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2020 – today
- 2024
- [c117]Violet Owen, Michael Stead, Paul Coulton:
Fostering IoT Repair Through Care: Learning from Emotional Durable Gaming Practices and Communities. Conference on Designing Interactive Systems (Companion Volume) 2024 - [c116]Paul Coulton, Matthew Pilling, Michael Stead, Andrew Crabtree, Alan Chamberlain, Neelima Sailaja:
Designing Prosocial More-Than-Human Rhetoric within Experiential Futures. MindTrek 2024: 36-45 - [c115]Namrata Primlani, Dimitrios Paris Darzentas, Joseph Lindley, Paul Coulton, Neelima Sailaja, Lachlan D. Urquhart, Teresa Castle-Green, Michael Stead, Susan Lechelt, Violet Owen, Nidhi Dubey:
Greetings from Silicon Heaven: Postcards from the IoT Afterlife. NordiCHI (Adjunct) 2024: 58:1-58:8 - [c114]Neelima Sailaja, Andy Crabtree, Thomas Lodge, Alan Chamberlain, Paul Coulton, Matthew Pilling, Ian Forrester:
Making of an Adaptive Podcast that Engenders Trust through Data Negotiability. IMX 2024: 334-341 - [i1]Andy Crabtree, Tom Lodge, Alan Chamberlain, Neelima Sailaja, Paul Coulton, Matthew Pilling, Ian Forrester:
Design Fiction as Breaching Experiment: An Interdisciplinary Methodology for Understanding the Acceptability and Adoption of Future Technologies. CoRR abs/2405.02337 (2024) - 2023
- [c113]Matthias Laschke, Amy Bucher, Paul Coulton, Marc Hassenzahl, Lenneke Kuijer, Carine Lallemand, Dan Lockton, Geke D. S. Ludden, Sebastian Deterding:
Moral Agents for Sustainable Transitions: Ethics, Politics, Design. CHI Extended Abstracts 2023: 359:1-359:6 - [c112]Neelima Sailaja, Teresa Castle-Green, Paul Coulton, Michael Stead, Joseph Lindley, Lachlan Urquhart, Dimitrios Paris Darzentas:
UbiFix: Tackling Repairability Challenges in Smart Devices. UbiComp/ISWC Adjunct 2023: 802-806 - 2022
- [j24]Boyeun Lee, Rachel Cooper, David Hands, Paul Coulton:
Continuous cycles of data-enabled design: reimagining the IoT development process. Artif. Intell. Eng. Des. Anal. Manuf. 36: e11 (2022) - [c111]Michael Stead, Paul Coulton, Franziska Pilling, Adrian Gradinar, Matthew Pilling, Ian Forrester:
More-than-Human-Data Interaction: Bridging Novel Design Research Approaches to Materialise and Foreground Data Sustainability. MindTrek 2022: 62-74 - [c110]Michael Stead, Paul Coulton:
Sustainable Technological Futures: Moving beyond a One-World-World perspective. NordiCHI 2022: 97:1-97:17 - 2021
- [c109]Maheshya Weerasinghe, Matjaz Kljun, Klen Copic Pucihar, Paul Coulton:
Playing with the Artworks: A Personalised Artwork Experience. HCI-SI 2021: 74-79 - 2020
- [c108]Joseph Lindley, Adrian Gradinar, Paul Coulton:
Ghosts in the Smart Home. Conference on Designing Interactive Systems (Companion Volume) 2020: 465-468 - [c107]Haider Ali Akmal, Paul Coulton:
The Divination of Things by Things. CHI Extended Abstracts 2020: 1-12 - [c106]Joseph Lindley, Haider Ali Akmal, Franziska Pilling, Paul Coulton:
Researching AI Legibility through Design. CHI 2020: 1-13 - [c105]Franziska Pilling, Haider Ali Akmal, Paul Coulton, Joseph Lindley:
The Process of Gaining an AI Legibility Mark. CHI Extended Abstracts 2020: 1-10
2010 – 2019
- 2019
- [c104]Emma Young, Alan Marsden, Paul Coulton:
Making the Invisible Audible: Sonifying Qualitative Data. Audio Mostly Conference 2019: 124-130 - [c103]Matjaz Kljun, Klen Copic Pucihar, Jason Alexander, Maheshya Weerasinghe, Cuauhtli Campos, Julie Ducasse, Barbara Kopacin, Jens Grubert, Paul Coulton, Miha Celar:
Augmentation not Duplication: Considerations for the Design of Digitally-Augmented Comic Books. CHI 2019: 103 - [c102]Miriam Sturdee, Aluna Everitt, Joseph Lindley, Paul Coulton, Jason Alexander:
Visual Methods for the Design of Shape-Changing Interfaces. INTERACT (3) 2019: 337-358 - [c101]Neelima Sailaja, Andy Crabtree, James A. Colley, Adrian Gradinar, Paul Coulton, Ian Forrester, Lianne Kerlin, Phil Stenton:
The Living Room of the Future. TVX 2019: 95-107 - 2018
- [c100]Miriam Sturdee, Jason Alexander, Paul Coulton, Sheelagh Carpendale:
Sketch & The Lizard King: Supporting Image Inclusion in HCI Publishing. CHI Extended Abstracts 2018 - [p1]Ben Kirman, Joseph Lindley, Mark Blythe, Paul Coulton, Shaun W. Lawson, Conor Linehan, Deborah Maxwell, Dan O'Hara, Miriam Sturdee, Vanessa Thomas:
Playful Research Fiction: A Fictional Conference. Funology, 2nd ed. 2018: 157-173 - 2017
- [j23]Sebastian Weise, Paul Coulton, Mike W. Chiasson:
Designing in between Local Government and the Public - Using Institutional Analysis in Interventions on Civic Infrastructures. Comput. Support. Cooperative Work. 26(4-6): 927-958 (2017) - [j22]Paul Coulton, Joseph Lindley:
Design Fiction: Anticipating Adoption. IEEE Pervasive Comput. 16(1): 43-47 (2017) - [c99]Joseph Lindley, Paul Coulton, Rachel Cooper:
Not on Demand: Internet of Things Enabled Energy Temporality. Conference on Designing Interactive Systems (Companion Volume) 2017: 23-27 - [c98]Michael Stead, Paul Coulton:
Old, Sick And No Health Insurance.: Will You Need A Permit To Use Your Home-made Health Wearable? Conference on Designing Interactive Systems (Companion Volume) 2017: 101-105 - [c97]Joseph Lindley, Paul Coulton, Miriam Sturdee:
Implications for Adoption. CHI 2017: 265-277 - 2016
- [c96]Miriam Sturdee, Paul Coulton, Joseph G. Lindley, Mike Stead, Haider Ali Akmal, Andy Hudson-Smith:
Design Fiction: How to Build a Voight-Kampff Machine. CHI Extended Abstracts 2016: 375-386 - [c95]Joseph Lindley, Paul Coulton:
Peer Review and Design Fiction: "Great Scott! The quotes are redacted". CHI Extended Abstracts 2016: 583-595 - [c94]Adrian Gradinar, Jonny Huck, Paul Coulton, Lara Salinas:
Beyond the Blandscape: Utilizing Aesthetics in Digital Cartography. CHI Extended Abstracts 2016: 1383-1388 - [c93]Klen Copic Pucihar, Matjaz Kljun, Paul Coulton:
Playing with the Artworks: Engaging with Art through an Augmented Reality Game. CHI Extended Abstracts 2016: 1842-1848 - [c92]Leo Gombac, Klen Copic Pucihar, Matjaz Kljun, Paul Coulton, Jan Grbac:
3D Virtual Tracing and Depth Perception Problem on Mobile AR. CHI Extended Abstracts 2016: 1849-1856 - [c91]Joseph Lindley, Paul Coulton:
Pushing the Limits of Design Fiction: The Case For Fictional Research Papers. CHI 2016: 4032-4043 - [c90]Klen Copic Pucihar, Matjaz Kljun, Paul Coulton:
Using a Mobile Phone as a 2D Virtual Tracing Tool: Static Peephole vs. Magic Lens. HCC 2016: 277-288 - [c89]David Gullick, Daniel J. Burnett, Paul Coulton:
Visual Abstraction for Games on Large Public Displays. INTETAIN 2016: 271-275 - [c88]Paul Coulton, Joseph Lindley:
Game vaporware as design fictions. MindTrek 2016: 341-349 - 2015
- [j21]Jonny Huck, J. Duncan Whyatt, Paul Coulton:
Visualizing patterns in spatially ambiguous point data. J. Spatial Inf. Sci. 10(1): 47-66 (2015) - [c87]Joseph Lindley, Paul Coulton:
Back to the future: 10 years of design fiction. BCS HCI 2015: 210-211 - [c86]Joseph Lindley, Paul Coulton:
Game of Drones. CHI PLAY 2015: 613-618 - [c85]Adrian Gradinar, Jonny Huck, Paul Coulton, Mark Lochrie, Emmanuel Tsekleves:
Designing for the Dichotomy of Immersion in Location Based Games. FDG 2015 - [c84]Martin de Jode, Andrew Hudson-Smith, Panagiotis Mavros, Paul Coulton, Jonny Huck, Jennifer Roberts, Philip Powell:
Showing mutual support through digital empathy badges. UbiComp/ISWC Adjunct 2015: 1-4 - [c83]Dan Burnett, Adrian Gradinar, Joel Porter, Mike Stead, Paul Coulton, Ian Forrester:
Physical Playlist: Bringing Back the Mix-Tape. INTERACT (4) 2015: 72-78 - [c82]Adrian Gradinar, Dan Burnett, Paul Coulton, Ian Forrester, Matt Watkins, Tom Scutt, Emma Murphy:
Perceptive Media - Adaptive Storytelling for Digital Broadcast. INTERACT (4) 2015: 586-589 - [c81]Jonny Huck, Paul Coulton, David Gullick, Philip Powell, Jennifer Roberts, Andrew Hudson-Smith, Martin de Jode, Panagiotis Mavros:
Supporting Empathy Through Embodiment in the Design of Interactive Systems. TEI 2015: 523-528 - [c80]David Gullick, Paul Coulton, Manfred Lau:
Magnetic Files: Exploring Tag Based File Systems Using Embodied Files. TEI 2015: 613-617 - 2014
- [j20]Klen Copic Pucihar, Paul Coulton:
Exploring the Evolution of Mobile Augmented Reality for Future Entertainment Systems. Comput. Entertain. 11(2): 1:1-1:16 (2014) - [j19]Kate Lund, Paul Coulton, Andrew Wilson:
Revealing the Participation Inequality in Mobile Location Based Games. Comput. Entertain. 11(3): 1:1-1:13 (2014) - [j18]Bran Knowles, Mark Lochrie, Paul Coulton, Jon Whittle:
Barter: A Technology Strategy for Local Wealth Generation. IT Prof. 16(3): 28-34 (2014) - [j17]Paul Coulton, Dan Burnett, Adrian Gradinar, David Gullick, Emma Murphy:
Game Design in an Internet of Things. Trans. Digit. Games Res. Assoc. 1(3) (2014) - [j16]Alison Gazzard, Mark Lochrie, Adrian Gradinar, Paul Coulton, Daniel J. Burnett, Daniel Kershaw:
From the board to the streets: a case study of Local Property Trader. Trans. Digit. Games Res. Assoc. 1(3) (2014) - [c79]Paul Coulton, Jonny Huck, Andrew Hudson-Smith, Ralph Barthel, Panagiotis Mavros, Jennifer Roberts, Philip Powell:
Designing interactive systems to encourage empathy between users. Conference on Designing Interactive Systems (Companion Volume) 2014: 13-16 - [c78]Stephen Forshaw, Peter Newman, Maria Angela Ferrario, William Simm, Adrian Friday, Paul Coulton:
Stimulating a dialogue on renewable energy through making. Conference on Designing Interactive Systems (Companion Volume) 2014: 17-20 - [c77]Elizabeth Edwards, Paul Coulton, Mike W. Chiasson:
Growing an interpretation ecology in a walled kitchen garden. Conference on Designing Interactive Systems (Companion Volume) 2014: 65-68 - [c76]Bran Knowles, Lynne Blair, Stuart Walker, Paul Coulton, Lisa Thomas, Louise Mullagh:
Patterns of persuasion for sustainability. Conference on Designing Interactive Systems 2014: 1035-1044 - [c75]Klen Copic Pucihar, Paul Coulton, Jason Alexander:
The use of surrounding visual context in handheld AR: device vs. user perspective rendering. CHI 2014: 197-206 - [c74]Bran Knowles, Mark Lochrie, Paul Coulton, Jon Whittle:
BARTER: promoting local spending behavior. CHI Extended Abstracts 2014: 1933-1938 - [c73]Bran Knowles, Lynne Blair, Paul Coulton, Mark Lochrie:
Rethinking plan A for sustainable HCI. CHI 2014: 3593-3596 - [c72]Mark Lochrie, Alison Gazzard, Adrian Gradinar, Paul Coulton:
Mobilising Monopoly: Game design, place and social values. FDG 2014 - [c71]Klen Copic Pucihar, Paul Coulton:
Contact-view: A magic-lens paradigm designed to solve the dual-view problem. ISMAR 2014: 297-298 - [c70]Klen Copic Pucihar, Paul Coulton:
Utilizing contact-view as an augmented reality authoring method for printed document annotation. ISMAR 2014: 299-300 - [c69]Mark Lochrie, Jon Whittle, Bran Knowles, Jonny Huck, Paul Coulton, Mike Hallam:
Revealing flows in the local economy through visualisations: customers, [clicks/cliques] and clusters. MindTrek 2014: 148-151 - [c68]Paul Coulton, Richard Smith, Emma Murphy, Klen Copic Pucihar, Mark Lochrie:
Designing mobile augmented reality art applications: addressing the views of the galleries and the artists. MindTrek 2014: 177-182 - [c67]Paul Coulton, Rachel Jacobs, Dan Burnett, Adrian Gradinar, Matt Watkins, Candice Howarth:
Designing data driven persuasive games to address wicked problems such as climate change. MindTrek 2014: 185-191 - [c66]Jonny Huck, Paul Coulton, Adrian Gradinar, Philip Powell, Jennifer Roberts, Andrew Hudson-Smith, Martin de Jode, Panagiotis Mavros:
Designing for empathy in a church community. MindTrek 2014: 249-251 - [c65]Mark Lochrie, Paul Coulton, Jonny Huck, Mike Hallam, Jon Whittle, Bran Knowles:
Visualising the flow of a local economy to encourage inter-community trading: adding bits to BARTER. NordiCHI 2014: 899-902 - [c64]Paul Coulton, Emma Murphy, Klen Copic Pucihar, Richard Smith, Mark Lochrie:
User curated augmented reality art exhibitions. NordiCHI 2014: 907-910 - [c63]Bran Knowles, Paul Coulton, Mark Lochrie, Jon Whittle:
Wicked Persuasion: A Designerly Approach. PERSUASIVE 2014: 137-142 - 2013
- [c62]Laura Crane, Phillip Benachour, Paul Coulton:
A Study of User Interaction with Context Aware Electronic Updates from a Moodle Learning Environment. ICALT 2013: 50-52 - [c61]Klen Copic Pucihar, Paul Coulton, Jason Alexander:
Evaluating dual-view perceptual issues in handheld augmented reality: device vs. user perspective rendering. ICMI 2013: 381-388 - [c60]Klen Copic Pucihar, Paul Coulton, Jason Alexander:
Creating a stereoscopic magic-lens to improve depth perception in handheld augmented reality. Mobile HCI 2013: 448-451 - [c59]Klen Copic Pucihar, Paul Coulton:
Enhanced virtual transparency in handheld ar: digital magnifying glass. Mobile HCI 2013: 452-455 - [c58]Adrian Gradinar, Paul Coulton, Mark Lochrie, Jon Whittle, Bran Knowles, Mike Hallam:
Designing a Mobile Service as a Facilitator for Capturing Local Trade Data. MindTrek 2013: 172 - [c57]Mark Lochrie, Klen Copic Pucihar, Adrian Gradinar, Paul Coulton:
Designing Seamless Mobile Augmented Reality Location Based Game Interfaces. MoMM 2013: 412 - 2012
- [j15]Kate Lund, Mark Lochrie, Paul Coulton:
Designing Scalable Location Based Games that Encourage Emergent Behaviour. Int. J. Ambient Comput. Intell. 4(4): 1-20 (2012) - [j14]Laura Crane, Phillip Benachour, Paul Coulton:
Student Experiences with Mobile Electronic Updates from a Virtual Learning Environment. Int. J. Mob. Blended Learn. 4(3): 16-33 (2012) - [j13]Laura Crane, Phillip Benachour, Paul Coulton:
Investigating user experiences with spatial and temporal context-aware applications to support mobile virtual learning environments. Int. J. Mob. Learn. Organisation 6(1): 38-51 (2012) - [c56]Mark Lochrie, Paul Coulton:
Tweeting with the telly on! CCNC 2012: 729-731 - [c55]Mark Lochrie, Paul Coulton:
Sharing the viewing experience through second screens. EuroITV 2012: 199-202 - [c54]Sebastian Weise, John Hardy, Pragya Agarwal, Paul Coulton, Adrian Friday, Mike W. Chiasson:
Democratizing ubiquitous computing: a right for locality. UbiComp 2012: 521-530 - [c53]Sebastian Weise, John Hardy, Pragya Agarwal, Paul Coulton, Adrian Friday, Mike W. Chiasson:
Fostering off-line interactions through local ubicomp systems: the case of urban development. UbiComp 2012: 804-805 - [c52]Laura Crane, Ayodele Awe, Phillip Benachour, Paul Coulton:
Context Aware Electronic Updates for Virtual Learning Environments. ICALT 2012: 173-175 - [c51]Dan Burnett, Paul Coulton, Adam Lewis:
Providing both physical and perceived affordances using physical games pieces on touch based tablets. IE 2012: 8 - [c50]Dan Burnett, Mark Lochrie, Paul Coulton:
"CheckinDJ" using check-ins to crowdsource music preferences. MindTrek 2012: 51-54 - [c49]Mark Lochrie, Paul Coulton:
Creating a playful experience to encourage participation in the meta-narrative of conference discussions. MindTrek 2012: 263-266 - 2011
- [j12]Paul Coulton, William Bamford:
Experimenting Through Mobile 'Apps' and 'App Stores'. Int. J. Mob. Hum. Comput. Interact. 3(4): 55-70 (2011) - [c48]Kate Lund, Paul Coulton, Andrew Wilson:
Participation inequality in mobile location games. Advances in Computer Entertainment Technology 2011: 27 - [c47]Mark Lochrie, Paul Coulton:
Mobile phones as second screen for TV, enabling inter-audience interaction. Advances in Computer Entertainment Technology 2011: 73 - [c46]Mark Lochrie, Paul Coulton, Andrew Wilson:
Participatory Game Design to Engage a Digitally Excluded Community. DiGRA Conference 2011 - [c45]Klen Copic Pucihar, Paul Coulton:
Estimating scale using depth from focus for mobile augmented reality. EICS 2011: 253-258 - [c44]Klen Copic Pucihar, Paul Coulton, Daniel Hutchinson:
Utilizing sensor fusion in markerless mobile augmented reality. Mobile HCI 2011: 663-666 - [c43]Kate Lund, Paul Coulton, Andrew Wilson:
Free All Monsters!: a context-aware location based game. Mobile HCI 2011: 675-678 - [c42]Lei Zhang, Paul Coulton:
Using deliberate ambiguity of the information economy in the design of a mobile location based games. MindTrek 2011: 33-36 - [c41]Paul Coulton, Carlos Garcia Wylie, William Bamford:
Brain interaction for mobile games. MindTrek 2011: 37-44 - [c40]Mark Lochrie, Paul Coulton:
Rest in pixels. MindTrek 2011: 197-200 - [c39]Avinash Nandwani, Paul Coulton, Reuben Edwards:
Using the physicality of NFC to combat grokking of the check-in mechanic. MindTrek 2011: 287-290 - 2010
- [c38]Paul Coulton, Kate Lund, Andrew Wilson:
Harnessing player creativity to broaden the appeal of location based games. BCS HCI 2010: 143-150 - [c37]Mark Lochrie, Kate Lund, Paul Coulton:
Community generated location based gaming. BCS HCI 2010: 474-478 - [c36]Kate Lund, Mark Lochrie, Paul Coulton:
Enabling emergent behaviour in location based games. MindTrek 2010: 78-85
2000 – 2009
- 2009
- [c35]Lei Zhang, Paul Coulton:
A mobile geo-wand enabling gesture based POI search an user generated directional POI photography. Advances in Computer Entertainment Technology 2009: 392-395 - [c34]Monika Büscher, Paul Coulton, Christos Efstratiou, Hans Gellersen, Drew Hemment, Rashid Mehmood, Daniela Sangiorgi:
Intelligent Mobility Systems: Some Socio-technical Challenges and Opportunities. EuropeComm 2009: 140-152 - [c33]Carlos Garcia Wylie, Paul Coulton:
Mobile persuasive exergaming. ICE-GIC 2009: 126-130 - [c32]Kate Lund, Paul Coulton, Reuben Edwards:
Ambient conversations using a physical avatar. MindTrek 2009: 11-14 - 2008
- [j11]Paul Gilbertson, Paul Coulton, Fadi Chehimi, Tamás Vajk:
Using "tilt" as an interface to control "no-button" 3-D mobile games. Comput. Entertain. 6(3): 38:1-38:13 (2008) - [j10]Paul Coulton, William Bamford, Keith Cheverst, Omer Rashid:
3D Space-Time Visualization of Player Behaviour in Pervasive Location-Based Games. Int. J. Comput. Games Technol. 2008: 192153:1-192153:5 (2008) - [j9]Fadi Chehimi, Paul Coulton, Reuben Edwards:
Using a Camera Phone as a Mixed-Reality Laser Cannon. Int. J. Comput. Games Technol. 2008: 321708:1-321708:6 (2008) - [j8]Tamás Vajk, Paul Coulton, William Bamford, Reuben Edwards:
Using a Mobile Phone as a "Wii-like" Controller for Playing Games on a Large Public Display. Int. J. Comput. Games Technol. 2008: 539078:1-539078:6 (2008) - [j7]Omer Rashid, Paul Coulton, Reuben Edwards:
Providing location based information/advertising for existing mobile phone users. Pers. Ubiquitous Comput. 12(1): 3-10 (2008) - [j6]Fadi Chehimi, Paul Coulton, Reuben Edwards:
Evolution of 3D mobile games development. Pers. Ubiquitous Comput. 12(1): 19-25 (2008) - [c31]Fadi Chehimi, Paul Coulton:
Motion controlled mobile 3D multiplayer gaming. Advances in Computer Entertainment Technology 2008: 267-270 - [c30]Carlos Garcia Wylie, Paul Coulton:
Mobile exergaming. Advances in Computer Entertainment Technology 2008: 338-341 - [c29]Carlos Garcia Wylie, Paul Coulton:
Persuasive Mobile Health Applications. eHealth 2008: 90-97 - [c28]Fadi Chehimi, Paul Coulton, Reuben Edwards:
3D Motion Control of Connected Augmented Virtuality on Mobile Phones. ISUVR 2008: 67-70 - [c27]Keith Cheverst, Paul Coulton, William Bamford, Nick Taylor:
Supporting (Mobile) User Experience at a Rural Village "Scarecrow Festival": A Formative Study of a Geolocated Photo Mashup Utilising a Situated Display. MIRW 2008: 27-38 - [c26]William Bamford, Paul Coulton, Marion Walker, J. Duncan Whyatt, Gemma Davies, Colin Pooley:
Using mobile phones to reveal the complexities of the school journey. Mobile HCI 2008: 283-292 - [c25]Jürgen Scheible, Timo Ojala, Paul Coulton:
MobiToss: a novel gesture based interface for creating and sharing mobile multimedia art on large public displays. ACM Multimedia 2008: 957-960 - [c24]Omer Rashid, Paul Coulton, William Bird:
Using NFC to support and encourage green exercise. PervasiveHealth 2008: 214-217 - 2007
- [j5]Paul Coulton, Reuben Edwards, William Bamford, Fadi Chehimi, Paul Gilbertson, Omer Rashid:
Mobile Games- Challenges and Opportunities. Adv. Comput. 69: 191-242 (2007) - [c23]William Bamford, Paul Coulton, Reuben Edwards:
Space-time travel blogging using a mobile phone. Advances in Computer Entertainment Technology 2007: 1-8 - [c22]Fadi Chehimi, Paul Coulton, Reuben Edwards:
Augmented Reality 3D Interactive Advertisements on Smartphones. ICMB 2007: 21 - 2006
- [j4]Omer Rashid, Ian Mullins, Paul Coulton, Reuben Edwards:
Extending cyberspace: location based games using cellular phones. Comput. Entertain. 4(1): 4 (2006) - [j3]Omer Rashid, William Bamford, Paul Coulton, Reuben Edwards, Jürgen Scheible:
PAC-LAN: mixed-reality gaming with RFID-enabled mobile phones. Comput. Entertain. 4(4): 4 (2006) - [c21]William Bamford, Paul Coulton, Reuben Edwards:
A massively multi-authored mobile surrealist book. Advances in Computer Entertainment Technology 2006: 11 - [c20]Philip Garner, Omer Rashid, Paul Coulton, Reuben Edwards:
The mobile phone as a digital SprayCan. Advances in Computer Entertainment Technology 2006: 12 - [c19]Omer Rashid, William Bamford, Paul Coulton, Reuben Edwards:
PAC-LAN: the human arcade. Advances in Computer Entertainment Technology 2006: 33 - [c18]Paul Gilbertson, Reuben Edwards, Paul Coulton:
Converging computer and home entertainment devices in the consumer media network environment. CCNC 2006: 1003-1007 - [c17]Jazilah Jamaluddin, Reuben Edwards, Paul Coulton:
Selling Mobile Applications: The Difference What People Buy and What People Try. ICE-B 2006: 319-322 - [c16]Philip Garner, Reuben Edwards, Paul Coulton:
Card-based Macropayment for Mobile Phones. ICMB 2006: 4 - [c15]Wan Huzaini Wan Hussin, Reuben Edwards, Paul Coulton:
E-Pass Using DRM in Symbian v8 OS and TrustZone : Securing Vital Data on Mobile Devices. ICMB 2006: 14 - [c14]Philip Garner, Ian Mullins, Reuben Edwards, Paul Coulton:
Mobile Terminated SMS Billing - Exploits and Security Analysis. ITNG 2006: 294-299 - [c13]Paul Gilbertson, Reuben Edwards, Paul Coulton:
Reducing Processing Time for Real-Time Mobile Hosted Location Based Services. PIMRC 2006: 1-4 - 2005
- [j2]Paul Coulton, Omer Rashid, Reuben Edwards, Robert Thompson:
Creating entertainment applications for cellular phones. Comput. Entertain. 3(3): 3 (2005) - [c12]Fadi Chehimi, Paul Coulton, Reuben Edwards:
Evolution of 3D Games on Mobile Phones. ICMB 2005: 173-179 - [c11]Omer Rashid, Paul Coulton, Reuben Edwards:
Implementing Location Based Information/Advertising for Existing Mobile Phone Users in Indoor/Urban Environments. ICMB 2005: 377-383 - [c10]Wan Huzaini Wan Hussin, Paul Coulton, Reuben Edwards:
Mobile Ticketing System Employing TrustZone Technology. ICMB 2005: 651-654 - 2004
- [c9]Jazilah Jamaluddin, Matthew Doherty, Reuben Edwards, Paul Coulton:
A hybrid operating model for wireless hotspot businesses. CCNC 2004: 611-615 - [c8]Chadi Khirallah, Paul Coulton, Syed Mohsin, Nader Zein:
High data rate enhancement for beyond 3G services using complete complementary codes. PIMRC 2004: 2246-2250 - [c7]Jazilah Jamaluddin, Matthew Doherty, Reuben Edwards, Paul Coulton:
Hotring advertising model for broadband hotspots. WCNC 2004: 2064-2068 - 2003
- [c6]Dylan Carline, Paul Coulton:
A Controlled Data-Path Allocation Model for Dynamic Run-Time Reconfiguration of FPGA Devices. FPL 2003: 1115-1118 - [c5]Jianliang Ruan, Paul Coulton, Chadi Khirallah:
Fixed-point implementation of VBLAST HSDPA services. PIMRC 2003: 2068-2072 - 2002
- [c4]Dylan Carline, Paul Coulton:
A Novel Watermarking Technique for LUT Based FPGA Designs. FPL 2002: 1152-1155 - [c3]Dylan Carline, Paul Coulton:
Internet Authentication of LUT-Based FPGA Configuration Files. IPDPS 2002 - 2001
- [j1]Keith Barratt, Paul Coulton, Bahram Honary:
Defining performance limits for turbo-code assisted synchronization in DVB-S systems. IEEE Trans. Broadcast. 47(4): 348-356 (2001) - [c2]J. T. Paire, Paul Coulton, Patrick Guy Farrell:
Graph Configurations and Decoding Performance. IMACC 2001: 158-165
1990 – 1999
- 1997
- [c1]Bahram Honary, Bryn Thomas, Paul Coulton, Michael Darnell:
Novel Application of Turbo Decoding for Radio Channels. IMACC 1997: 119-130
Coauthor Index
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