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Michael Nitsche
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- affiliation: Georgia Institute of Technology, Atlanta, USA
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2020 – today
- 2024
- [j10]Xiaoye Michael Wang, Daniel Southwick, Ian Robinson, Michael Nitsche, Gabby Resch, Ali Mazalek, Timothy N. Welsh:
The geometry of the vergence-accommodation conflict in mixed reality systems. Virtual Real. 28(2): 95 (2024) - [c51]Sumita Sharma, Noura Howell, Leena Ventä-Olkkonen, Netta Iivari, Grace Eden, Heidi Hartikainen, Marianne Kinnula, Eva Durall, Michael Nitsche, Jussi Okkonen, Supratim Pait, Elisa Rubegni, Wouter Sluis-Thiescheffer, Lonneke van der Velden, Uttishta Sreerama Varanasi:
Promoting Criticality with Design Futuring with Young Children. NordiCHI 2024: 2:1-2:15 - [c50]Jialuo Yang, Elaine Yilin Liu, Michael Nitsche:
Looking for Tacit Knowledge in Woodworking: A Pilot Study. NordiCHI (Adjunct) 2024: 28:1-28:5 - [c49]Michael Nitsche, Jialuo Yang, Elaine Yilin Liu, Yuxi Chen:
Chasing Tacit Knowledge: Multi-layered Sensing in Woodworking. TEI 2024: 80:1-80:8 - [c48]Boya Ren, Daniel J. Tsiu, Michael Nitsche:
Enhancing Social Engagement in Cinemas through the Promotion of Emotion-Sharing. IMX 2024: 361-368 - [i1]Supratim Pait, Sumita Sharma, Ashley Frith, Michael Nitsche, Noura Howell:
PlayFutures: Imagining Civic Futures with AI and Puppets. CoRR abs/2404.01527 (2024) - 2023
- [c47]Michael Nitsche, Blaire Bosley, Susan Primo, Jisu Park, Daniel Carr:
Remapping Control in VR for Patients with AMD. VR 2023: 146-151 - 2022
- [c46]Candice Butts, Michael Nitsche:
Embodied Locative Storytelling of African American Histories. ICIDS 2022: 171-192 - [c45]Colin Stricklin, Xingyu Li, Michael Nitsche:
Party Mascot: Experimental Prop Design for Streaming Actual Plays. IMX 2022: 369-374 - 2021
- [c44]Gabby Resch, Joseph Manzone, Timothy N. Welsh, Michael Nitsche, Ali Mazalek:
Goal-Directed Reaching in Real, Augmented, and Virtual Environments. ICALT 2021: 398-400 - 2020
- [j9]Aarohi Pathak, Jack Shen-Kuen Chang, Gabby Resch, Alison Doucette, Georgina Yeboah, Timothy N. Welsh, Michael Nitsche, Ali Mazalek:
Thinking Through the Box: Evaluating a 3D Game to Engage Penetrative Thinking. Frontiers Virtual Real. 1: 569674 (2020) - [c43]Colin Stricklin, Michael Nitsche:
Primal Clay: Worldbuilding with the New Materialism. FDG 2020: 43:1-43:4 - [c42]Michael Nitsche, Pierce McBride:
Manipulating Puppets in VR. VR 2020: 10-17
2010 – 2019
- 2019
- [c41]Jack Shen-Kuen Chang, Alison Doucette, Georgina Yeboah, Timothy N. Welsh, Michael Nitsche, Ali Mazalek:
Keep the Ball Rolling: Designing Game-Based Tangible VR for Spatial Penetrative Thinking Ability. Conference on Designing Interactive Systems 2019: 215-226 - [c40]Elaine Yilin Liu, Michael Nitsche, Benjamin N. Sugar:
Reflection on Tacit Knowledge - Effect of Providing EMG Visualization on Reflections on Throwing Clay. Creativity & Cognition 2019: 619-625 - [c39]Michael Nitsche, Anna Weisling:
When is it not Craft?: Materiality and Mediation when Craft and Computing Meet. TEI 2019: 683-689 - 2018
- [c38]Michael Nitsche, Crystal Eng:
Making Puppet Circuits. ArtsIT/DLI 2018: 418-428 - [c37]Jack Shen-Kuen Chang, Alison F. Doucette, Georgina Yeboah, Timothy N. Welsh, Michael Nitsche, Ali Mazalek:
A Tangible VR Game Designed for Spatial Penetrative Thinking Ability. CHI Extended Abstracts 2018 - [c36]Michael Nitsche, Pierce McBride:
A Character in Your Hand: Puppetry to Inform Game Controls. DiGRA Conference 2018 - 2017
