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15th ICEC 2016: Vienna, Austria
- Günter Wallner, Simone Kriglstein, Helmut Hlavacs, Rainer Malaka, Artur Lugmayr, Hyun-Seung Yang:
Entertainment Computing - ICEC 2016 - 15th IFIP TC 14 International Conference, Vienna, Austria, September 28-30, 2016, Proceedings. Lecture Notes in Computer Science 9926, Springer 2016, ISBN 978-3-319-46099-4
Games for Health, Learning, and Social Change
- Ioana Andreea Stanescu, Antoniu Stefan, Jannicke Madeleine Baalsrud Hauge:
Using Gamification Mechanisms and Digital Games in Structured and Unstructured Learning Contexts. 3-14 - Heinrich Söbke, Laura Weitze:
The Challenge to Nurture Challenge - Students' Perception of a Commercial Quiz App as a Learning Tool. 15-23 - Nobumitsu Shikine, Yuki Hayashi, Takeshi Akiba, Mami Tanasaki, Junichi Hoshino:
Game System of Coordination Skills Training for Elderly People. 24-37 - Víctor Fernández-Cervantes, Eleni Stroulia, Benjamin Hunter:
A Grammar-Based Framework for Rehabilitation Exergames. 38-50 - Oswald D. Kothgassner, Helmut Hlavacs, Leon Beutl, Lisa Maria Glenk, Rupert Palme, Anna Felnhofer:
Two Experimental Virtual Paradigms for Stress Research: Developing Avatar-Based Approaches for Interpersonal and Evaluative Stressors. 51-62 - Ralf Schmidt, Mirco Zick, Burkhard Schmidt, Maic Masuch:
Success Factors for Applied Game Projects - An Exploratory Framework for Practitioners. 63-74
Use and Evaluation of Digital Entertainment
- André Rattinger, Günter Wallner, Anders Drachen, Johanna Pirker, Rafet Sifa:
Integrating and Inspecting Combined Behavioral Profiling and Social Network Models in Destiny. 77-89 - Johanna Pirker, Simone Griesmayr, Anders Drachen, Rafet Sifa:
How Playstyles Evolve: Progression Analysis and Profiling in Just Cause 2. 90-101 - Bernhard Maurer, Michael Lankes, Barbara Stiglbauer, Manfred Tscheligi:
EyeCo: Effects of Shared Gaze on Social Presence in an Online Cooperative Game. 102-114 - Volker Settgast, Johanna Pirker, Stefan Lontschar, Stefan Maggale, Christian Gütl:
Evaluating Experiences in Different Virtual Reality Setups. 115-125 - Amir Zaib Abbasi, Ding Hooi Ting, Helmut Hlavacs:
Proposing a New Conceptual Model Predicting Consumer Videogame Engagement Triggered Through Playful-Consumption Experiences. 126-134
Entertainment Technology
- Lutz Behnke, Sven Allers, Qi Wang, Christos Grecos, Kai von Luck:
Avatar Density Based Client Assignment. 137-148 - Kar-Long Chan, Kohei Ichikawa, Yasuhiro Watashiba, Putchong Uthayopas, Hajimu Iida:
A Hybrid Game Contents Streaming Method: Improving Graphic Quality Delivered on Cloud Gaming. 149-160 - Simone Mora, Tomas Fagerbekk, Matthias Monnier, Emil Schroeder, Monica Divitini:
Anyboard: A Platform for Hybrid Board Games. 161-172 - Tomoko Yonezawa, Shota Yanagi, Naoto Yoshida, Yuki Ishikawa:
Accelerating the Physical Experience of Immersive and Penetrating Music Using Vibration-Motor Array in a Wearable Belt Set. 173-186 - Luís Valente, Bruno Feijó, Alexandre Ribeiro Silva, Esteban Clua:
The Concept of Pervasive Virtuality and Its Application in Digital Entertainment Systems. 187-198
Short Papers
- Günter Wallner, Lauri Galbreath, Simone Kriglstein:
Metry Mouse Missions: An Interactive, Geometric Obstacle Course of Daredevil Proportions. 201-204 - Isabelle Kniestedt, Marcello A. Gómez Maureira:
Little Fitness Dragon: A Gamified Activity Tracker. 205-210 - Sinjae Lee, SangBin Kim, JungHyun Han:
Promoting Stretching Activity with Smartwatch - A Pilot Study. 211-216 - Thomas Westin, Jérôme Dupire:
Evaluation and Redesign of a Curriculum Framework for Education About Game Accessibility. 217-222 - Elisabeth Hackner, Michael Lankes:
Mindtraining: Playful Interaction Techniques for People with Dementia. 223-228 - Antonia Kampa, Katrin Stöbener, Ulrike Spierling:
User Interface Prototyping for Handheld Mobile Augmented Reality Applications. 229-234 - Stefan Liszio, Maic Masuch:
Designing Shared Virtual Reality Gaming Experiences in Local Multi-platform Games. 235-240 - Line E. Thomsen, Falko Weigert Petersen, Anders Drachen, Pejman Mirza-Babaei:
Identifying Onboarding Heuristics for Free-to-Play Mobile Games: A Mixed Methods Approach. 241-246 - Amir Zaib Abbasi, Ding Hooi Ting, Helmut Hlavacs:
A Revisit of the Measurements on Engagement in Videogames: A New Scale Development. 247-252 - Nikitas M. Sgouros:
Geometric Representations for Subjective Time in Digital Narratives. 253-259 - Ulrich Brandstätter, Christa Sommerer:
Productive Gaming. 260-265 - Shuo Xiong, Parth Pankaj Tiwary, Hiroyuki Iida:
Solving the Sophistication-Population Paradox of Game Refinement Theory. 266-271 - Artur Lugmayr, Adam Greenfeld, Andrew J. Woods, Pauline Joseph:
Cultural Visualisation of a Cultural Photographic Collection in 3D Environments - Development of 'PAV 3D' (Photographic Archive Visualisation). 272-277
Posters
- Pedro R. Ribeiro, Ido Iurgel, Wolfgang Müller, Christian Ressel:
Enrichment of Story Reading with Digital Media. 281-285 - Alexander Golombek, Michael Lankes, Jürgen Hagler:
Vancouver Maneuver: Designing a Cooperative Augmented Reality Board Game. 286-289
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