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Simone Kriglstein
Person information
- affiliation: Masaryk University, Czech Republic
- affiliation: AIT Austrian Institute of Technology, Austria
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2020 – today
- 2025
- [j18]Tomás Pagác, Regina Bernhaupt, Simone Kriglstein:
A scoping literature review on influencing factors in live-streaming spectatorship experience. Entertain. Comput. 52: 100872 (2025) - [j17]Günter Wallner, Aakash Johry, Marnix van Wijland, Regina Bernhaupt, Simone Kriglstein:
Play, watch, analyze, repeat: How do players develop competitive gaming skills? Entertain. Comput. 52: 100908 (2025) - 2024
- [j16]Hana Pokojná, Barbora Kozlíková, Katarína Furmanová, Simone Kriglstein:
ProjectAnatomy : a handy tool for learning forearm anatomy with augmented physicalisations. Behav. Inf. Technol. 43(14): 3389-3406 (2024) - [j15]David Kuták, Danielle Langlois, Roman Rozic, Jan Byska, Haichao Miao, Simone Kriglstein, Barbora Kozlíková:
Design and evaluation of alphabetic and numeric input methods for virtual reality. Comput. Graph. 122: 103955 (2024) - [j14]Simone Kriglstein:
Using Playful Approaches in Education to Create Awareness of Pro-Sustainability Behavior. Interactions 31(3): 36-40 (2024) - [c91]Quynh Nguyen, Alexandra Windisch, Simone Kriglstein:
Between Two Worlds: Analysing the Effects of Immersive and Non-Immersive Prototyping for Participatory Design. Conference on Designing Interactive Systems 2024 - [c90]Quynh Nguyen, Emma Jaspaert, Markus Murtinger, Simone Kriglstein, Manfred Tscheligi:
CoLEBricks: Co-Designing Virtual Reality Scenarios with Generative Building Blocks. AVI 2024: 52:1-52:5 - [c89]Erica Kleinman, Magy Seif El-Nasr, Johannes Pfau, Simone Kriglstein, Günter Wallner, David Melhart, Georgios N. Yannakakis, Jichen Zhu, Benjamin Watson, Casper Harteveld:
Ethics and Transparency in Game Data. CHI PLAY (Companion) 2024: 466-470 - [c88]Magdalena Kejstova, Tereza Stastna, Simone Kriglstein:
Play and Viz: Using Entertainment Games for Exploring Data Visualizations. FDG 2024: 35 - [c87]Viktoryia Stanko, Simone Kriglstein:
Across the Planets - Playful Approach for Learning the Shortest Path Algorithm for Graphs in Augmented Reality. MindTrek 2024: 225-229 - [c86]Dominik Masár, Simone Kriglstein:
Towards a Taxonomy of In-Game User Interface Visualizations. MindTrek 2024: 306-310 - [c85]Nikola Kunzová, Adam Stepánek, Daniel Echeverri, Danielle Kathryn Langlois, Simone Kriglstein:
Stories with Style: Narrative Virtual and Imaginary Spaces of Reading Fiction in Virtual Reality. MUM 2024: 36-50 - [c84]Cornelia Gerdenitsch, Georg Regal, Quynh Nguyen, Simone Kriglstein:
Transforming Ideas into Tangible Artifacts: Discovering Making, Makers, and the Making Experience. NordiCHI 2024: 57:1-57:12 - [c83]Magdalena Boucher, Christina Stoiber, Magdalena Kejstova, Martin Kandlhofer, Alena Ertl, Simone Kriglstein, Wolfgang Aigner:
Mapping the Landscape of Data Visualizations in Schools and Educational Resources. EuroVis (Education Papers) 2024 - [e2]Simone Kriglstein, Philipp Wintersberger:
