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19th INTERACT 2023: York, UK - Part IV
- José L. Abdelnour-Nocera, Marta Kristín Lárusdóttir, Helen Petrie, Antonio Piccinno, Marco Winckler:
Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28 - September 1, 2023, Proceedings, Part IV. Lecture Notes in Computer Science 14145, Springer 2023, ISBN 978-3-031-42292-8
User Studies
- Diana C. Gonçalves Mendes, Mónica S. Cameirão:
Comparing Perceived Restorativeness and Stress Reduction in Virtual Reality Environments Using Abstract Fractal Geometries Versus Realistic Natural Landscapes. 3-22 - Beatriz Peres, Hildegardo Noronha, Daniel S. Lopes, Joaquim Jorge, Pedro F. Campos:
"I Miss Going to that Place": The Impact of Watching Nature Videos on the Well-Being of Informal Caregivers. 23-32 - Nima Jamalian, Marios Constantinides, Sagar Joglekar, Xueni Pan, Daniele Quercia:
Our Nudges, Our Selves: Tailoring Mobile User Engagement Using Personality. 33-45 - Sotirios Petsas, George E. Raptis, Christos Katsanos:
Turn & Slide: Designing a Puzzle Game to Elicit the Visualizer-Verbalizer Cognitive Style. 46-56
User Studies, Eye-Tracking, and Physiological Data
- Jan K. Argasinski, Natalia Lipp, Szymon Mazurek:
Electroencephalographic (EEG) Correlates of Visually Induced Motion Sickness (VIMS) in the Virtual Reality (VR) Based Simulations. 59-67 - Joshua Newn, Sophia Quesada, Baosheng James Hou, Anam Ahmad Khan, Florian Weidner, Hans Gellersen:
Exploring Eye Expressions for Enhancing EOG-Based Interaction. 68-79 - Christos Pechlevanoudis, Grigorios Zilidis, Christos Katsanos:
How Many Participants Do You Need for an Open Card Sort? A Case Study of E-commerce Websites. 80-89 - Craig Goodwin, Sandra I. Woolley, Ed de Quincey, Tim Collins:
Quantifying Device Usefulness - How Useful is an Obsolete Device? 90-99 - Bruna Santana Capeleti, Caroline Queiroz Santos, Jaqueline Isabel de Souza, André Pimenta Freire:
Usability Evaluation of a Brazilian Dam Safety Data Exploration Platform: A Consolidation of Results from User Tests and Heuristic Evaluation. 100-119
Virtual Reality
- Markus Kirjonen, Mika P. Nieminen:
Asymmetric Communication in Virtual Reality: Designing for Presence, Effectiveness, and Enjoyment. 123-132 - Giuseppe Desolda, Andrea Esposito, Florian Müller, Sebastian S. Feger:
Digital Modeling for Everyone: Exploring How Novices Approach Voice-Based 3D Modeling. 133-155 - Konstantinos Tsomokos, Christos Sintoris, Christos Fidas, Nikolaos M. Avouris:
Exploring the Potential of Metaverse Apps for Real-World Applications: A Case Study with CALEND_AR. 156-165 - Mads Rosendahl Thomsen, Mathias Halilovic, Alexandru Giuran, Markus Löchtefeld:
PeriFocus - Training Peripheral Color- and Shape Detection in Virtual Reality. 166-175 - Quynh Nguyen, Rodrigo Gutierrez, Lukas Kröninger, Ulrike Kretzer:
Supporting Resilience Through Virtual Reality: Design and Preliminary Evaluation of a VR Experience Based on Viktor Frankl's Logotherapy. 176-186
Virtual Reality and Training
- Paul W. L. Watson, Samuel House, Robert Hart, Jonathan Abbas, Sheena Asthana, Swen E. Gaudl:
A Case Study Using Virtual Reality to Prime Knowledge for Procedural Medical Training. 189-208 - Olivia Zechner, Helmut Schrom-Feiertag, Jakob Carl Uhl, Quynh Nguyen, Lisanne Kleygrewe, Manfred Tscheligi:
