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Naoya Koizumi
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2020 – today
- 2024
- [j8]Shohei Ando, Naoya Koizumi:
An Optical Design for Interaction With Mid-Air Images Using the Shape of Real Objects. IEEE Access 12: 39129-39138 (2024) - [c38]Junpei Sano, Naoya Koizumi:
Mid-Air Imaging Based on Truncated Cylindrical Array Plate. VR Workshops 2024: 909-910 - 2023
- [c37]Yutaro Yano, Naoya Koizumi:
AiRound: a touchable mid-air image viewable from 360 degrees. SIGGRAPH Asia Emerging Technologies 2023: 1:1-1:2 - 2022
- [j7]Yuki Sasaki, Yohan Kondo, Tadashi Aoki, Naoya Koizumi, Toshiro Ozaki, Hiroshi Seki:
Use of deep learning to predict postoperative recurrence of lung adenocarcinoma from preoperative CT. Int. J. Comput. Assist. Radiol. Surg. 17(9): 1651-1661 (2022) - [c36]Miyu Fukuoka, Shohei Ando, Naoya Koizumi:
Prototype to Control a Mid-air CG Character Using Motion Capture Data of a Plush Toy. ICAT-EGVE (Posters and Demos) 2022: 33-34 - [c35]Shohei Ando, Naoya Koizumi:
Floagent: Interaction with Mid-Air Image via Hidden Sensors. SIGGRAPH ASIA Emerging Technologies 2022: 4:1-4:2 - [c34]Shunji Kiuchi, Naoya Koizumi:
Distortion-free Mid-air Image Inside Refractive Surface and on Reflective Surface. VR 2022: 606-614 - [e1]Takafumi Koike, Naoya Koizumi, Gerd Bruder, Daniel Roth, Kazuki Takashima, Takefumi Hiraki, Yuki Ban, Michal Piovarci:
28th ACM Symposium on Virtual Reality Software and Technology, VRST 2022, Tsukuba, Japan, 29 November 2022- 1 December 2022. ACM 2022, ISBN 978-1-4503-9889-3 [contents] - 2021
- [j6]Kei Tsuchiya, Naoya Koizumi:
Aerial Imaging by Retro-Reflection for Mid-Air Image Display and Camera Viewpoint Transfer. IEEE Access 9: 25110-25117 (2021) - [j5]Shunji Kiuchi, Naoya Koizumi:
Simulating the appearance of mid-air imaging with micro-mirror array plates. Comput. Graph. 96: 14-23 (2021) - [c33]Ayami Hoshi, Shunji Kiuchi, Naoya Koizumi:
PicPop: A pop-up picture book comprising mid-air images. CHI Extended Abstracts 2021: 177:1-177:4 - [c32]Yutaro Yano, Ayami Hoshi, Naoya Koizumi:
Can Shadows Create a Sense of Depth to Mid-air Image? SIGGRAPH ASIA Posters 2021: 40:1-40:2 - 2020
- [j4]Yui Osato, Naoya Koizumi:
Compact optical system displaying mid-air images movable in depth by rotating light source and mirror. Comput. Graph. 91: 290-300 (2020) - [c31]Kei Tsuchiya, Naoya Koizumi:
An Optical Design for Avatar-User Co-axial Viewpoint Telepresence. VR 2020: 108-116
2010 – 2019
- 2019
- [c30]Kei Tsuchiya, Naoya Koizumi:
Levitar: Real Space Interaction through Mid-Air CG Avatar. SIGGRAPH ASIA Emerging Technologies 2019: 25-26 - [c29]Ayaka Sano, Naoya Koizumi:
PortOn: Portable mid-air imaging optical system on glossy materials. SIGGRAPH ASIA Emerging Technologies 2019: 38-39 - [c28]Ayaka Sano, Naoya Koizumi:
Portable Mid-air Imaging Optical System on Glossy Surface. VRST 2019: 27:1-27:5 - 2018
- [c27]Ayaka Sano, Naoya Koizumi:
Mid-air imaging technique for architecture in public space. SD&A 2018: 1-9 - [c26]Yu Matsuura, Naoya Koizumi:
Fairlift: interaction with mid-air images on water surface. SIGGRAPH Emerging Technologies 2018: 6:1-6:2 - [c25]Yudai Niwa, Hajime Kajita, Naoya Koizumi, Takeshi Naemura:
GoThro: optical transfer of camera viewpoint using retro-transmissive optical system. SIGGRAPH ASIA Posters 2018: 59:1-59:2 - [c24]Kei Tsuchiya, Ayaka Sano, Naoya Koizumi:
Interaction system with mid-air CG character that has own eyes. SIGGRAPH ASIA Posters 2018: 79:1-79:2 - [c23]Yu Matsuura, Naoya Koizumi:
Scoopirit: A Method of Scooping Mid-Air Images on Water Surface. ISS 2018: 227-235 - [c22]Yui Osato, Naoya Koizumi:
Charrot: Pseudo-haptics with Mid-air CG Character and Small Robot. VRIC 2018: 18:1-18:5 - 2017
- [c21]Kohei Ikeda, Naoya Koizumi, Takeshi Naemura:
FunCushion: Fabricating Functional Cushion Interfaces with Fluorescent-Pattern Displays. ACE 2017: 470-487 - [c20]Naoya Koizumi:
Sunny Day Display: Mid-air Image Formed by Solar Light. ISS 2017: 126-131 - [p1]Takeshi Naemura, Yasuaki Kakehi, Shunsuke Yoshida, Tomoko Hashida, Naoya Koizumi, Shogo Fukushima:
Inter-Personal Displays: Augmenting the Physical World Where People Get Together. Human-Harmonized Information Technology (2) 2017: 173-196 - 2016
