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"An Efficient Workflow for Representing Real-world Urban Environments in ..."
Arash Shahbaz Badr, Raffaele De Amicis (2022)
- Arash Shahbaz Badr, Raffaele De Amicis:
An Efficient Workflow for Representing Real-world Urban Environments in Game Engines using Open-source Software and Data. VISIGRAPP (1: GRAPP) 2022: 103-114
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