- [c35]Jack Shen-Kuen Chang, Georgina Yeboah, Alison Doucette, Paul G. Clifton, Michael Nitsche, Timothy N. Welsh, Ali Mazalek:
TASC: Combining Virtual Reality with Tangible and Embodied Interactions to Support Spatial Cognition. Conference on Designing Interactive Systems 2017: 1239-1251 - [c34]Jack Shen-Kuen Chang, Georgina Yeboah, Alison Doucette, Paul G. Clifton, Michael Nitsche, Timothy N. Welsh, Ali Mazalek:
Evaluating the effect of tangible virtual reality on spatial perspective taking ability. SUI 2017: 68-77 - [c33]Sarah Schoemann, Michael Nitsche:
Needle as Input: Exploring Practice and Materiality When Crafting Becomes Computing. TEI 2017: 299-308 - [c32]Clement Zheng, Michael Nitsche:
Combining Practices in Craft and Design. TEI 2017: 331-340 - 2016
- [j8]Sue Gollifer, Lone Malmborg, Michael Nitsche, Julia Sussner:
Editorial. Digit. Creativity 27(1): 1-2 (2016) - 2015
- [c31]Kate Farina, Michael Nitsche:
Outside the brick: exploring prototyping for the elderly. BCS HCI 2015: 11-17 - 2014
- [j7]Andrew Quitmeyer, Michael Nitsche, Ava Ansari:
Media in performance - the Subway project. Int. J. Arts Technol. 7(4): 356-372 (2014) - [c30]Firaz Peer, Michael Nitsche, Lauren Schaffer:
Power puppet: science and technology education through puppet building. IDC 2014: 221-224 - [c29]Michael Nitsche, Andrew Quitmeyer, Kate Farina, Samuel Zwaan, Hye Yeon Nam:
Teaching digital craft. CHI Extended Abstracts 2014: 719-730 - [c28]Hye Yeon Nam, Michael Nitsche:
Interactive installations as performance: inspiration for HCI. TEI 2014: 189-196 - 2013
- [j6]Michael Nitsche:
Performance art and digital media. Digit. Creativity 24(2): 93-95 (2013) - [j5]Ali Mazalek, Michael Nitsche, Sanjay Chandrasekharan, Tim Welsh, Paul G. Clifton, Andrew Quitmeyer, Firaz Peer, Friedrich Kirschner:
Recognising your self in virtual avatars. Int. J. Arts Technol. 6(1): 83-105 (2013) - [c27]Andrew Quitmeyer, Michael Nitsche, Ava Ansari:
Subway: Activist Performance through Mediation. ArtsIT 2013: 1-8 - [c26]Nicholas M. Davis, Alexander Zook, Brian O'Neill, Brandon Headrick, Mark O. Riedl, Ashton Grosz, Michael Nitsche:
Creativity support for novice digital filmmaking. CHI 2013: 651-660 - [c25]Ali Mazalek, Timothy N. Welsh, Michael Nitsche, Connor Reid, Paul G. Clifton, Fred Leighton, Kai Tan:
Reach across the boundary: evidence of physical tool appropriation following virtual practice. TEI 2013: 155-158 - [c24]Michael Nitsche, Friedrich Kirschner:
Hybrid interface design for distinct creative practices in real-time 3D filmmaking. TEI 2013: 303-306 - 2012
- [c23]Andrew Quitmeyer, Michael Nitsche:
Documatic: participatory, mobile shooting assistant, pre-editor, and groundwork for semi-automatic filmmaking. EuroITV 2012: 135-138 - [c22]Ali Mazalek, Michael Nitsche, Claudia Rébola, Paul G. Clifton, Andy Wu, Nick Poirier, Firaz Peer:
Pictures at an Exhibition: Design of a Hybrid Puppetry Performance Piece. ICEC 2012: 130-143 - [c21]Michael Nitsche, Sanjeev Nayak:
Cell Phone Puppets: Turning Mobile Phones into Performing Objects. ICEC 2012: 363-372 - 2011
- [c20]Nicholas M. Davis, Boyang Li, Brian O'Neill, Mark O. Riedl, Michael Nitsche:
Distributed creative cognition in digital filmmaking. Creativity & Cognition 2011: 207-216 - [c19]Ali Mazalek, Michael Nitsche, Claudia Rébola, Andy Wu, Paul G. Clifton, Firaz Peer, Matthew Drake:
Pictures at an exhibition: a physical/digital puppetry performance piece. Creativity & Cognition 2011: 441-442 - [c18]Ali Mazalek, Sanjay Chandrasekharan, Michael Nitsche, Tim Welsh, Paul G. Clifton, Andrew Quitmeyer, Firaz Peer, Friedrich Kirschner, Dilip Athreya:
I'm in the game: embodied puppet interface improves avatar control. TEI 2011: 129-136 - 2010
- [c17]Ali Mazalek, Michael Nitsche, Sanjay Chandrasekharan, Tim Welsh, Paul G. Clifton, Andrew Quitmeyer, Firaz Peer, Friedrich Kirschner:
Recognizing self in puppet controlled virtual avatars. Fun and Games 2010: 66-73
2000 – 2009
- 2009
- [j4]Jenifer Vandagriff, Michael Nitsche:
Women creating machinima. Digit. Creativity 20(4): 277-290 (2009) - [c16]Brian O'Neill, Mark O. Riedl, Michael Nitsche:
Towards intelligent authoring tools for machinima creation. CHI Extended Abstracts 2009: 4639-4644 - [c15]Michael Nitsche, Matthew Drake, Janet H. Murray:
Bridging Media with the Help of Players. ICIDS 2009: 269-279 - [c14]Ali Mazalek, Sanjay Chandrasekharan, Michael Nitsche, Tim Welsh, Geoff Thomas, Tandav Sanka, Paul G. Clifton:
Giving your self to the game: transferring a player's own movements to avatars using tangible interfaces. Sandbox@SIGGRAPH 2009: 161-168 - 2008
- [c13]Michael Nitsche:
Experiments in the use of game technology for pre-visualization. Future Play 2008: 160-165 - [c12]Tim Marsh, Michael Nitsche, Wei Liu, Peichi Chung, Jay D. Bolter, Adrian David Cheok:
Film informing design for contemplative gameplay. Sandbox@SIGGRAPH 2008: 99-106 - [c11]Michael Biggs, Ute Fischer, Michael Nitsche:
Supporting wayfinding through patterns within procedurally generated virtual environments. Sandbox@SIGGRAPH 2008: 123-128 - [c10]Ogechi Nnadi, Ute Fischer, Michael Boyce, Michael Nitsche:
Effect of dynamic camera control on spatial reasoning in 3D spaces. Sandbox@SIGGRAPH 2008: 157-162 - 2007
- [c9]Ali Mazalek, Michael Nitsche:
Tangible interfaces for real-time 3D virtual environments. Advances in Computer Entertainment Technology 2007: 155-162 - [c8]Calvin Ashmore, Michael Nitsche:
The Quest in a Generated World. DiGRA Conference 2007 - [c7]Michael Nitsche:
Mapping Time in Video Games. DiGRA Conference 2007 - 2006
- [j3]Janet H. Murray, Ian Bogost, Michael Mateas, Michael Nitsche:
Game Design Education: Integrating Computation and Culture. Computer 39(6): 43-51 (2006) - [c6]Michael Nitsche, Paul Richens:
Telling Stories Through Space: The Mindstage Project. TIDSE 2006: 61-71 - 2005
- [c5]Michael Nitsche:
Games, Montage and the First Person Point of View. DiGRA Conference 2005 - 2004
- [j2]Michael Nitsche:
Spatial structuring, cinematic mediation, and evocative narrative elements in the design of an RT 3D VE: The Common Tales Project. Digit. Creativity 15(1): 52-56 (2004) - 2003
- [c4]Michael Nitsche, Maureen Thomas:
Stepping Back: Players as Active Participators. DiGRA Conference 2003 - [c3]Michael Nitsche, Maureen Thomas:
Stories in Space: The Concept of the Story Map. International Conference on Virtual Storytelling 2003: 85-93
1990 – 1999
- 1996
- [j1]Ulrich Geske, Michael Nitsche:
Representing COBOL in Prolog - towards Program Comprehension and Reengineering. Int. J. Softw. Eng. Knowl. Eng. 6(1): 113-133 (1996) - [p1]Ulrich Geske, Michael Nitsche:
Rengineering von COBOL - Verwendung der Logischen Programmierung. Softwarewartung und Reengineering 1996: 239-247 - 1994
- [c2]Michael Nitsche:
Analysis and Refinement of Constraint Answer Sets in a Planning System. GULP-PRODE (1) 1994: 31-45 - [c1]Michael Nitsche, Ulrich Geske:
Logische Spezifikation von Steuerkonstrukten imperativer Programmiersprachen. WLP 1994: 100-103
Coauthor Index
aka: Timothy N. Welsh
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last updated on 2024-10-23 20:35 CEST by the dblp team
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