Mind the Heart: Designing a Stress Dashboard Based on Physiological Data for Training Highly Stressful Situations in Virtual Reality. 209-230 - Britta Nordin Forsberg, Anders Lundström, Jan Gulliksen:
VR for HR - A Case Study of Human Resource Development Professionals Using Virtual Reality for Social Skills Training in the Workplace. 231-251
Courses
- Sarah Clinch, Nigel Davies:
Hacking the Brain: The Risks and Challenges of Cognitive Augmentation. 255-258 - Marta Lárusdóttir, Virpi Roto, Rosa Lanzilotti, Ioana D. Visescu:
The UCD Sprint: Bringing Users Along to Sprint. 259-263
Industrial Experiences
- Rafael Vrecar, Markus Steinlechner, Patrick Rupprecht, Aaron Wedral, Marlies Negele, Maciej Palucki, Brigitte Ratzer, Astrid Weiss:
How to Bring Diversity into Industry: Industrial Experiences in Public Transport Repair and Maintenance. 267-272 - Christopher Power, Paul A. Cairns, Mark C. Barlet, Steven Weitz:
Whose Responsibility is Accessibility in Games Anyway? Everyone. 273-278
Interactive Demonstrations
- Rosella Gennari, Soufiane Krik, Alessandra Melonio:
A Toolkit for Human-Centred Engineering: An Experience with Pre-teens. 281-285 - Kishan Kanakhara, Drishya Bhattarai, Sayan Sarcar:
Color Blind: A Figma Plugin to Simulate Colour Blindness. 286-289 - Andreas Polydorides, Yvonne Rogers:
Comfort Management Through a Universal Wheelchair Dashboard. 290-294 - Alejandra Gómez Ortega, Vasileios Milias, James Scott Broadhead, Carlo van der Valk, Jacky Bourgeois:
Dataslip: How Far Does Your Personal Data Go? 295-299 - Tariq Zaman, Bram Kreuger, Vanden Michael, Diana Azlyn William, Taman Pitah:
Ingá Telikit: A Virtual Reality Game for Learning Penan's Hunting Techniques. 300-304 - Flannery Hope Currin, Juan Pablo Hourcade:
StoryCarnival: Inspiring Play with Stories and an Enhanced Puppet. 305-309 - Gavin Wood, Patrick Dickinson:
Together Porting: Multi-user Locomotion in Social Virtual Reality. 310-314 - Frode Eika Sandnes:
Towards "Image Reflow" on the Web: Avoiding Excessive Panning of Magnified Images by Multiplexing Automatically Cropped Regions of Interest. 315-319 - Peter Forbrig, Alexandru Umlauft, Mathias Kühn, Anke Dittmar:
Two Domain-Specific Languages for Controlling a Humanoid Robot in a Therapeutic Context. 320-324 - Aline Menin, Hadil Ayari, Franck Michel, Marco Winckler:
Using Polymorphic Glyphs to Support the Visual Exploration of Hierarchical Spatio-Temporal Data. 325-329
Keynotes
- Jonathan Lazar:
A Framework for Born-Accessible Development of Software and Digital Content. 333-338 - Jan Gulliksen:
Why We Do What We Do - HCI and Societal Impact. 339-346
Panels
- Philippe A. Palanque, Fabio Paternò, Virpi Roto, Albrecht Schmidt, Simone Stumpf, Jürgen Ziegler:
A Multi-perspective Panel on User-Centred Transparency, Explainability, and Controllability in Automations. 349-353 - José L. Abdelnour-Nocera, Marta Kristín Lárusdóttir, Jonathan Lazar, Helen Petrie, Gavin Sim, Tariq Zaman:
Ethical Value Exchange in HCI. 354-359
Posters
- Tobias Krogh Risom, Jonas Rommel Attrup, Rasmus Valentin Jacobsen, Stefan Alexander Larsen, Jesper Gaarsdal:
A Comparative Analysis of Multi-Object Animation with Motion Paths in Virtual Reality. 363-367 - Jena Affleck, Sean Gooravin, Cameron Malcolm, Sarah McHutchison, Andrew Shearer, Cameron Watt, Andrea Alessandrini:
A Human-Robot Conversation Interface for Children with ASD. 368-372 - Tom Gross, Michael von Kalben:
A Literature Review on Positive and Negative Effects of Interruptions and Implications for Design. 373-379 - Vita Santa Barletta, Miriana Calvano, Antonio Curci, Antonio Piccinno:
A New Interactive Paradigm for Speech Therapy. 380-385 - Zainab AlMeraj:
A Simple Evaluation Framework for Enhanced Usability and Accessibility of Cultural Heritage Information Systems. 386-390 - Andrea Alessandrini:
A Study on Prototyping in a Design Course. 391-395 - Nathan Jones, Fernando Loizides, Kathryn Elizabeth Jones:
A Theoretical Framework for the Development of "Needy" Socially Assistive Robots. 396-401 - Brittany Garcia-Pi, Rohan Chaudhury, Miles Versaw, Jonathan Back, Dongjin Kwon, Caleb Kicklighter, Paul Taele, Jinsil Hwaryoung Seo:
AllyChat: Developing a VR Conversational AI Agent Using Few-Shot Learning to Support Individuals with Intellectual Disabilities. 402-407 - Denis Obrezkov, Allard Oelen, Sören Auer:
An Approach to Evaluate User Interfaces in a Scholarly Knowledge Communication Domain. 408-412 - Barbara Rita Barricelli, Ines Di Loreto, Michele Sciarabba, Samir Zamouma:
Are Italian and French Public University Websites Sustainable? 413-417 - Pallabi Bhowmick, Erik Stolterman:
Are You Okay? Development of Electronic Check-In Systems for Isolated Older Adults. 418-422 - Tom Gross:
Availability for Work, Family, and Leisure: An Empirical Study. 423-428 - Jonas Lind, Kristian Sørensen, Arlonsompoon Lind, Mads Sørensen, Jakob Trærup, Ivan Nikolov:
Better Real-Life Space Utilization in VR Through a Multimodal Guardian Alternative. 429-433 - Kristian Nyborg Jespersen, Kristian Julsgaard, Jens Lakmann Madsbøll, Mathias Øgaard Niebuhr, Marcus Høyen Lundbak, Rasmus Odgaard, Ivan A. Nikolov:
Building Teamwork: Mixed Reality Game for Developing Trust and Communication. 434-438 - Ewelina Bakala, Ana Cristina Pires, Mariana da Luz, Maria Pascale, Gonzalo Tejera, Juan Pablo Hourcade:
Coding with Colors: Children's Errors Committed While Programming Robotito for the First Time. 439-443 - Henar Guillen-Sanz, Ines Miguel-Alonso, Itziar Quevedo Varona, Bruno Rodriguez-Garcia:
Design and Development of an Immersive Virtual Reality Application to Reduce Anxiety in Young Adults. 444-448 - Teresa Onorati, Paloma Díaz, Alvaro Montero, Ignacio Aedo:
Designing AR Applications for People Living with Dementia. 449-453 - Naile Hacioglu, Maria Chiara Leva, Hyowon Lee:
Designing Interaction to Support Sustained Attention. 454-458 - Kubra Kaymakci Ustuner, Effie Lai-Chong Law, Frederick W. B. Li:
Digital Educational Games with Storytelling for Students to Learn Algebra. 459-463 - Megan Marie Doherty:
Distinguishing User Paths for Personas and Stakeholders Through Motives and Decision Making. 464-468 - Amal Yassien, Yusuf Badawi, Slim Abdennadher:
Embodied PointCloud: Combining Embodied Avatars with Point Clouds to Represent Users in VR Remote Meetings. 469-474 - Katja Pott, Doris Agotai:
Enhancing Learnability with Micro Teachings. 475-480 - Tina Mioch, Nathalie Stembert, Cathelijn Timmers, Oumaima Hajri, Pascal Wiggers, Maaike Harbers:
Exploring Responsible AI Practices in Dutch Media Organizations. 481-485 - Peter Neigel, Andrew Vargo, Yusuke Komatsu, Chris Blakely, Koichi Kise:
Exploring Users' Ability to Choose a Proper Fit in Smart-Rings: A Year-Long "In the Wild" Study. 486-490 - Iuliia Paramonova, Sonia C. Sousa, David Lamas:
Heuristics to Design Trustworthy Technologies: Study Design and Current Progress. 491-495 - Maria Trigka, Georgios Papadoulis, Elias Dritsas, Christos Fidas:
Influences of Cognitive Styles on EEG-Based Activity: An Empirical Study on Visual Content Comprehension. 496-500 - Malgorzata Telesinska, Boleslaw Telesinski:
Interactive 3D Printed Urban Maps for Blind People. 501-506 - Fangze Qiu, Yue Li:
Interactive Visualization of Sport Climbing Data. 507-511 - Sónia Rafael:
Interactors, not Users! Towards a Neutral Interaction Design. 512-516 - Pavel Mrázek, Pejman Mirza-Babaei, Günter Wallner, Simone Kriglstein:
Lessons Learned from Designing and Implementing Interaction Mechanics for Viewer Participation in Game Streaming. 517-522 - Linnea Öhlund, Teresa Almeida:
Mapping the Digital Injustices of Technology-Facilitated Sex Trafficking. 523-527 - Paola Barra, Andrea Antonio Cantone, Rita Francese, Marco Giammetti, Raffaele Sais, Otino Pio Santosuosso, Aurelio Sepe, Simone Spera, Genoveffa Tortora, Giuliana Vitiello:
MetaCUX: Social Interaction and Collaboration in the Metaverse. 528-532 - Matteo Secco, Mattia Gianotti, Alessandro Colombo, Franca Garzotto:
Multisensory Climbing in the Magic Room. 533-538 - Ian D. Benest:
News Bulletins Supporting Human Memory. 539-543 - Joseph Liu, Becky Stephens, Chra Abdoulqadir, Fernando Loizides:
PECSOnline: A Bespoke Classroom Based Picture Exchange Communication System (PECS) for Children with Autism. 544-550 - Ryo Ishii, Fumio Nihei, Yoko Ishii, Atsushi Otsuka, Kazuya Matsuo, Narichika Nomoto, Atsushi Fukayama, Takao Nakamura:
Prediction of Love-Like Scores After Speed Dating Based on Pre-obtainable Personal Characteristic Information. 551-556 - Shah Rukh Humayoun, Salman Zaidi, Ragaad AlTarawneh:
SamS-Vis: A Tool to Visualize Summary View Using Sampled Data. 557-562 - Debjani Roy, Urmi Nanda Biswas:
They Need to Know and Learn - Gamified Social Communication Framework for Adolescent Reproductive Health and Well Being. 563-568 - Gabriela Beltrão, Sonia C. Sousa, David Lamas:
Towards Cross-Cultural Assessment of Trust in High-Risk AI. 569-573 - George E. Raptis, Vasilis Theodorou, Christina P. Katsini:
Towards Enhancing the Media Industry Through AI-Driven Image Recommendations. 574-579 - Gregory Mills, Remko Boschker:
Using Virtual Reality to Investigate the Emergence of Gaze Conventions in Interpersonal Coordination. 580-584 - Bruce Ferwerda, Nina Boksjö, Naomi Petricioiu, Carolin Wollny:
What's in a Name? How Perceived Music Playlist Personalization Influences Content Expectations. 585-589 - Shah Rukh Humayoun, Yael Dubinsky, Kerri Kariti, Moshe Kariti:
Where Do All Stakeholders Find the Software Product Blueprint? 590-594 - Toby Best, Yu-Jhen Hsu:
Why Choose You? - Exploring Attitudes Towards Starter Pokémon. 595-601
