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17. CGAMES 2012: Louisville, Kentucky, USA
- Quasim H. Mehdi, Adel Elmaghraby, Ian Marshall, Robert Moreton, Rammohan K. Ragade, Begoña García Zapirain, Julia Chariker, Mostafa M. El-Said, Roman V. Yampolskiy, Nickola Li Zhigiang:
17th International Conference on Computer Games, CGAMES 2012, Louisville, KY, USA, July 30 - Aug. 1, 2012. IEEE Computer Society 2012, ISBN 978-1-4673-1120-5
Serious Games 1
- Nuria A. Bartolome, Amaia Méndez Zorrilla, Begoña García Zapirain:
Dyslexia diagnosis in reading stage though the use of games at school. 12-17 - Nour El Mawas, Jean-Pierre Cahier, Aurélien Bénel:
Serious games for expertise training: Rules in questions. 18-24 - Aaron C. Port, Roman V. Yampolskiy:
Using a GA and Wisdom of Artificial Crowds to solve solitaire battleship puzzles. 25-29 - Ghada A. El Khayat, Tamer F. Mabrouk, Adel Elmaghraby:
Intelligent serious games system for children with learning disabilities. 30-34 - Adel Elmaghraby, Amaia Méndez, Begoña García Zapirain, Walaa M. Sheta, Saleh el Shehaby:
Serious games and Health Informatics: A unified framework. 35-38 - C. Shaun Longstreet, Kendra M. L. Cooper:
A meta-model for developing simulation games in higher education and professional development training. 39-44
Games Simulation
- Linda Musaitif, Barbara Cox, Deana Porterfield, Mike McGirr, Charmaine Phipps, Ryan Saunders:
Factors affecting students' decision to choose a traditional or role-play simulation based course format. 46-50 - Christos Mousas, Paul Newbury:
Real-time motion editing for reaching tasks using multiple internal graphs. 51-55 - William A. Mattingly, Dar-Jen Chang, Richard Paris, Neil Smith, John Blevins, Ming Ouyang:
Robot design using Unity for computer games and robotic simulations. 56-59 - David Maung, Yinxuan Shi, Roger Crawfis:
Procedural textures using tilings with Perlin Noise. 60-65
Games Development
- Yasir I. M. Al-Dosary, Keiji Kimura, Hironori Kasahara, Seinosuke Narita:
Enhancing the performance of a multiplayer game by using a parallelizing compiler. 67-75 - Muhammad Iftekher Chowdhury, Michael Katchabaw:
Software design patterns for enabling auto dynamic difficulty in video games. 76-80 - Mario Gonzalez Salazar, Hugo A. Mitre-Hernández, Cuauhtémoc Lemus Olalde, José Luis González Sánchez:
Proposal of Game Design Document from software engineering requirements perspective. 81-85 - Christopher Carter, Quasim H. Mehdi, Thomas P. Hartley:
Navigational techniques to improve usability and user experience in RPG games. 86-93 - Yannick Francillette, Abdelkader Gouaïch, Nadia Hocine, Julien Pons:
A gameplay loops formal language. 94-101
Games Simulation, Graphics, Visualisation and Work in Progress
- Bryan B. Sarlo, Alexander E. Lambe Foster, Mark P. Wachowiak:
A visualization framework for simulating fuel consumption through serious games. 103-107 - Eric R. Bachmann, Michael A. Zmuda, James Calusdian, Xiaoping Yun, Eric Hodgson, David Waller:
Going anywhere anywhere: Creating a low cost portable immersive VE system. 108-115 - Maite Frutos Pascual, Begoña García Zapirain, Amaia Méndez Zorrilla:
Diagnosis of the attention deficit disorder using 'D2' and 'Symbols Search' tests through a game-based tool. 116-119 - Nuria A. Bartolome, Begoña García Zapirain, Amaia Méndez Zorrilla:
Innovative system for cognitive brain enhancement and language disorders treatment using a virtual reality environment. 120-124
Emerging Games Platforms, Technologies and Applications and Computational Intelligence
- Yi Li:
Multi-scenario gesture recognition using Kinect. 126-130 - Kristopher Reese, Roman V. Yampolskiy, Adel Elmaghraby:
A framework for interactive generation of music for games. 131-137 - Manti Bose, Vasanthakumar Rajagopala:
Physics engine on reconfigurable processor - Low power optimized solution empowering next-generation graphics on embedded platforms. 138-142 - Abdallah A. Mohamed, Roman V. Yampolskiy:
Using discrete wavelet transform and eigenfaces for recognizing avatars faces. 143-147 - Frank G. Glavin, Michael G. Madden:
DRE-Bot: A hierarchical First Person Shooter bot using multiple Sarsa(λ) reinforcement learners. 148-152 - Brian Carter:
A handicap point system for pedometer challenges: A strategy using daily step averages and handicaps. 153-156
Serious Games 2
- Kyung-Sik Kim, Seong-Suk Oh, Jin-Ho Ahn, Sun-Hyung Lee:
Development of a walking game for the elderly using controllers of hand buttons and foot boards. 158-161 - Michael G. Christel, Scott M. Stevens, Bryan Maher, Sean Brice, Matt Champer, Luke Jayapalan, Qiaosi Chen, Jing Jin, Daniel Hausmann, Nora Bastida, Xun Zhang, Vincent Aleven, Kenneth R. Koedinger, Catherine C. Chase, Erik Harpstead, Derek Lomas:
RumbleBlocks: Teaching science concepts to young children through a Unity game. 162-166 - Shad Gross, David Hakken, Nic True:
Studying social relations in MMOG play: An illustration of using ethnography to frame "Big Data". 167-174 - Amos Baker, Jinghua Zhang, Elvira R. Caldwell:
Reinforcing array and loop concepts through a game-like module. 175-179 - Kemal Efe:
Generalizations and optimal solutions for coin sorting puzzles. 180-187
Serious Games 3
- Ahmad Byagowi, Danyal Mohaddes, Robert Donald McLeod:
Accidental emergence within an agent based model: Simulation of agent interactions in an emergency situation. 189-193 - John C. Paolillo:
The challenge of understanding tactics in a multiplayer online game: Analyzing BZFlag games of the Games United League. 194-201 - Samah S. Mansour, Mostafa El-Said:
Building a bi-directional bridge between social presence and interaction in online games. 202-207 - Kendra M. L. Cooper, C. Shaun Longstreet:
Towards model-driven game engineering for serious educational games: Tailored use cases for game requirements. 208-212 - Michael Loizou, Thomas P. Hartley, Sarah Slater, Robert Newman, Lucia Pannese:
Emotions for intelligent agents in crisis management simulations: A survey. 213-219
Games Development and Games Applications
- Amira E. Youssef, Walaa M. Sheta:
Using chaotic 3D watermarking for game design copy right protection. 221-229 - Thomas P. Hartley, Quasim H. Mehdi:
In-game adaptation of a navigation mesh cell path. 230-236 - Gaurav Rane, Sahirali Momin:
Mahindra EarthMaster: A game used in training heavy construction equipment. 237-241 - Levon Ter-Isahakyan, Jerzy W. Jaromczyk:
Modelling car drivers as believable autonomous agents for a traffic control training game. 242-247 - Ahmed Z. Emam, Mostafa G. Mostafa:
Using game level design as an applied method for Software Engineering education. 248-252 - Anja Johansson, Pierangelo Dell'Acqua:
Comparing behavior trees and emotional behavior networks for NPCs. 253-260
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