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Naoko Tosa
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2020 – today
- 2024
- [c79]Go Kazawa, Naoko Tosa, Ryohei Nakatsu:
Construction of Immersive Art Space Using Mirror Display and Its Evaluation Through Heart Rate Measurements. HCI (34) 2024: 150-166 - [c78]Ryohei Nakatsu, Naoko Tosa, Yunian Pang, Satoshi Niiyama, Yasuyuki Uraoka, Akane Kitagawa, Koichi Murata, Tatsuya Munaka, Yoshiyuki Ueda, Masafumi Furuta, Michio Nomura:
Effect of Art's Increasing Human Creativity and Motivation When Viewed in an Immersive Environment. HCI (34) 2024: 196-213 - [c77]Minori Jonoo, Miwa Rokudo, Harumi Kawamura, Naoko Tosa, Ryohei Nakatsu:
Realization of Kimono Fashion by Fusing Digital Art and Digital Textile Printing. HCI (58) 2024: 228-236 - 2023
- [c76]Go Kazawa, Naoko Tosa, Manae Miyata, Ryohei Nakatsu:
Psychological Evaluation of Media Art Focusing on Movement. ArtsIT (2) 2023: 186-197 - [c75]Ryohei Nakatsu, Naoko Tosa, Yunian Pang, Satoshi Niiyama, Yasuyuki Uraoka, Akane Kitagawa, Koichi Murata, Tatsuya Munaka, Yoshiyuki Ueda, Masafumi Furuta, Michio Nomura:
Construction of Immersive Art Space Using Mirror Display and Its Evaluation by Psychological Experiment. ArtsIT (2) 2023: 290-304 - [c74]Ryohei Nakatsu, Manae Miyata, Hirotaka Kawata, Naoko Tosa, Takashi Kusumi:
Reflected Light vs. Transmitted Light: Do They Give Different Impressions to Users? HCI (43) 2023: 391-399 - [c73]Ryohei Nakatsu, Naoko Tosa, Satoru Okagaki, Muneharu Kuwata, Takashi Kusumi:
Comparison of Psychological Evaluation of KANSEI Lighting Using Large and Small Numbers of Subjects. HCI (43) 2023: 642-649 - 2022
- [j8]Mai Cong Hung, Ryohei Nakatsu, Naoko Tosa, Takashi Kusumi:
Learning of art style using AI and its evaluation based on psychological experiments. Int. J. Arts Technol. 14(3): 171-191 (2022) - [c72]Mai Cong Hung, Trang Mai Xuan, Akihiro Yamada, Takashi Suzuki, Naoko Tosa, Ryohei Nakatsu:
A Deep Learning-Based Approach for Generating 3D Models of Fluid Arts. ArtsIT 2022: 51-61 - [c71]Mai Cong Hung, Naoko Tosa, Takashi Kusumi, Ryohei Nakatsu:
Investigation of the Relationship between Artworks and Real Objects Using AI and Psychological Experiments. ArtsIT 2022: 298-312 - [c70]Yuya Amo, Minori Jonoo, Miwa Rokudo, Harumi Kawamura, Saeko Maruyama, Akiko Kozai, Naoko Tosa, Ryohei Nakatsu:
Development of Art Fashion by Integrating Art and Digital Textile Printing. ArtsIT 2022: 415-428 - [c69]Mai Cong Hung, Naoko Tosa, Takashi Kusumi, Ryohei Nakatsu:
Investigation of Art Abstraction Using AI and Psychological Experiment. HCI (23) 2022: 279-290 - [c68]Naoko Tosa, Yunian Pang, Shigetaka Toba, Akihiro Yamada, Takashi Suzuki, Ryohei Nakatsu:
Creation of Fluid Art Under Microgravity Using Free-Fall. HCI (23) 2022: 343-353 - [c67]Mai Cong Hung, Trang Mai Xuan, Akihiro Yamada, Naoko Tosa, Ryohei Nakatsu:
Improvement of Deep Learning Technology to Create 3D Model of Fluid Art. ICEC 2022: 227-237 - [c66]Naoko Tosa, Shigetaka Toba, Yunian Pang, Akihiro Yamada, Takashi Suzuki, Ryohei Nakatsu:
Creation of Fluid Art "Sound of Ikebana" Under Microgravity Using Parabolic Flight. ICEC 2022: 247-255 - 2021
- [j7]Naoko Tosa, Ryohei Nakatsu, Makoto Nagao, Naoko Iwasaki, Tsumiki Wada, Futoshi Saegusa, Tsuyoshi Kishigami, Katsunori Ishikawa, Masato Takaba, Kohei Nishino:
Interactive Rakuchu Rakugai-zu (views in and around Kyoto). Entertain. Comput. 37: 100400 (2021) - [c65]Mai Cong Hung, Trang Mai Xuan, Ryohei Nakatsu, Naoko Tosa:
Unusual Transformation: A Deep Learning Approach to Create Art. ArtsIT 2021: 309-320 - [c64]Mai Cong Hung, Trang Mai Xuan, Naoko Tosa, Ryohei Nakatsu:
IkebanaGAN: New GANs Technique for Digital Ikebana Art. HCI (33) 2021: 88-99 - [c63]Mai Cong Hung, Trang Mai Xuan, Naoko Tosa, Ryohei Nakatsu:
Transformation of Landscape into Artistic and Cultural Video Using AI for Future Car. HCI (34) 2021: 407-417 - [c62]Ryohei Nakatsu, Naoko Tosa, Hiroyuki Takada, Takashi Kusumi:
Comparison of Viewing Contents Using Large LED Display and Projector by Psychological Evaluation. ICEC 2021: 3-14 - 2020
- [c61]Naoko Tosa, Ryohei Nakatsu, Makoto Nagao, Naoko Iwasaki, Tsumiki Wada, Futoshi Saegusa, Tsuyoshi Kishigami, Katsunori Ishikawa, Masato Takaba, Kohei Nishino:
Interactive Rakuchu Rakugai-zu (Views in and Around Kyoto). HCI (35) 2020: 415-427 - [c60]Mai Cong Hung, Ryohei Nakatsu, Naoko Tosa:
Developing Japanese Ikebana as a Digital Painting Tool via AI. ICEC 2020: 297-307 - [c59]Mai Cong Hung, Ryohei Nakatsu, Naoko Tosa, Takashi Kusumi, Koji Koyamada:
Learning of Art Style Using AI and Its Evaluation Based on Psychological Experiments. ICEC 2020: 308-316 - [c58]Ryohei Nakatsu, Naoko Tosa, Takashi Kusumi, Hiroyuki Takada:
Psychological Evaluation for Images/Videos Displayed Using Large LED Display and Projector. ICEC 2020: 382-390 - [c57]Naoko Tosa, Yunian Pang, Ryohei Nakatsu, Akihiro Yamada, Takashi Suzuki, Kazuya Yamamoto:
3D Modeling and 3D Materialization of Fluid Art that Occurs in Very Short Time. ICEC 2020: 409-421 - [i1]Mai Cong Hung, Ryohei Nakatsu, Naoko Tosa, Takashi Kusumi, Koji Koyamada:
Learning of Art Style Using AI and Its Evaluation Based on Psychological Experiments. CoRR abs/2005.02220 (2020)
2010 – 2019
- 2018
- [c56]Ryohei Nakatsu, Ningfeng Yang, Hirokazu Takata, Takashi Nakanishi, Makoto Kitaguchi, Naoko Tosa:
Dynamic Projection Mapping on Multiple Non-rigid Moving Objects for Stage Performance Applications. ICEC 2018: 3-15 - 2017
- [c55]Song Tong, Xuefeng Liang, Takatsune Kumada, Sunao Iwaki, Naoko Tosa:
Learning the Cultural Consistent Facial Aesthetics by Convolutional Neural Network. Culture Computing 2017: 97-103 - [c54]Naoko Tosa, Ryohei Nakatsu, Yunian Pang, Liang Zhao:
Creation of Media Art Utilizing Fluid Dynamics. Culture Computing 2017: 129-135 - [c53]Yunian Pang, Liang Zhao, Ryohei Nakatsu, Naoko Tosa:
A Study on Variable Control of Sound Vibration Form (SVF) for Media Art Creation. Culture Computing 2017: 136-142 - [c52]Naoko Tosa, Yunian Pang, Liang Zhao, Ryohei Nakatsu:
Genesis: New Media Art Created as a Visualization of Fluid Dynamics. ICEC 2017: 3-13 - 2016
- [b1]Naoko Tosa:
Cross-Cultural Computing: An Artist's Journey. Springer Series on Cultural Computing, Springer 2016, ISBN 978-1-4471-6511-8, pp. 1-134 - 2015
- [c51]Naoko Tosa, Ryohei Nakatsu, Yunian Pang, Kosuke Ogata:
Projection Mapping Celebrating RIMPA 400th Anniversary. Culture Computing 2015: 18-24 - [c50]Yunian Pang, Naoko Tosa:
New Approach of Cultural Aesthetic Using Sound and Image. Culture Computing 2015: 193-194 - 2013
- [c49]Naoko Tosa, Jong-Il Park, Ryohei Nakatsu:
Korea Expo 2012 and Its Digital Gallery Work Focusing Asian Four Gods. Culture and Computing 2013: 45-50 - [c48]Feng Chen, Tomoji Sawada, Naoko Tosa:
Sound Based Scenery Painting. Culture and Computing 2013: 151-152 - 2011
- [c47]Naoko Tosa, Ryotaro Konoike, Ryohei Nakatsu:
KABUKI-MONO: The Art of Kumadori Facial Expression for Manga and Cosplay. Culture and Computing 2011: 98-103 - [c46]Owen Noel Newton Fernando, Saipang Chan, Naoko Tosa, Ryohei Nakatsu, Adrian David Cheok, Ajith P. Madurapperuma:
Personalized Cultural Information for Mobile Devices. Culture and Computing 2011: 125-126 - [c45]Naoki Nishikawa, Naoko Tosa:
Iroha Pad: A Waka Composing and Playing Interface Using the Anagram of the Iroha Poem. Culture and Computing 2011: 153-154 - [c44]Kunihisa Ohno, Ryotaro Konoike, Naoko Tosa:
IOCW: Navigation of Open Course Ware. Culture and Computing 2011: 155-156 - [c43]Naoko Tosa, Ryotaro Konoike, Ryohei Nakatsu, Alistair Swale:
HISTORIA: Filling the Gap of Time and Space. Culture and Computing 2011: 157-158 - [c42]Makoto Watanabe, Naoko Tosa, Tatsuya Kawahara:
Japanese Painting Study Tool: A System for Creating Nihonga Portraits. Culture and Computing 2011: 159-160 - 2010
- [c41]Naoko Tosa:
Cultural Computing - Creative Power Integrating Culture, Unconsciousness and Software. Culture and Computing 2010: 127-136 - [c40]Naoko Tosa:
Cultural Computing - Creative Power Integrating Culture, Unconsciousness and Software. ECS 2010: 223-232 - [c39]Naoko Tosa:
Cultural Computing - How Can Technology Contribute the Spiritual Aspect of Our Communication? ICEC 2010: 232-239 - [e1]Ryohei Nakatsu, Naoko Tosa, Fazel Naghdy, Kok Wai Wong, Philippe Codognet:
Cultural Computing - Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010. Proceedings. IFIP Advances in Information and Communication Technology 333, Springer 2010, ISBN 978-3-642-15213-9 [contents]
2000 – 2009
- 2009
- [c38]Xiaofeng Wu, Naoko Tosa, Ryohei Nakatsu:
New Hitch Haiku: An Interactive Renku Poem Composition Supporting Tool Applied for Sightseeing Navigation System. ICEC 2009: 191-196 - 2008
- [j6]Adrian David Cheok, Owen Noel Newton Fernando, Imiyage Janaka Prasad Wijesena, Abd-ur-Rehman Mustafa, Ramkumar Shankar, Anne-Katrin Barthoff, Naoko Tosa, Yongsoon Choi, Mayank Agarwal:
BlogWall: Social and Cultural Interaction for Children. Adv. Hum. Comput. Interact. 2008: 341615:1-341615:8 (2008) - [c37]Naoko Tosa, Seigo Matsuoka, Ryohei Nakatsu:
Computing Inspiration: i.plot. ECS 2008: 117-127 - [c36]Naoko Tosa, Hideto Obara, Michihiko Minoh:
Hitch Haiku: An Interactive Supporting System for Composing Haiku Poem. ICEC 2008: 209-216 - 2007