Wokshops
- Aletta Smits, Ester Bartels, Chris Detweiler, Koen van Turnhout:
Algorithmic Affordances in Recommender Interfaces. 605-609 - Wieslaw Kopec, Monika Kornacka, Grzegorz Pochwatko, Cezary Biele, Anna Jaskulska, Kinga Skorupska, Steven Barnes, Maciej Grzeszczuk, Tommy Nilsson, Wladyslaw Fuchs, Jagoda Lazarek, Krzysztof Pijarski, Gabriel G. De la Torre:
Co-designing Immersive Virtual and Extended Reality Systems for Remote and Unsupervised Interaction, Intervention, Training and Research. 610-615 - Masood Masoodian, Saturnino Luz:
Designing for Map-Based Interfaces and Interactions. 616-620 - David Gollasch, Meinhardt Branig, Kathrin Gerling, Jan Gulliksen, Oussama Metatla, Katta Spiel, Gerhard Weber:
Designing Technology for Neurodivergent Self-determination: Challenges and Opportunities. 621-626 - José L. Abdelnour-Nocera, Juan José Gómez Gutiérrez, Maria Estela Peralta Alvarez, Lene Nielsen:
HCI for Digital Democracy and Citizen Participation. 627-631 - José Creissac Campos, Laurence Nigay, Alan J. Dix, Anke Dittmar, Simone D. J. Barbosa, Lucio Davide Spano:
HCI-E2-2023: Second IFIP WG 2.7/13.4 Workshop on HCI Engineering Education. 632-637 - Carmelo Ardito, Regina Bernhaupt, Stefan Sauer:
Human-Centered Software Engineering: Rethinking the Interplay of Human-Computer Interaction and Software Engineering in the Age of Digital Transformation. 638-643 - Andrew Vargo, Benjamin Tag, Mathilde Hutin, Victoria Abou Khalil, Shoya Ishimaru, Olivier Augereau, Tilman Dingler, Motoi Iwata, Koichi Kise, Laurence Devillers, Andreas Dengel:
Intelligence Augmentation: Future Directions and Ethical Implications in HCI. 644-649 - Paul Whittington, Huseyin Dogan, Nan Jiang:
Interacting with Assistive Technology (IATech) Workshop. 650-656 - Tilo Mentler, Philippe A. Palanque, Kristof Van Laerhoven, Margareta Holtensdotter Lützhöft, Nadine Flegel:
On Land, at Sea, and in the Air: Human-Computer Interaction in Safety-Critical Spaces of Control - IFIP WG 13.5 Workshop at INTERACT 2023. 657-661 - Ewan Soubutts, Aneesha Singh, Bran Knowles, Amid Ayobi, Nervo Verdezeto Dias, Britta F. Schulte, Julia McDowell, Caroline Swarbrick, Andrew Steptoe, Jasmine Fledderjohann, Helen Petrie, Richard Harper, Yvonne Rogers:
Playful, Curious, Creative, Equitable: Exploring Opportunities for AI Technologies with Older Adults. 662-667 - Linda Hirsch, Siiri Paananen, Eva Hornecker, Luke Hespanhol, Tsvi Kuflik, Tatiana Losev, Jonna Häkkilä:
Re-contextualizing Built Environments: Critical and Inclusive HCI Approaches for Cultural Heritage. 668-673 - Elodie Bouzekri, Barbara Rita Barricelli, Torkil Clemmensen, Morten Hertzum, Masood Masoodian:
Sustainable Human-Work Interaction Designs. 674-679 - Anmol Srivastava, Torkil Clemmensen, Pradeep Yammiyavar, Pankaj Badoni:
Understanding HCI Approaches for the Metaverse in Education Applications for the Global South. 680-684 - Bartosz Muczynski, Kinga Skorupska, Katarzyna Abramczuk, Cezary Biele, Zbigniew Bohdanowicz, Daniel Cnotkowski, Jazmin Collins, Wieslaw Kopec, Jaroslaw Kowalski, Grzegorz Pochwatko, Thomas Logan:
VR Accessibility in Distance Adult Education. 685-691
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