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Sebastian Deterding
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- affiliation: Imperial College London, UK
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2020 – today
- 2024
- [j16]Celia Hodent, Fran C. Blumberg, Sebastian Deterding:
Ethical Games: Toward Evidence-Based Guidance for Safeguarding Players and Developers. Games Res. Pract. 2(2): 7:1-7:11 (2024) - [j15]Joe Cutting, Sebastian Deterding:
The task-attention theory of game learning: a theory and research agenda. Hum. Comput. Interact. 39(3-4): 257-287 (2024) - [j14]Nick Ballou, Alena Denisova, Richard M. Ryan, C. Scott Rigby, Sebastian Deterding:
The Basic Needs in Games Scale (BANGS): A new tool for investigating positive and negative video game experiences. Int. J. Hum. Comput. Stud. 188: 103289 (2024) - [j13]Rita Sevastjanova, Hanna Hauptmann, Sebastian Deterding, Mennatallah El-Assady:
Personalized Language Model Selection Through Gamified Elicitation of Contrastive Concept Preferences. IEEE Trans. Vis. Comput. Graph. 30(8): 5449-5465 (2024) - [c37]Dominic Kao, Nick Ballou, Kathrin Gerling, Heiko Breitsohl, Sebastian Deterding:
How does Juicy Game Feedback Motivate? Testing Curiosity, Competence, and Effectance. CHI 2024: 365:1-365:16 - 2023
- [j12]Sebastian Deterding, Kenny Mitchell, Rachel Kowert, Brad King:
Inaugural Editorial: A Lighthouse for Games and Playable Media. Games Res. Pract. 1(1): 1:1-1:9 (2023) - [j11]David Zendle, Catherine Flick, Sebastian Deterding, Joe Cutting, Elena Gordon-Petrovskaya, Anders Drachen:
The Many Faces of Monetisation: Understanding the Diversity and Extremity of Player Spending in Mobile Games via Massive-scale Transactional Analysis. Games Res. Pract. 1(1): 4:1-4:28 (2023) - [j10]Sebastian Deterding, Kenny Mitchell, Rachel Kowert, Brad King:
Games Futures I. Games Res. Pract. 1(1): 5:1-5:4 (2023) - [j9]Nick Ballou, Sebastian Deterding:
'I Just Wanted to Get It Over and Done With': A Grounded Theory of Psychological Need Frustration in Video Games. Proc. ACM Hum. Comput. Interact. 7(CHI PLAY): 217-236 (2023) - [j8]Matthew Alexander Whitby, Ioanna Iacovides, Sebastian Deterding:
"Conversations with pigeons": Capturing Players' Lived Experience of Perspective Challenging Games. Proc. ACM Hum. Comput. Interact. 7(CHI PLAY): 833-855 (2023) - [j7]Sebastian Deterding, Joe Cutting:
Objective Difficulty-Skill Balance Impacts Perceived Balance but Not Behaviour: A Test of Flow and Self-Determination Theory Predictions. Proc. ACM Hum. Comput. Interact. 7(CHI PLAY): 1179-1205 (2023) - [c36]Matthias Laschke, Amy Bucher, Paul Coulton, Marc Hassenzahl, Lenneke Kuijer, Carine Lallemand, Dan Lockton, Geke D. S. Ludden, Sebastian Deterding:
Moral Agents for Sustainable Transitions: Ethics, Politics, Design. CHI Extended Abstracts 2023: 359:1-359:6 - 2022
- [c35]Nick Ballou, Sebastian Deterding, April Tyack, Elisa D. Mekler, Rafael A. Calvo, Dorian Peters, Gabriela Villalobos-Zúñiga, Selen Turkay:
Self-Determination Theory in HCI: Shaping a Research Agenda. CHI Extended Abstracts 2022: 113:1-113:6 - [c34]David Gundry, Sebastian Deterding:
Trading Accuracy for Enjoyment? Data Quality and Player Experience in Data Collection Games. CHI 2022: 156:1-156:14 - [c33]Nick Ballou, Sebastian Deterding, Ioanna Iacovides, Laura Helsby:
Do People Use Games to Compensate for Psychological Needs During Crises? A Mixed-Methods Study of Gaming During COVID-19 Lockdowns. CHI 2022: 471:1-471:15 - [c32]Elena Petrovskaya, Sebastian Deterding, David Zendle:
Prevalence and Salience of Problematic Microtransactions in Top-Grossing Mobile and PC Games: A Content Analysis of User Reviews. CHI 2022: 560:1-560:12 - 2021
- [c31]Nick Ballou, Vivek R. Warriar, Sebastian Deterding:
Are You Open? A Content Analysis of Transparency and Openness Guidelines in HCI Journals. CHI 2021: 176:1-176:10 - [c30]Nick Ballou, Heiko Breitsohl, Dominic Kao, Kathrin Gerling, Sebastian Deterding:
Not Very Effective: Validity Issues of the Effectance in Games Scale. CHI PLAY 2021: 55-60 - 2020
- [c29]George Tattersall, Dizhong Zhu, William A. P. Smith, Sebastian Deterding, Patrik Huber:
Reconstructing Creative Lego Models. ACCV (1) 2020: 55-70 - [c28]Cristina Guerrero-Romero, Shringi Kumari, Diego Pérez-Liébana, Sebastian Deterding:
Studying General Agents in Video Games from the Perspective of Player Experience. AIIDE 2020: 217-223 - [c27]Elena Petrovskaya, Sebastian Deterding, Simon Colton:
Casual Creators in the Wild: A Typology of Commercial Generative Creativity Support Tools. ICCC 2020: 65-72 - [c26]Mark Ferguson, Sebastian Deterding, Andreas Lieberoth, Marc Malmdorf Andersen, Sam Devlin, Daniel Kudenko, James Alfred Walker:
Automatic Similarity Detection in LEGO Ducks. ICCC 2020: 106-109
2010 – 2019
- 2019
- [j6]Rob van Roy, Sebastian Deterding, Bieke Zaman:
Collecting Pokémon or receiving rewards? How people functionalise badges in gamified online learning environments in the wild. Int. J. Hum. Comput. Stud. 127: 62-80 (2019) - [c25]Alessandro Canossa, Ahmad Azadvar, Casper Harteveld, Anders Drachen, Sebastian Deterding:
Influencers in Multiplayer Online Shooters: Evidence of Social Contagion in Playtime and Social Play. CHI 2019: 259 - [c24]Matthew Alexander Whitby, Sebastian Deterding, Ioanna Iacovides:
"One of the baddies all along": Moments that Challenge a Player's Perspective. CHI PLAY 2019: 339-350 - [c23]Shringi Kumari, Sebastian Deterding, Jonathan Freeman:
The Role of Uncertainty in Moment-to-Moment Player Motivation: A Grounded Theory. CHI PLAY 2019: 351-363 - [c22]Oliver James Scholten, Nathan Gerard Jayy Hughes, Sebastian Deterding, Anders Drachen, James Alfred Walker, David Zendle:
Ethereum Crypto-Games: Mechanics, Prevalence, and Gambling Similarities. CHI PLAY 2019: 379-389 - [e4]Sebastian Deterding, Foaad Khosmood, Johanna Pirker, Thomas H. Apperley:
Proceedings of the 14th International Conference on the Foundations of Digital Games, FDG 2019, San Luis Obispo, California, USA, August 26-30, 2019. ACM 2019, ISBN 978-1-4503-7217-6 [contents] - 2018
- [j5]Sebastian Deterding:
Alibis for Adult Play: A Goffmanian Account of Escaping Embarrassment in Adult Play. Games Cult. 13(3): 260-279 (2018) - [c21]Rob van Roy, Sebastian Deterding, Bieke Zaman:
Uses and Gratifications of Initiating Use of Gamified Learning Platforms. CHI Extended Abstracts 2018 - [c20]Shringi Kumari, Sebastian Deterding, Gustav Kuhn:
Why game designers should study magic. FDG 2018: 30:1-30:8 - [c19]David Gundry, Sebastian Deterding:
Intrinsic elicitation: a model and design approach for games collecting human subject data. FDG 2018: 38:1-38:10 - [c18]Mark J. Nelson, Swen E. Gaudl, Simon Colton, Sebastian Deterding:
Curious users of casual creators. FDG 2018: 61:1-61:6 - [e3]Steve Dahlskog, Sebastian Deterding, José M. Font, Mitu Khandaker, Carl Magnus Olsson, Sebastian Risi, Christoph Salge:
Proceedings of the 13th International Conference on the Foundations of Digital Games, FDG 2018, Malmö, Sweden, August 07-10, 2018. ACM 2018 [contents] - 2017
- [j4]Lennart E. Nacke, Sebastian Deterding:
The maturing of gamification research. Comput. Hum. Behav. 71: 450-454 (2017) - [j3]Sebastian Deterding:
The Pyrrhic Victory of Game Studies: Assessing the Past, Present, and Future of Interdisciplinary Game Research. Games Cult. 12(6): 521-543 (2017) - [c17]Sebastian Deterding, Jonathan Hook, Rebecca Fiebrink, Marco Gillies, Jeremy Gow, Memo Akten, Gillian Smith, Antonios Liapis, Kate Compton:
Mixed-Initiative Creative Interfaces. CHI Extended Abstracts 2017: 628-635 - [c16]Britton Horn, Seth Cooper, Sebastian Deterding:
