positive Communication in Toxic Environments. Proc. ACM Hum. Comput. Interact. 7(CHI PLAY): 1-26 (2023) - [c13]Martin Johannes Dechant, Max Valentin Birk, Kathrin Gerling:
Vulnerability and Play: Exploring the Mundane Ways in Which Games Might Harm Players. CHI PLAY (Companion) 2023: 225-227 - [c12]Susanne Poeller, Martin Dechant, Regan L. Mandryk:
Playing a Flawless Character? Exploring Differences Between Experts and Novices in Tabletop Role-Playing Games and Potential Benefits for Well-Being. FDG 2023: 58:1-58:7 - [i3]Martin Dechant, Susanne Poeller, Benedikt Hosp, Olga Lukashova-Sanz, Alexandra Sipatchin, Siegfried Wahl:
Assessing the relationship between subjective trust, confidence measurements, and mouse trajectory characteristics in an online task. CoRR abs/2310.16632 (2023) - [i2]Martin Johannes Dechant, Olga Lukashova-Sanz, Siegfried Wahl:
In the user's eyes we find trust: Using gaze data as a predictor or trust in an artifical intelligence. CoRR abs/2310.16672 (2023) - [i1]Benedikt W. Hosp, Martin Dechant, Yannick Sauer, Rajat Agarwala, Siegfried Wahl:
VisionaryVR: An Optical Simulation Tool for Evaluating and Optimizing Vision Correction Solutions in Virtual Reality. CoRR abs/2312.00692 (2023) - 2022
- [c11]Martin Johannes Dechant, Robin Welsch, Julian Frommel, Regan L. Mandryk:
(Don't) stand by me: How trait psychopathy and NPC emotion influence player perceptions, verbal responses, and movement behaviours in a gaming task. CHI 2022: 468:1-468:17 - 2021
- [j4]Maximilian A. Friehs, Martin Dechant, Sarah Vedress, Christian Frings, Regan L. Mandryk:
Shocking advantage! Improving digital game performance using non-invasive brain stimulation. Int. J. Hum. Comput. Stud. 148: 102582 (2021) - [j3]Martin Johannes Dechant, Max Valentin Birk, Youssef Shiban, Knut Schnell, Regan L. Mandryk:
How Avatar Customization Affects Fear in a Game-based Digital Exposure Task for Social Anxiety. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 248:1-248:27 (2021) - [j2]Julian Frommel, Martin Johannes Dechant, Regan L. Mandryk:
The Potential of Video Game Streaming as Exposure Therapy for Social Anxiety. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 258:1-258:25 (2021) - [c10]Matthew K. Miller, Martin Johannes Dechant, Regan L. Mandryk:
Meeting You, Seeing Me: The Role of Social Anxiety, Visual Feedback, and Interface Layout in a Get-to-Know-You Task via Video Chat. CHI 2021: 339:1-339:14 - [c9]Martin Johannes Dechant, Julian Frommel, Regan L. Mandryk:
Assessing Social Anxiety Through Digital Biomarkers Embedded in a Gaming Task. CHI 2021: 544:1-544:15 - 2020
- [c8]Martin Dechant, Susanne Poeller, Colby Johanson, Katelyn Wiley, Regan L. Mandryk:
In-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGs. CHI 2020: 1-14 - [c7]Martin Kocur, Martin Johannes Dechant, Michael Lankes, Christian Wolff, Regan L. Mandryk:
Eye Caramba: Gaze-based Assistance for Virtual Reality Aiming and Throwing Tasks in Games. ETRA Short Papers 2020: 63:1-63:6 - [c6]Aristides Mairena, Martin Dechant, Carl Gutwin, Andy Cockburn:
A Baseline Study of Emphasis Effects in Information Visualization. Graphics Interface 2020: 327-339
2010 – 2019
- 2019
- [c5]Dylan Brodie Fafard, Ian Stavness, Martin Dechant, Regan L. Mandryk, Qian Zhou, Sidney S. Fels:
FTVR in VR: Evaluation of 3D Perception With a Simulated Volumetric Fish-Tank Virtual Reality Display. CHI 2019: 533 - 2018
- [c4]Martin Dechant, Ian Stavness, Aristides Mairena, Regan L. Mandryk:
Empirical Evaluation of Hybrid Gaze-Controller Selection Techniques in a Gaming Context. CHI PLAY 2018: 73-85 - [c3]Michael Lankes, Joshua Newn, Bernhard Maurer, Eduardo Velloso, Martin Dechant, Hans Gellersen:
EyePlay Revisited: Past, Present and Future Challenges for Eye-Based Interaction in Games. CHI PLAY (Companion) 2018: 689-693 - 2017
- [j1]Martin Dechant, Sabine Trimpl, Christian Wolff, Andreas Mühlberger, Youssef Shiban:
Potential of virtual reality as a diagnostic tool for social anxiety: A pilot study. Comput. Hum. Behav. 76: 128-134 (2017) - 2015
- [c2]Martin Dechant, Manuel Burghardt:
Virtuelle Rekonstruktion des Regensburger Ballhauses. DHd 2015 - 2013
- [c1]Martin Dechant, Markus Heckner, Christian Wolff:
Den Schrecken im Blick: Eye Tracking und Survival Horror-Spiele. MuC (Workshopband) 2013: 539-542
Coauthor Index
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last updated on 2024-10-30 20:34 CET by the dblp team
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