- [c19]Naoya Koizumi, Takeshi Naemura:
Passive Mid-air Display. ACE 2016: 39:1-39:6 - [c18]Hajime Katsumoto, Hajime Kajita, Naoya Koizumi, Takeshi Naemura:
HoVerTable PONG: Playing Face-to-face Game on Horizontal Tabletop with Moving Vertical Mid-air Image. ACE 2016: 50:1-50:6 - [c17]Hajime Kajita, Naoya Koizumi, Takeshi Naemura:
Skyanchor: no latency anchoring of mid-air images onto real objects. SIGGRAPH ASIA Emerging Technologies 2016: 12:1-12:2 - [c16]Hajime Kajita, Naoya Koizumi, Takeshi Naemura:
SkyAnchor: Optical Design for Anchoring Mid-air Images onto Physical Objects. UIST 2016: 415-423 - 2015
- [j3]Hanyuool Kim, Hiroki Yamamoto, Naoya Koizumi, Satoshi Maekawa, Takeshi Naemura:
HoVerTable: Combining Dual-sided Vertical Mid-air Images with a Horizontal Tabletop Display. Inf. Media Technol. 10(4): 509-520 (2015) - [c15]Hanyuool Kim, Hiroki Yamamoto, Naoya Koizumi, Satoshi Maekawa, Takeshi Naemura:
HoVerTable: Dual-sided Vertical Mid-air Images on Horizontal Tabletop Display. CHI Extended Abstracts 2015: 1115-1120 - [c14]Hiroki Yamamoto, Hajime Kajita, Hanyuool Kim, Naoya Koizumi, Takeshi Naemura:
Mid-air plus: a 2.5 D cross-sectional mid-air display with transparency control. SIGGRAPH Posters 2015: 78:1 - [c13]Hajime Kajita, Naoya Koizumi, Takeshi Naemura:
OpaqueLusion: opaque mid-air images using dynamic mask for occlusion expression. SIGGRAPH Posters 2015: 81:1 - [c12]Hiroki Yamamoto, Hajime Kajita, Naoya Koizumi, Takeshi Naemura:
EnchanTable: Displaying a Vertically Standing Mid-air Image on a Table Surface using Reflection. ITS 2015: 397-400 - 2014
- [c11]Naoya Koizumi, Yuki Hashimoto, Takeshi Naemura:
A design method to surface of Japanese lacquer by UV projection for diy fabrication. Advances in Computer Entertainment 2014: 21:1-21:5 - [c10]Takahiro Tsujii, Naoya Koizumi, Takeshi Naemura:
Inkantatory paper: dynamically color-changing prints with multiple functional inks. UIST (Adjunct Volume) 2014: 39-40 - 2012
- [c9]Naoya Koizumi, Maki Sugimoto, Naohisa Nagaya, Masahiko Inami, Masahiro Furukawa:
Stop motion goggle: augmented visual perception by subtraction method using high speed liquid crystal. AH 2012: 14 - [c8]Daniel Saakes, Masahiko Inami, Takeo Igarashi, Naoya Koizumi, Ramesh Raskar:
Shader printer. SIGGRAPH Emerging Technologies 2012: 18 - [c7]Yuji Uema, Naoya Koizumi, Shian Wei Chang, Kouta Minamizawa, Maki Sugimoto, Masahiko Inami:
Optical camouflage III: Auto-stereoscopic and multiple-view display system using retro-reflective projection technology. VR 2012: 57-58 - 2011
- [c6]Naoya Koizumi, Hidekazu Tanaka, Yuji Uema, Masahiko Inami:
Chewing jockey: augmented food texture by using sound based on the cross-modal effect. Advances in Computer Entertainment Technology 2011: 21 - [c5]Hidekazu Tanaka, Naoya Koizumi, Yuji Uema, Masahiko Inami:
Chewing jockey: augmented food texture by using sound based on the cross-modal effect. SIGGRAPH Asia Emerging Technologies 2011: 18:1 - 2010
- [j2]Naoya Koizumi, Kentaro Yasu, Angela Liu, Maki Sugimoto, Masahiko Inami:
Animated paper: A toolkit for building moving toys. Comput. Entertain. 8(2): 7:1-7:16 (2010) - [c4]Daniel Saakes, Kevin Chiu, Tyler Hutchison, Biyeun M. Buczyk, Naoya Koizumi, Masahiko Inami, Ramesh Raskar:
Slow display. SIGGRAPH Emerging Technologies 2010 - [c3]Naoya Koizumi, Kentaro Yasu, Angela Liu, Maki Sugimoto, Masahiko Inami:
Animated paper: a moving prototyping platform. UIST (Adjunct Volume) 2010: 389-390
2000 – 2009
- 2006
- [j1]Noriyoshi Shimizu, Naoya Koizumi, Maki Sugimoto, Hideaki Nii, Dairoku Sekiguchi, Masahiko Inami:
A teddy-bear-based robotic user interface. Comput. Entertain. 4(3): 8 (2006) - 2005
- [c2]Noriyoshi Shimizu, Naoya Koizumi, Maki Sugimoto, Hideaki Nii, Dairoku Sekiguchi, Masahiko Inami:
Teddy-bear based robotic user interface. Advances in Computer Entertainment Technology 2005: 75-82 - [c1]Noriyoshi Shimizu, Naoya Koizumi, Maki Sugimoto, Hideaki Nii, Dairoku Sekiguchi, Masahiko Inami:
Teddy-bear based robotic user interface for interactive entertainment. Advances in Computer Entertainment Technology 2005: 389-390
Coauthor Index
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last updated on 2024-10-07 21:15 CEST by the dblp team
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