Adapting Cognitive Task Analysis to Elicit the Skill Chain of a Game. CHI PLAY 2017: 277-289 - [c15]Nicholas O'Donnell, Dennis L. Kappen, Zachary Fitz-Walter, Sebastian Deterding, Lennart E. Nacke, Daniel M. Johnson:
How Multidisciplinary is Gamification Research?: Results from a Scoping Review. CHI PLAY (Companion) 2017: 445-452 - [c14]Sebastian Deterding:
How to Do Gameful Design. CHI PLAY (Companion) 2017: 581-583 - [c13]Anurag Sarkar, Michael Williams, Sebastian Deterding, Seth Cooper:
Engagement effects of player rating system-based matchmaking for level ordering in human computation games. FDG 2017: 22:1-22:10 - [e2]Sebastian Deterding, Jonathan Hook, Rebecca Fiebrink, Marco Gillies, Jeremy Gow, Gillian Smith, Kate Compton, Memo Akten:
Proceedings of the CHI'17 Workshop on Mixed-Initiative Creative Interfaces co-located with ACM CHI Conference on Human Factors in Computing Systems (CHI 2017), Denver, USA, May 7, 2017. CEUR Workshop Proceedings 1907, CEUR-WS.org 2017 [contents] - [e1]Sebastian Deterding, Alessandro Canossa, Casper Harteveld, Jichen Zhu, Miguel Sicart:
Proceedings of the International Conference on the Foundations of Digital Games, FDG 2017, Hyannis, MA, USA, August 14-17, 2017. ACM 2017, ISBN 978-1-4503-5319-9 [contents] - 2016
- [c12]Sebastian Deterding:
Contextual Autonomy Support in Video Game Play: A Grounded Theory. CHI 2016: 3931-3943 - [c11]Seth Cooper, Sebastian Deterding, Theo Tsapakos:
Player Rating Systems for Balancing Human Computation Games: Testing the Effect of Bipartiteness. DiGRA/FDG 2016 - [c10]Sebastian Deterding:
Desperately Seeking Theory: Gamification, Design, Data, Machine Learning, and the Promise of Double Loop Learning Systems. GamifIR@SIGIR 2016: 1 - 2015
- [j2]Sebastian Deterding:
The Lens of Intrinsic Skill Atoms: A Method for Gameful Design. Hum. Comput. Interact. 30(3-4): 294-335 (2015) - [c9]Sebastian Deterding, Andrés Lucero, Jussi Holopainen, Chulhong Min, Adrian David Cheok, Annika Waern, Steffen P. Walz:
Embarrassing Interactions. CHI Extended Abstracts 2015: 2365-2368 - [c8]Sebastian Deterding, Alessandro Canossa, Casper Harteveld, Seth Cooper, Lennart E. Nacke, Jennifer R. Whitson:
Gamifying Research: Strategies, Opportunities, Challenges, Ethics. CHI Extended Abstracts 2015: 2421-2424 - [c7]Sebastian Deterding:
The Joys of Absence: Emotion, Emotion Display and Interaction Tension in Video Game Play. FDG 2015 - 2013
- [c6]Janaki Kumar, Mario Herger, Sebastian Deterding, Scott Schnaars, Matt Landes, Erika Noll Webb:
Gamification @ work. CHI Extended Abstracts 2013: 2427-2432 - [c5]Sebastian Deterding, Staffan Björk, Lennart E. Nacke, Dan Dixon, Elizabeth Lane Lawley:
Designing gamification: creating gameful and playful experiences. CHI Extended Abstracts 2013: 3263-3266 - 2012
- [j1]Sebastian Deterding:
Gamification: designing for motivation. Interactions 19(4): 14-17 (2012) - 2011
- [c4]Ben Kirman, Staffan Björk, Sebastian Deterding, Janne Paavilainen, Valentina Rao:
Social game studies at CHI 2011. CHI Extended Abstracts 2011: 17-20 - [c3]Sebastian Deterding, Miguel Sicart, Lennart E. Nacke, Kenton O'Hara, Dan Dixon:
Gamification. using game-design elements in non-gaming contexts. CHI Extended Abstracts 2011: 2425-2428 - [c2]Sebastian Deterding, Dan Dixon, Rilla Khaled, Lennart E. Nacke:
From game design elements to gamefulness: defining "gamification". MindTrek 2011: 9-15
2000 – 2009
- 2009
- [c1]Sebastian Deterding:
The Game Frame: Systemizing a Goffmanian Approach to Video Game Theory [Extended Abstract]. DiGRA Conference 2009
Coauthor Index
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last updated on 2024-10-30 21:33 CET by the dblp team
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