Proceedings of the MuM'23 Workshops on Making a Real Connection and Interruptions and Attention Management co-located with 22nd International Conference on Mobile and Ubiquitous Media (MuM 2023), Vienna, Austria, December 3, 2023. CEUR Workshop Proceedings 3712, CEUR-WS.org 2024 [contents] - [i3]Florian Gnadlinger, Simone Kriglstein:
A proposal for a revised meta-architecture of intelligent tutoring systems to foster explainability and transparency for educators. CoRR abs/2404.06820 (2024) - 2023
- [c82]Jan Pokorny, Magdalena Kejstova, Vít Rusnák, Simone Kriglstein:
From Bin to Playin': Give Vintage Objects a New Purpose as Game Controllers. CHI Extended Abstracts 2023: 144:1-144:6 - [c81]Danielle Kathryn Langlois, Simone Kriglstein:
Do you have time for a survey? Challenges and Lessons Learned from the Recruitment Process for an Online Survey. CHI Extended Abstracts 2023: 381:1-381:5 - [c80]Magdalena Kejstova, Christina Stoiber, Magdalena Boucher, Martin Kandlhofer, Simone Kriglstein, Wolfgang Aigner:
Construct and Play: Engaging Students with Visualizations through Playful Methods. CHI PLAY (Companion) 2023: 96-101 - [c79]Tomás Pagác, Simone Kriglstein:
Using Audience Avatars to Increase Sense of Presence in Live-Streams. CHIRA (2) 2023: 326-337 - [c78]Danielle Kathryn Langlois, Simone Kriglstein:
Initial Developments of Teamwork and Mental Health Focused Minigames for the Purpose of Esports Training. CHIRA (2) 2023: 338-348 - [c77]Cornelia Gerdenitsch, Till Bieg, Myriam Gaitsch, Philip Schörpf, Manfred Tscheligi, Simone Kriglstein:
Tracking to Success? A Critical Reflection on Workplace Quantified-Self Technologies from a Humanistic Perspective. CHIWORK 2023: 6:1-6:7 - [c76]Florian Gnadlinger, André Selmanagic, Katharina Simbeck, Simone Kriglstein:
Adapting Is Difficult! Introducing a Generic Adaptive Learning Framework for Learner Modeling and Task Recommendation Based on Dynamic Bayesian Networks. CSEDU (1) 2023: 272-280 - [c75]Danielle Kathryn Langlois, Scott Drury, Simone Kriglstein:
Press H to Help: The Impact of Prosocial Video Games on Prosocial Behaviors by Exposure Time. FDG 2023: 9:1-9:10 - [c74]Antonios Liapis, Christian Guckelsberger, Jichen Zhu, Casper Harteveld, Simone Kriglstein, Alena Denisova, Jeremy Gow, Mike Preuss:
Designing for Playfulness in Human-AI Authoring Tools. FDG 2023: 75:1-75:4 - [c73]Adam Sufliarsky, Günter Wallner, Simone Kriglstein:
Through Space and Time: Spatio-Temporal Visualization of MOBA Matches. INTERACT (2) 2023: 167-189 - [c72]Pavel Mrázek, Pejman Mirza-Babaei, Günter Wallner, Simone Kriglstein:
Lessons Learned from Designing and Implementing Interaction Mechanics for Viewer Participation in Game Streaming. INTERACT (4) 2023: 517-522 - [c71]Simone Kriglstein, Gloria Mittmann, Adam Barnard, Kate Woodcock:
Making A Real Connection: Pro-Social Collaborative Play in Extended Realities - Trends, Challenges and Potentials. MUM 2023: 538-541 - [i2]Anahid N. Jalali, Bernhard Haslhofer, Simone Kriglstein, Andreas Rauber:
Predictability and Comprehensibility in Post-Hoc XAI Methods: A User-Centered Analysis. CoRR abs/2309.11987 (2023) - 2022
- [j13]Simone Kriglstein, Anna Lisa Martin-Niedecken, Josef B. Spjut, Nicole B. Damen, Selen Türkay, Anders Drachen:
Esports meets human-computer interaction. Interactions 29(3): 42-47 (2022) - [c70]SIGCHI Executive Committee, Adriana S. Vivacqua, Andrew L. Kun, Cale J. Passmore, Helena M. Mentis, Josh Andres, Kashyap Todi, Luigi De Russis, Matt Jones, Naomi Yamashita, Neha Kumar, Nicola J. Bidwell, Pejman Mirza-Babaei, Priya C. Kumar, Shaowen Bardzell, Simone Kriglstein, Stacy M. Branham, Susan M. Dray, Susanne Boll, Tamara L. Clegg:
SIGCHI Turns 40: Honoring the Past, Celebrating the Present, and Envisioning the Next 40. CHI Extended Abstracts 2022: 158:1-158:3 - [c69]SIGCHI Executive Committee, Adriana S. Vivacqua, Andrew L. Kun, Cale J. Passmore, Helena M. Mentis, Josh Andres, Kashyap Todi, Matt Jones, Luigi De Russis, Naomi Yamashita, Neha Kumar, Nicola J. Bidwell, Pejman Mirza-Babaei, Priya C. Kumar, Shaowen Bardzell, Simone Kriglstein, Susan M. Dray, Susanne Boll, Stacy M. Branham, Tamara L. Clegg:
Equity Talks @SIGCHI. CHI Extended Abstracts 2022: 161:1-161:3 - [c68]SIGCHI Executive Committee, Adriana S. Vivacqua, Andrew L. Kun, Cale J. Passmore, Helena M. Mentis, Josh Andres, Kashyap Todi, Luigi De Russis, Matt Jones, Naomi Yamashita, Neha Kumar, Nicola J. Bidwell, Pejman Mirza-Babaei, Priya C. Kumar, Shaowen Bardzell, Simone Kriglstein, Stacy M. Branham, Susan Dray, Susanne Boll, Tamara L. Clegg:
Exploring Hybrid: A (hybrid) SIG to discuss hybrid conferences. CHI Extended Abstracts 2022: 164:1-164:3 - [c67]Barbara Göbl, Suzana Jovicic, Natalie Denk, Simon Wimmer, Simone Kriglstein:
More Than Just Gameplay: Making a Case for "Let's Plays" in Education. CHI PLAY 2022: 75-80 - [c66]Raluca Chisalita, Markus Murtinger, Simone Kriglstein:
Grow Your Plant: A Plant-Based Game For Creating Awareness About Sustainability Behaviour by Using Renewable Energy. CHI PLAY 2022: 177-182 - [c65]Cornelia Gerdenitsch, Matthias Weinhofer, Jaison Puthenkalam, Simone Kriglstein:
Upward Influence Tactics: Playful Virtual Reality Approach for Analysing Human Multi-robot Interaction. ICEC 2022: 76-88 - [c64]Georg Regal, Jakob Carl Uhl, Anna Gerhardus, Stefan Suette, Elisabeth Frankus, Julia Schmid, Simone Kriglstein, Manfred Tscheligi:
Marcus or Mira - Investigating the Perception of Virtual Agent Gender in Virtual Reality Role Play-Training. VRST 2022: 10:1-10:11 - 2021
- [c63]Simone Kriglstein, Anna Lisa Martin-Niedecken, Laia Turmo Vidal, Madison Klarkowski, Katja Rogers, Selen Turkay, Magy Seif El-Nasr, Elena Márquez Segura, Anders Drachen, Perttu Hämäläinen:
Special Interest Group: The Present and Future of Esports in HCI. CHI Extended Abstracts 2021: 160:1-160:4 - [c62]Günter Wallner, Marnix van Wijland, Regina Bernhaupt, Simone Kriglstein:
What Players Want: Information Needs of Players on Post-Game Visualizations. CHI 2021: 330:1-330:13 - [c61]Barbara Göbl, Suzana Jovicic, Natalie Denk, Simone Kriglstein:
Let's Play - Professional Views on Barriers and Potentials in Digital Gaming and E-Sports. CHI PLAY 2021: 314-319 - [c60]Barakura Thierry Tuyishime, Simone Kriglstein:
Rrrring & Play: Using a Rotary Dial Telephone as Game Controller. CHI PLAY 2021: 382-385 - [c59]Barbara Göbl, Simone Kriglstein, Helmut Hlavacs:
Conversational Interfaces in Serious Games: Identifying Potentials and Future Research Directions based on a Systematic Literature Review. CSEDU (1) 2021: 108-115 - 2020
