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"Designing tangible video games: lessons learned from the sifteo cubes."
Clément Pillias, Raphaël Robert-Bouchard, Guillaume Levieux (2014)
- Clément Pillias, Raphaël Robert-Bouchard, Guillaume Levieux:
Designing tangible video games: lessons learned from the sifteo cubes. CHI 2014: 3163-3166
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