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Cameron Browne
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2020 – today
- 2024
- [j42]Cameron Browne, Markus Niebisch, Alain Brobecker, Stephen Tavener:
Reach Chess: An accidental chess variant. J. Int. Comput. Games Assoc. 46(1): 2-10 (2024) - [c38]Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne:
The Ludii Game Description Language is Universal. CoG 2024: 1-8 - 2023
- [j41]Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne:
Spatial state-action features for general games. Artif. Intell. 321: 103937 (2023) - [j40]Éric Piette, Dennis J. N. J. Soemers, Matthew Stephenson, Cameron Browne:
The 2022 Ludii AI competition. J. Int. Comput. Games Assoc. 45(1): 16-27 (2023) - [j39]Jacob Schrum, Jialin Liu, Cameron Browne, Anikó Ekárt, Marcus Gallagher:
Guest Editorial: Special Issue on Evolutionary Computation for Games. IEEE Trans. Games 15(1): 1-4 (2023) - [j38]Dennis J. N. J. Soemers, Vegard Mella, Éric Piette, Matthew Stephenson, Cameron Browne, Olivier Teytaud:
Towards a General Transfer Approach for Policy-Value Networks. Trans. Mach. Learn. Res. 2023 (2023) - [c37]Cameron Browne:
Slitherlink Art. ACG 2023: 158-170 - [e2]Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer:
Computers and Games - International Conference, CG 2022, Virtual Event, November 22-24, 2022, Revised Selected Papers. Lecture Notes in Computer Science 13865, Springer 2023, ISBN 978-3-031-34016-1 [contents] - [i25]Matthew Stephenson, Dennis J. N. J. Soemers, Éric Piette, Cameron Browne:
Measuring Board Game Distance. CoRR abs/2301.03913 (2023) - [i24]Elliot Doe, Mark H. M. Winands, Jakub Kowalski, Dennis J. N. J. Soemers, Daniel Górski, Cameron Browne:
Proof Number Based Monte-Carlo Tree Search. CoRR abs/2303.09449 (2023) - 2022
- [j37]Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer:
ACG 2021 conference report. J. Int. Comput. Games Assoc. 44(1): 39-42 (2022) - [j36]Cameron Browne, Éric Piette, Walter Crist, Matthew Stephenson, Dennis J. N. J. Soemers:
Report on the 2nd Digital Ludeme Project Workshop. J. Int. Comput. Games Assoc. 44(2): 56-66 (2022) - [j35]Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer:
Computers and games (CG 2022) conference report. J. Int. Comput. Games Assoc. 44(4): 167-169 (2022) - [c36]Cameron Browne:
Which Rules for Mu Torere? CG 2022: 111-120 - [c35]Matthew Stephenson, Dennis J. N. J. Soemers, Éric Piette, Cameron Browne:
Measuring Board Game Distance. CG 2022: 121-130 - [c34]Elliot Doe, Mark H. M. Winands, Dennis J. N. J. Soemers, Cameron Browne:
Combining Monte-Carlo Tree Search with Proof-Number Search. CoG 2022: 206-212 - [c33]Cameron Browne:
Quickly Detecting Skill Trace in Games. CoG 2022: 604-607 - [e1]Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer:
Advances in Computer Games - 17th International Conference, ACG 2021, Virtual Event, November 23-25, 2021, Revised Selected Papers. Lecture Notes in Computer Science 13262, Springer 2022, ISBN 978-3-031-11487-8 [contents] - [i23]Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne:
Spatial State-Action Features for General Games. CoRR abs/2201.06401 (2022) - [i22]Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne:
The Ludii Game Description Language is Universal. CoRR abs/2205.00451 (2022) - [i21]Elliot Doe, Mark H. M. Winands, Dennis J. N. J. Soemers, Cameron Browne:
Combining Monte-Carlo Tree Search with Proof-Number Search. CoRR abs/2206.03965 (2022) - 2021
- [j34]Dennis J. N. J. Soemers, Vegard Mella, Cameron Browne, Olivier Teytaud:
Deep learning for general game playing with Ludii and Polygames. J. Int. Comput. Games Assoc. 43(3): 146-161 (2021) - [c32]Matthew Stephenson, Éric Piette, Dennis J. N. J. Soemers, Cameron Browne:
Automatic Generation of Board Game Manuals. ACG 2021: 211-222 - [c31]Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne:
