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Jodi Asbell-Clarke
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2020 – today
- 2024
- [j8]Ibrahim Dahlstrom-Hakki, Zachary Alstad, Jodi Asbell-Clarke, Teon Edwards:
The impact of visual and auditory distractions on the performance of neurodiverse students in virtual reality (VR) environments. Virtual Real. 28(1): 29 (2024) - 2022
- [c14]Jodi Asbell-Clarke, Tara Robillard, Teon Edwards, Erin Bardar, David Weintrop, Shuchi Grover, Maya Israel:
Including Neurodiversity in Foundational and Applied Computational Thinking (INFACT). SIGCSE (2) 2022: 1076 - 2021
- [j7]Jodi Asbell-Clarke, Elizabeth Rowe, Mia Victoria Almeda, Teon Edwards, Erin Bardar, Santiago Gasca, Ryan S. Baker, Richard Scruggs:
The development of students' computational thinking practices in elementary- and middle-school classes using the learning game, Zoombinis. Comput. Hum. Behav. 115: 106587 (2021) - [j6]Elizabeth Rowe, Ma. Victoria Almeda, Jodi Asbell-Clarke, Richard Scruggs, Ryan Baker, Erin Bardar, Santiago Gasca:
Assessing implicit computational thinking in Zoombinis puzzle gameplay. Comput. Hum. Behav. 120: 106707 (2021) - [j5]Elizabeth Rowe, Jodi Asbell-Clarke, Ma. Victoria Almeda, Santiago Gasca, Teon Edwards, Erin Bardar, Valerie Shute, Matthew Ventura:
Interactive Assessments of CT (IACT): Digital Interactive Logic Puzzles to Assess Computational Thinking in Grades 3-8. Int. J. Comput. Sci. Educ. Sch. 5(2): 28-73 (2021) - [c13]Ma. Victoria Almeda, Jodi Asbell-Clarke:
Scaffolding Executive Function in Game-Based Learning to Improve Productive Persistence and Computational Thinking in Neurodiverse Learners. HCI (29) 2021: 155-172
2010 – 2019
- 2018
- [c12]Bruce M. McLaren, Jodi Asbell-Clarke, Jessica Hammer:
CHI 2018 Workshop: Data-Driven Educational Game Design. CHI Extended Abstracts 2018 - [c11]Elizabeth Rowe, Jodi Asbell-Clarke, Ryan Shaun Baker, Santiago Gasca, Erin Bardar, Richard Scruggs:
Labeling Implicit Computational Thinking in Pizza Pass Gameplay. CHI Extended Abstracts 2018 - 2017
- [j4]Elizabeth Rowe, Jodi Asbell-Clarke, Ryan S. Baker, Michael Eagle, Andrew Hicks, Tiffany Barnes, Rebecca Brown, Teon Edwards:
Assessing implicit science learning in digital games. Comput. Hum. Behav. 76: 617-630 (2017) - [c10]Elizabeth Rowe, Jodi Asbell-Clarke, Kathryn Cunningham, Santiago Gasca:
Assessing Implicit Computational Thinking in Zoombinis Gameplay: Pizza Pass, Fleens & Bubblewonder Abyss. CHI PLAY (Companion) 2017: 195-200 - [c9]Elizabeth Rowe, Jodi Asbell-Clarke, Santiago Gasca, Kathryn Cunningham:
Assessing implicit computational thinking in zoombinis gameplay. FDG 2017: 45:1-45:4 - 2016
- [j3]Juho Hamari, David J. Shernoff, Elizabeth Rowe, Brianno D. Coller, Jodi Asbell-Clarke, Teon Edwards:
Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning. Comput. Hum. Behav. 54: 170-179 (2016) - [c8]Elizabeth Rowe, Jodi Asbell-Clarke, Michael Eagle, Andrew Hicks, Tiffany Barnes, Rebecca Brown, Teon Edwards:
Validating Game-based Measures of Implicit Science Learning. EDM 2016: 490-495 - [c7]Drew Hicks, Michael Eagle, Elizabeth Rowe, Jodi Asbell-Clarke, Teon Edwards, Tiffany Barnes:
Using game analytics to evaluate puzzle design and level progression in a serious game. LAK 2016: 440-448 - 2015
- [c6]Michael Eagle, Elizabeth Rowe, Drew Hicks, Rebecca Brown, Tiffany Barnes, Jodi Asbell-Clarke, Teon Edwards:
Measuring Implicit Science Learning with Networks of Player-Game Interactions. CHI PLAY 2015: 499-504 - [c5]Elizabeth Rowe, Ryan S. Baker, Jodi Asbell-Clarke:
Strategic Game Moves Mediate Implicit Science Learning. EDM 2015: 432-435 - [c4]Michael Eagle, Rebecca Brown, Elizabeth Rowe, Tiffany Barnes, Jodi Asbell-Clarke, Teon Edwards:
Exploring Problem-Solving Behavior in an Optics Game. EDM 2015: 584-585 - 2014
- [j2]John Fraser, Christina Shane-Simpson, Jodi Asbell-Clarke:
Youth science identity, science learning, and gaming experiences. Comput. Hum. Behav. 41: 523-532 (2014) - [c3]Elizabeth Rowe, Ryan S. Baker, Jodi Asbell-Clarke, Emily Kasman, William J. Hawkins:
Building Automated Detectors of Gameplay Strategies to Measure Implicit Science Learning. EDM 2014: 337-338 - 2013
- [c2]Jodi Asbell-Clarke, Elizabeth Rowe, Elisabeth Sylvan:
Assessment design for emergent game-based learning. CHI Extended Abstracts 2013: 679-684 - 2012
- [j1]Jodi Asbell-Clarke, Teon Edwards, Elizabeth Rowe, Jamie Larsen, Elisabeth Sylvan, Jim Hewitt:
Martian Boneyards: Scientific Inquiry in an MMO Game. Int. J. Game Based Learn. 2(1): 52-76 (2012) - [c1]Jodi Asbell-Clarke, Elisabeth Sylvan:
Martian boneyards: can a community of players be a community of practice? CHI Extended Abstracts 2012: 409-418
Coauthor Index
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last updated on 2024-05-08 21:03 CEST by the dblp team
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