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Craig A. Lindley
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2020 – today
- 2023
- [j11]Faris Azhari, Charlotte C. Sennersten, Craig A. Lindley, Ewan Sellers:
Deep learning implementations in mining applications: a compact critical review. Artif. Intell. Rev. 56(12): 14367-14402 (2023) - 2022
- [j10]Hadeel Alsolai, Shahnawaz Qureshi, Syed Muhammad Zeeshan Iqbal, Sirirut Vanichayobon, Lawrence Edward Henesey, Craig Lindley, Seppo Karrila:
A Systematic Review of Literature on Automated Sleep Scoring. IEEE Access 10: 79419-79443 (2022) - 2020
- [j9]Petar Jercic, Charlotte C. Sennersten, Craig Lindley:
Modeling cognitive load and physiological arousal through pupil diameter and heart rate. Multim. Tools Appl. 79(5-6): 3145-3159 (2020)
2010 – 2019
- 2019
- [j8]Petar Jercic, Johan Hagelbäck, Craig Lindley:
An affective serious game for collaboration between humans and robots. Entertain. Comput. 32 (2019) - 2018
- [c29]Shahnawaz Qureshi, Johan Hagelbäck, Syed Muhammad Zeeshan Iqbal, Hamad Javaid, Craig A. Lindley:
Evaluation of Classifiers for Emotion Detection While Performing Physical and Visual Tasks: Tower of Hanoi and IAPS. IntelliSys (1) 2018: 347-363 - [c28]Petar Jercic, Johan Hagelbäck, Craig Lindley:
Physiological Affect and Performance in a Collaborative Serious Game Between Humans and an Autonomous Robot. ICEC 2018: 127-138 - 2017
- [c27]Petar Jercic, Charlotte C. Sennersten, Craig Lindley:
The effect of cognitive load on physiological arousal in a decision-making serious game. VS-GAMES 2017: 153-156 - 2014
- [p1]Johan Hagelbäck, Olle Hilborn, Petar Jercic, Stefan J. Johansson, Craig A. Lindley, Johan Svensson, Wei Wen:
Psychophysiological Interaction and Empathic Cognition for Human-Robot Cooperative Work (PsyIntEC). Technology Transfer Experiments from the ECHORD Project 2014: 283-299 - 2013
- [j7]J. Rafid Siddiqui, Mohammad Havaei, Siamak Khatibi, Craig A. Lindley:
A novel plane extraction approach using supervised learning. Mach. Vis. Appl. 24(6): 1229-1237 (2013) - [c26]Olle Hilborn, Henrik Cederholm, Jeanette Eriksson, Craig Lindley:
A Biofeedback Game for Training Arousal Regulation during a Stressful Task: The Space Investor. HCI (5) 2013: 403-410 - 2012
- [c25]J. Rafid Siddiqui, Craig Lindley:
Multi-Cue Based Place Learning for Mobile Robot Navigation. AIS 2012: 50-58 - 2011
- [c24]Henrik Cederholm, Olle Hilborn, Craig Lindley, Charlotte C. Sennersten, Jeanette Eriksson:
The Aiming Game: Using a Game with Biofeedback for Training in Emotion Regulation. DiGRA Conference 2011 - 2010
- [j6]Lennart E. Nacke, Mark N. Grimshaw, Craig A. Lindley:
More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game. Interact. Comput. 22(5): 336-343 (2010) - [i3]Lennart E. Nacke, Craig A. Lindley:
Affective Ludology, Flow and Immersion in a First- Person Shooter: Measurement of Player Experience. CoRR abs/1004.0248 (2010) - [i2]Sophie Stellmach, Lennart E. Nacke, Raimund Dachselt, Craig A. Lindley:
Trends and Techniques in Visual Gaze Analysis. CoRR abs/1004.0258 (2010) - [i1]Lennart E. Nacke, Sophie Stellmach, Dennis Sasse, Craig A. Lindley:
Gameplay experience in a gaze interaction game. CoRR abs/1004.0259 (2010)
2000 – 2009
- 2009
- [j5]Lennart E. Nacke, Anne Nacke, Craig A. Lindley:
Brain Training for Silver Gamers: Effects of Age and Game Form on Effectiveness, Efficiency, Self-Assessment, and Gameplay Experience. Cyberpsychology Behav. Soc. Netw. 12(5): 493-499 (2009) - [c23]Charlotte C. Sennersten, Craig A. Lindley:
An Investigation of Visual Attention in FPS Computer Gameplay. VS-GAMES 2009: 68-75 - 2008
- [j4]Craig A. Lindley, Charlotte C. Sennersten:
Game Play Schemas: From Player Analysis to Adaptive Game Mechanics. Int. J. Comput. Games Technol. 2008: 216784:1-216784:7 (2008) - [c22]Lennart E. Nacke, Craig A. Lindley:
Flow and immersion in first-person shooters: measuring the player's gameplay experience. Future Play 2008: 81-88 - [c21]Lennart E. Nacke, Craig A. Lindley, Sophie Stellmach:
Log Who's Playing: Psychophysiological Game Analysis Made Easy through Event Logging. Fun and Games 2008: 150-157 - 2005
- [j3]Craig A. Lindley:
The Semiotics of Time Structure in Ludic Space As a Foundation for Analysis and Design. Game Stud. 5(1) (2005) - [c20]Craig A. Lindley:
Game space design foundations for trans-reality games. Advances in Computer Entertainment Technology 2005: 397-404 - [c19]Craig A. Lindley, Mirjam Eladhari:
Narrative Structure in Trans-Reality Role-Playing Games: Integrating Story Construction from Live Action, Table Top and Computer-Based Role-Playing Games. DiGRA Conference 2005 - 2004
- [c18]Craig A. Lindley:
Ludic Engagement and Immersion as a Generic Paradigm for Human-Computer Interaction Design. ICEC 2004: 3-13 - [c17]Craig A. Lindley:
Narrative, Game Play, and Alternative Time Structures for Virtual Environments. TIDSE 2004: 183-194 - 2003
- [c16]Mirjam Eladhari, Craig A. Lindley:
Player Character Design Facilitating Emotional Depth in MMORPGs. DiGRA Conference 2003 - 2002
- [c15]Craig A. Lindley, Mirjam Eladhari:
Causal Normalization: A Methodology for Coherent Story Logic Design in Computer Role-Playing Games. Computers and Games 2002: 292-307 - [c14]Craig A. Lindley:
The Gameplay Gestalt, Narrative, and Interactive Storytelling. CGDC Conf. 2002 - 2001
- [c13]Craig A. Lindley:
A Video Annoation Methodology for Interactive Video Sequence Generation. Digital Content Creation 2001: 163-183 - 2000
- [j2]Craig A. Lindley, Frank Nack:
Hybrid narrative and categorical strategies for interactive and dynamic video presentation generation. New Rev. Hypermedia Multim. 6: 111-145 (2000) - [c12]Frank Nack, Craig A. Lindley:
Production and maintenance environments for interactive audio-visual stories. ACM Multimedia Workshops 2000: 21-24
1990 – 1999
- 1999
- [c11]Uma Srinivasan, Craig A. Lindley, Bill Simpson-Young:
A Multi-Model Framework for Video Information Systems. DS-8 1999: 85-108 - [c10]Craig A. Lindley:
Generic Film Forms for Dynamic Virtual Video Synthesis. ICMCS, Vol. 2 1999: 97-101 - [c9]Craig A. Lindley, Anne-Marie Vercoustre:
Generic Viewer Interaction Semantics for Dynamic Virtual Video Synthesis. VISUAL 1999: 83-90 - [c8]Uma Srinivasan, Craig A. Lindley:
Multi-modal Feature-map: An Approach to Represent Digital Video Sequences. VISUAL 1999: 299-306 - 1998
- [c7]Craig A. Lindley:
The FRAMES Processing Model for the Synthesis of Dynamic Virtual Video Sequences. DEXA Workshop 1998: 119-122 - [c6]Craig A. Lindley, Uma Srinivasan:
Query Semantics for Content-Based Retrieval of Video Data: An Empirical Investigation. DEXA Workshop 1998: 355-360 - 1997
- [c5]Sandrine Balbo, Craig A. Lindley:
Adaption of a task analysis methodology to the design of a decision support system. INTERACT 1997: 355-361 - 1995
- [c4]Craig A. Lindley:
A Postmodern Paradigm for Artificial Intelligence. WOCFAI 1995: 229-240 - 1994
- [c3]Craig A. Lindley:
A Behavioural Theory of Intelligent Machines as a Framework for the Analysis ofAdaptation. Evo Workshops 1994: 257-275 - [c2]Craig A. Lindley:
Extending the Behavioral Paradigm for Intelligent Systems. HICSS (3) 1994: 102-111 - 1993
- [j1]Craig A. Lindley:
Practical ray tracing in C. Comput. Aided Des. 25(10): 678 (1993) - [c1]Ram Kumar, Charles Chung, Craig A. Lindley:
Learning to Perform Weather Forecasting Operations. SCAI 1993: 147-156
Coauthor Index
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