Optimised Playout Implementations for the Ludii General Game System. ACG 2021: 223-234 - [c30]Cameron Browne, Éric Piette, Matthew Stephenson, Dennis J. N. J. Soemers:
General Board Geometry. ACG 2021: 235-246 - [c29]Cameron Browne, Fabio Barbero:
Heuristic Sampling for Fast Plausible Playouts. CoG 2021: 1-4 - [c28]Éric Piette, Matthew Stephenson, Dennis J. N. J. Soemers, Cameron Browne:
General Board Game Concepts. CoG 2021: 1-8 - [c27]Matthew Stephenson, Dennis J. N. J. Soemers, Éric Piette, Cameron Browne:
General Game Heuristic Prediction Based on Ludeme Descriptions. CoG 2021: 1-4 - [i20]Cameron Browne, Dennis J. N. J. Soemers, Éric Piette:
Strategic Features for General Games. CoRR abs/2101.00843 (2021) - [i19]Éric Piette, Cameron Browne, Dennis J. N. J. Soemers:
Ludii Game Logic Guide. CoRR abs/2101.02120 (2021) - [i18]Dennis J. N. J. Soemers, Vegard Mella, Cameron Browne, Olivier Teytaud:
Deep Learning for General Game Playing with Ludii and Polygames. CoRR abs/2101.09562 (2021) - [i17]Cameron Browne:
Modern Techniques for Ancient Games. CoRR abs/2101.10066 (2021) - [i16]Dennis J. N. J. Soemers, Vegard Mella, Éric Piette, Matthew Stephenson, Cameron Browne, Olivier Teytaud:
Transfer of Fully Convolutional Policy-Value Networks Between Games and Game Variants. CoRR abs/2102.12375 (2021) - [i15]Matthew Stephenson, Dennis J. N. J. Soemers, Éric Piette, Cameron Browne:
General Game Heuristic Prediction Based on Ludeme Descriptions. CoRR abs/2105.12846 (2021) - [i14]Éric Piette, Matthew Stephenson, Dennis J. N. J. Soemers, Cameron Browne:
General Board Game Concepts. CoRR abs/2107.01078 (2021) - [i13]Matthew Stephenson, Éric Piette, Dennis J. N. J. Soemers, Cameron Browne:
Automatic Generation of Board Game Manuals. CoRR abs/2109.09507 (2021) - [i12]Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne:
Optimised Playout Implementations for the Ludii General Game System. CoRR abs/2111.02839 (2021) - [i11]Cameron Browne, Éric Piette, Matthew Stephenson, Dennis J. N. J. Soemers:
General Board Geometry. CoRR abs/2111.11329 (2021) - 2020
- [j33]Joseph West, Frédéric Maire, Cameron Browne, Simon Denman:
Improved reinforcement learning with curriculum. Expert Syst. Appl. 158: 113515 (2020) - [j32]Cameron Browne:
AI for Ancient Games. Künstliche Intell. 34(1): 89-93 (2020) - [c26]Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne:
Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration. CoG 2020: 245-252 - [c25]Éric Piette, Dennis J. N. J. Soemers, Matthew Stephenson, Chiara F. Sironi, Mark H. M. Winands, Cameron Browne:
Ludii - The Ludemic General Game System. ECAI 2020: 411-418 - [i10]Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne:
Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration. CoRR abs/2006.00283 (2020)
2010 – 2019
- 2019
- [j31]Cameron Browne, Antonios Liapis, Mark H. M. Winands:
Special Issue on Computer Aided Game and Puzzle Design. J. Int. Comput. Games Assoc. 41(1): 62-63 (2019) - [j30]Dennis J. N. J. Soemers, Walter Crist, Cameron Browne:
Report on the Digital Ludeme Project. J. Int. Comput. Games Assoc. 41(3): 138-142 (2019) - [c24]Cameron Browne, Dennis J. N. J. Soemers, Éric Piette:
Strategic Features for General Games. KEG@AAAI 2019: 70-75 - [c23]Cameron Browne, Matthew Stephenson, Éric Piette, Dennis J. N. J. Soemers:
A Practical Introduction to the Ludii General Game System. ACG 2019: 167-179 - [c22]Dennis J. N. J. Soemers, Éric Piette, Cameron Browne:
Biasing MCTS with Features for General Games. CEC 2019: 450-457 - [c21]Lianne V. Hufkens, Cameron Browne:
A Functional Taxonomy of Logic Puzzles. CoG 2019: 1-4 - [c20]Cédric Piette, Éric Piette, Matthew Stephenson, Dennis J. N. J. Soemers, Cameron Browne:
Ludii and XCSP: Playing and Solving Logic Puzzles. CoG 2019: 1-4 - [c19]Éric Piette, Matthew Stephenson, Dennis J. N. J. Soemers, Cameron Browne:
An Empirical Evaluation of Two General Game Systems: Ludii and RBG. CoG 2019: 1-4 - [c18]Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne:
Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates. CoG 2019: 1-8 - [c17]Matthew Stephenson, Éric Piette, Dennis J. N. J. Soemers, Cameron Browne:
Ludii as a Competition Platform. CoG 2019: 1-8 - [c16]Matthew Stephenson, Éric Piette, Dennis J. N. J. Soemers, Cameron Browne:
An Overview of the Ludii General Game System. CoG 2019: 1-2 - [i9]Dennis J. N. J. Soemers, Éric Piette, Cameron Browne:
Biasing MCTS with Features for General Games. CoRR abs/1903.08942 (2019) - [i8]Joseph West, Frédéric Maire, Cameron Browne, Simon Denman:
Improved Reinforcement Learning with Curriculum. CoRR abs/1903.12328 (2019) - [i7]Éric Piette, Dennis J. N. J. Soemers, Matthew Stephenson, Chiara F. Sironi, Mark H. M. Winands, Cameron Browne:
Ludii - The Ludemic General Game System. CoRR abs/1905.05013 (2019) - [i6]Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne:
Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates. CoRR abs/1905.05809 (2019) - [i5]Cameron Browne, Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Michael Conrad, Walter Crist, Thierry Depaulis, Eddie Duggan, Fred Horn, Steven Kelk, Simon M. Lucas, João Pedro Neto, David Parlett, Abdallah Saffidine, Ulrich Schädler, Jorge Nuno Silva, Alex de Voogt, Mark H. M. Winands:
Foundations of Digital Archæoludology. CoRR abs/1905.13516 (2019) - [i4]Matthew Stephenson, Éric Piette, Dennis J. N. J. Soemers, Cameron Browne:
An Overview of the Ludii General Game System. CoRR abs/1907.00240 (2019) - [i3]Éric Piette, Matthew Stephenson, Dennis J. N. J. Soemers, Cameron Browne:
An Empirical Evaluation of Two General Game Systems: Ludii and RBG. CoRR abs/1907.00244 (2019) - [i2]Cédric Piette, Éric Piette, Matthew Stephenson, Dennis J. N. J. Soemers, Cameron Browne:
Ludii and XCSP: Playing and Solving Logic Puzzles. CoRR abs/1907.00245 (2019) - [i1]Matthew Stephenson, Éric Piette, Dennis J. N. J. Soemers, Cameron Browne:
Ludii as a Competition Platform. CoRR abs/1907.00246 (2019) - 2018
- [j29]Cameron Browne, Todd W. Neller, Jr-Chang Chen:
Computers and Games 2018. J. Int. Comput. Games Assoc. 40(3): 177-181 (2018) - [j28]Cameron Browne:
Computer-assisted puzzle design. J. Int. Comput. Games Assoc. 40(4): 375-386 (2018) - [c15]Cameron Browne:
Modern Techniques for Ancient Games. CIG 2018: 1-8 - 2017
- [j27]Cameron Browne:
Solving Fred Horn's "Gloop" puzzle. J. Int. Comput. Games Assoc. 39(3-4): 176-194 (2017) - [c14]Cameron Browne:
Back to the Past: Ancient Games as a New AI Frontier. AAAI Workshops 2017 - [c13]Cameron Browne:
Analysis of Fred Horn's Gloop Puzzle. ACG 2017: 26-37 - 2016
- [j26]Cameron Browne:
Algorithms for interactive Sprouts. Theor. Comput. Sci. 644: 29-42 (2016) - [c12]Cameron Browne:
A Class Grammar for General Games. Computers and Games 2016: 167-182 - 2015
- [c11]Cameron Browne:
Boundary Matching for Interactive Sprouts. ACG 2015: 147-159 - [c10]Cameron Browne, Frédéric Maire:
Monte Carlo Analysis of a Puzzle Game. Australasian Conference on Artificial Intelligence 2015: 83-95 - 2014
- [j25]Cameron Browne:
Bitboard Methods for Games. J. Int. Comput. Games Assoc. 37(2): 67-84 (2014) - [j24]Cameron Browne:
What Can Game AI Teach Us? J. Int. Comput. Games Assoc. 37(3): 161-165 (2014) - [j23]Cameron Browne, Julian Togelius, Nathan R. Sturtevant:
Guest Editorial: General Games. IEEE Trans. Comput. Intell. AI Games 6(4): 317-319 (2014) - 2013
- [j22]Cameron Browne:
A Problem Case for UCT. IEEE Trans. Comput. Intell. AI Games 5(1): 69-74 (2013) - [c9]Cameron Browne:
UCT for PCG. CIG 2013: 1-8 - [c8]Cameron Browne:
Deductive search for logic puzzles. CIG 2013: 1-8 - [p1]Cameron Browne:
Metrics for Better Puzzles. Game Analytics, Maximizing the Value of Player Data 2013: 769-800 - 2012
- [j21]Cameron Browne:
Yavalath: Sample Chapter from Evolutionary Game Design. J. Int. Comput. Games Assoc. 35(1): 20-27 (2012) - [j20]Cameron Browne:
Go Without Ko on Hexagonal Grids. J. Int. Comput. Games Assoc. 35(1): 28-30 (2012) - [j19]Cameron Browne:
LUDI wins 9th Annual "Humies" Award. J. Int. Comput. Games Assoc. 35(4): 251-252 (2012) - [j18]Cameron Browne, Edward Jack Powley, Daniel Whitehouse, Simon M. Lucas, Peter I. Cowling, Philipp Rohlfshagen, Stephen Tavener, Diego Perez Liebana, Spyridon Samothrakis, Simon Colton:
A Survey of Monte Carlo Tree Search Methods. IEEE Trans. Comput. Intell. AI Games 4(1): 1-43 (2012) - [j17]Cameron Browne, Stephen Tavener:
Bitwise-Parallel Reduction for Connection Tests. IEEE Trans. Comput. Intell. AI Games 4(2): 112-119 (2012) - [j16]Cameron Browne, Georgios N. Yannakakis, Simon Colton:
Guest Editorial: Special Issue on Computational Aesthetics in Games. IEEE Trans. Comput. Intell. AI Games 4(3): 149-151 (2012) - [j15]Cameron Browne:
Elegance in Game Design. IEEE Trans. Comput. Intell. AI Games 4(3): 229-240 (2012) - [c7]Cameron Browne, Simon Colton:
Computational creativity in a closed game system. CIG 2012: 296-303 - 2011
- [b3]Cameron Browne:
Evolutionary Game Design. Springer Briefs in Computer Science, Springer 2011, ISBN 978-1-4471-2178-7, pp. i-xi, 1-122 - [j14]Cameron Browne:
The Dangers of Random Playouts. J. Int. Comput. Games Assoc. 34(1): 25-26 (2011) - [j13]Julian Togelius, Georgios N. Yannakakis, Kenneth O. Stanley, Cameron Browne:
Search-Based Procedural Content Generation: A Taxonomy and Survey. IEEE Trans. Comput. Intell. AI Games 3(3): 172-186 (2011) - [c6]Cameron Browne:
Towards MCTS for Creative Domains. ICCC 2011: 96-101 - 2010
- [j12]Cameron Browne, Frédéric Maire:
Evolutionary Game Design. IEEE Trans. Comput. Intell. AI Games 2(1): 1-16 (2010) - [c5]Andrew R. Martin, Andrew Lim, Simon Colton, Cameron Browne:
Evolving 3D Buildings for the Prototype Video Game Subversion. EvoApplications (1) 2010: 111-120 - [c4]Julian Togelius, Georgios N. Yannakakis, Kenneth O. Stanley, Cameron Browne:
Search-Based Procedural Content Generation. EvoApplications (1) 2010: 141-150
2000 – 2009
- 2009
- [c3]Simon Colton, Cameron Browne:
Evolving Simple Art-Based Games. EvoWorkshops 2009: 283-292 - 2008
- [j11]Cameron Browne:
Gaudí's organic geometry. Comput. Graph. 32(1): 105-115 (2008) - [j10]Cameron Browne:
Truchet curves and surfaces. Comput. Graph. 32(2): 268-281 (2008) - 2007
- [j9]Cameron Browne:
Taiji variations: Yin and Yang in multiple dimensions. Comput. Graph. 31(1): 142-146 (2007) - [j8]Cameron Browne:
Harmonograms. Comput. Graph. 31(2): 292-300 (2007) - [j7]Cameron Browne:
Efficient Pythagorean trees: Greed is good. Comput. Graph. 31(4): 610-616 (2007) - [j6]Cameron Browne:
Impossible fractals. Comput. Graph. 31(4): 659-667 (2007) - 2006
- [j5]Cameron Browne:
Fractal board games. Comput. Graph. 30(1): 126-133 (2006) - [j4]Cameron Browne, Paul B. van Wamelen:
Spiral packing. Comput. Graph. 30(5): 834-842 (2006) - [j3]Cameron Browne:
Wild knots. Comput. Graph. 30(6): 1027-1032 (2006) - 2005
- [b2]Cameron Browne:
Connection Games - Variations on a Theme. A K Peters 2005, ISBN 978-1-568-81224-3, pp. I-XI, 1-402 - [j2]Cameron Browne:
Rep-tiles with woven horns. Comput. Graph. 29(4): 625-629 (2005) - [j1]Cameron Browne:
Cantor knots. Comput. Graph. 29(6): 998-1003 (2005) - 2000
- [b1]Cameron Browne:
Hex strategy - making the right connections. A K Peters 2000, ISBN 978-1-56881-117-8, pp. I-XIII, 1-363
1990 – 1999
- 1998
- [c2]Cameron Browne:
Font Decoration by Automatic Mesh Fitting. EP 1998: 23-43 - 1996
- [c1]Cameron Browne, James Hogan, John Hynd:
Prediction of student performance using neurocomputing techniques. ACSE 1996: 273-279
Coauthor Index
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last updated on 2024-10-22 20:11 CEST by the dblp team
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