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8. Creativity & Cognition 2011: Atlanta, Georgia, USA
- Ashok K. Goel, D. Fox Harrell, Brian Magerko, Yukari Nagai, Jane Prophet:
Proceedings of the 8th Conference on Creativity & Cognition, The High Museum of Art, Atlanta, Georgia, USA, November 3-6, 2011. ACM 2011, ISBN 978-1-4503-0820-5
Creativity and learning
- Guy Claxton:
Creative-mindedness: when technology helps and when it hinders. 1-2
Learning
- Sharon Lynn Chu Yew Yee, Francis K. H. Quek, Lin Xiao:
Studying medium effects on children's creative processes. 3-12 - Lixiu Yu, Jeffrey V. Nickerson:
Combining concept maps to catalyze creativity. 13-20 - Andy Wu, Jung-Bin Yim, Eric Caspary, Ali Mazalek, Sanjay Chandrasekharan, Nancy J. Nersessian:
Kinesthetic pathways: a tabletop visualization to support discovery in systems biology. 21-30 - David Norton, Derrall Heath, Dan Ventura:
An artistic dialogue with the artificial. 31-40
Creativity & technology -1: fiction
- Boyang Li, Mark O. Riedl:
Creative gadget design in fictions: generalized planning in analogical spaces. 41-50
Public art
- Colombine Gardair, Patrick G. T. Healey, Martin Welton:
Performing places. 51-60 - Anijo P. Mathew, Yvonne Rogers, Peter A. Lloyd:
Post-it note art: evaluating public creativity at a user generated art installation. 61-70
Design - 1
- Ashok K. Goel, Swaroop Vattam, Michael E. Helms, Bryan Wiltgen:
An information-processing account of creative analogies in biologically inspired design. 71-80 - Leah Maestri, Ron Wakkary:
Understanding repair as a creative process of everyday design. 81-90 - Jelle van Dijk, Gerrit-Willem Vos:
Traces in creative spaces. 91-94
Creativity and music
- Kenny K. N. Chow, D. Fox Harrell:
Enduring interaction: an approach to analysis and design of animated gestural interfaces in creative computing systems. 95-104 - Atau Tanaka:
Music one participates in. 105-106
Affect
- Celine Latulipe, David C. Wilson, Sybil Huskey, Berto Gonzalez, Melissa Word:
Temporal integration of interactive technology in dance: creative process impacts. 107-116 - Evan Barba, Blair MacIntyre:
A scale model of mixed reality. 117-126 - Greg J. Corness, Kristin Carlson, Thecla Schiphorst:
Audience empathy: a phenomenological method for mediated performance. 127-136 - Elizabeth Gerber:
Tech break up: a research method for understanding people's attachment to their technology. 137-146
Creativity & technology -2: physical presence
- Alexander Zook, Brian Magerko, Mark O. Riedl:
Formally modeling pretend object play. 147-156
Collaboration
- Jelle van Dijk, Jirka van der Roest, Remko van der Lugt, Kees C. J. Overbeeke:
NOOT: a tool for sharing moments of reflection during creative meetings. 157-164 - Florian Geyer, Ulrike Pfeil, Anita Höchtl, Jochen Budzinski, Harald Reiterer:
Designing reality-based interfaces for creative group work. 165-174 - Anu Kankainen, Vilma Lehtinen:
Creative personal projects of the elderly as active engagements with interactive media technology. 175-184
Creativity and art
- Nicholas M. Davis, Ellen Yi-Luen Do, Pramod Gupta, Shruti Gupta:
Computing harmony with PerLogicArt: perceptual logic inspired collaborative art. 185-194 - Sara Diamond:
Artists & designers: an experiment in data visualization. 195-196
Perception
- Vikash Singh, Celine Latulipe, Erin A. Carroll, Danielle M. Lottridge:
The choreographer's notebook: a video annotation system for dancers and choreographers. 197-206 - Nicholas M. Davis, Boyang Li, Brian O'Neill, Mark O. Riedl, Michael Nitsche:
Distributed creative cognition in digital filmmaking. 207-216 - Sterling Somers, Jonathan Gagné, César A. Astudillo, Jim Davies:
Using semantic similarity to predict angle and distance of objects in images. 217-222 - Kyle E. Jennings, Dean Keith Simonton, Stephen E. Palmer:
Understanding exploratory creativity in a visual domain. 223-232
Design - 2
- Viveka Weiley, Ernest A. Edmonds:
The HCI researcher as artist and designer: approaches to creativity and distance. 233-238 - Kaori Yamada, Toshiharu Taura, Yukari Nagai:
Design and evaluation of creative and emotional motion. 239-248 - Naghmi I. Shireen, Halil Erhan, Rodolfo Sanchez, Jelena Popovic, Robert F. Woodbury, Bernhard E. Riecke:
Design space exploration in parametric systems: analyzing effects of goal specificity and method specificity on design solutions. 249-258 - Andrés Gómez de Silva Garza:
Exploring the sensitivity to representation of an evolutionary algorithm for the design of shapes. 259-268
Creativity & technology - 3: control/improvisation
- Daniel Fuller, Brian Magerko:
Shared mental models in improvisational theatre. 269-278
New frontiers
- Catarina Mota:
The rise of personal fabrication. 279-288 - Keith McGreggor, Ashok K. Goel:
Finding the odd one out: a fractal analogical approach. 289-298 - Liane Gabora, Maryam Saberi:
An agent-based model of the cognitive mechanisms underlying the origins of creative cultural evolution. 299-306
Social creativity
- Ben Shneiderman:
Social discovery framework: building capacity and seeking solutions. 307-308
Poster session
- Jamie Allen, Rachel Clarke, Areti Galani, Kamila Wajda:
Creative ecologies in action: technology and the workshop-as-artwork. 309-310 - Jason B. Alonso, Angela Chang, David Robert, Cynthia Breazeal:
Toward a dynamic dramaturgy: an art of presentation in interactive storytelling. 311-312 - Julynn Miller Benedetti:
Embroidered confessions: an interactive quilt of the secrets of strangers. 313-314 - Nathalie Bonnardel, Carole Bouchard:
Towards supporting creative design: analysis of the use of the TRENDS system according to designers' expertise. 315-316 - Acey Kreisler Boyce, Katie Doran, Antoine Campbell, Shaun Pickford, Dustin Culler, Tiffany Barnes:
Social user generated content's effect on creativity in educational games. 317-318 - Selmer Bringsjord, Colin Kuebler, Joshua Taylor, Griffin Milsap, Sean Austin, Jonas Braasch, Pauline Oliveros, Doug Van Nort, Adam Rosenkrantz, Kasia Hayden:
Creativity and conducting: handle in the CAIRA project. 319-320 - Erin A. Carroll, Celine Latulipe:
Capturing 'in the moment' creativity through data triangulation. 321-322 - Yun-Tai Chang, Sheng-Chih Chen, Tsai-Yen Li:
A computer system aiming to stimulate creativity for narrative. 323-324 - Yee Chieh "Denise" Chew, Eric Caspary:
MusEEGk: design of a BCMI. 325-326 - Amod Damle, Trudi Miller:
Influence of design tools on conceptually driven processes. 327-328 - Gina Deininger, Gareth Loudon:
Correlation between coherent heart rate variability and divergent thinking. 329-330 - Denise Doyle:
Phenomenologies of practice: the artist in virtual worlds. 331-332 - Jill Fantauzzacoffin, Juan D. Rogers, Jay David Bolter:
Creative strategies in artists' and engineers' approaches to technology development: first results of a case study. 333-334 - Lalya Gaye, Atau Tanaka:
Beyond participation: empowerment, control and ownership in youth-led collaborative design. 335-336 - Georgi V. Georgiev, Yukari Nagai:
The taste of criticism: enhancing feedback for creativity. 337-338 - Gunnar Harboe:
Do HCI researchers use computers? 339-342 - Richard W. Hass:
Measuring creative impact with web-based data. 343-344 - Thomas Herrmann, Angela Carell, Jan Nierhoff:
Creativity barometer: an approach for continuing micro surveys to explore the dynamics of organization's creativity climates. 345-346 - Raquell Holmes:
Improvisational theater for computing scientists. 347-348 - Sara Jones, Anni Poulsen, Neil A. M. Maiden, Konstantinos Zachos:
User roles in asynchronous distributed collaborative idea generation. 349-350 - Hae Youn Joung, Ellen Yi-Luen Do:
Study of affective communication method in tactile hand gesture feedback. 351-352 - Yasmin B. Kafai, Deborah A. Fields, Kristin A. Searle:
Everyday creativity in novice e-textile designs. 353-354 - Nick Kelly, John S. Gero:
Interpretation as driver for psychological creativity. 355-356 - Kyu Han Koh, Vicki E. Bennett, Alexander Repenning:
Computing indicators of creativity. 357-358 - Michael Korostelev, Kathryn Knauth, Li Bai:
Dance in augmented reality: calibration and applications. 359-360 - Sang Won Lee, Jason Freeman, Andrew Colella, Shannon Yao, Akito van Troyer:
Collaborative musical improvisation in a laptop ensemble with LOLC. 361-362 - Carlos León, Pablo Gervás:
A top-down design methodology based on causality and chronology for developing assisted story generation systems. 363-364 - Emily Lovell, Leah Buechley:
LilyPond: an online community for sharing e-textile projects. 365-366 - Szu-Chia Lu, Andy Wu, Ellen Yi-Luen Do:
mediPuppet: an interactive comforting companion for children while visiting a doctor. 367-368 - Eric Luchian, Corina Sas:
Image schemata in animated metaphors for insight problem solving. 369-370 - Tony McCaffrey, Lee Spector:
Innovation is built on the obscure: innovation-enhancing software for uncovering the obscure. 371-372 - David Mellis, Leah Buechley:
Scaffolding creativity with open-source hardware. 373-374 - Ashraf Mohamed Ahmed, Nathalie Bonnardel, Pierre Côté:
The impact of design media on cognitive load during architectural ideation process. 375-376 - Janet H. Murray:
Mapping seduction: traditional narrative abstractions as parameterized story systems. 377-378 - Yasuto Nakanishi, Koji Sekiguchi, Takuro Ohmori, Soh Kitahara, Daisuke Akatsuka:
Roles of miniature space in hybrid prototyping. 379-380 - Valentina Nisi, Diego Nicoletti, Raffaella Nisi, Nuno Jardim Nunes:
Beyond Eco-feedback: using art and emotional attachment to express energy consumption. 381-382 - Shaleph O'Neill:
RE: designing a digital sketchbook. 383-384 - Kylie A. Peppler, Diane Glosson, Yasmin B. Kafai, Deborah A. Fields, Kristin A. Searle:
Articulating creativity in a new domain: expert insights from the field of e-textiles. 385-386 - Diane Rosen:
Spielraum: play, chance and creativity across disciplines. 387-388 - Moushumi Sharmin, Brian P. Bailey:
"I reflect to improve my design": investigating the role and process of reflection in creative design. 389-390 - Mark Sherman, Fred G. Martin, Michelle Scribner-MacLean:
The role of iteration in the design processes of middle school students. 391-392 - Paul T. Sowden, Leah Dawson:
Creative feelings: the effect of mood on creative ideation and evaluation. 393-394 - Sylvia M. Truman:
An exploration of creativity in school children's music composition: study, software and framework. 395-396 - Jing Wang, John M. Carroll:
Beyond fixing bugs: case studies of creative collaboration in open source software bug fixing processes. 397-398 - Yin-Li Wong, Chien-Sing Lee:
Creative storytelling enhanced through social media and intelligent recommendation. 399-400 - Andy Wu, Sam Mendenhall, Jayraj Jog, Ali Mazalek:
Creativity in software development in an academic research lab. 401-402 - William W. York, David C. Bender:
Perception, insight, and creativity in paradigm, a game of pattern exploration. 403-404 - Konstantinos Zachos, Neil A. M. Maiden, Inger Kristine Karlsen, Sara Jones, Ian Turner, Malcolm Rose, Kevin Pudney, Julie MacManus:
Introducing creativity techniques and software apps to the care of people with dementia. 405-406 - Riley Zeller-Townson, Guy Ben-Ary, Phil Gamblen, Peter Gee, Stephen Bobic, Douglas Swehla, Steve M. Potter:
Silent barrage: interactive neurobiological art. 407-408 - Jichen Zhu, Kenneth E. Ingraham, J. Michael Moshell, Santiago Ontañón:
Towards a computational model of character status in interactive storytelling. 409-410
Demo session
- Brian Evans:
cartographs: the trans-sensory metaphor. 411-412 - Ramsey Nasser:
The zajal programming language. 413-414 - Ryan Raffa:
RhythmSynthesis: visual music instrument. 415-416 - James Sheridan:
Conversing with a computer: the body language of the box. 417-418 - Anthony Threatt, Keith Evan Green, Jessica Merino, Ian D. Walker, Michelle V. Buckley, M. S. Ellison:
Morphing robotic environment shaped by and shaping kindergarteners, reaching for the stars. 419-420
Art exhibits
- Gregory Patrick Garvey:
The wheatstone stereoscopic random line pair generator with fitness function for non-objective art. 421-422 - Hye Yeon Nam, Changhyun Choi, Sam Mendenhall:
Please smile. 423-424 - David Norton, Derrall Heath, Dan Ventura:
Fitness function: turning the loop inside out. 425-426 - Aaron A. Reed:
Creating "maybe make some change". 427-428 - Matt Ruby:
Sympathy for Pacman. 429-430 - Jack E. Stenner, Patrick LeMieux:
Open house: interaction as critical reflection. 431-432
Art performances
- Jason Freeman, Sang Won Lee, Shannon Yao, Aaron Albin:
LOLC for laptop music ensemble. 433-434 - D. Fox Harrell, Nick Montfort:
A reading of skeleton seas of mare incognitum: an interactive fiction expedition in curveship. 435-436 - Haeyoung Kim:
Moori: interactive audience participatory audio-visual performance. 437-438 - Celine Latulipe, David C. Wilson, Berto Gonzalez, Adam Harris, Erin A. Carroll, Sybil Huskey, Melissa Word, Robert Beasley, Nathan Nifong:
SoundPainter. 439-440 - Ali Mazalek, Michael Nitsche, Claudia Rébola, Andy Wu, Paul G. Clifton, Firaz Peer, Matthew Drake:
Pictures at an exhibition: a physical/digital puppetry performance piece. 441-442
Workshops
- Jelle van Dijk, Joep W. Frens:
Being there, doing it: the challenge of embodied cognition for design. 443-444 - Natalie Freed, Jie Qi, Cristina Sylla, Pedro Branco:
Beyond the binding: exploring the future book. 445-446 - Jimmy Secretan:
Semi-automated creativity: software as a creative collaborator. 447-448
Graduate student symposium
- Erin L. Beatty:
The intersection of poetry and design. 449-450 - Allen Bevans:
Investigating the effects of bimanual multitouch interaction on creativity. 451-452 - Marius Brade:
Getting a picture of your thoughts: interactive visualization for creative work. 453-454 - Erin A. Carroll:
Convergence of self-report and physiological responses for evaluating creativity support tools. 455-456 - Chih-Pin Hsiao:
Gesture modeling: improving spatial recognition in architectural design process. 457-458 - Hae Youn Joung:
Haptic interaction study and application to haptic mobile design for online communication. 459-460 - Monica Grace Maceli:
Bridging the design time - use time divide: towards a future of designing in use. 461-462 - Amy Mattingly:
Mind and method: an examination of cognitive activities in the design process. 463-464 - Roger Haigh Mills:
Tele-improvisation: cross-cultural creativity in networked improvisation. 465-466 - Andrew J. Pringle:
Shifting between modes of thought: a mechanism underlying creative performance? 467-468 - Alison Williams:
Creativity syntax: codifying physical space's impact on creativity in the workplace. 469-470 - Lixiu Yu:
Crowd creativity through combination. 471-472
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