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Niels C. Nilsson
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- affiliation: Aalborg University, Denmark
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2020 – today
- 2024
- [c66]Thomas Van Gemert, Niels Christian Nilsson, Teresa Hirzle, Joanna Bergström:
Sicknificant Steps: A Systematic Review and Meta-analysis of VR Sickness in Walking-based Locomotion for Virtual Reality. CHI 2024: 632:1-632:36 - 2023
- [j16]Razvan Paisa, Niels Christian Nilsson, Stefania Serafin:
Tactile displays for auditory augmentation-A scoping review and reflections on music applications for hearing impaired users. Frontiers Comput. Sci. 5 (2023) - [c65]Mikkel Rosholm Rebsdorf, Theo Khumsan, Jonas Valvik, Niels Christian Nilsson, Ali Adjorlu:
Blink Don't Wink: Exploring Blinks as Input for VR Games. SUI 2023: 3:1-3:8 - [c64]Astrid Krogh Pedersen, Halfdan Isaksen, Mikkel Bjerregaard Riedel, Morten Jphirgensen, Razvan Paisa, Niels Christian Nilsson:
Get a Variable Grip: A Comparison of Three Gripping Techniques for Controller-Based Virtual Reality. VR Workshops 2023: 98-102 - [c63]Asmus Andresen, Jonas Valvik, Mikkel Rosholm, Theo Khumsan, Niels Christian Nilsson, Ali Adjorlu:
ElboVR: Iterative Development of a VR Application for Post-Surgery Elbow Rehabilitation. VR Workshops 2023: 138-142 - [c62]Bjørn Winther, Mikkel L. Krarup, Patrick N. Andersen, Ungyeol Lee, Niels C. Nilsson:
Effects of Walking Together in a Co-Located Virtual Reality Game. VR Workshops 2023: 257-262 - [c61]Lui Albæk Thomsen, Niels Christian Nilsson, Rolf Nordahl, Kevin Baars Støvelbæk, Christoffer Bendig Mundbjerg-Sunne:
An Immersive Geometry Environment for Mathematics Education: Taxonomy and Preliminary Evaluation. VR Workshops 2023: 513-518 - 2022
- [c60]Razvan Paisa, Niels Christian Nilsson, Stefania Serafin:
The Relationship Between Frequency and Hand Region Actuated. HAID 2022: 59-68 - [c59]Cristian Patras, Mantas Cibulskis, Niels Christian Nilsson:
Body Warping Versus Change Blindness Remapping: A Comparison of Two Approaches to Repurposing Haptic Proxies for Virtual Reality. VR 2022: 205-212 - 2021
- [j15]Niels Christian Nilsson, André Zenner, Adalberto L. Simeone, Kyle Johnsen, Christian Sandor, Mark Billinghurst:
Propping Up Virtual Reality With Haptic Proxies. IEEE Computer Graphics and Applications 41(5): 104-112 (2021) - [j14]Peter Hørdum Jæger, Niels Christian Nilsson, George Palamas:
Can't see the Forest for the Trees: Perceiving Realism of Procedural Generated Trees in First-Person Games. EAI Endorsed Trans. Creative Technol. 8(26): e4 (2021) - [j13]Emil Rosenlund Høeg, Tina Myung Povlsen, Jon Ram Bruun-Pedersen, Belinda Lange, Niels Christian Nilsson, Kristian Birkemose Haugaard, Sune Mølgård Faber, Søren Willer Hansen, Charlotte Kira Kimby, Stefania Serafin:
System Immersion in Virtual Reality-Based Rehabilitation of Motor Function in Older Adults: A Systematic Review and Meta-Analysis. Frontiers Virtual Real. 2: 647993 (2021) - [c58]Mie C. S. Egeberg, Stine L. R. Lind, Niels C. Nilsson, Stefania Serafin:
Exploring the Effects of Actuator Configuration and Visual Stimuli on Cutaneous Rabbit Illusions in Virtual Reality. SAP 2021: 1:1-1:9 - [c57]Daniel Roth, Iana Podkosova, Niels Christian Nilsson, Alexander Kulik, Gerd Bruder:
3rd Workshop on User-Embodied Interaction in Virtual Reality (UIVR). MuC (Workshopband) 2021 - [c56]Camilla Jaller, Nicklas B. S. Andersen, Niels C. Nilsson, Razvan Paisa, Mads Damsbo, Stefania Serafin:
MARTYR: Exploring Ingredients of Virtual Dining Experiences. VR Workshops 2021: 226-231 - [c55]Andreas Junker, Carl Hutters, Daniel Reipur, Lasse Embøl, Niels Christian Nilsson, Stefania Serafin, Evan Suma Rosenberg:
Revisiting Audiovisual Rotation Gains for Redirected Walking. VR Workshops 2021: 358-359 - [c54]Claudiu-Bogdan Ciumedean, Cristian Patras, Mantas Cibulskis, Norbert Váradi, Niels Christian Nilsson:
Impossible Open Spaces: Exploring the Effects of Occlusion on the Noticeability of Self-Overlapping Virtual Environments. VR Workshops 2021: 389-390 - 2020
- [j12]Michele Geronazzo, Luis S. Vieira, Niels Christian Nilsson, Jesper Udesen, Stefania Serafin:
Superhuman Hearing - Virtual Prototyping of Artificial Hearing: a Case Study on Interactions and Acoustic Beamforming. IEEE Trans. Vis. Comput. Graph. 26(5): 1912-1922 (2020) - [c53]Patrick L. Strandholt, Oana A. Dogaru, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin:
Knock on Wood: Combining Redirected Touching and Physical Props for Tool-Based Interaction in Virtual Reality. CHI 2020: 1-13 - [c52]Daniel Roth, Iana Podkosova, Niels Christian Nilsson, Alexander Kulik, Gerd Bruder:
User-Embodied Interaction in Virtual Reality (UIVR). MuC (Workshopband) 2020 - [c51]Andreas Junker, Carl Hutters, Daniel Reipur, Lasse Embøl, Niels Christian Nilsson, Rolf Nordahl:
Virtual Womb: Experiencing Human Sensory Development From a Fetal Point-of-View in Virtual Reality. NordiCHI 2020: 85:1-85:8 - [c50]Claudiu-Bogdan Ciumedean, Cristian Patras, Mantas Cibulskis, Norbert Váradi, Niels C. Nilsson:
Mission Impossible Spaces: Using Challenge-Based Distractors to Reduce Noticeability of Self-Overlapping Virtual Architecture. SUI 2020: 6:1-6:4 - [c49]Eduardo Magalhães, João Jacob, Niels C. Nilsson, Rolf Nordahl, Gilberto Bernardes:
Physics-based Concatenative Sound Synthesis of Photogrammetric models for Aural and Haptic Feedback in Virtual Environments. VR Workshops 2020: 376-379 - [c48]Adalberto L. Simeone, Niels Christian Nilsson, André Zenner, Marco Speicher, Florian Daiber:
The Space Bender: Supporting Natural Walking via Overt Manipulation of the Virtual Environment. VR 2020: 598-606
2010 – 2019
- 2019
- [j11]Anastassia Andreasen, Michele Geronazzo, Niels Christian Nilsson, Jelizaveta Zovnercuka, Kristian Konovalov, Stefania Serafin:
Auditory Feedback for Navigation with Echoes in Virtual Environments: Training Procedure and Orientation Strategies. IEEE Trans. Vis. Comput. Graph. 25(5): 1876-1886 (2019) - [c47]Daniel Roth, Iana Podkosova, Niels Christian Nilsson, Alexander Kulik, Gerd Bruder:
User-embodied Interaction in Virtual Reality (UIVR). MuC (Workshopband) 2019 - [c46]Adam Kvisgaard, Sune Øllgaard Klem, Thomas Lund Nielsen, Eoin Ivan Rafferty, Niels Christian Nilsson, Emil Rosenlund Høeg, Rolf Nordahl:
Frames to Zones: Applying Mise-en-Scène Techniques in Cinematic Virtual Reality. WEVR@VR 2019: 1-5 - [c45]Andreas L. Lohse, Christoffer K. Kjær, Ervin Hamulic, Ingrid G. A. Lima, Tilde H. Jensen, Luis Emilio Bruni, Niels C. Nilsson:
Leveraging Change Blindness for Haptic Remapping in Virtual Environments. WEVR@VR 2019: 1-5 - [c44]Andrea Passalenti, Razvan Paisa, Niels C. Nilsson, Nikolaj S. Andersson, Federico Fontana, Rolf Nordahl, Stefania Serafin:
No Strings Attached: Force and Vibrotactile Feedback in a Virtual Guitar Simulation. VR 2019: 1116-1117 - [r2]Niels Christian Nilsson:
Natural Walking in Virtual Reality. Encyclopedia of Computer Graphics and Games 2019 - [r1]Niels Christian Nilsson:
Perceptual Illusions and Distortions in Virtual Reality. Encyclopedia of Computer Graphics and Games 2019 - 2018
- [j10]Stefania Serafin, Michele Geronazzo, Cumhur Erkut, Niels C. Nilsson, Rolf Nordahl:
Sonic Interactions in Virtual Reality: State of the Art, Current Challenges, and Future Directions. IEEE Computer Graphics and Applications 38(2): 31-43 (2018) - [j9]Niels Christian Nilsson, Tabitha C. Peck, Gerd Bruder, Eric Hodgson, Stefania Serafin, Mary C. Whitton, Frank Steinicke, Evan Suma Rosenberg:
15 Years of Research on Redirected Walking in Immersive Virtual Environments. IEEE Computer Graphics and Applications 38(2): 44-56 (2018) - [j8]Niels Christian Nilsson, Stefania Serafin, Frank Steinicke, Rolf Nordahl:
Natural Walking in Virtual Reality: A Review. Comput. Entertain. 16(2): 8:1-8:22 (2018) - [c43]Anastassia Andreasen, Niels Christian Nilsson, Stefania Serafin:
Spatial Asynchronous Visuo-Tactile Stimuli Influence Ownership of Virtual Wings. ArtsIT/DLI 2018: 353-362 - [c42]Anastassia Andreasen, Niels Christian Nilsson, Jelizaveta Zovnercuka, Michele Geronazzo, Stefania Serafin:
What Is It Like to Be a Virtual Bat? ArtsIT/DLI 2018: 532-537 - [c41]Anastassia Andreasen, Niels Christian Nilsson, Stefania Serafin:
Spatial Asynchronous Visuo-Tactile Stimuli Influence Ownership of Virtual Wings. VR 2018: 503-504 - [c40]Anastassia Andreasen, Niels Christian Nilsson, Stefania Serafin:
Agency Enhances Body Ownership Illusion of Being a Virtual Bat. VR 2018: 505-506 - [c39]Thomas Arnskov, Anders Elmholdt, Kristian Jensen, Nicklas Kristoffersen, Jonas Litvinas, Frederik L. Waldhausen, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin:
A Threefold Approach for Precise and Efficient Locomotion in Virtual Environments with Varying Accessibility. VR 2018: 507-508 - [c38]Andreas N. Ryge, Casper Vollmers, Jonatan S. Hvass, Lars Koreska Andersen, Theis Berthelsen, Jon Ram Bruun-Pedersen, Niels C. Nilsson, Rolf Nordahl:
A Preliminary Investigation of the Effects of Discrete Virtual Rotation on Cybersickness. VR 2018: 675-676 - [c37]Congzhi Wang, Oana A. Dogaru, Patrick L. Strandholt, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin:
Step aside: an initial exploration of gestural input for lateral movement during walking-in-place locomotion. VRST 2018: 34:1-34:5 - 2017
- [c36]Jonatan S. Hvass, Oliver Larsen, Kasper B. Vendelbo, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin:
Visual realism and presence in a virtual reality game. 3DTV-Conference 2017: 1-4 - [c35]Emil Rosenlund Høeg, Lynda Joy Gerry, Lui Thomsen, Niels C. Nilsson, Stefania Serafin:
Binaural sound reduces reaction time in a virtual reality search task. SIVE@VR 2017: 1-4 - [c34]Dannie Korsgaard, Niels Christian Nilsson, Thomas Bjørner:
Immersive eating: evaluating the use of head-mounted displays for mixed reality meal sessions. WEVR@VR 2017: 1-4 - [c33]Niels Christian Nilsson, Rolf Nordahl, Stefania Serafin:
Waiting for the ultimate display: can decreased fidelity positively influence perceived realism? WEVR@VR 2017: 1-5 - [c32]Stefania Serafin, Ali Adjorlu, Niels C. Nilsson, Lui Thomsen, Rolf Nordahl:
Considerations on the use of virtual and augmented reality technologies in music education. KELVAR@VR 2017: 1-4 - [c31]Jonatan S. Hvass, Oliver Larsen, Kasper B. Vendelbo, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin:
The effect of geometric realism on presence in a virtual reality game. VR 2017: 339-340 - [c30]Emil Rosenlund Høeg, Kevin V. Ruder, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin:
An exploration of input conditions for virtual teleportation. VR 2017: 341-342 - [c29]Thea Andersen, Gintare Anisimovaite, Anders Christiansen, Mohamed Hussein, Carol Lund, Thomas Lund Nielsen, Eoin Rafferty, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin:
A preliminary study of users' experiences of meditation in virtual reality. VR 2017: 343-344 - [c28]Rasmus B. Lind, Victor Milesen, Dina M. Smed, Simone P. Vinkel, Francesco Grani, Niels C. Nilsson, Lars Reng, Rolf Nordahl, Stefania Serafin:
Sound design in virtual reality concert experiences using a wave field synthesis approach. VR 2017: 363-364 - [c27]Andreas Ryge, Lui Thomsen, Theis Berthelsen, Jonatan S. Hvass, Lars Koreska, Casper Vollmers, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin:
Effect on high versus low fidelity haptic feedback in a virtual reality baseball simulation. VR 2017: 365-366 - [c26]Tina Kjær, Christoffer B. Lillelund, Mie Moth-Poulsen, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin:
Can you cut it?: an exploration of the effects of editing in cinematic virtual reality. VRST 2017: 4:1-4:4 - [e1]Stefania Serafin, Rolf Nordahl, Amalia de Götzen, Cumhur Erkut, Niels Christian Nilsson, Francesco Grani, Federico Avanzini, Michele Geronazzo:
3rd IEEE VR Workshop on Sonic Interactions for Virtual Environments, SIVE@VR 2017, Los Angeles, CA, USA, March 19, 2017. IEEE 2017, ISBN 978-1-5386-0459-5 [contents] - 2016
- [j7]Stefania Serafin, Cumhur Erkut, Juraj Kojs, Niels C. Nilsson, Rolf Nordahl:
Virtual Reality Musical Instruments: State of the Art, Design Principles, and Future Directions. Comput. Music. J. 40(3): 22-40 (2016) - [j6]Niels Christian Nilsson, Stefania Serafin, Rolf Nordahl:
The Perceived Naturalness of Virtual Walking Speeds during WIP locomotion: Summary and Meta-Analyses. PsychNology J. 14(1): 7-39 (2016) - [c25]Justyna Maculewicz, Niels Christian Nilsson, Stefania Serafin:
An investigation of the effect of immersive visual and auditory feedback on rhythmic walking interaction. Audio Mostly Conference 2016: 194-201 - [c24]Stefania Serafin, Cumhur Erkut, Juraj Kojs, Rolf Nordahl, Niels C. Nilsson:
Virtual reality musical instruments: Guidelines for multisensory interaction design. Audio Mostly Conference 2016: 266-271 - [c23]Niels Christian Nilsson, Stefania Serafin, Rolf Nordahl:
Walking in Place Through Virtual Worlds. HCI (2) 2016: 37-48 - [c22]Stine L. R. Lind, Lui Thomsen, Mie C. S. Egeberg, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin:
Effects of vibrotactile stimulation during virtual sandboarding. VR 2016: 219-220 - [c21]Niels Christian Nilsson, Evan A. Suma, Rolf Nordahl, Mark T. Bolas, Stefania Serafin:
Estimation of detection thresholds for audiovisual rotation gains. VR 2016: 241-242 - [c20]Anders Paludan, Jacob Elbaek, Mathias Mortensen, Morten Zobbe, Niels Christian Nilsson, Rolf Nordahl, Lars Reng, Stefania Serafin:
Disguising rotational gain for redirected walking in virtual reality: Effect of visual density. VR 2016: 259-260 - [c19]Erik Sikström, Niels Christian Nilsson, Amalia de Götzen, Stefania Serafin:
Is this bridge safe? Evaluation of audiovisual cues for a walk on a small bridge over a canyon. VR 2016: 285-286 - [c18]Mikkel Nielsen, Christian Toft, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin:
Evaluating two alternative walking in place interfaces for virtual reality gaming. VR 2016: 299-300 - [c17]Lasse T. Nielsen, Matias B. Møller, Sune D. Hartmeyer, Troels C. M. Ljung, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin:
Missing the point: an exploration of how to guide users' attention during cinematic virtual reality. VRST 2016: 229-232 - [c16]Erik Sikström, Emil Rosenlund Høeg, Luca Mangano, Niels Christian Nilsson, Amalia de Götzen, Stefania Serafin:
Shop 'til you hear it drop: influence of interactive auditory feedback in a virtual reality supermarket. VRST 2016: 355-356 - 2015
- [j5]Niels Christian Nilsson, Stefania Serafin, Rolf Nordahl:
Comparisons of Two Commercial and Two Low-cost Interfaces for Virtual Skiing. PsychNology J. 13(1): 57-74 (2015) - [c15]Stefania Serafin, Amalia de Götzen, Smilen Dimitrov, Steven Gelineck, Cumhur Erkut, Niels Christian Nilsson, Francesco Grani, Rolf Nordahl, Stefano Trento:
The digital Intonarumori. 3DUI 2015: 207-208 - [c14]Niels Christian Nilsson, Stefania Serafin, Rolf Nordahl:
The effect of visual display properties and gain presentation mode on the perceived naturalness of virtual walking speeds. VR 2015: 81-88 - [c13]Niels Christian Nilsson, Stefania Serafin, Rolf Nordahl:
The effect of head mounted display weight and locomotion method on the perceived naturalness of virtual walking speeds. VR 2015: 249-250 - 2014
- [j4]Niels Christian Nilsson, Stefania Serafin, Rolf Nordahl:
Establishing the Range of Perceptually Natural Visual Walking Speeds for Virtual Walking-In-Place Locomotion. IEEE Trans. Vis. Comput. Graph. 20(4): 569-578 (2014) - [c12]Niels Christian Nilsson, Stefania Serafin, Rolf Nordahl:
A comparison of different methods for reducing the unintended positional drift accompanying walking-in-place locomotion. 3DUI 2014: 103-110 - [c11]Niels Christian Nilsson, Stefania Serafin, Rolf Nordahl:
A comparison of four different approaches to reducing unintended positional drift during walking-In-Place locomotion. VR 2014: 101-102 - [c10]Niels Christian Nilsson, Stefania Serafin, Rolf Nordahl:
The influence of step frequency on the range of perceptually natural visual walking speeds during walking-in-place and treadmill locomotion. VRST 2014: 187-190 - 2013
- [j3]Stefania Serafin, Niels Christian Nilsson, David Skaarup:
Influence of auditory and haptic feedback on a balancing task. Int. J. Auton. Adapt. Commun. Syst. 6(4): 366-376 (2013) - [c9]Niels C. Nilsson, Stefania Serafin, Morten H. Laursen, Kasper S. Pedersen, Erik Sikström, Rolf Nordahl:
Tapping-In-Place: Increasing the naturalness of immersive walking-in-place locomotion through novel gestural input. 3DUI 2013: 31-38 - [c8]Niels Christian Nilsson, Stefania Serafin, Rolf Nordahl:
The Perceived Naturalness of Virtual Locomotion Methods Devoid of Explicit Leg Movements. MIG 2013: 155-164 - [c7]Niels C. Nilsson, Stefania Serafin, Rolf Nordahl:
Unintended positional drift and its potential solutions. VR 2013: 121-122 - [c6]Stefania Serafin, Niels C. Nilsson, Erik Sikström, Amalia de Götzen, Rolf Nordahl:
Estimation of detection thresholds for acoustic based redirected walking techniques. VR 2013: 161-162 - 2012
- [j2]Niels C. Nilsson, Stefania Serafin, Rolf Nordahl:
Gameplay as a Source of Intrinsic Motivation for Individuals in Need of Ankle Training or Rehabilitation. Presence Teleoperators Virtual Environ. 21(1): 69-84 (2012) - [c5]Niels C. Nilsson, Stefania Serafin, Rolf Nordahl:
Poster: The Fwobble: Continuous audio-haptic feedback for balance control. 3DUI 2012: 153-154 - [c4]Niels C. Nilsson, Rolf Nordahl, Luca Turchet, Stefania Serafin:
Audio-Haptic Simulation of Walking on Virtual Ground Surfaces to Enhance Realism. HAID 2012: 61-70 - [c3]Niels C. Nilsson, Rolf Nordahl, Erik Sikström, Luca Turchet, Stefania Serafin:
Haptically Induced Illusory Self-motion and the Influence of Context of Motion. EuroHaptics (1) 2012: 349-360 - [c2]Luca Turchet, Niels C. Nilsson, Stefania Serafin:
Inside the Boundaries of the Physical World: Audio-Haptic Feedback as Support for the Navigation in Virtual Environments. EuroHaptics (1) 2012: 577-588 - [c1]Rolf Nordahl, Stefania Serafin, Niels C. Nilsson, Luca Turchet:
Enhancing realism in virtual environments by simulating the audio-haptic sensation of walking on ground surfaces. VR 2012: 73-74 - 2011
- [j1]Rolf Nordahl, Stefania Serafin, Luca Turchet, Niels C. Nilsson:
A multimodal architecture for simulating natural interactive walking in virtual environments. PsychNology J. 9(3): 245-268 (2011)
Coauthor Index
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