- [c35]Hideto Obara, Naoko Tosa, Michihiko Minoh:
Hitch haiku: an interactive generation system of haiku. Advances in Computer Entertainment Technology 2007: 248-249 - [c34]Naoko Tosa, Hideto Obara, Michihiko Minoh, Seigo Matsuoka:
Hitch haiku. DIMEA 2007: 6-7 - [c33]Owen Noel Newton Fernando, Imiyage Janaka Prasad Wijesena, Adrian David Cheok, Wei Liu, Naoko Tosa:
BlogWall: personal and poetic expressions. DIMEA 2007: 186 - [c32]Adrian David Cheok, Owen Noel Newton Fernando, Imiyage Janaka Prasad Wijesena, Abd-ur-Rehman Mustafa, Anne-Katrin Barthoff, Naoko Tosa:
BlogWall: a new paradigm of artistic public mobile communication. Mobile HCI 2007: 333-334 - [c31]Adrian David Cheok, Abd-ur-Rehman Mustafa, Owen Noel Newton Fernando, Anne-Katrin Barthoff, Imiyage Janaka Prasad Wijesena, Naoko Tosa:
BlogWall: displaying artistic and poetic messages on public displays via SMS. Mobile HCI 2007: 483-486 - [c30]Naoko Tosa:
Hitch-Haiku. SIGGRAPH Art Gallery 2007: 250 - 2005
- [c29]Naoko Tosa, Seigo Matsuoka, Brad Ellis, Hirotada Ueda, Ryohei Nakatsu:
Cultural Computing with Context-Aware Application: ZENetic Computer. ICEC 2005: 13-23 - [c28]Naoko Tosa, Armando Rubio Torroella, Brad Ellis, Seigo Matsuoka, Ryohei Nakatsu:
Computing inspiration: i.plot. SIGGRAPH Emerging Technologies 2005: 3 - [c27]Seigo Matsuoka, Naoko Tosa:
Seigow Matsuoka and Naoko Tosa. SIGGRAPH Electronic Art and Animation Catalog 2005: 154-155 - 2004
- [c26]Naoko Tosa:
Storytelling for recreating our selves - Zenetic computer. IFIP Congress Topical Sessions 2004: 65-70 - [c25]Naoko Tosa, Seigo Matsuoka, Henry Thomas:
Inter-culture computing: ZENetic computer. SIGGRAPH Emerging Technologies 2004: 11 - 2003
- [c24]Naoko Tosa, Seigo Matsuoka:
Intuitive Storytelling Interaction: ZENetic Computer. INTERACT 2003 - [c23]Naoko Tosa, Seigo Matsuoka:
Recreating Our Selves: ZENetic Computer. IV 2003: 614-618 - [c22]Naoko Tosa, Seigo Matsuoka, Koji Miyazaki:
Interactive storytelling system using behavior-based non-verbal information: ZENetic computer. ACM Multimedia 2003: 466-467 - [c21]Naoko Tosa, Koji Miyazaki, Hideki Murasato, Seigo Matsuoka:
Storytelling for Recreating Our Selves: ZENetic Computer. International Conference on Virtual Storytelling 2003: 220-226 - 2001
- [j5]Ryohei Nakatsu, Naoko Tosa, Takeshi Ochi:
Concept and Construction Example of an Interactive Movie System. J. VLSI Signal Process. 27(1-2): 141-160 (2001) - 2000
- [j4]Ryohei Nakatsu, Joy Nicholson, Naoko Tosa:
Emotion recognition and its application to computer agents with spontaneous interactive capabilities. Knowl. Based Syst. 13(7-8): 497-504 (2000) - [j3]Ryohei Nakatsu, Naoko Tosa, Takeshi Ochi, Hideaki Suzuki:
Concept and construction of an interactive movie system. Syst. Comput. Jpn. 31(3): 94-103 (2000) - [c20]Naoko Tosa, Ryohei Nakatsu:
Interactive Art for Zen: "Unconscious Flow". IV 2000: 535-540 - [c19]Ryohei Nakatsu, Naoko Tosa:
Active immersion: the goal of communications with interactive agents. KES 2000: 85-89
1990 – 1999
- 1999
- [j2]Naoko Tosa:
