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Vlad Nae
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2010 – 2019
- 2014
- [j7]Juan José Durillo, Vlad Nae, Radu Prodan:
Multi-objective energy-efficient workflow scheduling using list-based heuristics. Future Gener. Comput. Syst. 36: 221-236 (2014) - [j6]Vlad Nae, Radu Prodan, Alexandru Iosup:
SLA-based operations of massively multiplayer online games in clouds. Multim. Syst. 20(5): 521-544 (2014) - [c19]Vincenzo De Maio, Vlad Nae, Radu Prodan:
Evaluating Energy Efficiency of Gigabit Ethernet and Infiniband Software Stacks in Data Centres. UCC 2014: 21-28 - 2013
- [c18]Vlad Nae, Lukas Köpfle, Radu Prodan, Alexandru Iosup:
Autonomous massively multiplayer online game operation on unreliable resources. C3S2E 2013: 95-103 - [c17]Vlad Nae, Radu Prodan, Alexandru Iosup:
SLA-based operation of massively multiplayer online games in competition-based environments. C3S2E 2013: 104-112 - [c16]Vlad Nae, Radu Prodan, Alexandru Iosup:
Autonomic operation of massively multiplayer online games in clouds. CAC 2013: 10:1-10:10 - [c15]Juan José Durillo, Vlad Nae, Radu Prodan:
Multi-objective Workflow Scheduling: An Analysis of the Energy Efficiency and Makespan Tradeoff. CCGRID 2013: 203-210 - [c14]Simon Ostermann, Thomas S. Eiter, Vlad Nae, Radu Prodan:
A framework for region-based instrumentation of energy consumption of program executions. IECON 2013: 4715-4720 - 2012
- [c13]Vlad Nae, Lukas Köpfle, Radu Prodan, Alexandru Iosup:
Massively Multiplayer Online Games on unreliable resources. NetGames 2012: 1-2 - 2011
- [j5]Vlad Nae, Radu Prodan, Alexandru Iosup, Thomas Fahringer:
A new business model for massively multiplayer online games (abstracts only). SIGMETRICS Perform. Evaluation Rev. 39(3): 17 (2011) - [j4]Vlad Nae, Alexandru Iosup, Radu Prodan:
Dynamic Resource Provisioning in Massively Multiplayer Online Games. IEEE Trans. Parallel Distributed Syst. 22(3): 380-395 (2011) - [c12]Vlad Nae, Radu Prodan, Alexandru Iosup, Thomas Fahringer:
A new business model for massively multiplayer online games. ICPE 2011: 271-282 - 2010
- [j3]Alexandru Iosup, Vlad Nae, Radu Prodan:
The impact of virtualisation on the performance and operational costs of Massively Multiplayer Online Games. Int. J. Adv. Media Commun. 4(4): 364-386 (2010) - [c11]Herbert Jordan, Radu Prodan, Vlad Nae, Thomas Fahringer:
Dynamic load management for MMOGs in distributed environments. Conf. Computing Frontiers 2010: 337-346 - [c10]Vlad Nae, Radu Prodan, Thomas Fahringer:
Cost-efficient hosting and load balancing of Massively Multiplayer Online Games. GRID 2010: 9-16 - [i1]Radu Prodan, Vlad Nae, Thomas Fahringer:
Online Gaming in the Cloud. ERCIM News 2010(83): 47-48 (2010)
2000 – 2009
- 2009
- [j2]Hong Linh Truong, Peter Brunner, Vlad Nae, Thomas Fahringer:
DIPAS: A distributed performance analysis service for grid service-based workflows. Future Gener. Comput. Syst. 25(4): 385-398 (2009) - [j1]Radu Prodan, Vlad Nae:
Prediction-based real-time resource provisioning for massively multiplayer online games. Future Gener. Comput. Syst. 25(7): 785-793 (2009) - [c9]Vlad Nae, Radu Prodan, Thomas Fahringer:
Monitoring and Fault Tolerance for Real-Time Online Interactive Applications. Euro-Par Workshops 2009: 255-265 - [c8]Vlad Nae, Radu Prodan, Thomas Fahringer, Alexandru Iosup:
The impact of virtualization on the performance of Massively Multiplayer Online Games. NETGAMES 2009: 1-6 - [c7]Radu Prodan, Vlad Nae, Thomas Fahringer, Herbert Jordan:
Dynamic Real-Time Resource Provisioning for Massively Multiplayer Online Games. PaCT 2009: 98-111 - 2008
- [c6]Radu Prodan, Vlad Nae, Thomas Fahringer, Sergei Gorlatch, Frank Glinka, Alexander Ploß, Jens Müller-Iden:
A Grid Environment For Real-Time Multiplayer Online Games. CoreGRID Integration Workshop 2008: 225-236 - [c5]Vlad Nae, Radu Prodan, Thomas Fahringer:
Neural Network-Based Load Prediction for Highly Dynamic Distributed Online Games. Euro-Par 2008: 202-211 - [c4]Vlad Nae, Herbert Jordan, Radu Prodan, Thomas Fahringer:
An Information System for Real-Time Online Interactive Applications. Euro-Par Workshops 2008: 361-370 - [c3]Sergei Gorlatch, Frank Glinka, Alexander Ploss, Jens Müller-Iden, Radu Prodan, Vlad Nae, Thomas Fahringer:
Enhancing Grids for Massively Multiplayer Online Computer Games. Euro-Par 2008: 466-477 - [c2]Vlad Nae, Alexandru Iosup, Stefan Podlipnig, Radu Prodan, Dick H. J. Epema, Thomas Fahringer:
Efficient management of data center resources for massively multiplayer online games. SC 2008: 10 - 2007
- [c1]Felicia Ionescu, Vlad Nae, Alexandru Gherega:
Credentials Management for Authentication in a Grid-Based E-Learning Platform. ISPDC 2007: 101-106
Coauthor Index
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