- [j12]Cornelia Gerdenitsch, David Sellitsch, Markus Besser, Sophia Burger, Christine Stegmann, Manfred Tscheligi, Simone Kriglstein:
Work gamification: Effects on enjoyment, productivity and the role of leadership. Electron. Commer. Res. Appl. 43: 100994 (2020) - [c58]Daniel Kepplinger, Günter Wallner, Simone Kriglstein, Michael Lankes:
See, Feel, Move: Player Behaviour Analysis through Combined Visualization of Gaze, Emotions, and Movement. CHI 2020: 1-14 - [c57]Simone Kriglstein, Günter Wallner, Sven Charleer, Kathrin Gerling, Pejman Mirza-Babaei, Steven Schirra, Manfred Tscheligi:
Be Part Of It: Spectator Experience in Gaming and Esports. CHI Extended Abstracts 2020: 1-7 - [c56]Günter Wallner, Simone Kriglstein:
Masterclass on Information Visualization for Games Research. CHI PLAY (Companion) 2020: 3-4 - [c55]Simone Kriglstein, Fabian Hengstberger, Florian Fribert, Katharina Stiehl, Beate Schrank, Alexander Pfeiffer, Thomas Wernbacher, Günter Wallner:
Be a Buddy not a Bully - Two Educational Games to Help Prevent Bullying in Schools. CHI PLAY (Companion) 2020: 287-291 - [c54]Günter Wallner, Simone Kriglstein:
Multivariate Visualization of Game Metrics: An Evaluation of Hexbin Maps. CHI PLAY 2020: 572-584 - [c53]Alexander Pfeiffer, Simone Kriglstein, Thomas Wernbacher:
Blockchain Technologies and Games: A Proper Match? FDG 2020: 71:1-71:4 - [c52]Georg Regal, David Sellitsch, Simone Kriglstein, Simon Kollienz, Manfred Tscheligi:
Be Active! Participatory Design of Accessible Movement-Based Games. TEI 2020: 179-192
2010 – 2019
- 2019
- [c51]Johannes Gäbler, Christoph Winkler, Nóra Lengyel, Wolfgang Aigner, Christina Stoiber, Günter Wallner, Simone Kriglstein:
Diagram Safari: A Visualization Literacy Game for Young Children. CHI PLAY (Companion) 2019: 389-396 - [c50]Cornelia Gerdenitsch, Daniela Wurhofer, Pascal Klöckner, Simone Kriglstein, Manfred Tscheligi:
Organisational Climate Fostering Playfulness: Introducing the Gamification Climate Scale. CHI PLAY (Companion) 2019: 413-420 - [c49]Ruben Schertler, Simone Kriglstein, Günter Wallner:
User Guided Movement Analysis in Games using Semantic Trajectories. CHI PLAY 2019: 613-623 - [c48]Günter Wallner, Simone Kriglstein, Anders Drachen:
Tweeting your Destiny: Profiling Users in the Twitter Landscape around an Online Game. CoG 2019: 1-8 - [i1]Günter Wallner, Simone Kriglstein, Anders Drachen:
Tweeting your Destiny: Profiling Users in the Twitter Landscape around an Online Game. CoRR abs/1905.12694 (2019) - 2018
- [j11]Ryan Perry, Anders Drachen, Allison Kearney, Simone Kriglstein, Lennart E. Nacke, Rafet Sifa, Guenter Wallner, Daniel M. Johnson:
Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play. Comput. Hum. Behav. 79: 202-210 (2018) - [j10]Günter Wallner, Simone Kriglstein, Rainer Malaka:
Preface to the Special Issue of Best Papers from ICEC 2016. Entertain. Comput. 28: 1 (2018) - [j9]Christian Bors, Theresia Gschwandtner, Simone Kriglstein, Silvia Miksch, Margit Pohl:
Visual Interactive Creation, Customization, and Analysis of Data Quality Metrics. ACM J. Data Inf. Qual. 10(1): 3:1-3:26 (2018) - [j8]Günter Wallner, Simone Kriglstein, Edward Chung, Syeed Anta Kashfi:
Visualisation of trip chaining behaviour and mode choice using household travel survey data. Public Transp. 10(3): 427-453 (2018) - [j7]Roger A. Leite, Theresia Gschwandtner, Silvia Miksch, Simone Kriglstein, Margit Pohl, Erich Gstrein, Johannes Kuntner:
EVA: Visual Analytics to Identify Fraudulent Events. IEEE Trans. Vis. Comput. Graph. 24(1): 330-339 (2018) - [c47]Christian Drescher, Guenter Wallner, Simone Kriglstein, Rafet Sifa, Anders Drachen, Margit Pohl:
What Moves Players?: Visual Data Exploration of Twitter and Gameplay Data. CHI 2018: 560 - [c46]Simone Kriglstein, Margit Pohl, Johanna Doppler Haider:
How Users Transform Node-Link Diagrams to Matrices and Vice Versa. Diagrams 2018: 526-534 - [c45]Günter Wallner, Simone Kriglstein, Sonja Gabriel, Christian S. Loh, Yanyan Sheng, I-Hung Li:
Lost my way: an educational geometry game for young children. FDG 2018: 41:1-41:4 - [c44]Günter Wallner, Simone Kriglstein:
Introducing PlaNet: a tool for visualizing player communities. FDG 2018: 42:1-42:4 - 2017
- [c43]Mike Schaekermann, Giovanni Ribeiro, Guenter Wallner, Simone Kriglstein, Daniel M. Johnson, Anders Drachen, Rafet Sifa, Lennart E. Nacke:
Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics in the Game "Destiny". CHI PLAY 2017: 143-156 - [c42]Simone Kriglstein, Mario Brandmüller, Margit Pohl, Christine Bauer:
A location-based educational game for understanding the traveling salesman problem: a case study. MobileHCI 2017: 87:1-87:8 - 2016
- [j6]Simone Kriglstein, Maria Leitner, Sonja Kabicher-Fuchs, Stefanie Rinderle-Ma:
Evaluation Methods in Process-Aware Information Systems Research with a Perspective on Human Orientation. Bus. Inf. Syst. Eng. 58(6): 397-414 (2016) - [j5]Margit Pohl, Günter Wallner, Simone Kriglstein:
Using lag-sequential analysis for understanding interaction sequences in visualizations. Int. J. Hum. Comput. Stud. 96: 54-66 (2016) - [c41]Guenter Wallner, Simone Kriglstein:
Visualizations for Retrospective Analysis of Battles in Team-based Combat Games: A User Study. CHI PLAY 2016: 22-32 - [c40]Simone Kriglstein, Johanna Haider, Günter Wallner, Margit Pohl:
Who, Where, When and with Whom? Evaluation of Group Meeting Visualizations. Diagrams 2016: 235-249 - [c39]Günter Wallner, Lauri Galbreath, Simone Kriglstein:
Metry Mouse Missions: An Interactive, Geometric Obstacle Course of Daredevil Proportions. ICEC 2016: 201-204 - [c38]Simone Kriglstein, Margit Pohl, Stefanie Rinderle-Ma, Magdalena Stallinger:
Visual Analytics in Process Mining: Classification of Process Mining Techniques. EuroVA@EuroVis 2016: 43-47 - [e1]Günter Wallner, Simone Kriglstein, Helmut Hlavacs, Rainer Malaka, Artur Lugmayr, Hyun-Seung Yang:
Entertainment Computing - ICEC 2016 - 15th IFIP TC 14 International Conference, Vienna, Austria, September 28-30, 2016, Proceedings. Lecture Notes in Computer Science 9926, Springer 2016, ISBN 978-3-319-46099-4 [contents] - 2015
- [c37]Manuel Gall, Günter Wallner, Simone Kriglstein, Stefanie Rinderle-Ma:
Differencegraph - A ProM Plugin for Calculating and Visualizing Differences between Processes. BPM (Demos) 2015: 65-69 - [c36]Manuel Gall, Günter Wallner, Simone Kriglstein, Stefanie Rinderle-Ma:
A Study of Different Visualizations for Visualizing Differences in Process Models. ER Workshops 2015: 99-108 - [c35]Christine Bauer, Simone Kriglstein:
Analysis of Motivation Strategies in Running Tracking Applications. MoMM 2015: 73-79 - [c34]Simone Kriglstein, Margit Pohl:
Choosing the Right Sample? Experiences of Selecting Participants for Visualization Evaluation. EuroRV³@EuroVis 2015: 23-25 - 2014
- [j4]Günter Wallner, Simone Kriglstein:
PLATO: A visual analytics system for gameplay data. Comput. Graph. 38: 341-356 (2014) - [c33]Günter Wallner, Simone Kriglstein, Florian Gnadlinger, Michael Heiml, Jochen Kranzer:
Game user telemetry in practice: a case study. Advances in Computer Entertainment 2014: 45:1-45:4 - [c32]Simone Kriglstein, Margit Pohl, Nikolaus Suchy, Johannes Gärtner, Theresia Gschwandtner, Silvia Miksch:
Experiences and challenges with evaluation methods in practice: a case study. BELIV 2014: 118-125 - [c31]Simone Kriglstein, Günter Wallner, Margit Pohl:
A user study of different gameplay visualizations. CHI 2014: 361-370 - [c30]Fares Kayali, Günter Wallner, Simone Kriglstein, Gerhild Bauer, Daniel Martinek, Helmut Hlavacs, Peter Purgathofer, Rebecca Wölfle:
A Case Study of a Learning Game about the Internet. GameDays 2014: 47-58 - [c29]Kathleen Nardella, Ross Brown, Simone Kriglstein:
Storyboard Augmentation of Process Model Grammars for Stakeholder Communication. IVAPP 2014: 114-121 - [c28]Margit Pohl, Florian Scholz, Simone Kriglstein, Bilal Alsallakh, Silvia Miksch:
Evaluating the Dot-Based Contingency Wheel: Results from a Usability and Utility Study. HCI (12) 2014: 76-86 - [c27]Theresia Gschwandtner, Wolfgang Aigner, Silvia Miksch, Johannes Gärtner, Simone Kriglstein, Margit Pohl, Nikolaus Suchy:
TimeCleanser: a visual analytics approach for data cleansing of time-oriented data. I-KNOW 2014: 18:1-18:8 - [c26]Simone Kriglstein, Ross Brown, Günter Wallner:
Workflow Patterns as a Means to Model Task Succession in Games: A Preliminary Case Study. ICEC 2014: 36-41 - [c25]Ross Brown, Stefanie Rinderle-Ma, Simone Kriglstein, Sonja Kabicher-Fuchs:
Augmenting and Assisting Model Elicitation Tasks with 3D Virtual World Context Metadata. OTM Conferences 2014: 39-56 - [p1]Simone Kriglstein, Margit Pohl, Michael Smuc:
Pep Up Your Time Machine: Recommendations for the Design of Information Visualizations of Time-Dependent Data. Handbook of Human Centric Visualization 2014: 203-225 - 2013
- [j3]Agnes Koschmider, Simone Kriglstein, Meike Ullrich:
Investigations on User Preferences of the Alignment of Process Activities, Objects, and Roles (Extended Abstract). EMISA Forum 33(2): 34 (2013) - [j2]Günter Wallner, Simone Kriglstein:
Visualization-based analysis of gameplay data - A review of literature. Entertain. Comput. 4(3): 143-155 (2013) - [c24]Simone Kriglstein, Günter Wallner, Stefanie Rinderle-Ma:
A Visualization Approach for Difference Analysis of Process Models and Instance Traffic. BPM 2013: 219-226 - [c23]Kathrin Figl, Agnes Koschmider, Simone Kriglstein:
Visualising Process Model Hierarchies. ECIS 2013: 180 - [c22]Simone Kriglstein, Günter Wallner:
A Study on the Use of Adaptive Avatars for Player Lists in Games for Children. MindTrek 2013: 254 - [c21]Agnes Koschmider, Simone Kriglstein, Meike Ullrich:
Investigations on User Preferences of the Alignment of Process Activities, Objects and Roles. OTM Conferences 2013: 57-74 - 2012
