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Mario Martinez-Garza
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2010 – 2019
- 2017
- [j7]Mario Martinez-Garza, Douglas B. Clark:
Investigating Epistemic Stances in Game Play with Data Mining. Int. J. Gaming Comput. Mediat. Simulations 9(3): 1-40 (2017) - [j6]John S. Kinnebrew, Stephen S. Killingsworth, Douglas B. Clark, Gautam Biswas, Pratim Sengupta, James Minstrell, Mario Martinez-Garza, Kara Krinks:
Contextual Markup and Mining in Digital Games for Science Learning: Connecting Player Behaviors to Learning Goals. IEEE Trans. Learn. Technol. 10(1): 93-103 (2017) - 2016
- [b1]Mario Martinez-Garza:
Coevolution of Theory and Data Analytics of Digital Game-Based Learning. Vanderbilt University, Nashville, Tennessee, USA, 2016 - 2015
- [j5]Douglas B. Clark, Mario Martinez-Garza:
Commentary: Deep analysis of epistemic frames and passive participants around argumentation and learning in informal learning spaces. Comput. Hum. Behav. 53: 617-620 (2015) - [j4]Mario Martinez-Garza:
Examining Epistemic Practices of the Community of Players of Dwarf Fortress: "For !!SCIENCE!!". Int. J. Gaming Comput. Mediat. Simulations 7(2): 46-67 (2015) - 2014
- [c6]Mina C. Johnson-Glenberg, Caroline Savio-Ramos, Katherine K. Perkins, Emily B. Moore, Robb Lindgren, Douglas B. Clark, Corey E. Brady, Pratim Sengupta, Mario Martinez-Garza, Deanne Adams, Stephen S. Killingsworth, Grant Van Eaton, Matthew Gaydos, Amanda Barany, Kurt Squire, Nathan R. Holbert:
Science Sims and Games: Best Design Practices and Fave Flops. ICLS 2014 - [c5]Mario Martinez-Garza, Douglas B. Clark:
Two Systems, Two Stances: A Novel Theoretical Framework for Game-Based Learning. ICLS 2014 - 2013
- [j3]Mario Martinez-Garza, Douglas B. Clark, Brian C. Nelson:
Advances in Assessment of Students' Intuitive Understanding of Physics through Gameplay Data. Int. J. Gaming Comput. Mediat. Simulations 5(4): 1-16 (2013) - [c4]Douglas B. Clark, Stephen S. Killingsworth, Mario Martinez-Garza, Grant Van Eaton, Gautam Biswas, John S. Kinnebrew, Pratim Sengupta, Kara Krinks, Deanne Adams, Haifeng Zhang, James Hughes:
Digital Games and Science Learning: Design Principles and Processes to Augment Commercial Game Design Conventions. AIED Workshops 2013 - 2012
- [j2]Douglas B. Clark, Stephanie Touchman, Mario Martinez-Garza, Frank Ramirez-Marin, Tina Skjerping Drews:
Bilingual language supports in online science inquiry environments. Comput. Educ. 58(4): 1207-1224 (2012) - 2011
- [j1]Douglas B. Clark, Brian C. Nelson, Hsin-Yi Chang, Mario Martinez-Garza, Kent Slack, Cynthia M. D'Angelo:
Exploring Newtonian mechanics in a conceptually-integrated digital game: Comparison of learning and affective outcomes for students in Taiwan and the United States. Comput. Educ. 57(3): 2178-2195 (2011) - 2010
- [c3]Douglas B. Clark, Brian C. Nelson, Cynthia M. D'Angelo, Kent Slack, Mario Martinez-Garza:
SURGE: intended and unintended learning in digital games. ICLS 2010: 230-231 - [c2]Douglas B. Clark, Mario Martinez-Garza, Brian C. Nelson, Cynthia M. D'Angelo, Kent Slack:
SURGE: intended and unintended science learning in games. ICLS 2010: 247 - [c1]Douglas B. Clark, Brian C. Nelson, Cynthia A. D'Angelo, Kent Slack, Mario Martinez-Garza:
SURGE: integrating Vygotsky's spontaneous and instructed concepts in a digital game? ICLS 2010: 384-385
Coauthor Index
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