Artistic communication for A-life and robotics. Artif. Life Robotics 3(3): 181-189 (1999) - [c18]Ryohei Nakatsu, Joy Nicholson, Naoko Tosa:
Emotion recognition and its application to computer agents with spontaneous interactive capabilities. Creativity & Cognition 1999: 135-143 - [c17]Naoko Tosa, Ryohei Nakatsu:
Emotion-based, Multi-person Interactive Theatre - Romeo and Juliet in Hades. Eurographics (Short Presentations) 1999 - [c16]Ryohei Nakatsu, Joy Nicholson, Naoko Tosa:
Emotion recognition and its application to computer agents with spontaneous interactive capabilities. HCI (2) 1999: 142-146 - [c15]Ryohei Nakatsu, Alexandre Solomides, Naoko Tosa:
Emotion Recognition and Its Application to Computer Agents with Spontaneous Interactive Capabilities. ICMCS, Vol. 2 1999: 804-808 - [c14]Ryohei Nakatsu, Joy Nicholson, Naoko Tosa:
Emotion recognition and its application to computer agents with spontaneous interactive capabilities. ACM Multimedia (1) 1999: 343-351 - [c13]Ryohei Nakatsu, Joy Nicholson, Naoko Tosa:
Emotion recognition and its application to computer agents with spontaneous interactive capabilities. MMSP 1999: 439-444 - [c12]Naoko Tosa:
Unconscious flow. SIGGRAPH Electronic Art and Animation Catalog 1999: 11 - 1998
- [j1]Naoko Tosa, Ryohei Nakatsu:
Artistic communication for a-life and robotics. Digit. Creativity 9(1): 53-61 (1998) - [c11]Ryohei Nakatsu, Naoko Tosa, Takeshi Ochi:
Construction of Interactive Movie System for Multi-Person Participation. ICMCS 1998: 228-232 - [c10]Ryohei Nakatsu, Naoko Tosa, Takeshi Ochi:
Interactive movie system with multi-person participation and anytime interaction capabilities. ACM Multimedia: Technologies for Interactive Movies 1998: 2-10 - [c9]Naoko Tosa:
Theater, movie with A-life - Romeo & Juliet in Hades as A-life based cinema. ACM Multimedia: Technologies for Interactive Movies 1998: 17-21 - [c8]Naoko Tosa, Ryohei Nakatsu:
Interactive Poem System. ACM Multimedia 1998: 115-118 - [c7]Ryohei Nakatsu, Naoko Tosa, Takeshi Ochi:
Interactive Movie System with Multi-Person Participation and Anytime Interaction Capabilities. ACM Multimedia 1998: 129-137 - [c6]Ryohei Nakatsu, Naoko Tosa:
Real-time spontaneous interaction system with narratives. MMSP 1998: 247-252 - [c5]Naoko Tosa:
Interactive poem. SIGGRAPH Abstracts and Applications 1998: 300 - [c4]Ryohei Nakatsu, Naoko Tosa, Takeshi Ochi:
Interactive Movie: A Virtual World with Narratives. Virtual Worlds 1998: 107-116 - 1997
- [c3]Ryohei Nakatsu, Naoko Tosa:
Toward the Realization of Interactive Movies - Inter Communication Theater: Concept and System. ICMCS 1997: 71-77 - [c2]Ryohei Nakatsu, Naoko Tosa:
Inter communication theater-towards the realization of interactive movies. MMSP 1997: 519-524 - 1996
- [c1]Naoko Tosa, Ryohei Nakatsu:
Life-Like Communication Agent - Emotion-Sensing Character "MIC" and Feeling Session Character "MUSE". ICMCS 1996: 12-19
Coauthor Index
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last updated on 2024-06-16 23:47 CEST by the dblp team
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