- [c20]Simone Kriglstein, Stefanie Rinderle-Ma:
A Visualization Concept for High-Level Comparison of Process Model Versions. Business Process Management Workshops 2012: 465-476 - [c19]Tobias Hildebrandt, Simone Kriglstein, Stefanie Rinderle-Ma:
On Applying Sonification Methods to Convey Business Process Data. CAiSE Forum 2012: 74-81 - [c18]Günter Wallner, Simone Kriglstein:
A spatiotemporal visualization approach for the analysis of gameplay data. CHI 2012: 1115-1124 - [c17]Simone Kriglstein, Juergen Mangler, Stefanie Rinderle-Ma:
Who is who: On visualizing organizational models in Collaborative Systems. CollaborateCom 2012: 279-288 - [c16]Sonja Kabicher-Fuchs, Simone Kriglstein, Kathrin Figl:
Timeline Visualization for Documenting Process Model Change. EMISA 2012: 95-108 - [c15]Günter Wallner, Simone Kriglstein:
DOGeometry: teaching geometry through play. Fun and Games 2012: 11-18 - [c14]Simone Kriglstein, Stefanie Rinderle-Ma:
Change Visualizations in Business Processes - Requirements Analysis. GRAPP/IVAPP 2012: 584-593 - [c13]Simone Kriglstein, Margit Pohl, Claus Stachl:
Animation for Time-oriented Data: An Overview of Empirical Research. IV 2012: 30-35 - 2011
- [j1]Shelley Buchinger, Simone Kriglstein, Sabine Brandt, Helmut Hlavacs:
A survey on user studies and technical aspects of mobile multimedia applications. Entertain. Comput. 2(3): 175-190 (2011) - [c12]Günter Wallner, Simone Kriglstein:
Design and evaluation of the educational game DOGeometry: a case study. Advances in Computer Entertainment Technology 2011: 14 - [c11]Sonja Kabicher, Simone Kriglstein, Stefanie Rinderle-Ma:
Visual Change Tracking for Business Process Models. ER 2011: 504-513 - [c10]Simone Kriglstein, Günter Wallner:
Development Process and Evaluation of the Ontology Visualization Tool Knoocks - A Case Study. IMAGAPP/IVAPP 2011: 187-197 - 2010
- [c9]Simone Kriglstein, Günter Wallner:
Knoocks - A Visualization Approach for OWL Lite Ontologies. CISIS 2010: 950-955 - [c8]Simone Kriglstein:
OWL Ontology Visualization: Graphical Representations of Properties on the Instance Level. IV 2010: 92-97
2000 – 2009
- 2009
- [c7]Kathrin Figl, Christine Bauer, Simone Kriglstein:
Students' View on Instant Online Feedback for Presentations. AMCIS 2009: 775 - [c6]Simone Kriglstein:
User Requirements Analysis on Ontology Visualization. CISIS 2009: 694-699 - [c5]Shelley Buchinger, Simone Kriglstein, Helmut Hlavacs:
A comprehensive view on user studies: survey and open issues for mobile TV. EuroITV 2009: 179-188 - 2008
- [c4]Simone Kriglstein, Renate Motschnig-Pitrik:
Knoocks: New Visualization Approach for Ontologies. IV 2008: 163-168 - [c3]Sonja Kabicher, Simone Kriglstein, Kathrin Figl, Renate Motschnig-Pitrik:
Using ePortfolios Enhancing for Learning through Computer-Mediated Interaction in a Course on HCI. USAB 2008: 113-124 - [c2]Simone Kriglstein:
Analysis of Ontology Visualization Techniques for Modular Curricula. USAB 2008: 299-312 - 2005
- [c1]Simone Kriglstein, Günter Wallner:
HOMIE: an artificial companion for elderly people. CHI Extended Abstracts 2005: 2094-2098
Coauthor Index
aka: Guenter Wallner
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